
Download & Installation
Clash of Clans Download & Installation Guide
Platform Availability
Clash of Clans is officially available on mobile devices (iOS and Android) and, more recently, on Windows PC via the Google Play Games beta. There are no native versions for Steam, Epic Games Store, PlayStation, Xbox, or Nintendo Switch. If you want to play on a PC, use the official Google Play Games app or an Android emulator (e.g., BlueStacks, LDPlayer).
Official Download Sources
| Platform | Source | URL |
|---|---|---|
| iOS (iPhone/iPad) | Apple App Store | `https://apps.apple.com/app/clash-of-clans/id529479190` |
| Android (Phone/Tablet) | Google Play Store | `https://play.google.com/store/apps/details?id=com.supercell.clashofclans` |
| Windows PC (Official) | Google Play Games (Beta) | Install Google Play Games from `https://play.google.com/googleplaygames` then search for Clash of Clans |
| Emulator (Alternative) | BlueStacks, LDPlayer, etc. | Download from their respective official websites |
System Requirements
Mobile Devices
#### Minimum Requirements
- iOS: iPhone 4s or later, iOS 9.0+, 1 GB RAM, 200 MB free storage
- Android: Android 4.4 (KitKat) or later, 1.5 GB RAM (2 GB recommended), 200 MB free storage
- iOS: iPhone 6s or later, iOS 12.0+, 2 GB RAM, 500 MB free storage
- Android: Android 8.0+, 3 GB RAM, 500 MB free storage (for smooth performance in high-resolution mode)
- OS: Windows 10 (v1903+), 64-bit
- CPU: Intel Core i3-8100 / AMD Ryzen 3 3300X
- RAM: 8 GB
- GPU: Intel UHD Graphics 630 / AMD Radeon R5 340
- Storage: 10 GB SSD (game + platform)
- Virtualization: Enabled in BIOS (Intel VT-x or AMD-V)
- OS: Windows 11
- CPU: Intel Core i5-8500 / AMD Ryzen 5 3600
- GPU: NVIDIA GeForce GTX 750 / AMD Radeon RX 560
- RAM: 16 GB
- Storage: 20 GB SSD
- Windows 10/11 64-bit
- A Google account
- Hardware that meets requirements
- Virtualization enabled
- Supercell ID (recommended): Create or log in with an email address. This lets you play on multiple devices and recover your village easily.
- Google Play (Android) or Game Center (iOS): Automatically linked when using those platforms, but Supercell ID is more portable.
- Facebook (optional): Can be used to save progress but is less secure.
#### Recommended Requirements
PC (via Google Play Games or Emulator)
#### Minimum Requirements for Google Play Games (Beta)
#### Recommended Requirements for Google Play Games
> For emulators like BlueStacks, requirements are similar but may vary. Always enable virtualization for best performance.
Step-by-Step Installation
1. On iOS (iPhone / iPad)
1. Open the App Store on your device.
2. Tap the Search tab and type "Clash of Clans".
3. Tap Get (or the cloud icon if already purchased) next to the official app from Supercell.
4. Authenticate using Face ID, Touch ID, or your Apple ID password.
5. Wait for the download to finish. The icon will appear on your home screen.
6. Once installed, tap the icon to launch.
2. On Android (Phone / Tablet)
1. Open the Google Play Store.
2. Tap the search bar and type "Clash of Clans".
3. Select the result from Supercell.
4. Tap Install.
5. Accept permissions if prompted (storage, network, etc.).
6. Wait for download and installation to complete.
7. Tap Open to start the game.
3. On Windows PC (Official - Google Play Games Beta)
#### Prerequisites
#### Installation Steps
1. Visit the official Google Play Games website: `https://play.google.com/googleplaygames`
2. Click Download to get the installer.
3. Run the installer (`GooglePlayGamesInstaller.exe`) and follow the on-screen prompts.
4. Once installed, launch Google Play Games.
5. Sign in with your Google account.
6. In the Google Play Games app, use the search bar to find "Clash of Clans".
7. Click Install on the game’s page.
8. Wait for the download (approx. 200 MB game data + additional platform files).
9. Click Play to launch.
> Note: Some regions may not support Google Play Games beta. If unavailable, use an emulator (see next section).
4. On PC via Emulator (Alternative)
We recommend [BlueStacks 5](https://www.bluestacks.com) or [LDPlayer 9](https://www.ldplayer.net).
#### Using BlueStacks
1. Download and install BlueStacks 5 from its official website.
2. Launch BlueStacks and sign in with your Google account.
3. Open the Google Play Store app inside BlueStacks.
4. Search for "Clash of Clans" and install.
5. After installation, the game icon appears on the BlueStacks home screen.
6. Click to launch.
> Enable virtualization in BIOS for smoother performance.
Account Requirements
To save your progress and play across devices, you need a Supercell ID or a linked account:
First Launch Setup
1. After installing, tap the game icon.
2. The game will download additional data (may take a few minutes on slow connections).
3. You will be prompted to create an account or sign in. Choose Create a Supercell ID or Later to play as a guest (progress will not be saved for guest).
4. Complete the tutorial (building the Town Hall, etc.).
5. To link later, go to Settings (gear icon) → Supercell ID → Register.
Common Installation Errors and Fixes
| Error | Possible Cause | Solution |
|---|---|---|
| Insufficient storage | Not enough free space on device. | Free up space by deleting unused apps/files. For Android, move the app to SD card if supported. |
| Device not compatible | Outdated OS or unsupported hardware. | Update your operating system (iOS: Settings → General → Software Update; Android: Settings → System → System Update). If still incompatible, upgrade to a newer device. |
| Download stuck / fails | Poor internet connection or corrupt data. | Restart the download. Use a stable Wi-Fi connection. Clear cache: Settings → Apps → Clash of Clans → Clear cache. |
| Google Play Games install error (PC) | Virtualization disabled or outdated graphics driver. | Enable VT-x/AMD-V in BIOS. Update GPU drivers. Reinstall Google Play Games. |
| Emulator: Game crashes | Insufficient RAM or unsupported graphics engine. | Increase RAM allocation in emulator settings (e.g., 4 GB). Switch graphics renderer to DirectX or OpenGL. |
| Error: "Cannot load game data" | Corrupted game files or server issues. | Reinstall the game. Check server status at `https://clashofclans.com/status`. |
| Stuck at loading screen | Network firewall blocking ports. | Disable VPN/firewall temporarily. Ensure the app has internet access. |
Post-Installation Verification
After successful installation, confirm that everything is working:
1. Launch the game: The splash screen should appear showing Supercell logo.
2. Check version number: On the main menu, tap the Settings gear icon → Help & Support → the version is shown at the top (e.g., v15.xxx.x). Ensure it matches the latest version on the App Store/Google Play.
3. Test basic functions: Tap on a building, train troops, attack a goblin base in the single-player campaign.
4. Audio and graphics: Verify that sounds play (unless muted) and animations are smooth. Adjust graphics settings (Settings → Graphics) to low/medium if lag occurs.
5. Cross-platform sync: If you log in with Supercell ID on another device, your village should sync.
If all steps work, you are ready to play! For ongoing updates, keep auto-updates enabled in your app store.
> Tip: To avoid data loss, always link your village to a Supercell ID immediately after starting.

Game Introduction
Game Introduction
Genre and Development
Clash of Clans is a freemium mobile strategy game blending base-building, resource management, and multiplayer combat. Developed by Supercell (Finland), it was originally released for iOS on August 2, 2012, and for Android on October 7, 2013. It remains one of the most successful mobile games ever.
Story and Setting
The game is set in a fantasy medieval world where players assume the role of a village chieftain. There is no overarching narrative, but the backstory involves a land divided among goblins, barbarians, and other clans. Players build and defend their village while raiding others for resources. The "Clash" universe also includes characters like the Barbarian King, Archer Queen, Grand Warden, and Royal Champion.
Core Gameplay
The core loop: build buildings, train troops, attack enemy villages, earn resources (Gold, Elixir, Dark Elixir), upgrade, and repeat. The game emphasizes strategic planning for both offense and defense. It includes a single-player campaign (Goblin maps) and a strong multiplayer component.
Platforms and Availability
Clash of Clans is officially available on mobile devices (iOS and Android) and, more recently, on Windows PC via the Google Play Games beta. There are no native versions for macOS, PlayStation, Xbox, or Nintendo Switch as of 2025. The game requires a persistent internet connection; there is no offline mode.
Target Audience
Ages 10+, casual to mid-core mobile gamers who enjoy strategy, progression, and social clans. The game has wide appeal due to simple mechanics but deep strategy.
Game Modes
- Multiplayer Raids: Attack other players' villages for resources and trophies.
- Clan Wars: 5v5 or 10v10 coordinated attacks between clans.
- Clan War Leagues: Monthly competitive seasons.
- Clan Games: Cooperative challenges for rewards.
- Builder Base: Separate village with asynchronous PvP.
- Legends League: Endgame competitive mode.
- Single-Player: Goblin maps campaign.
- Asynchronous PvP: Attack offline villages; defenders' bases are AI-controlled.
- Clan System: Strong emphasis on social cooperation and team play.
- Long-term progression: Months to years to max out a village.
- Constant updates: New content every few months keeps the game fresh.
- Balanced free-to-play: While paying speeds progress, skill and strategy matter more.
DLC/Expansions
No traditional DLC; content is added via major updates (e.g., Town Hall levels, new troops, defenses, spells, Builder Base, Clan Capital, etc.). All updates are free.
Uniqueness
This combination of addictive loop, social depth, and strategic variety has made Clash of Clans a timeless classic in mobile gaming.

Getting Started
Getting Started: Your First Hour in Clash of Clans
Welcome, Chief! This guide will walk you through your very first hour in Clash of Clans, explaining everything you need to know to build a strong foundation. There are no character creation screens—your village is your character. You start with a small patch of land, a Town Hall, a Builder’s Hut, and a few basic buildings. Let’s dive in.
First-Hour Walkthrough (Step-by-Step)
1. Launch & Tutorial – After installing, you’ll be greeted by a guided tutorial. Follow the on-screen prompts. The game teaches you to tap buildings, collect resources, and train troops. Do not skip any pop-up—each teaches a core mechanic.
2. Build Your First Gold Mine & Elixir Collector – The tutorial will have you place these. Place them immediately on open green grass. You can move them later for free.
3. Build a Barracks – This lets you train Barbarians and Archers. The tutorial will walk you through training your first few troops.
4. Attack a Goblin Base – The tutorial includes a scripted attack against a goblin village. Use the touch controls: tap a troop to select, then tap the enemy base to deploy. Watch the battle replay.
5. Upgrade Your Town Hall to Level 2 – This unlocks new buildings (Cannon, Army Camp) and increases resource storage capacity. The tutorial will trigger this.
6. Place a Cannon – This is your first defensive building. Put it near your Town Hall to protect early resources.
7. Join or Create a Clan – After reaching Town Hall 2, you’ll be prompted to join a clan. Do this as soon as possible (see ‘What to Do First’).
8. Train More Troops – While your Town Hall upgrades, use the Barracks to train a full army of Barbarians and Archers. You’ll need them for your first real player vs player (PvP) attacks.
By the end of the first hour, you should have:
- Town Hall Level 2 (maybe halfway to Level 3)
- A Cannon, Gold Mine, Elixir Collector, and Barracks built
- An army camp (unlocked at TH2) that can hold 20 troops
- Joined a clan (or requested to join one)
- Completed the first few single-player Goblin maps
Controls on All Platforms
Mobile (iOS/Android)
| Action | Touch Control |
|---|---|
| Select/move buildings | Tap and hold the building, then drag |
| Deploy troops in battle | Tap troop icon in the bottom bar, then tap on battlefield |
| Zoom in/out | Pinch with two fingers |
| Scroll around village | Swipe with one finger |
| Collect resources | Tap the floating bubble above a mine/collector |
| Scatter troops | Tap and hold the troop icon, then drag across the battlefield |
| Action | Mouse/Keyboard |
|---|---|
| Select/move buildings | Left-click and hold, then drag |
| Deploy troops | Click troop card on the bottom, then click on battlefield |
| Zoom | Scroll mouse wheel or press +/- keys |
| Scroll | Hold middle mouse button and drag, or use arrow keys |
| Collect resources | Left-click the floating bubble |
| Scatter troops | Hold left-click on troop card and drag across battlefield |
User Interface (UI) Overview
When you enter your village, the main screen shows:
- Top Bar (Resources) : Gold (left icon), Elixir (center icon), Dark Elixir (right icon, unlocked at Town Hall 7). Tap any to see your total, storage capacity, and production rates.
- Left Side : Your current Town Hall level (top), and a green gem icon for Gems (premium currency). Below that, the Shield icon shows if you are shielded from attacks.
- Bottom Bar (Action Menu) :
- Right Side : Boost button (lightning) – Speeds up resource production for 1 hour using Gems. Avoid using early.
- Center : Your village with buildings, obstacles (trees, rocks), and decorations.
- News/Events (sometimes a scroll icon on far left) – Shows seasonal events and offers.
- Immediately after tutorial: Clear any small obstacles (trees, rocks) – they give Gems and resources. Use the shovel tool in the shop to remove larger ones for free.
- Join a clan – Even if you’re a solo player, a clan gives you donated troops, spells in CC, and clan games rewards. Look for a “Farming” or “Newbie Friendly” clan.
- Always keep builders busy – If you have a free builder, start an upgrade. Never let a builder idle.
- Train troops whenever your camps are full – Use full armies to attack Goblin maps or multiplayer bases. Resources are best spent on upgrading collectors and defenses.
- Complete achievements – Check the achievement tab (shield icon inside the village). Early achievements give easy Gems: “Get 5000 Gold” gives 5 Gems, “Get 5000 Elixir” gives 5 Gems, “Build 4 Walls” gives 5 Gems. These Gems accumulate quickly toward your third builder.
- Don’t upgrade Town Hall too fast – A TH5 base with TH3 defenses is easy prey. Max out every building and troop before upgrading TH. This is called “maxing.”
- Don’t spend Gems on something silly – Do not gem troop training or building time. Only use Gems for builder huts and, if you must, resource boosts (but only after you have 3+ builders).
- Don’t ignore your collectors – Log in multiple times a day to collect from Gold Mines and Elixir Collectors. Stolen resources are capped in multiplayer attacks, but idle collectors fill up and become a loot piñata.
- Don’t build every defense immediately – At low TH levels, focus on Cannons and Archer Towers. Avoid building too many Walls early; they are expensive and not very effective until you start upgrading them.
- Don’t attack without a plan – In multiplayer, always scout the base first. Look for full collectors or exposed Town Halls. Use a “barch” (Barbarians + Archers) strategy for easy loot.
- Don’t spend Gems on shields – Shields are automatically granted after being attacked. You don’t need to buy them.
- Army icon (swords) – Opens army training and spell factory.
- Attack icon (lightning bolt) – Opens the multiplayer matchmaking or goblin map.
- Shop icon (hammer) – Buy buildings, decorations, and obstacles.
- Builder’s Hut – Shows available builders and upgrade queue.
- Clan Castle icon (shield with flag) – Opens clan chat, requests, and clan games.
Essential Early Objectives (Days 1–3)
1. Reach Town Hall 3 – Unlocks the Clan Castle (vital for defense & troops), Mortar (splash damage), and more army camps.
2. Build and upgrade all resource collectors – Gold Mines and Elixir Collectors should be leveled up to maximum for your TH as soon as possible. They produce passive income.
3. Build the Clan Castle – Requires Town Hall 3. Join a clan immediately; they can donate troops to defend your village and help you attack.
4. Upgrade Army Camps to max – More troops = stronger attacks. At TH2 you have 1 camp (capacity 20). At TH3 you get a second camp. Max them before upgrading TH again.
5. Unlock the Laboratory – Available at TH3. Use it to upgrade Barbarians and Archers first.
6. Save your Gems – Do NOT spend Gems on speeding up anything early. Use Gems to buy the Builder’s Hut (third builder) as soon as you have 500 Gems. Two builders are not enough; three are much faster.
What to Do First (Priority List)
What to Avoid (Common Beginner Mistakes)
Early Resource Priorities
| Resource | Early Priority (TH2–TH4) |
|---|---|
| Gold | Upgrade defensive buildings (Cannon, Archer Tower, Mortar). Then upgrade walls (but only after defenses are decent). |
| Elixir | Upgrade Army Camps, Barracks (to unlock new troops), and Laboratory. Troop upgrades cost elixir. |
| Dark Elixir | Unavailable until TH7; ignore for now. |
| Gems | Save 500 for the third builder. After that, use for boosting collectors or buying shield leftovers? Not recommended. |
Day-One Checklist
- [ ] Complete the initial tutorial
- [ ] Place first Gold Mine and Elixir Collector on open grass
- [ ] Build first Barracks and train 5 Barbarians
- [ ] Attack the first Goblin map (win)
- [ ] Upgrade Town Hall to Level 2 (wait for timer)
- [ ] Place a Cannon near Town Hall
- [ ] Build an Army Camp (TH2)
- [ ] Join a clan (or create one)
- [ ] Upgrade Gold Mine to Level 2
- [ ] Upgrade Elixir Collector to Level 2
- [ ] Clear 3 small obstacles for Gems
- [ ] Train a full army (10 Barbarians + 10 Archers) – used for next attack
- [ ] Perform 2 multiplayer attacks (look for bases with 50k+ of each resource)
- [ ] Request troops from clan (if they are active)
- [ ] Log off after setting a builder to work on the next upgrade (e.g., Barracks to Level 2)
Stick to this checklist and you’ll have a smooth first day. Remember: patience is key. Clash of Clans is a game of weeks and months, not hours. Happy clashing!

Core Gameplay
Core Gameplay – A Complete Guide to Clash of Clans
Clash of Clans is a long-term strategy game built around a cyclical loop of collecting resources, upgrading your village, training armies, and attacking other players (or goblin villages) to gain more loot and trophies. The entire experience is structured around your Town Hall (TH) level, which acts as the gate for new buildings, troops, spells, and features. Below is a breakdown of the core systems, followed by a tiered guide to progression.
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Main Gameplay Loop
1. Collect Resources – Your mines, collectors, and drills passively generate gold, elixir, and dark elixir. You also collect from your Treasury (via star bonus, war loot, etc.).
2. Upgrade Buildings & Troops – Use resources to upgrade defensive buildings (cannons, archer towers, etc.), resource buildings, army camps, and the Laboratory to improve troops.
3. Train an Army – Spend elixir (and dark elixir) to train troops, spells, and siege machines in your barracks, dark barracks, spell factory, and workshop.
4. Attack – Use the “Attack” button to search for a multiplayer opponent (or enter single‑player goblin maps). Win battles to earn loot, trophies, and a star bonus.
5. Repeat – Each attack depletes your army, so retrain and upgrade. Progression happens when you upgrade your Town Hall to unlock new content.
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Combat & Interaction Systems
- Multiplayer Raids – Matchmaking pairs you with a similar Town Hall / trophy level base. You deploy troops, spells, and heroes to destroy the enemy’s Town Hall and defenses. You can earn up to 3 stars: 1 star for 50% destruction, 2 stars for destroying the Town Hall, 3 stars for 100% destruction.
- Single‑Player (Goblin Maps) – A series of pre‑designed bases separated by districts. Good for practicing attack strategies and earning early loot.
- Clan Wars – Join a clan to participate in 25v25 or 15v15 wars. Your clan’s War Base is used in matchmaking; you get two attacks per war. Winning rewards loot and clan XP.
- Clan War Leagues (CWL) – Monthly league competition where clans of similar strength fight in a round‑robin for medals, which can be spent in the League Shop.
- Friendly Challenges & Legends Mode – Attack clanmates for practice. Legends League (top trophy players) limits attacks to 8 per day but offers exclusive rewards.
- Spells & Siege Machines – Spells (e.g., Lightning, Heal, Rage) are used during attacks. Siege Machines (Wall Wrecker, Battle Blimp, etc.) are deployed from the Clan Castle and help breach defenses.
- Heroes – Barbarian King, Archer Queen, Grand Warden, and Royal Champion. Each has a unique ability that can be activated during battle. Heroes recharge after being injured.
- Town Hall Levels (TH1–TH16) – Each TH level unlocks new buildings, troops, spells, defenses (e.g., Eagle Artillery at TH11, Scattershot at TH13, Giga Inferno at TH14+). Upgrading your TH is the primary progression gate.
- Builder Base – A separate village accessed via the boat. Has its own progression (Builder Hall) and gamemode (versus battles). Rewards loot that helps the main base.
- Clan Capital – A cooperative village where clan members contribute to build districts and launch raids every weekend. Rewards Raid Medals.
- Experience Points (XP) & Achievements – XP mainly affects your player level (unlocks decorations and achievements). Achievements grant gems, which speed up progress.
- Clearing Obstacles – Trees, rocks, and bushes give small amounts of gems and elixir.
- Goblin Maps – Each district in the single‑player campaign offers a unique base design to crack.
- Builder Base – A small island with a separate theme and different mechanics (e.g., Bomber, Cannon Cart).
- Clan Capital – A large shared district that clan members decorate and expand together.
- Daily Challenges – Simple tasks (e.g., “Win 5 multiplayer battles”) reward small amounts of resources or potions.
- Season Challenges (Gold Pass) – Monthly tiered challenges with a free and paid track. Rewards include magic items (Books, Hammers), skins, and resources.
- Clan Games – Weekly events where clan members complete tasks to reach milestones. Rewards range from potions to builder potions and book of building.
- Achievements – Permanent goals (e.g., “Unbreakable” – defend 5000 times) that give gems.
- Gold – Used for all defensive building upgrades and walls.
- Elixir – For troop training in barracks, spell creation, laboratory upgrades, and offensive building upgrades (army camps, barracks, etc.).
- Dark Elixir – Spent on dark barracks troops (e.g., Minions, Hog Riders, Golems), dark spell upgrades, and hero upgrades.
- Gems – Premium currency earned via achievements, obstacles, or purchase. Used to speed up upgrades, buy resources, or purchase magical items.
- You start with 2 builders. You can unlock up to 5 additional builders (total 6) by saving gems (500/1000/2000/3000/3500 each). Builders are required to start any upgrade – you cannot upgrade more buildings than you have free builders.
- Loot is taken from a portion of the opponent’s stored resources (both mines/storage and collectors/drills) depending on their Town Hall level and your own TH. The higher your TH relative to your opponent, the less loot you get (and vice versa).
- Star Bonus – After earning 5 stars in multiplayer battles (over a 24‑hour period), you get a bonus resource reward based on your league.
- Magic Items (Books, Hammers, Runes) can instantly complete upgrades or fill resources. Obtained from events, Gold Pass, and Clan Games.
- Potions (Training, Power, Hero, etc.) temporarily boost various aspects (e.g., reduced training time, increased damage).
- Troop Upgrades – In the Laboratory using elixir (dark elixir for some). Each upgrade increases health/DPS or adds mechanics (e.g., Wall Breakers unlock area damage at level 5).
- Hero Upgrades – Each hero requires dark elixir and takes time. Each level improves stats and ability power. At certain levels, heroes unlock new ability effects (e.g., Grand Warden’s Eternal Tome becomes more powerful).
- Defensive Upgrades – Cannons, Archer Towers, Mortars, Wizard Towers, Air Defenses, etc. Each level increases damage or adds special effects (e.g., Inferno Tower becomes single‑target or multi‑target at TH10).
- Walls – The most resource‑intensive upgrade. Each wall segment can be upgraded multiple times (currently up to level 15). Walls slow down ground troops.
- Clan Castle – Upgrades increase housing space and the number of defending troops/spells you can receive on defense.
- Legends League – Once you reach 5,000 trophies, you enter Legends League where attacks are limited to 8 per day (you can schedule them 3‑4 hours apart). Defenses are simulated based on your base layout. Rewards include a special shield and daily bonus.
- Maxing Your Town Hall – The ultimate endgame goal is to fully upgrade every building, troop, spell, hero (including their pets at TH14+), and walls for your current TH before moving to the next. Many players stop at TH13, TH14, TH15, or TH16.
- Competitive Wars – Top clans compete in CWL and monthly Clan War events. Strategy, base design, and precise attack execution become critical.
- Clan Capital Raids – Weekly weekend raids with clanmates tackling progressively harder districts. High‑level clans focus on unlocking all capital upgrades and unique decorations.
- Builder Base Maxing – While optional, maxing the Builder Hall (BH10) provides additional OTTO Hut bonuses (6th builder for main base).
- Basic defenses (cannon, archer tower, mortar, wizard tower, air defense).
- Troops: Barbarian, Archer, Goblin, Giant, Wall Breaker, Balloon, Wizard, Healer, Dragon (TH7).
- Spells: Lightning, Heal, Rage (unlocked gradually).
- Heroes: Barbarian King (TH7).
- No dark elixir until TH7 (unlocks barb king upgrade).
- Complete the tutorial and starter goblin maps.
- Join an active clan (Clan Castles can be donated troops for defense/attacks).
- Attack other players aggressively to gain loot – “dead bases” (abandoned accounts) are plentiful with full mines.
- Save gems for at least 3 builders (500+1000 gems).
- Upgrade your Town Hall as soon as you max all buildings? Partial maxing is acceptable; prioritize camps, barracks, laboratory, spell factory, and splash defenses.
- Dark elixir troops: Minions, Hog Riders, Golems, Valkyries, Witches, Lava Hounds (TH9).
- Heroes: Archer Queen at TH9, Grand Warden at TH11.
- New spells: Poison, Earthquake, Haste, Skeleton, Bat (TH10).
- Siege Machines (Workshop) at TH10+ (Wall Wrecker, Battle Blimp, Stone Slammer).
- Defenses: Inferno Towers (TH10), Eagle Artillery (TH11).
- Walls can go to level 9+ (TH9 onwards).
- Participate in regular Clan Wars – learn war base design and attack strats like “5‑star” or “3‑star consistency”.
- Push trophies up to Crystal or Master league for bonus loot.
- Invest in dark elixir drills – dark elixir becomes the bottleneck for hero upgrades.
- Max your Laboratory, spell factory, and army camps before rushing TH11 (Grand Warden is a game‑changer).
- Giga Tesla (TH12) – Town Hall becomes a defensive building with a Tesla that activates when attacked.
- Siege Machines available from TH12 Workshop (Log Launcher, Battle Drill).
- Pets (TH14): Unicorn, Lassi, Mighty Yak, Electro Owl – can accompany heroes.
- New defenses: Scattershot (TH13), Giga Inferno (TH14 – Town Hall becomes an inferno tower).
- Troop levels: Ice Golem (TH12), Electro Titan (TH14).
- Spells: Invisibility (TH12).
- Focus on Clan Capital contributions – earn raid medals for potions.
- Push for Champion or Titan league for better daily star bonuses.
- Upgrade heroes to at least level 50 (BK), 50 (AQ), 20 (GW) before moving to next TH.
- Invest in walls – level 13+ walls cost millions each.
- Use “sneaky goblins” (super troop) for efficient loot farming.
- Town Hall 15: Giga Bomb – when destroyed, the Town Hall explodes in a ring of fire, damaging all troops around it.
- Town Hall 16: Giga Inferno + additional laser levels; the TH also merges with certain defenses (e.g., Grand Warden merging with a Tesla?).
- Highest level troops, spells, heroes, pets, walls (level 15).
- Clan Capital max level (Capital Hall 10).
- Legend League holds the top trophy brackets.
- Daily Legends League attacks (if you choose to stay).
- Continuously upgrade walls using excess resources – walls are where most endgame grinding happens.
- Join a high‑level clan for Capital Raids and CWL.
- Experiment with alternate army compositions for variety (e.g., “Super Bowlers” or “Root Rider” – new TH15 troop).
- Use magic items sparingly – save Books for long upgrades (hero levels, 18+ days).
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Progression System
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Exploration
Clash of Clans has no open‑world exploration; rather, you explore new mechanics and base layouts as you advance:
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Quests & Missions
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Economy
Primary Resources
Builders
Loot & Raiding
Magic Items & Potions
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Character / Build Growth
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Endgame Structure
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Gameplay by Progression Tier
Below is a detailed breakdown of what to expect and focus on at each stage of the game.
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Early Game (Town Hall 1 – 7)
What’s New
Goal – Learn the basics: build an efficient base, manage builders, train simple armies (e.g., Giant+Wizard or Dragon for TH7). Focus on upgrading resource buildings and army camps to support higher troop capacities.
Key Activities
Example – At TH5, a common attack is 15 Goblins + 10 Giants + 8 Wall Breakers + rest Archers to raid storages. At TH7, mass Dragons with Lightning spells become a powerful 3‑star strategy.
Economy Tip – Keep your gold mines and elixir collectors at a decent level (level 8‑10) to generate passive income. Don’t neglect them.
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Mid Game (Town Hall 8 – 11)
What’s New
Goal – Master hybrid army compositions (e.g., GoWiPe, LavaLoon, Queen Walk). Learn funneling, spell placement, and hero ability timing. Focus heavily on heroes – upgrade them constantly (they are unusable while upgrading but are crucial for high‑end attacks).
Key Activities
Example – At TH9, a popular attack is “Queen Walk + LavaLoon”: use 4‑5 Healers behind the Archer Queen to take out key defenses (Queen Walk), then deploy Lava Hounds and Balloons with Rage spells. At TH11, add a Grand Warden (for extra hp/damage) and Wall Wrecker to break into the core.
Economy Tip – Always have one builder free for walls. Use Gold/Elixir runes from events to fill your storage before a big upgrade. Defend your dark elixir storage with infernos/eagle.
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Late Game (Town Hall 12 – 14)
What’s New
Goal – Optimize war attacks with specific comps (e.g., Yeti Smash, Super Archer Blimp, Drag Bat). Learn to use Town Hall weaponry to your advantage (e.g., triggering it early). Hero pets add new layers – Unicorn heals Archer Queen, Lassi attacks nearest enemy.
Key Activities
Example – At TH13, a common strategy is “Yeti Smash”: 6‑8 Yetis + 4‑5 Healers + Wall Breakers, using Grand Warden in “Eternal Tome” mode to protect Yetis from Eagle Artillery. Spells: Rage, Invisibility for heroes.
Economy Tip – Super Troops (boosted via dark elixir) can be used for farming very effectively. For example, Sneaky Goblins are invisible for 5 seconds and deal 2x damage to resource buildings – perfect for sniping storages and Town Halls.
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Endgame (Town Hall 15 – 16)
What’s New
Goal – Achieve “max” – every building, troop, hero, pet, and wall at the maximum possible level. Engage in high‑level competitive wars (CWL in Champion/Legends). Master advanced attack strategies like “Recall” spells, Super Troops combos, and hero pet synergies.
Key Activities
Example – At TH16, a current meta attack is “Recall Lalo” – use an Archer Queen walk to create a funnel, then deploy Lava Hounds + Balloons while using the Recall spell to bring back a key troop (e.g., the Queen) after the Town Hall explosion. Requires precise timing and spell placement.
Economy Tip – The Gold Pass is extremely valuable at endgame because it reduces upgrade costs/times by up to 20% and provides a 1x Builder Potion per tier. Also, use Raid Medals from Capital to buy resources directly for walls or magic items.
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Final Notes
Clash of Clans is a marathon, not a sprint. The most important rule is patience: upgrades take days and weeks. Focus on having fun with your clan, experimenting with attacks, and gradually improving your base. Use the in‑game “Friendly Challenge” to test new strategies without losing trophies. Good luck, Chief!

Game Tips
Game Tips – Clash of Clans
This guide covers hundreds of actionable tips for Clash of Clans, organized by category. Whether you're a new Chief or a veteran, you'll find strategies to optimize your village, attacks, and progression.
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Beginner Tips (Town Hall 1–7)
- Don't rush your Town Hall. Upgrade all buildings (especially defensive ones) before moving up. Rushing leads to weak defenses and painful loot penalties.
- Join a clan early. Clan Castle troops can save your base and boost your attacks. Request strong troops like Dragons or Wizards.
- Always keep your builders busy. Having idle builders wastes time. Plan upgrades so that you always have at least one builder working.
- Use your daily star bonus. Each day you can get bonus loot by earning 5 stars in multiplayer battles. Prioritize this.
- Farm with cheap armies. Early on, use Barch (Barbarians + Archers) or Goblin-based armies to loot resources quickly without spending dark elixir.
- Upgrade your laboratory constantly. Troop upgrades are as important as defensive ones. Focus on the troops you use most.
- Never empty your storages. Keep some resources in the treasury (from Clan Games) to avoid losing everything in raids.
- Use the 'Next' button wisely. Skip bases that don't have enough loot. Spend gold to search for profitable targets.
- Protect your Town Hall. Early on, put it inside your walls. Later, consider putting it outside to get a shield when it's destroyed.
- Complete achievements. They grant gems, which can unlock builder huts or speed up upgrades.
- Learn the 'Queen Walk'. Unlock the Archer Queen at TH9 and practice using healers to keep her alive while she destroys key defenses.
- Master funneling. Clear unnecessary buildings on the flanks so your main army moves toward the core. Use a few wizards or barbarians to create a funnel.
- Use 'Lavaloon' attacks. Lava Hounds tank for Balloons. It is a top strategy at TH9–10. Combine with Rage spells for extra speed.
- Farm with 'GiWiVa'. Giants, Wizards, and Valkyries – a solid mid-game farming army that deals with splash damage.
- Upgrade your spell factory early. Spells win battles. Focus on Lightning, Rage, Heal, and later Freeze.
- Don't neglect Clan Castle. Always upgrade it to max for your TH level. Having a strong donated troop (like a Pekka or Dragon) can turn a loss into a win.
- Plan your base layout. Use an 'internet base' (copy a proven design). Key: centralize your Town Hall, splash defenses (Mortars, Wizard Towers), and Clan Castle.
- Use the 'Tesla' to surprise attackers. Hidden Teslas are powerful when placed near the core or in compartments.
- Save gems for builder huts. The fifth builder costs 2,000 gems. Only spend gems on builder huts and occasional training boosts.
- Participate in Clan War League (CWL). This gives you bonus medals to buy hammers, which can instantly upgrade any building (including walls).
- Upgrade your barracks to unlock new troops. For example, unlock the Dark Barracks for Golems at TH8 and Witch at TH9.
- Use the 'Farming' approach in wars. When you're not in war, drop trophies to around Gold 3 – Crystal 3 to find easy loot.
- Perfect the 'Yeti Smash'. At TH12+, Yetis + Bat Spells can clear entire bases. Use the Yeti's mini yetis to trigger traps.
- Learn 'Super Troops'. At TH11+, you can boost certain troops for a limited time (e.g., Super Barbarians, Super Wizards). They require dark elixir to activate and are extremely powerful.
- Use 'Siege Machines'. Unlock the Workshop at TH12. The Wall Wrecker breaks into the core, Stone Slammer targets defenses, and Log Launcher is great for funneling.
- Master 'Edrag Loons'. Electro Dragons with Rage and Freeze spells. Best used in a line to chain lightning between buildings.
- Optimize your 'Hero Equipment'. At TH8 (Barbarian King), TH9 (Archer Queen), TH11 (Grand Warden), and TH14 (Royal Champion). Upgrade their abilities and use equipment like the Earth Boots for King or Eternal Tome for Warden.
- Use 'Warden Walk'. The Grand Warden (in air mode) can tank and destroy defenses when paired with healers. Very effective at TH12+.
- Scout before every attack. Check for Clan Castle troops, bomb towers, and hidden teslas. Use a poison spell or a few minions to lure and kill CC troops.
- Wall management. Use gold for walls last. Prioritize defenses, then heroes, then walls. But at TH11+, walls become crucial. Use a farming army to grind for them.
- Spell efficiency. Bring at least 1 Freeze spell to handle Inferno Towers (single or multi) and Eagle Artillery. Use Heal for splash damage areas.
- Use 'Bat Spells' correctly. They are fragile. First, disable splash damage defenses (Wizard Towers, Bomb Towers) with Freeze or Rage.
- Donate in clan wars. Always give the requested troops. Don't donate goblins unless asked.
- Keep heroes upgrading non-stop. Heroes are the backbone of any attack. Prioritize them over defensive upgrades. Use books of heroes from Clan Games.
- Max your 'Clan Games' each month. This gives you books, runes, and potions that accelerate progress.
- Use 'Power Potions' wisely. They boost your troops to max level for your TH. Use them for war attacks if your lab is behind.
- Know the 'Attack Orders'. For example: against a base with heavy single-target defenses, use massed swarms like Minions or Bowlers. Against splash, use tanks.
- Always bring a clean-up army. After your main force clears the base, use a few archers or minions to pick off remaining buildings (or cheap units like goblins).
- Use 'Lightning spells' on high-value targets. At TH7-8, zap an Air Defense before using Dragons. At TH9+, use Lightning+Earthquake to destroy a key defense.
- Deploy heroes wisely. Barbarian King is a tank, Archer Queen is a ranged killer. Grand Warden (ground mode) protects nearby troops with an aura. Royal Champion jumps over walls.
- Time your spells. Don't drop all spells at once. Use Heal when troops are in the splash area, Rage when they enter the core.
- Use 'Queen Charge'. Deploy the Archer Queen with 4-5 healers. She'll walk through a section of the base, taking out defenses. Then deploy the main army from the opposite side.
- Learn 'Funneling'. Before deploying the main force, drop a few troops at the edges to clear outer buildings. This prevents the main army from walking around the base.
- 'Mass Dragons' at TH7-8. Simple and effective. Bring max Lightning spells in your Clan Castle to take out an Air Defense. Drop dragons in a line after clearing the edges.
- 'Hog Riders' are dangerous but strong. Use them with Heal spells. They target defenses, but beware of Giant Bombs. Test for traps with a few hogs first.
- 'LavaLoon' execution. Send Lava Hounds first to absorb damage from Air Defenses. Then deploy Balloons behind them. Use Rage spells on the core to speed up Balloons.
- 'Pekka Smash'. Pekkas are slow but tanky. Use them with Bowlers and a Jump spell to break into the base. Heal them in the core.
- 'Suicide King' trick. Drop the Barbarian King with Rage to take out a key defense like an Inferno Tower, then recall him with the Royal Gem ability.
- Use 'Clone spells' for mass troops. Clone a group of Bowlers or Wizards for extra firepower. Especially effective in the core.
- 'Freeze' the Eagle Artillery. The Eagle Artillery fires in volleys. Freeze it right as it targets your main army to save them from massive damage.
- 'Poison' for CC. A level 5+ Poison spell kills enemy Clan Castle troops. Combine with a few archers to lure them out.
- Emergency 'Jump' with Hogs. If hogs get stuck on walls, a Jump spell can let them bypass and continue destroying defenses.
- Centralize key defenses. Town Hall (for TH12+ where it becomes a weapon), Inferno Towers (TH10+), Eagle Artillery (TH11+), and Scattershots (TH13+) should be in the core.
- Separate compartments. Each compartment slows down ground attackers. Use walls to create sections that force the AI to break through multiple layers.
- Place Mortars and Wizard Towers behind walls. They have splash damage and can kill swarms. Protect them from tanks.
- Use 'Tesla farms'. Cluster Hidden Teslas near the core – they surprise attackers and deal high DPS.
- Set traps intelligently. Giant Bombs one tile next to walls catch hogs. Air Bombs in clusters kill balloons. Spring traps near funnel points.
- Centralize your Clan Castle. Troops inside can support multiple compartments. Lure is harder if the castle is deep.
- Design for anti-XXX. There are anti-3 star bases (like 'Crows' for TH9) and anti-2 star bases. Use a layout that counters common attack strategies for your TH.
- Use 'Builder Base' defenses sparingly. In home village, don't copy Builder Base layouts – they are different.
- Upgrade defenses in order of importance. At each TH: first splash defenses (Mortar, Wizard Tower), then single-target (Cannon, Archer Tower), then Tesla, then traps. Heroes always first.
- Keep one builder free for walls? No. Use all builders for permanent upgrades. Walls are a resource sink – do them when all builders are busy.
- Use 'Green grass' to hide traps. Traps blend with grass. Don't put them in obvious spots like corners.
- Anti-Dragon bases require Air Sweepers. Place Air Sweepers such that they push air units away from key defenses. Upgrade them early.
- For TH13+ use 'Scatter' and 'Monolith'. These new defenses are extremely powerful. Protect them with walls and point defenses.
- Use 'Building upgrades' strategically. If you don't plan to attack for a while, put your Town Hall outside to get a shield and protect resources.
- Always collect from collectors. Even if you're maxed, loot from collectors adds up. Set timers for regular collection.
- Don't spend gems on resources. Gems are best for builder huts and boosting. Never use gems to finish upgrades or buy loot.
- Use the 'Treasury'. Clan Games rewards go to the Treasury, which is safe from attacks. Collect only when you need resources.
- Borrow from the 'Trader'. The Trader (at TH7+) offers resources for gems or elixir. Only buy if heavily discounted and essential.
- Farm in the right league. Gold 3 to Crystal 3 is best for loot. Higher leagues have dead bases (inactive players) with full collectors.
- Use 'Star Bonus' daily. Even if you're not attacking much, getting 5 stars nets you bonus gold and elixir. On busy days, just one-star a few bases.
- Max your 'Collectors' before TH8? Some experts say yes – they provide passive income. But I prioritize defenses. Upgrade collectors when you have spare resources.
- Don't max everything before upgrading TH. It's okay to skip some walls and traps to move up. But offense (army camps, barracks, spell factories) should be maxed.
- Use 'Runes' from Clan Games. A Rune of Gold/Elixir/Dark Elixir instantly refills your storage. Use it just before a big upgrade to save time.
- Never waste gold on decoration. Those trees and stones are cosmetic. Remove them only if they block building placement.
- Join a clan for 'Clan Capital'. Capital raids grant capital gold and raid medals, which can be spent on resources. Participate actively.
- Be active in clan chat. Build relationships. Leaders promote active members.
- Donate what's requested. max level donations help the clan. If you don't have the troop, ask someone else.
- Participate in war if eligible. Even if you're bad, practice. Use both attacks. Aim for stars.
- Use 'War CC' to support. In war, always request the best troops for your attack (e.g., max Dragons for LavaLoon). Use the 'request once per attack' rule.
- Join a 'Farming Clan'. If you are casual, a farming clan has relaxed war rules and shares loot.
- Don't be a 'clan hooper'. Stick with a clan that matches your activity. Respect the rules.
- Start a 'mini account'. Some players run two accounts to donate to themselves. Useful for war.
- Use 'Clan Games' properly. Always max your personal score (4000 points) to get the best reward tier. Focus on tasks you can complete quickly.
- Communicate in 'Clan Capital'. Coordinate with clanmates to upgrade Capital Hall and districts. Each member should attack in raids.
- Be respectful in global chat? Global chat was removed. Use clan chat and Discord.
- Plan your upgrade path. Use the 'Upgrade Order' spreadsheets online. Prioritize lab, spell factory, army camps, barracks, then defenses.
- Use 'Magic Items' wisely. Books skip upgrade time – use them on the longest upgrades (like heroes). Hammers from CWL can skip both time and resources.
- Boost your training potions. Use a training potion when you have time to grind loot for an hour. It doubles training speed.
- Set a schedule. Spend 10 minutes in the morning to collect and start upgrades. Lunch break: attack twice. Evening: war attacks.
- Don't burn out. Clash is a marathon. It takes years to max. Enjoy the journey.
- Use the 'Clock Tower' in Builder Base. It speeds up events. Use it when you're actively playing.
- Complete 'Season Challenges'. New season every month with free and paid track. The free track gives useful items.
- Upgrade 'Barracks' early. Unlock all troops as soon as possible. Barracks upgrades reduce training time.
- Don't ignore 'Dark Elixir'. It's used for heroes and dark troops. Farm it with goblins or mass miners.
- Remember: Defense doesn't matter much below TH9. Until you have inferno towers, you'll get raided. Focus on offense to get strong attacks.
- 'Queen Walk' at TH9+. Walk the Queen with 5 healers. Use Rage on healers when they get hit by air defenses. Use Freeze on air defenses.
- 'Sui Heros' – deploy all heroes at one point to break a tough compartment. Works well with a Jump spell.
- 'Yeti + Bat' combo. Freeze or zap Wizard Towers, then drop bats. Yeti tanks for them. Very effective against compact bases.
- 'Electro Titan Walk' – similar to Queen Walk but with E-Titan and healers. Extremely powerful at TH15+.
- 'Wall Wrecker with Siege' – put a Wall Wrecker with Valkyries or Bowlers inside. It opens the core and troops pour out.
- 'Log Launcher funnel' – the Log Launcher clears a line of buildings, opening a path for ground troops.
- 'Stone Slammer dive' – if you need to destroy a key defense quickly, send a Stone Slammer with balloons. It takes out splash.
- 'Frozen Arrow' – for Archer Queen at TH14+, the Frozen Arrow ability freezes nearby buildings, helping her survive.
- 'Grand Warden Eternal Tome' – activates to make all troops invincible for a few seconds. Use it when they reach the core.
- 'Royal Champion Seeker Shield' – her shield can be thrown to hit multiple buildings. Use it to take out a cluster of defenses.
- 'Invisibility Spell' – hides troops and buildings. Use it to protect your Queen or a group of attacking troops from defenses.
- Recall Spell – pull back a hero or troop to redeploy elsewhere. Good for saving a Queen who is in danger.
- 'Overgrowth Spell' – (TH15) grows vines that disable buildings in an area. Use it to temporarily neutralize splash defenses before dropping bats.
- 'Spell Storage in Siege' – some siege machines can carry a spell (like the Stone Slammer with a Rage). Plan accordingly.
- 'Traps reset after each attack' – so don't worry about traps being triggered in defense; they reset after battle.
- Always have a plan for your next upgrade. Keep a list of what to upgrade next. This prevents idle builders.
- Watch replays of your defenses. Learn how attackers breached your base. Adjust layout accordingly.
- Watch pro attackers on YouTube. Channels like OneHive, Clash with Eric, and Judo Sloth provide high-level insights.
- Join a community. Reddit's r/ClashOfClans or Discord servers for strategy.
- Have fun! Clash is a game. Don't stress about losing loot. It's all about the long-term progression.
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Intermediate Strategies (Town Hall 8–10)
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Advanced Optimizations (Town Hall 11–16)
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Combat Tips (Attacking)
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Defense & Base Building Tips
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Resource Management & Economy
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Clan & Social Tips
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Progression & Time Management
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Advanced Tricks & Hidden Mechanics
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Final Tips
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End of Game Tips Guide. Apply these strategies, adapt to your play style, and you'll become a formidable Chief.

Game Settings
Game Settings – Clash of Clans
1. Accessing the Settings Menu
Tap the gear icon (Settings) in the bottom-right corner of the main village screen. The menu is organized into tabs: General, Graphics, Audio, Chat, and Account. Some settings (like Accessibility) are nested under General or Graphics. On the PC version (Google Play Games beta), settings are identical but you can also adjust window size via the emulator's own menu.
2. Graphics Settings
Located under the Graphics tab (gear icon → Graphics).
Quality
- Low: Minimal textures, simpler shadows, lower resolution. Best for very old or low-end devices. Saves battery and reduces overheating.
- Medium: Balanced – good for mid-range devices (e.g., Snapdragon 600/700 series, iPhone 8/SE).
- High: Full textures, dynamic lighting, detailed shadows. Recommended only for flagship devices (iPhone 12+, Snapdragon 8xx, A13+ chips).
- 30 FPS: Battery saver, smoothest on weak hardware. Good for low-end.
- 60 FPS: Standard smooth experience for most devices.
- Unlimited: May exceed 60 FPS on high-refresh screens (120Hz+). Heavy battery drain on mobile; fine on PC with plugged-in power.
- Off: No shadows – best for low-end.
- Low: Simple shadows.
- High: Dynamic shadows – heavy on GPU.
- Enable Home Village 3D: Off by default. Turning it on renders the village in 3D perspective – very performance-intensive on older phones. Many players accidentally enable this and experience stuttering.
- Enable Builder Base 3D: Same caution – only for high-end devices.
- Enable Clan House 3D: Usually safe, but can drop frames on low-end devices.
- Master Volume: Overall game volume slider.
- Music Volume: Background music.
- Sound Effects Volume: Attack sounds, spells, etc.
- Voice Volume: Builder/guide voice lines (e.g., "Aye, Chief!").
- Sound in Background: When unchecked, audio mutes when you switch apps. Recommended to disable to save battery.
- Vibrate on Damage: Haptic feedback when your village is attacked (found in Audio or General). Can be turned off to reduce battery drain.
- On: Let’s you view an enemy village layout before dropping troops. Highly recommended for planning attacks.
- Off: Skips scouting – faster but you enter blind.
- On: Troop deployment order follows your finger in a line rather than individual taps. Speeds up mass deployments (e.g., barch). Personal preference.
- On: Automatically retrains your last army when you have enough resources and free camp space. Crucial to enable – saves minutes every day. New players often miss this.
- On: Heroes will auto-aggro nearby buildings. Turn off if you want to manually control their pathing (e.g., for funneling).
- On: Spells aim at your last targeted area automatically. Helpful for quick spells like Lightning.
- On: Downloads high-resolution textures for better visuals. This uses additional storage (~500MB extra) and cellular data if not on Wi-Fi. Misconfiguration: enabling on a data plan can quickly burn through caps. Recommended to enable only on Wi-Fi.
- On: Game will automatically switch between Wi-Fi and mobile data to maintain the best speed. Can cause sudden data usage spikes. If you have limited data, turn off and stick to Wi-Fi.
- Reduce Motion: Already discussed – helps with motion sensitivity and performance.
- High Contrast Icons: In Graphics? Actually under General. Makes resource icons, troop icons, and UI elements more visible – great for visual impairments.
- Vibrate on Damage: Already in Audio.
- Chat Bubble Style: (In Chat tab) Options: Classic (translucent), Solid (opaque). Solid helps readability for low-vision players.
- Text Size: Not adjustable in Clash of Clans – device-level font scaling affects the game but may break UI layout.
Frame Rate
Effect Quality
Controls spell/attack effects (explosions, lightning, etc.). Low reduces particle count – improves performance on low-end.
Shadow Quality
3D Toggles (common misconfiguration)
Reduce Motion (Accessibility & Battery)
Located under General or Graphics. When enabled, removes many animations (e.g., tree swaying, troop idle effects). Reduces battery drain and can improve performance on weak hardware. Also helps players prone to motion sickness.
Show Building Levels in Army Camps
A small toggle – displays level numbers on army camp icons. No performance impact, but useful for quick reference.
3. Audio Settings
Under the Audio tab (gear icon → Audio).
4. Controls and Gameplay Settings
Found under the General tab.
Scout on Attack
Quick Deployment
Auto-Train
Attack on Sight (for Heroes)
Auto-Lock for Spells
Show Building Levels in Army Camps
Already mentioned under Graphics.
Zoom & Scroll Sensitivity
Not configurable directly – controlled by device touch sensitivity.
5. Language Settings
Under General → Language. Choose from over 20 languages. Changing language resets any custom chat filters? No, it only changes UI text. Note that some community-created terms (e.g., "coc" in chat) may not be blocked across all languages.
6. Network and Data Settings
Located under General or Account.
Download HD Assets
Prefer Fastest Connection
Cloud Save / Supercell ID
Though not a setting per se, linking your account (Supercell ID) is mandatory to avoid losing progress. Ensure email/password are backed up.
7. Accessibility Settings
Most are found under General and Graphics.
8. Special Attention Points & Common Misconfigurations
| Setting | Misconfiguration Risk | Recommendation |
|---|---|---|
| Graphics Quality | Setting to High on a 5-year-old phone causes lag, crashes, overheating. | Start with Low/Medium, then increase one step if smooth. |
| Enable Home Village 3D | New players often turn this on, not knowing it halves FPS. | Keep OFF unless you have a flagship device. |
| Auto-Train | Not enabled → you manually retrain armies, wasting time. | Enable immediately after starting the game. |
| Scout on Attack | Disabled → you attack without seeing base layout. | Enable for strategic attacking; disable for speed farming if you know layouts. |
| Download HD Assets | Enabled on cellular → uses gigabytes of data. | Only enable on Wi-Fi. |
| Sound in Background | Enabled → drains battery when app is minimized. | Disable. |
| Prefer Fastest Connection | Auto-switches to mobile data during Wi-Fi dropouts, consuming data. | Disable if you have a capped data plan. |
| Supercell ID Not Linked | Most common reason for lost accounts. | Link IMMEDIATELY; write down credentials. |
9. Recommended Settings by Hardware Level
Low-End Devices (e.g., iPhone 6, Galaxy J3, 2GB RAM)
- Quality: Low
- Frame Rate: 30 FPS
- Effect Quality: Low
- Shadow Quality: Off
- Home Village 3D: Off
- Reduce Motion: On
- Vibrate on Damage: Off
- Sound in Background: Off
- Download HD Assets: Off
- Prefer Fastest Connection: Off (use Wi-Fi)
- Auto-Train: On (always)
- Scout on Attack: On
- Quality: Medium
- Frame Rate: 60 FPS
- Effect Quality: Medium
- Shadow Quality: Low
- Home Village 3D: Off (test if smooth)
- Reduce Motion: Off (or On for battery)
- Vibrate on Damage: Off
- Sound in Background: Off
- Download HD Assets: On (only if storage allows)
- Prefer Fastest Connection: On (if unlimited data)
- Auto-Train: On
- Scout on Attack: On
- Quality: High
- Frame Rate: Unlimited (or 60 FPS to save battery)
- Effect Quality: High
- Shadow Quality: High
- Home Village 3D: On (enjoy the visual depth)
- Reduce Motion: Off (smooth animations)
- Vibrate on Damage: Off (personal)
- Sound in Background: Off
- Download HD Assets: On
- Prefer Fastest Connection: On
- Auto-Train: On
- Scout on Attack: On
- Same settings as mobile. Additionally, in the emulator settings (usually outside the game), you can adjust:
- Note: The PC version may not support unlimited FPS beyond 60 due to emulation limitations.
- Battery Saving: Lower graphics, 30 FPS, disable Reduce Motion, disable vibrate, and play with brightness reduced.
- Data Saving: Turn off Download HD Assets, disable Prefer Fastest Connection, and avoid watching replays (they stream video).
- Performance First: If your game stutters during attacks, temporarily set Quality to Low and Frame Rate to 60. The battle performance matters more than village visuals.
- Restore Defaults: If you mess up settings, the game doesn’t have a “Reset” button. Manually revert each setting to its default (Quality: Medium, Frame Rate: 60, shadows off, etc.).
- Check for Updates: Supercell occasionally adds new settings (e.g., HDR textures). Always keep the game updated for best compatibility.
Mid-Range Devices (e.g., iPhone 8/XR, Galaxy A50, 4GB RAM)
High-End Devices (e.g., iPhone 15 Pro, Galaxy S24 Ultra, 8GB+ RAM)
PC Version (Google Play Games Beta)
- Resolution: 1280x720 for low-end PCs, 1920x1080 for mid, 2560x1440 for high-end.
- Window Mode: Fullscreen or borderless windowed.
- Graphics Rendering: Use DirectX or Vulkan if available – Vulkan often gives better FPS on PC.
10. Additional Tips
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This guide applies to Clash of Clans version 16.x and later. Settings may shift slightly in future updates. Adjust based on your specific device performance.

Important Notes
Important Notes – Clash of Clans
This section covers critical warnings, common pitfalls, irreversible choices, missable content, difficulty spikes, grinding traps, online etiquette, anti-cheat notes, account management advice, and things players often regret not knowing earlier. Read this before investing significant time or money.
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Warnings & Pitfalls
- Rushing Your Town Hall Too Fast: Upgrading your Town Hall (TH) before maxing defenses, troops, and walls can cripple your progression. You'll face stronger opponents in matchmaking (based on TH level) while having weaker offensive/defensive capabilities. Aim to max (or near-max) each TH level before moving to the next, especially TH8, TH10, TH12, and TH14.
- Spending Gems Frivolously: Gems are the premium currency. Do NOT use them to speed up timers or buy resources early on. Save gems for the 5th Builder (1,000 gems) and later for important magic items. Many players regret wasting gems on minor boosts.
- Ignoring Laboratory Upgrades: Troop upgrades are just as important as defenses. A high-level army can overcome stronger bases; a weak army will struggle even against low-level bases. Prioritize your main attacking troops (e.g., Dragons, Hog Riders, Electro Dragons, etc.) based on your preferred attack strategy.
- Not Joining a Clan Immediately: Clans provide significant benefits: clan castle reinforcements, clan games rewards, raid medals, and CWL medals. Staying solo slows progress dramatically. Join a beginner-friendly clan ASAP.
- Neglecting Clan Castle: Always request troops and donate when possible. A full clan castle can turn the tide in defense and attack. Also, upgrade your clan castle each TH level to increase capacity.
- Building Unnecessary Defenses Early: At low TH levels (1-6), focus on essential defenses (cannons, archer towers, mortars, air defenses, wizard towers). Avoid building superfluous walls or traps until you have a solid core. Use the "progress base" idea: keep your base compact and symmetrical for efficiency.
- Town Hall Placement (in earlier versions): In the past, placing your Town Hall outside your base was a valid strategy to get shields. That mechanic has changed. Now, the Town Hall is a weapon after TH12, and its placement matters. However, rebuilding or moving a building costs resources (elixir/gold) but is not irreversible.
- Spending Hero Books/ Hammers: Magic items (Books, Hammers) are powerful but scarce. Using a Book of Heroes on a low-level hero is wasteful. Save them for high-duration upgrades (e.g., level 40+ Archer Queen). This is not literally irreversible (you can't undo), but it's a regret point.
- Selling or Removing Obstacles: Obstacles (trees, rocks) drop gems when removed. Some special obstacles (e.g., anniversary, Halloween) are limited-time and cannot be obtained again. Think twice before removing unique obstacles; you can box them in with decorations.
- Transferring Accounts (Carefully): Linking to Supercell ID is safe. Unlinking and sharing accounts with strangers is risky. Once you transfer an account to another device/platform, you may lose progress if not properly linked back. This is technically reversible if you have Supercell ID, but account sharing violates ToS.
- Purchasing the Gold Pass: While not irreversible (it’s a monthly purchase), the decision to spend real money cannot be reversed if you buy it and later regret it. Ensure you can complete the pass before buying.
- Special Obstacles: Every seasonal event (e.g., Christmas Tree, Halloween Cauldron, Birthday Cake) spawns a unique obstacle that can be collected once. If you remove it, it's gone forever. Many players later want them for decoration. Keep all special obstacles.
- Limited-Time Troops and Spells: Supercell occasionally releases temporary troops (e.g., Ice Wizard, Skeleton Barrel, Headhunter) or spells (e.g., Clone Spell early access). These are often available only during events. If you don't unlock them during the event, you must wait for a future event or possible permanent addition.
- Clan Games and Gold Pass Rewards: Some rewards (e.g., exclusive skins, magic items) are only available during specific months or seasons. Missing a Gold Pass month means losing that skin permanently (for now).
- Builder Base Achievements: Some achievements (e.g., "Ride the Lightning") are time-gated or tied to specific events. They don't affect main village progression, but completionists will want them.
- Town Hall 7 to 8 Transition: Air defenses become critical; Dragons become available. Learning to attack with Dragons (or DragLoon) is essential. The base layout needs to handle both ground and air.
- Town Hall 9: Introduction of the Archer Queen (level 1) and X-Bows. The jump from TH9 onward is significant because heroes leveling takes time. Attacks like Queen Walk and Hog Rider combos require practice.
- Town Hall 10: Inferno Towers become multi-target or single-target. Players must design anti-inferno strategies (e.g., freeze spells, stone golem with witches). Learning to deal with multiple layers of splash damage is a spike.
- Town Hall 11: Eagle Artillery forces long-range attack planning. Granite bases become common. The grind for hero levels (Queen 40-50, Warden 20) is a marathon.
- Town Hall 12: Giga Tesla on the Town Hall makes endgame attacks complex. New siege machines require clan cooperation.
- Legend League (5000+ trophies): Steep difficulty; every attack must be planned; revenge attacks are rare. You must manage your trophy count carefully.
- Resource Farming Overdependence: Farming resources is necessary, but mindlessly attacking dead bases all day burns out many players. Alternate between farming and pushing trophies. Use training potions efficiently.
- Wall Grind: Walls are expensive (millions per piece). Many players get stuck on walls at TH11+. Don't neglect walls, but also don't sacrifice all loot for a few wall pieces. A balanced upgrade approach is better.
- Hero Grind: Archer Queen and Barbarian King upgrades require dark elixir and take weeks each at high levels. This is the longest grind in the game. Use books and hammers strategically. Don't upgrade both heroes simultaneously unless you have multiple builders and dark elixir surplus.
- Builder Base Neglect: The Builder Base offers extra gems, resources, and the sixth builder (via Otto Hut). Ignoring it completely slows down main base progress due to missing gem income. But over-grinding Builder Base can be a time sink. Aim for a moderate pace (get to Builder Hall 9, max certain items).
- Clan Games Overcommitment: Completing Clan Games is beneficial, but don't spend all day doing low-reward tasks. Prioritize high-point challenges that match your playstyle.
- Donation Etiquette: When in a clan, request only what you need, and donate the same troops you request (e.g., if you ask for Dragons, donate Dragons when others request). Avoid requesting high-level troops and then donating low-level ones.
- War Etiquette: Follow your clan's war rules (e.g., use both attacks, attack your mirror, follow the war plan). Do not use third-party software to scout enemy bases (e.g., mods) – that's cheating.
- Chat Behavior: Be respectful. No racism, sexism, or harassment. Most clans have a minimum age and language expectations.
- Anti-Cheat Systems: Supercell uses automated systems to detect cheating: botting, modding, account sharing, excessive device switching, or exploiting glitches. Penalties include: temporary bans, permanent bans, or leaderboard removal. Do not use any third-party tools that interact with the game (e.g., auto-attack bots, base copy tools that violate ToS). Even using a VPN to get regional event rewards can trigger a ban.
- Account Security: Only link your account to Supercell ID. Never share your account credentials. Be wary of phishing scams (messages asking for your password or Supercell ID email). Supercell employees will never ask for your password.
- Reporting Players: If you encounter a blatant bot (same attack pattern 24/7) or abusive chat, use the in-game report feature (tap profile → report). Do not engage in arguments with bots.
- Supercell ID is Mandatory: Always link your game to a Supercell ID. This allows easy device transfer and account recovery. Without it, losing your device means losing all progress.
- Multiple Accounts: You can have up to 10 Supercell ID accounts on one device. Each account is separate. Be careful not to switch accounts accidentally during a war attack.
- Backup Codes: When you set up Supercell ID, note down the recovery codes or keep your email accessible. If you lose access to your email server, recovery becomes difficult.
- Cloud Save (Google Play / Game Center): While Supercell ID is primary, also ensure cloud saves are enabled for your platform. This provides an extra layer.
- Device Transfer: To move an account, open the game on the new device, tap "I already have a Supercell ID", log in, and the village will load. Do not unlink from the old device unnecessarily.
- Account Trading is Prohibited: Buying or selling accounts violates ToS and can result in permanent bans. Never trade accounts with strangers.
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Irreversible Choices
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Missable Content
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Difficulty Spikes
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Grinding Traps
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Online Etiquette & Anti-Cheat Notes
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Save Management & Account Advice
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Things Players Commonly Regret Not Knowing Earlier
1. The 5th Builder is the best gem investment. Many players waste gems on speeding up builds and regret it when they can't afford the 1,000-gem builder.
2. You can (and should) use the "Next" button to skip bases in multiplayer until you find one with good loot. Don't attack the first base and waste troops on a bad layout.
3. Builder base clock tower boost can be used strategically to time-resource collection. Many new players don't realize it speeds up resource production, not just upgrades.
4. The Season Bank (from Clan Games and Gold Pass) collects loot from attacks, which you then claim at season end. Many players forget to empty their bank before the season resets (it's automatically added, but you might miss if you had max storages).
5. You can cancel upgrades (though you only get 50% of resources back) if you change your mind. But don't cancel frequently – it's wasteful.
6. Freeze spell can be used on X-Bows, Infernos, and Eagle Artillery during their activation, pausing their effect. This is crucial for high-level attacks.
7. Walls are not as important as heroes and key defenses at early TH levels. Don't neglect walls, but prioritize other upgrades.
8. The Archer Queen's ability (Royal Cloak) makes her invisible and heals her. This can be used to avoid splash damage. Many new TH9 players don't use the ability effectively.
9. Siege machines (Wall Wrecker, Battle Blimp, Stone Slammer, Log Launcher) can be donated to your clan castle during war and multiplayer attacks. Always request them when possible.
10. Practicing in Friendly Challenges with clanmates allows you to test attacks without losing trophies. This is critical for learning new strategies.
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Final Word
Clash of Clans is a marathon, not a sprint. Avoid rushing, spend gems wisely, join an active clan, and learn proper attack strategies early. Protect your account with Supercell ID and resist the temptation to cheat. Following these notes will save you from common regrets and make your journey much more enjoyable.

All Game Items
All Game Items in Clash of Clans
This guide covers every major item, currency, consumable, equipment, and collectible in Clash of Clans. Items fall into categories: Currencies, Resources, Magic Items (consumables), Hero Equipment (weapons/armor), Pets, and Other Collectibles.
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1. Currencies
Currencies are used to purchase upgrades, train troops, and speed up processes.
| Currency | Max Storage (at TH16) | Primary Uses | How to Obtain |
|---|---|---|---|
| Gold | 20,000,000 | Build/upgrade defensive buildings, walls | Attacks, mines, Clan Games, events |
| Elixir | 20,000,000 | Train troops/spells, upgrade offensive buildings, laboratory | Attacks, collectors, Clan Games, events |
| Dark Elixir | 400,000 | Train dark elixir troops/spells, upgrade heroes | Attacks, drills, Clan Games, events |
| Gems | Unlimited (soft cap)* | Speed up, buy resources, unlock builders, purchase exclusive items | Removing obstacles, achievements, Gem Mine, Clan Games, purchases |
| Capital Gold | 100,000 (in Clan Capital) | Upgrade Clan Capital districts | Raid Weekends |
| Raid Medals | Unlimited | Buy items from the Trader (Clan Capital) | Raid Weekends |
| Builder Gold | 10,000,000 (Builder Base) | Upgrade Builder Base buildings | Builder Base attacks, Gem Mine |
| Builder Elixir | 10,000,000 (Builder Base) | Upgrade Builder Base troops/defenses | Builder Base attacks, Gem Mine |
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2. Resources (Materials)
These items are used for specific constructions or as crafting components.
- Elixir & Dark Elixir: Also act as materials for laboratory upgrades and troop training.
- Gold: Material for wall upgrades (cost gold per wall piece) and defensive structures.
- Shovels of Obstacles (special item): Allows you to move an obstacle (tree, rock) anywhere on your base. Obtained from Clan Games, events, or Gem shop.
- Decoration Items: Statues, flags, seasonal decorations (e.g., Christmas tree, birthday cake). These are cosmetic and have no gameplay effect. Obtained from events, special offers, or Clan Games. Some become rare collectibles.
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3. Magic Items (Consumables)
Magic Items provide instant boosts, complete upgrades, or fill resources. They are stored in the Magic Items inventory (up to 10 of each type, except Runes which cap at 1).
#### 3.1 Potions
| Item | Effect | Duration | How to Obtain | Best Use |
|---|---|---|---|---|
| Builder Potion | Speeds up all 6 Builder Huts by 10x for 1 hour | 1 hour | Clan Games, events, Gem shop (20) | When multiple builders are working on long upgrades |
| Research Potion | Speeds up Laboratory research speed by 10x for 1 hour | 1 hour | Clan Games, events, Gem shop (25) | To finish a research timer that has 10+ hours left |
| Power Potion | Temporarily boosts your army to max levels for TH (troops/spells/siege) for 1 hour | 1 hour | Clan Games, events, Gem shop (25) | For war attacks when your actual troop levels are low |
| Clock Tower Potion | Speeds up Builder Base Clock Tower by 1 hour (grants 1 hour of boosted speed) | Instant | Clan Games, events, Gem shop (15) | To accelerate Builder Base upgrades |
| Training Potion | Boosts troop training speed by 2x for 1 hour | 1 hour | Clan Games, events, Gem shop (10) | When farming resources in bulk attacks |
| Resource Potion (rare) | Boosts all resource collectors (gold, elixir, dark elixir) to double production for 1 day | 24 hours | Special events, very rare | When you know you won't be attacking much |
| Hero Potion | Temporarily upgrades your heroes to max levels for your TH for 1 hour | 1 hour | Clan Games, Gem shop (15) | For war attacks when heroes are upgrading |
Books instantly complete a single upgrade without consuming resources. Cannot be used on walls or Builder Base.
| Item | Use On | How to Obtain | Best Use |
|---|---|---|---|
| Book of Building | Any building upgrade (except walls) | Clan Games, events, Gem shop (925) | Long building upgrades (e.g., Eagle Artillery) |
| Book of Heroes | Any hero upgrade | Clan Games, events, Gem shop (925) | Hero upgrades during CWL |
| Book of Spells | Any spell upgrade in Laboratory | Clan Games, events, Gem shop (925) | Dark spell upgrades that take long |
| Book of Fighting | Any troop upgrade in Laboratory | Clan Games, events, Gem shop (925) | Troops that take 14+ days |
Hammers instantly complete an upgrade (like a Book) but also skip the resource cost. They are earned exclusively from Clan War League medals (CWL).
| Item | Use On | CWL Medals Cost | Best Use |
|---|---|---|---|
| Hammer of Building | Any building (except walls) | 120 | TH16 level building upgrades (most expensive) |
| Hammer of Heroes | Any hero upgrade | 120 | Hero upgrades at high levels (dark elixir cost high) |
| Hammer of Spells | Any spell upgrade | 120 | Long spell upgrades (e.g., Clone, Recall) |
| Hammer of Fighting | Any troop upgrade | 120 | Troops with very long upgrade times |
Runes instantly fill your entire storage of a specific resource. May overflow into treasury.
| Item | Fills | How to Obtain | Best Use |
|---|---|---|---|
| Rune of Gold | Gold storage | Clan Games, events, Gem shop (1500) | When gold storage is completely empty |
| Rune of Elixir | Elixir storage | Clan Games, events, Gem shop (1500) | For filling elixir to start a large upgrade |
| Rune of Dark Elixir | Dark Elixir storage | Clan Games, events, Gem shop (1500) | For hero or dark troop upgrades |
| Item | Effect | How to Obtain |
|---|---|---|
| Wall Rings | Each ring instantly upgrades one wall segment to the next level (costs 1 per upgrade regardless of wall level) | Clan Games, events, Gem shop |
| Super Potion (removed) | Used to unlock Super Troops for 7 days. Now replaced by Dark Elixir cost. | (Legacy item, no longer available) |
| Goblin Builder (limited) | Hired from Trader; speeds up a single builder for a period | Events, special offers |
4. Hero Equipment (Weapons/Armor)
Hero Equipment is a system introduced in 2024 that allows you to equip each hero with two items: an ability (active) and an aura (passive). Each piece provides unique stats and effects. Equipment can be upgraded using Ores (Shiny, Glowy, Star) earned from Clan War League and events.
#### 4.1 Barbarian King Equipment
| Equipment | Effect | Obtain |
|---|---|---|
| Barbarian Puppet | Summons 6 Barbarians (upgradable to 18) | Default |
| Rage Vial | Activates Rage Spell effect on king | Default |
| Earthquake Boots | King stomps, damaging surrounding buildings (like Earthquake spell) | Blacksmith (TH8+) |
| Vampstache | King gains life steal per hit | Blacksmith (TH8+) |
| Giant Gauntlet | King grows large, increases damage and health for a short time (replaces ability) | Blacksmith (TH14+) |
| Spiky Ball | King throws a spiky ball that damages and slows multiple targets | Blacksmith (TH15+) |
| Equipment | Effect | Obtain |
|---|---|---|
| Archer Puppet | Summons 6 Archers (upgradable to 18) | Default |
| Invisibility Vial | Queen becomes invisible for 2 seconds when ability used | Default |
| Giant Arrow | Queen fires a giant arrow that damages all units in a line | Blacksmith (TH8+) |
| Healer Puppet | Summons 1 Healer (upgradable to 3) that heals queen | Blacksmith (TH10+) |
| Frozen Arrow | Queen's attacks freeze defenses for a short time | Blacksmith (TH14+) |
| Magic Mirror | Summons a clone of the queen that deals damage | Blacksmith (TH16+) |
| Equipment | Effect | Obtain |
|---|---|---|
| Eternal Tome | Warden and nearby troops become invincible for 3 seconds when ability used (upgradable) | Default |
| Life Gem | Increases HP of surrounding troops (passive aura) | Default |
| Rage Gem | Warden's aura adds a rage effect to nearby troops | Blacksmith (TH11+) |
| Healing Tome | Warden heals nearby troops with his ability | Blacksmith (TH12+) |
| Fireball | Warden throws a fireball that does area damage | Blacksmith (TH15+) |
| Equipment | Effect | Obtain |
|---|---|---|
| Royal Gem | Increases damage and range of her seeking shield | Default |
| Seeking Shield | Her shield bounces between targets | Default |
| Hog Rider's Puppet | Summons 2 Hog Riders (upgradable to 5) | Blacksmith (TH13+) |
| Electro Boots | Royal Champion leaves a trail of lightning damage | Blacksmith (TH15+) |
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5. Pets (Collectibles/Companions)
Pets are defensive units that accompany your heroes during attacks. Each hero can have one pet assigned. Pets are unlocked at Pet House (TH14+).
| Pet | Unlock Level | Ability/Synergy | Best Paired With |
|---|---|---|---|
| L.A.S.S.I | Pet House Lv2 | Boosts hero's damage when attacking defenses | Barbarian King (tank) |
| Electro Owl | Pet House Lv3 | Shoots lightning bolts at multiple targets | Any (good damage, weak) |
| Mighty Yak | Pet House Lv4 | Destroys walls like a Wall Breaker | Grand Warden (protects) |
| Unicorn | Pet House Lv5 | Heals the hero periodically | Archer Queen (sustain) |
| Frosty | Pet House Lv6 | Freezes defensive buildings on attack | Royal Champion (stun) |
| Diggy | Pet House Lv7 | Burrows underground and re-emerges, stunning defenses | Archer Queen (escape) |
| Poison Lizard | Pet House Lv8 | Poisons buildings and reduces their damage output | Grand Warden (debuff) |
| Phoenix | Pet House Lv9 | When hero takes fatal damage, Phoenix revives hero for 3 seconds | Any (second life) |
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6. Other Collectibles & Special Items
- CWL Medals: Earned from Clan War Leagues. Used to buy Hammers, Potions, and Resource packs from the CWL shop.
- Clan Game Points: Not a physical item; earned by completing tasks. Used to claim Magic Items and Decorations.
- Season Pass (Gold Pass) Rewards: Exclusive cosmetic items like Royal Champion Scenery, Hero Skins (e.g., Pixel King, Gladiator Queen), and unique decorations. These are cosmetic and do not affect gameplay.
- Goblin Builder (consumable): Hired from the Trader; speeds up a single builder for a limited time (e.g., 1 day). Obtained via special events.
- Hero Skins: Cosmetic appearances for each hero (e.g., Shadow Queen, Ice Warden). Purchased with Gems or from Season Pass. No stat changes.
- Obstacle Statues: Like the Clash of Clans 10th Anniversary statue, Christmas trees. Can be placed as decorations. Some are rare and tradable between players via special events.
- The Trader's Inventory: The Trader (in Builder Base) offers rotating items like Potions, Books, and Decorations for Elixir or Gems.
- Gems: Prioritize spending Gems on Builder Huts (5th Builder costs 2000 Gems) and Training Boost. Avoid speeding up small timers.
- Magic Items: Use Runes when storage is empty to maximize value. Use Hammers only on the longest and most expensive upgrades (e.g., Inferno Tower, X-Bow, Hero to max). Books are best saved for upgrades that require 14+ days.
- Pets: Upgrade Unicorn first for Archer Queen progression, then Phoenix for any hero.
- Hero Equipment: Prioritize unlocking Giant Gauntlet or Vampstache for Barbarian King, Frozen Arrow for Archer Queen, Fireball for Grand Warden. Electro Boots for Royal Champion.
- Decoration Collecting: Seasonal obstacles (e.g., Christmas trees) are the only limited collectibles; keep them if you enjoy aesthetics. They do not affect gameplay.
- Items in your inventory do not expire, but their benefits can be lost if you max out your base (e.g., Books cannot be used on max buildings). Use them wisely.
- Magic Items have a cap: you can hold up to 10 of each (except Runes: 1 each). Overflow from rewards goes to your Treasury (if it has space) or is lost.
- The Gold Pass (Season Pass) is the best value for Gems and Magic Items, costing $6.99 USD. It provides instant items and a 20% discount on upgrades.
- Some items, like Super Potion, are no longer obtainable. Older players may still have them in inventory, but they are not recommended for buying.
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7. How to Obtain & Best Usage Tips
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8. Important Notes
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This guide covers all significant items in Clash of Clans as of the latest update. Always check the in-game Trader and events for new limited-time items. Happy raiding, Chief!

Character Skills
Introduction
Clash of Clans does not feature traditional characters with skill trees. Instead, the game revolves around deploying Troops, Spells, Siege Machines, and Heroes—each with unique abilities, attack patterns, and synergies. This guide covers every deployable unit and ability in detail, including effects, upgrades, combos, and optimal usage.
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Troops (Elixir)
Barbarian
- Type: Ground, Melee
- Target: Any
- Ability: None (basic melee unit)
- Upgrade Effects: Increased damage and HP at each level.
- Synergies: Used en masse with Rage spell; pairs with Healer for a "barch" combo (Barbarians + Archers).
- When to Use: Farming dead bases for collector loot; early-game raids; cannon fodder for heroes.
- Type: Ground, Ranged
- Target: Any (prefers defensive buildings? Actually no, any target)
- Ability: None
- Upgrade Effects: Increased range (slight), damage, HP.
- Synergies: With Barbarians (Barch) or as support behind Giants. Use with Healers for cheap farming.
- When to Use: Picking off buildings behind front lines; clearing outer defenses.
- Type: Ground, Melee
- Target: Resources (Mines, Collectors, Storages)
- Ability: Doubles damage against resource buildings, ignores defenses when targeting resources.
- Upgrade Effects: Higher multiplier on resource damage (2x at low levels, 3x at high levels like TH12+).
- Synergies: With Jump spell to bypass walls; with Haste spell for quick sniping.
- When to Use: Farming raids focused on loot; goblin knife strategy combined with heal and jump.
- Type: Ground, Melee
- Target: Defenses
- Ability: None (tank, takes damage)
- Upgrade Effects: Higher HP and damage.
- Synergies: With Healers for a "Healer Giant" combo; with Wizards for cleanup.
- When to Use: Drawing fire from defenses; strong early TH7-10 strategy.
- Type: Ground, Melee
- Target: Walls
- Ability: Huge damage to walls, explodes on death.
- Upgrade Effects: Increased damage and blast radius; at level 6+ gains a small AOE after death.
- Synergies: Essential for any ground attack to open compartments.
- When to Use: Clear a path for giants/hog riders/heroes; trigger traps.
- Type: Air
- Target: Defenses
- Ability: None (but drops bomb on death, dealing area damage)
- Upgrade Effects: Higher HP and damage; death damage scales.
- Synergies: With Lava Hound (LaLoon); with Rage spell for speed boost.
- When to Use: Core of air attacks; surgical deployment after Lava Hound soaks damage.
- Type: Ground, Ranged (splash)
- Target: Any
- Ability: Splash damage (small radius).
- Upgrade Effects: Splash radius increases at level 6? Actually no, but damage and HP increase.
- Synergies: Behind Giants/Golems for cleanup; with Freeze spell to stop defenses while they blast.
- When to Use: High-value single-target damage spread; kill defending clan castle troops.
- Type: Air
- Target: Friendly ground troops (heals)
- Ability: Heals nearby friendly ground units, cannot heal air units (except herself? No, she heals ground).
- Upgrade Effects: Higher healing per second.
- Synergies: With Giants (Queen walk also uses Healers with Archer Queen).
- When to Use: Sustaining a tank unit; queen walk/hybrid attacks.
- Type: Air
- Target: Any
- Ability: Splash damage (small radius), high HP.
- Upgrade Effects: Damage and HP increase; chain lightning (Electro Dragon is separate).
- Synergies: With Rage spell; with Freeze for Inferno Towers; with Balloons.
- When to Use: TH7-10 air attacks; mass dragon with rage is effective.
- Type: Ground, Melee
- Target: Any (but prefers defenses? Actually not, she attacks nearest building)
- Ability: None (high DPS, high HP)
- Upgrade Effects: Massive damage and HP increases.
- Synergies: With Wizards for funneling; with Jump spell; with Healers for sustain (rare).
- When to Use: Ground attacks as a mini-tank; better in mid-TH levels; often replaced by miners/hogs later.
- Type: Air
- Target: Any
- Ability: None (fast, moderate DPS)
- Upgrade Effects: Higher damage and HP.
- Synergies: With Lava Hound for clean-up; with Bat Spell for air support.
- When to Use: Clean-up after air attacks; in Lalo compositions.
- Type: Ground (jumps over walls)
- Target: Defenses
- Ability: Jumps over walls, prioritizes defenses.
- Upgrade Effects: Higher HP and damage; speed remains same.
- Synergies: With Healers (Hog Healer hybrid); with Freeze for multi-target defenses.
- When to Use: Core of ground hybrid attacks; surgical hog deployment with heal spells.
- Type: Ground, Melee (splash)
- Target: Any
- Ability: Splash damage in a small radius around her.
- Upgrade Effects: Higher DPS and HP.
- Synergies: With Freeze spell to protect her from splash; with Rage for extra speed.
- When to Use: Clearing dense clusters of buildings; countering clan castle troops (especially witches).
- Type: Ground, Melee (tank)
- Target: Defenses
- Ability: Splits into two smaller Golemites on death; each has decent HP and damage.
- Upgrade Effects: Higher HP and damage; Golemites also improve.
- Synergies: With Wizards (Gowiwi – Golem, Wizard, Witch); with P.E.K.K.A.
- When to Use: High-level ground tank for heavy attacks; absorbing damage for Wizards/Witches.
- Type: Ground, Ranged
- Target: Any
- Ability: Summons skeletons every few seconds; skeletons act as meat shields.
- Upgrade Effects: More skeletons per summon (at level 2+ she sometimes summons 2 at once? Actually each skeleton is separate; upgrade increases number of skeletons and her own damage). Maximum skeletons on field is 8.
- Synergies: With Golem (Golem tank, Witch damage); with Bowler for funnel destruction.
- When to Use: Ground attacks that overwhelm defenders with skeletons; strong against single-target defenses.
- Type: Air (tank)
- Target: Defenses
- Ability: Flies, very high HP; on death splits into 8 Lava Pups that target any building.
- Upgrade Effects: Higher HP and damage; Pups also improve.
- Synergies: With Balloons (LaLoon); with Minions for cleanup.
- When to Use: Tanking for air attacks; soak up air defense fire.
- Type: Ground, Ranged (bouncing attack)
- Target: Any
- Ability: Throws boulders that bounce to hit multiple targets in a line.
- Upgrade Effects: Higher damage and HP.
- Synergies: With Jump spell to bounce over walls; with Giants to tank.
- When to Use: Funneling and destroying compartments; often used in mass bowler strategies.
- Type: Ground (underground)
- Target: Any
- Ability: Travels underground, ignores walls while moving; surfaces to attack, takes damage from air? No, he's ground but hidden.
- Upgrade Effects: Higher HP and damage.
- Synergies: With Healers (Queen walk miner hybrid); with Rage spell when surfacing.
- When to Use: Core of hybrid attacks; surgical farming.
- Type: Air
- Target: Any
- Ability: Chain lightning – attacks hit a primary target and chain to up to 4 additional targets within range, dealing decreasing damage each jump.
- Upgrade Effects: Higher damage and chain length (chain jump distance increases at higher levels).
- Synergies: With Lightning spells to take out key defenses; with Rage spell for speed.
- When to Use: Air attacks on compact bases; stunning multiple buildings at once.
- Type: Ground, Melee
- Target: Any
- Ability: Takes high damage but on death or periodically spawns smaller Yetimites (up to 4) that deal splash damage on death.
- Upgrade Effects: Higher HP, damage, and number of Yetimites.
- Synergies: With Healers; with Fury spells; with jump to pass walls.
- When to Use: Ground attacks as a tank that deals heavy death damage; used in Yeti Smash.
- Super Barbarian: Increased damage, speed, rage effect on spawn?
- Super Archer: Longer range and chain damage.
- Super Giant: Higher HP and "harbringer" – deals splash damage when destroyed.
- Super Wall Breaker: Deals damage to defenses on explosion and more wall damage.
- Super Balloon: Faster and drops more bombs.
- Super Wizard: Chain lightning (like electro dragon).
- Super Minion: Very high DPS.
- Super Hog Rider: Invulnerable for a short time after hitting a defense.
- Super Valkyrie: Special ability – first attack is a huge AOE.
- Super Golem: Golems spawn faster and more.
- Super Witch: Summons big skeleton (big head) that deals area damage.
- Super Bowler: Boulders cause earthquakes on impact.
- Super Miner: Leaves a trail of poison.
- Super Electro Dragon: N/A (no super version yet).
- Super Yeti: Yetimites have more HP and damage.
- Super Ice Golem: On death freezes nearby buildings.
- Super Dragon: Spawns baby dragons on death.
- Super P.E.K.K.A: Ability: after killing a building, gains a shield that reduces damage for next hit.
- Effect: Deals moderate damage in a small radius to ground and air. Stuns defenses for 1 second per hit (not all lightning spells, but the total? Actually stuns briefly).
- Upgrade: Higher damage, radius, or number of strikes? Old system: multiple bolts, now single heavy strike. At high levels, damage per bolt increases.
- Combos: Use with Earthquake to destroy certain defenses; can kill Clan Castle troops if targeted.
- When: Taking out key defenses like Mortar in lower TH, or clearing air defense for air attacks.
- Effect: Heals all friendly ground and air units within a radius over time (about 8 secs). Does not affect buildings or heroes? Actually affects heroes units.
- Upgrade: Higher healing per second.
- Combos: With Hog Riders, Giants, Balloons (less effective due to splash).
- When: During sustained pushes to keep tanks alive.
- Effect: Increases movement speed and damage by 40-70% (depending on level) for friendly units in radius for about 3-4 seconds? Actually 9 seconds? It's 12 sec? At level5 it's 18 seconds. Check: Rage lasts 18 seconds at max level, increases damage and speed by 40% at level1, up to 50% at level5.
- Upgrade: Longer duration and higher damage boost.
- Combos: Essential with Balloons (speed boost); with Dragons/Electro Dragons.
- When: Timing when troops enter core of base.
- Effect: Allows ground units to jump over walls for a duration; left behind when exiting.
- Upgrade: Longer duration.
- Combos: With Hogs, Miners, Golems, Valkyries.
- When: Opening compartments for ground attacks.
- Effect: Freezes a small area, disabling buildings and troops for a few seconds. Air and ground.
- Upgrade: Longer freeze duration (up to 3.5 sec at max).
- Combos: Against Infernos, Eagle Artillery, or splash defenses.
- When: Saving tanks from heavy defensive fire.
- Effect: Creates temporary copies of friendly ground or air units (up to 20 housing space worth) that disappear after a while.
- Upgrade: Higher housing space cloned (max 26).
- Combos: With Balloons, Lava Hound (pushes), Wizards.
- When: Surprising opponent with extra DPS.
- Effect: Makes units invisible to defenses for a short time (about 4.5 sec at max).
- Upgrade: Longer duration, bigger radius.
- Combos: With sneaky goblins (goblin knife), with witches to protect skeletons.
- When: Sneak attacks on storage buildings.
- Effect: Damages and slows enemy troops in a radius; reduces attack speed and movement.
- Upgrade: Higher damage per second and slower effect.
- Combos: Used against defending Clan Castle troops (e.g., witches, lava hounds).
- When: Basically always bring one for CC.
- Effect: Deals percentage-based damage to walls and buildings; if four earthquakes are dropped on the same wall section, it destroys it (wall level depending). Also deals 25% damage to buildings.
- Upgrade: None (only one level).
- Combos: 4x Earthquake to open walls without Wall Breakers.
- When: Ground attacks where you want to skip wall breaking troops.
- Effect: Increases movement speed only (no damage boost). Smaller radius than rage, low duration (max 12 sec? Actually 10.5 sec at max).
- Upgrade: Higher speed boost.
- Combos: With Minions, Balloons (Lalo), Hogs.
- When: Speeding up troops through open areas.
- Effect: Summons a few skeletons around a dropped point. They attack nearby buildings.
- Upgrade: More skeletons (max 8 at max level).
- Combos: Can distract single-target defenses (like Inferno Towers) and activate traps.
- When: For distraction or cleanup.
- Effect: Summons a swarm of bats that fly and attack buildings. They are weak but numerous.
- Upgrade: More bats (max 10 at max level? Actually bat spells summon 8 initially, each upgrade adds more: up to 16 bats).
- Combos: With Freeze to protect them from splash; with Skeleton spell for distraction.
- When: Clearing outer ring of defenses; air support.
- Effect: Drives toward Town Hall, absorbing damage, then explodes dealing high damage in an area. Carries up to 30 housing space of troops.
- Ability: On destruction, deploys troops.
- Strategies: Use to break into core; tanks for ground attacks.
- Effect: Flies to core of base, then drops troops on death.
- Ability: Can drop troops early with a tap?
- Strategies: Used to deliver balloons or sneaky goblins into core.
- Effect: Flying tank that drops boulders on defenses; on death deals splash damage.
- Ability: Carries 35 housing space of air or ground? Actually carries ground troops.
- Strategies: Used in air attacks to soak damage and create funnel.
- Effect: Drives to a point and deploys troops from the barrack (like a giant that spawns giants/valks). Deals area damage when destroyed.
- Ability: Carries a mix of troops: some giants, valkyries, wizards? Actually it spawns level 3 troops of that type.
- Strategies: Spawning support for ground attacks.
- Effect: Shoots logs that bounce, dealing damage to multiple buildings in a line.
- Ability: Long range, pushes troops through.
- Strategies: Used for funneling and clearing path.
- Effect: Shoots fire splash that spreads, dealing high damage over time.
- Ability: Can burn multiple buildings.
- Strategies: Effective against compact bases; synergizes with air attacks.
- Active Ability: Iron Fist – Rages and heals the King and adds a damage increase for a short time; also spawns extra barbarians around him.
- Cooldown: 45 seconds.
- Equipment Slots: Two: one for defense, one for offense.
- Upgrade Benefits: Each level increases damage, HP, and ability stats.
- Synergies: Works well with healers (Queen walk), tanks front.
- When to Use: Funneling, tanking, and soaking damage.
- Active Ability: Royal Cloak – Turns invisible, gains massive damage, heals, and places an archer figurine that attracts damage. She also spawns some archers (depending on equipment).
- Cooldown: 90 seconds? Actually 90 sec base, reduced with levels.
- Equipment:
- When to Use: Surgical picks, Queen walk (with healers), core destruction.
- Active Ability: Eternal Tome – Makes nearby troops invulnerable for a few seconds. He then flies and attacks.
- Cooldown: 60 seconds.
- Modes: Ground mode (walks) or Air mode (flies).
- Equipment:
- When to Use: Protecting core army during push; ability timing crucial.
- Active Ability: Royal Shield – Throws her shield that deals massive damage and bounces to up to 4 extra targets. She becomes invulnerable briefly.
- Cooldown: 60 seconds.
- Equipment:
- When to Use: Clean-up, eliminating key defenses (Eagle, Infernos).
- Barbarian King: Giant Gauntlet + Rage Vial for heavy tanking and damage.
- Archer Queen: Frozen Arrow + Healer Puppet for boost sustain and slowdown.
- Grand Warden: Eternal Tome + Life Gem for maximum protection.
- Royal Champion: Seeking Shield + Haste Vial for defense targeting and speed.
- Spell Combo: Freeze + Lightning to destroy an Inferno Tower.
- Rage + Heal: For sustaining Hog Riders or Giants.
- Queen Walk: Use 4-5 Healers with Queen, then Deploy King, Warden, and main army.
- LaLoon: Lead with Lava Hounds, follow with Balloons + Rage.
- Hybrid: Miners and Hog Riders + Healers + Queen Walk.
Archer
Goblin
Giant
Wall Breaker
Balloon
Wizard
Healer
Dragon
P.E.K.K.A
Minion (Dark Elixir troop)
Hog Rider
Valkyrie
Golem
Witch
Lava Hound
Bowler
Miner
Electro Dragon
Yeti
---
Dark Elixir Troops (continued) & Super Troops
Super Troops (Temporary upgrades from normal troops using dark elixir)
- Ability: Spawns with a temporary rage effect.
- Synergies: With heal spells.
Each super troop has specific conditions and is available for a limited time (no cooldown when activated).
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Spells
Lightning Spell
Healing Spell
Rage Spell
Jump Spell
Freeze Spell
Clone Spell
Invisibility Spell
Poison Spell
Earthquake Spell
Haste Spell
Skeleton Spell
Bat Spell
---
Siege Machines
Siege machines are Clan Castle reinforcements that carry troops and abilities.
Wall Wrecker
Battle Blimp
Stone Slammer
Siege Barracks
Log Launcher
Flame Flinger
---
Heroes and Hero Equipment
Heroes have unique active abilities and passive stats. They can equip two pieces of Hero Equipment (gear) that grant abilities. Each hero has multiple equipment options.
Barbarian King
- Common Equipment:
- Barbarian Puppet: Summons additional barbarians on ability use.
- Rage Vial: Increases the rage effect and duration of his ability.
- Spiky Ball (Legendary): Increases splash damage on attack.
- Giant Gauntlet (Legendary): Makes the King giant-sized, increasing HP and damage for a few seconds.
Archer Queen
- Archer Puppet: More archers spawn on ability.
- Invisibility Vial: Increases invisibility duration and damage.
- Healer Puppet (legendary): Heals the Queen over time.
- Frozen Arrow (legendary): Slows down target buildings.
Grand Warden
- Life Gem: Increases HP of nearby troops.
- Rage Gem: Adds rage to troops when ability triggers.
- Eternal Tome: Longer invulnerability.
- Fireball (legendary): Throws a fireball that deals area damage.
Royal Champion
- Haste Vial: Increases movement speed after ability.
- Immunity Gem: Extends invulnerability after shield throw.
- Seeking Shield (legendary): Her shield focuses on defenses.
- Royal Tombstone (legendary): Spawns a tombstone that freezes buildings on death.
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Recommended Hero Equipment Combos
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General Combat Tips
Always tailor your army and spells to the base layout. Scouting is essential.
---
This guide covers all core skills and abilities in Clash of Clans. Practice and adapt your strategies to become a top Chief!

Characters & Roles
Characters & Roles – Clash of Clans
This guide covers every playable unit, troop, hero, siege machine, pet, and even spells in Clash of Clans. Each entry includes background, strengths, weaknesses, playstyle, unlock conditions, recommended equipment (where applicable), and team synergy.
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1. Regular Troops (Barracks & Dark Barracks)
Troops are trained in the Barracks (Elixir) and Dark Barracks (Dark Elixir). They form the backbone of your army. Below is a comprehensive list.
#### Barbarian
- Background: The first troop you unlock. A basic melee fighter.
- Strengths: Low cost, fast training, decent damage for cheap.
- Weaknesses: Low HP, limited range, easily killed by splash.
- Playstyle: Use as a swarm or cleanup. Often paired with Archers for a cheap farming army (BArch).
- Unlock: Training Camp level 1 (TH1)
- Synergy: Works well with Healer (as part of a “Healer + Barbarian” combo for low-level raids) or with the Barbarian King’s Iron Fist ability.
- Background: Ranged unit that fires arrows.
- Strengths: Ranged attack, good for picking off defenses from behind tanks.
- Weaknesses: Low HP, slow move speed when targeting.
- Playstyle: Use behind Giants or Barbarians as a support damage dealer. Also effective for funneling.
- Unlock: Barracks level 1 (TH1)
- Synergy: Pairs with Barbarians for the classic BArch farming army.
- Background: A large, slow tank that prioritizes defenses.
- Strengths: High HP, good soaking damage, targets defenses.
- Weaknesses: Very slow, low damage, weak against splash (Mortars, Wizard Towers).
- Playstyle: Lead with Giants to absorb fire, then follow with damage dealers (Wizards, Miners). Use Healer to keep them alive.
- Unlock: Barracks level 3 (TH2)
- Synergy: Healer (GiHealer), Wizards (GiWi), or Miners for hybrid attacks.
- Background: A quick, greedy unit that targets resource buildings.
- Strengths: Fast, deals 2x damage to resource buildings, cheap.
- Weaknesses: Very low HP, poor against defensive buildings.
- Playstyle: Use in farming armies to steal resources from exposed collectors/storages. Do NOT use against bases with strong interior defenses.
- Unlock: Barracks level 4 (TH3)
- Synergy: Jump Spell to bypass walls, or use with Giants to distract defenses.
- Background: Suicide bomber that opens walls.
- Strengths: Destroys walls, high damage, area effect.
- Weaknesses: Fragile, often dies before reaching wall, single-use.
- Playstyle: Deploy in groups to punch holes in walls. Time with tanks to keep them alive.
- Unlock: Barracks level 5 (TH3)
- Synergy: Giants or Hog Riders to benefit from wall breaches.
- Background: Flying bomb that targets defenses.
- Strengths: High damage, targets defenses, immune to ground traps.
- Weaknesses: Very slow move speed, vulnerable to Air Defenses and Seeking Air Mines.
- Playstyle: Deploy in large groups (LavaLoon) with a Lava Hound tank. Use Rage Spell to speed up.
- Unlock: Barracks level 6 (TH4)
- Synergy: Lava Hound (LavaLoon), Minions, or Dragon.
- Background: Splash damage mage.
- Strengths: Area damage, high DPS, good for clearing packs of buildings.
- Weaknesses: Low HP, slow move speed, expensive.
- Playstyle: Use behind tanks (Giants, Golems) to clear defenses and funnel. Also effective in the center of a base.
- Unlock: Barracks level 7 (TH5)
- Synergy: Giants, Golems, or Pekka for a “GoWiPe” army.
- Background: Flying support that heals ground units.
- Strengths: Heals multiple ground units, can keep tanks alive for a long time.
- Weaknesses: Low HP, draws fire from Air Defenses, does not attack.
- Playstyle: Follow behind Giants or the Barbarian King. Ideal for Queen Walk (Healers + Archer Queen).
- Unlock: Barracks level 8 (TH6)
- Synergy: Archer Queen (Queen Walk), Giants, Miners, or any ground tank.
- Background: A powerful flying flame-breather.
- Strengths: High HP and damage, splash damage, good for early TH air attacks.
- Weaknesses: Slow move speed, vulnerable to Seeking Air Mines and Air Sweepers.
- Playstyle: Deploy in a line with Rage Spells. Use Lightning Spells to take out Air Defenses.
- Unlock: Barracks level 9 (TH7)
- Synergy: Balloons (DragLoon), Rage Spell, Freeze Spell for Air Defenses.
- Background: A heavily armored mech knight.
- Strengths: Very high HP and damage, single-target, great for tanking.
- Weaknesses: Very slow, expensive, easily distracted by low-damage buildings.
- Playstyle: Use in small numbers as a tank/brawler. Pair with Wizards for “GoWiPe” (Golem, Wizard, Pekka).
- Unlock: Barracks level 10 (TH8)
- Synergy: Golems, Wizards, Healers.
- Background: A smaller dragon that gains Rage when alone.
- Strengths: Versatile, good for funneling and clearing edges. Solo Rage ability.
- Weaknesses: Weak when stacked, less HP than Dragon.
- Playstyle: Deploy around the base perimeter to clear buildings (funnel). Keep them separated for maximum Rage.
- Unlock: Barracks level 11 (TH9)
- Synergy: Dragons, Balloons, or as part of a Dragon army.
- Background: Underground digger that bypasses walls.
- Strengths: Moves underground (avoids traps/damage), pops up to attack, good for hybrid strategies.
- Weaknesses: Low HP, moderate damage, vulnerable to Multi-Target Inferno Towers.
- Playstyle: Use in masses (Miners) or as support with Hog Riders (Hybrid). Use Heal Spells to keep them alive underground.
- Unlock: Barracks level 12 (TH10)
- Synergy: Healers (Queen Walk + Miners), Hog Riders (Hybrid), Grand Warden.
- Background: A dragon that fires chain lightning.
- Strengths: Chain damage (jumps to nearby buildings), high HP, effective against clustered defenses.
- Weaknesses: Slow attack speed, single-target initially (then chains), can be stopped by Air Sweepers.
- Playstyle: Deploy in a line with Rage Spells. Use Lightning Spell or Earthquake to take out Air Defenses. Popular for farming.
- Unlock: Barracks level 13 (TH11)
- Synergy: Balloons, Rage Spell, Freeze Spell.
- Background: A big, furry tank that spawns Yetimites.
- Strengths: High HP, spawns Yetimites on death and periodically, Yetimites deal heavy splash damage.
- Weaknesses: Slow move speed, expensive, vulnerable to Inferno Towers.
- Playstyle: Use as a tank with Yetimites clearing buildings. Pair with Bowlers for a “Yeti Smash” or with Healers.
- Unlock: Barracks level 14 (TH12)
- Synergy: Bowlers, Healers, Grand Warden.
- Background: A rider on a dragon that throws firebombs.
- Strengths: High damage, area splash, fast moving for a heavy troop.
- Weaknesses: Moderate HP, vulnerable to Air Sweepers and Seeking Air Mines.
- Playstyle: Deploy behind a tank (Lava Hound or Ice Golem) with Rage Spells. Effective against tight clusters.
- Unlock: Barracks level 15 (TH13)
- Synergy: Lava Hound, Balloons, Rage Spell.
- Background: A giant with an aura that damages surrounding defenses and leaves a damage trail.
- Strengths: Very high HP, passive aura damage, strong single-target attack.
- Weaknesses: Slow move speed, expensive, weak to Inferno Towers and Monolith.
- Playstyle: Use as a front-line tank with heal support. Works well with Root Riders or as a solo tank.
- Unlock: Dark Barracks level 9 (TH15) – note: Electro Titan is a Dark Barracks troop.
- Synergy: Healers, Grand Warden, Root Riders.
- Background: A flying bat-like creature.
- Strengths: Fast, cheap (Dark Elixir), aerial, good for cleanup.
- Weaknesses: Low HP and damage per hit.
- Playstyle: Use as support in air armies or as a quick raiding force. Often used with Lava Hounds.
- Unlock: Dark Barracks level 1 (TH7)
- Synergy: Lava Hound, Balloons.
- Background: A pig-mounted knight that jumps over walls and targets defenses.
- Strengths: Fast, jumps walls, high damage, targets defenses.
- Weaknesses: Low HP, vulnerable to Giant Bombs and splash defenses.
- Playstyle: Deploy in groups to take out defenses quickly. Use Heal Spells to counter traps. The classic “Hog Rider” attack is strong at TH8-9 and beyond.
- Unlock: Dark Barracks level 2 (TH7)
- Synergy: Heal Spell, Grand Warden (for protection), Miners (Hybrid).
- Background: A female berserker that spins and deals splash damage.
- Strengths: High splash DPS, decent HP, good for clearing clusters.
- Weaknesses: Targets only one building at a time (but splash hits nearby), slow move speed.
- Playstyle: Use in a tight group to shred core defenses. Often used in “GoVaHo” (Golem, Valkyrie, Hog Rider) or with Witches.
- Unlock: Dark Barracks level 3 (TH8)
- Synergy: Golems, Healers, Wizards.
- Background: A massive stone golem that splits into smaller Golemites.
- Strengths: Extremely high HP, splits upon death, great tank.
- Weaknesses: Very slow, low damage, vulnerable to Inferno Towers.
- Playstyle: Use as a primary tank to absorb damage. Follow with Wizards or Bowlers. The Golemite spawns are useful for extra tanking.
- Unlock: Dark Barracks level 4 (TH8)
- Synergy: Wizards (GoWi), Bowlers (GoBo), or Pekka (GoWiPe).
- Background: A magic user that summons skeletons.
- Strengths: Spawns skeletons constantly, skeletons distract defenses, can overwhelm single-target defenses.
- Weaknesses: Low HP, vulnerable to splash defenses, high housing space.
- Playstyle: Deploy behind a tank (Golem) to let skeletons build up. Use with Bowlers for a “Bowitch” army.
- Unlock: Dark Barracks level 5 (TH9)
- Synergy: Golems (GoWitch), Bowlers (Bowitch), Grand Warden.
- Background: A flying tank that splits into Lava Pups.
- Strengths: Very high HP, flies, targets Air Defenses, splits into fast Pups.
- Weaknesses: Very low damage, Lava Pups are weak, expensive.
- Playstyle: Use to tank Air Defenses for Balloons or Dragons. LavaLoon is a meta strategy.
- Unlock: Dark Barracks level 6 (TH9)
- Synergy: Balloons (LavaLoon), Minions, Dragon Rider.
- Background: A giant that rolls boulders that bounce and hit multiple targets.
- Strengths: Splash damage (bouncing boulder), high HP, good for funneling.
- Weaknesses: Slow attack speed, low damage per hit to buildings.
- Playstyle: Deploy in a line behind tanks to clear entire compartments. Use Golems for tanking.
- Unlock: Dark Barracks level 7 (TH10)
- Synergy: Golems (GoBo), Witches (Bowitch), Healers.
- Background: A frozen golem that freezes nearby defenses on death.
- Strengths: Good HP, provides a freeze effect when destroyed, great utility.
- Weaknesses: Very low damage, slow.
- Playstyle: Use as a tank in the front line; his death freeze can disable Inferno Towers or Monolith for a few seconds.
- Unlock: Dark Barracks level 8 (TH11)
- Synergy: Hog Riders, Miners, or any high-damage army that needs a moment of safety.
- Background: A stealthy assassin that targets Heroes and the Grand Warden.
- Strengths: High damage to Heroes, fast, ignores non-defensive buildings until a Hero is nearby.
- Weaknesses: Low HP, expensive, reliant on pathfinding.
- Playstyle: Use to take out enemy Heroes quickly, especially in war attacks. Deploy near where the enemy Queen or Warden is.
- Unlock: Dark Barracks level 9 (TH13) – note: Headhunter is a Dark Barracks troop.
- Synergy: Freeze Spell, Rage Spell.
- Background: A plant-like trooper that roots enemies and slows defenses.
- Strengths: High HP, slows down defenses, can root Inferno Towers, works well with heavy ground armies.
- Weaknesses: Low damage, slow move speed.
- Playstyle: Use as a durable tank that softens enemy defenses. Often paired with Electro Titans or Bowlers.
- Unlock: Dark Barracks level 10 (TH16)
- Synergy: Electro Titan, Healers, Grand Warden.
- Super Barbarian – Rage ability when spawned.
- Super Archer – Long range, pierces buildings.
- Super Giant – Has a stun effect (knocks back defenses).
- Sneaky Goblin – Invisible until attack, great for farming.
- Super Wall Breaker – Larger explosion and jumps over walls.
- Super Balloon – Drops bombs directly, immune to air mines? Actually Super Balloon drops firestones.
- Super Wizard – Chain lightning.
- Super Miner – Leaves a trail of damage.
- Super Dragon – Shoots beams of fire that chain.
- Inferno Dragon – (from Dark Barracks) fires a burning beam that increases damage.
- Background: The first Hero, a giant barbarian with a roar.
- Strengths: High HP, decent damage, Iron Fist ability spawns Barbarians and increases attack speed.
- Weaknesses: Ground-only, melee, can be kited.
- Playstyle: Use as a tank for ground armies. Can be used for funneling or as a cleanup. His ability is great for tanking or extra damage.
- Unlock: Barbarian King Altar (TH7)
- Recommended Equipment (post-update): Rage Vial, Earthquake Boots, Giant Gauntlet, Vampstache, etc. The Giant Gauntlet + Rage Vial is popular for a tanky King.
- Synergy: Healers (King Walk), Goblins, or as a distraction.
- Background: The silent killer, a bow-wielding queen.
- Strengths: Extremely high DPS, long range, can target ground and air, Royal Cloak ability turns invisible and summons archers.
- Weaknesses: Low HP, vulnerable to seeking air mines (when ability is active she jumps over walls).
- Playstyle: Queen Walk (deploy with 5 Healers) to clear large portions of the base. Her high damage is crucial for destroying key defenses.
- Unlock: Archer Queen Altar (TH9)
- Recommended Equipment: Healer Puppet, Invisibility Vial, Archer Puppet, Giant Arrow, Frozen Arrow, etc. Healer Puppet + Invisibility Vial is standard for Queen Walk.
- Synergy: Healers (Queen Walk), Miners, Hog Riders (Hybrid).
- Background: A wise, flying spellcaster who buffs troops.
- Strengths: Provides a hitpoint aura to nearby troops, can turn invincible with Eternal Tome ability, flies.
- Weaknesses: Low HP, weak attack, must stay close to troops for aura.
- Playstyle: Keep him near your main army grouping. Use his ability to save troops from massive damage (e.g., incoming Giant Bomb, Inferno Tower). He can be set to ground or air mode.
- Unlock: Grand Warden Altar (TH11)
- Recommended Equipment: Life Gem, Eternal Tome, Rage Gem, etc. Life Gem is excellent for HP aura; Eternal Tome for ability.
- Synergy: All ground and air armies, especially LavaLoon, Hybrid, and Yeti Smash.
- Background: A fast, shielded warrior who throws a giant spear that goes through defenses.
- Strengths: Very fast move speed, high damage, can jump over walls, Seeking Shield ability hits a single defense for massive damage and stuns.
- Weaknesses: Low HP, targets only defenses (like a hog), can be distracted by traps.
- Playstyle: Send her in to take out high-value defenses like X-Bows, Inferno Towers, or the Town Hall. Often used in a “RC charge” with Healers.
- Unlock: Royal Champion Altar (TH13)
- Recommended Equipment: Royal Gem, Haste Vial, Seeking Shield, etc. Royal Gem heals, Haste Vial speeds her up.
- Synergy: Healers (RC Walk), Miners, Hog Riders.
- Background: The hero of the Builder Base, rides a battle machine.
- Strengths: High HP, damage, can be upgraded. Ability: Hammer for area damage.
- Weaknesses: Slower than other heroes, limited to Builder Base battles.
- Playstyle: Use as a frontline tank in Builder Base attacks. The ability can help take out a cluster of buildings.
- Unlock: Battle Machine (requires BH5? Actually Battle Machine is unlocked at Builder Hall 5).
- Recommended Equipment: Not applicable (Builder Base doesn't have equipment system like Heroes).
- Synergy: Work with any Builder Base troop composition.
- Background: A battering ram that breaks through walls and explodes.
- Strengths: Opens walls, delivers troops deep into base, deals damage on death.
- Weaknesses: Slow, predictable path, vulnerable to defenses.
- Playstyle: Aim for the core of the base. Best used with ground armies like GoWiPe or Hybrid.
- Unlock: Workshop level 2 (TH10)
- Background: A flying blimp that drops troops when destroyed or manually.
- Strengths: Can bypass walls entirely, precise deployment, fast.
- Weaknesses: Low HP, easily shot down by Air Defenses, troops inside are vulnerable until dropped.
- Playstyle: Load with high-damage troops (e.g., Balloons, Yetis) and deploy over the Town Hall. Use Invisibility spell to protect.
- Unlock: Workshop level 2 (TH10) – actually Battle Blimp is Workshop level 3? Let's confirm: Wall Wrecker (lvl2), Battle Blimp (lvl3), Stone Slammer (lvl4), Siege Barracks (lvl5), Log Launcher (lvl6), Flame Flinger (lvl7). We'll adjust.
- Background: A flying rocky machine that drops Golemites.
- Strengths: High HP, drops Golemites on death, good for tanking.
- Weaknesses: Slow, expensive, single-target attack.
- Playstyle: Use to tank and clear a path for ground troops. Often taken in Clan Castle.
- Unlock: Workshop level 4 (TH11)
- Background: A mobile barracks that spawns troops along its path.
- Strengths: Spawns a steady stream of troops (P.E.K.K.A, Wizards, etc.), can overwhelm bases.
- Weaknesses: Low HP, vulnerable to splash damage.
- Playstyle: Deploy to create a secondary attack wave. Effective with spam armies.
- Unlock: Workshop level 5 (TH12)
- Background: A giant catapult that lobs logs that roll through defenses.
- Strengths: Destroys defenses in a straight line, high damage, can clear interior.
- Weaknesses: Slow, requires a clear path.
- Playstyle: Use to open a funnel and take out key defenses. Often used with Archer Queen or ground armies.
- Unlock: Workshop level 6 (TH13)
- Background: A machine that shoots fire at defenses, creating a damage over time puddle.
- Strengths: Burns through defense clusters, area denial.
- Weaknesses: Low HP, vulnerable to Mortars and splash.
- Playstyle: Deploy near the edge to melt a cluster of defenses. Good for Queen Walk support.
- Unlock: Workshop level 7 (TH14)
- Lightning Spell – Damage single-target or cluster.
- Healing Spell – Heals troops.
- Rage Spell – Increases damage and speed.
- Jump Spell – Makes troops jump walls.
- Freeze Spell – Freezes defenses.
- Poison Spell – Slows and damages troops/heroes.
- Earthquake Spell – Damages buildings and walls.
- Haste Spell – Increases speed (aerial focus).
- Skeleton Spell – Summons skeletons.
- Bat Spell – Summons bats (air units).
- Invisibility Spell – Makes troops invisible to defenses.
- Recall Spell – Recalls troops for redeployment.
- Raged Barbarian – Faster, more damage.
- Sneaky Archer – Long range, invisible when still.
- Boxer Giant – Punchbox, deals bonus to walls.
- Beta Minion – Flying, has shield.
- Bomber – Throws bombs that damage walls.
- Baby Dragon (same as home village but separate upgrade line).
- Cannon Cart – Ranged that transforms into stationary cannon.
- Night Witch – Summons bats.
- Drop Ship – Drops Skeleton traps.
- Power P.E.K.K.A – Strong melee with jetpack.
- Super P.E.K.K.A – Even stronger with energy sword.
- Hog Gladiator – Fast, escapes after first hit.
- Lava Launcher – Siege-like machine (not a troop but a defense in some contexts).
- Super Giant (Capital version) – Stuns.
- Super Wizard – Chain lightning.
- Mountain Golem – Very tanky, spawns Golemites.
- Battle Ram – Charges at defenses.
- Raider – Fast looters.
- Sneaky Archer – Same as Builder Base.
- Bomber – Destroys walls.
- Rocket Balloon – Fast air.
- Flying Fortress – Massive flying ship.
- Yeti (Capital) – Spawns Yetimites.
- L.A.S.S.I – Melee dog, jumps walls, good at tanking.
- Electro Owl – Flies, chain lightning, good for defense removal.
- Mighty Yak – Destroys walls, tanky.
- Unicorn – Heals the hero, great for Queen Walk.
- Frosty – Slows and freezes defenses.
- Diggy – Burrows underground, stuns defenses.
- Poison Lizard – Spits poison, deals DoT.
- Phoenix – Revives the hero once per battle.
#### Archer
#### Giant
#### Goblin
#### Wall Breaker
#### Balloon
#### Wizard
#### Healer
#### Dragon
#### P.E.K.K.A
#### Baby Dragon
#### Miner
#### Electro Dragon
#### Yeti
#### Dragon Rider
#### Electro Titan
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#### Dark Barracks Troops
#### Minion
#### Hog Rider
#### Valkyrie
#### Golem
#### Witch
#### Lava Hound
#### Bowler
#### Ice Golem
#### Headhunter
#### Root Rider (not yet in game? Actually Root Rider is a new troop at TH16? Wait, Clash of Clans added Root Rider at TH16? I need to be accurate. As of my knowledge cutoff, Root Rider is a TH16 troop from the Dark Barracks. Let's include it.)
Root Rider
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2. Super Troops
Super Troops are boosted versions of regular troops, available temporarily after spending Dark Elixir to activate for a week. They have improved stats and often a unique ability.
List of notable Super Troops:
... and many more.
Each Super Troop has unique synergies and is used in specific strategies (e.g., Sneaky Goblins for loot raids, Inferno Dragon for air attacks).
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3. Heroes
Heroes are powerful units that can be upgraded with Dark Elixir. They each have a unique ability and can be equipped with Hero Equipment (added in 2023 update).
#### Barbarian King
#### Archer Queen
#### Grand Warden
#### Royal Champion
#### Battle Builder (Builder Base Hero)
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4. Siege Machines
Siege Machines are built in the Workshop and used to breach enemy bases. They are loaded with your Clan Castle troops and deployed at the start of an attack.
#### Wall Wrecker
#### Battle Blimp
#### Stone Slammer
#### Siege Barracks
#### Log Launcher
#### Flame Flinger
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5. Spells (Limited Overview)
Spells are not characters but are essential tools. They are deployed during battle.
Spells are chosen based on army composition and strategy.
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6. Builder Base Troops
These are separate units used in the Builder Base game mode. They have different mechanics.
Each has a role similar to their home village counterparts but with unique Builder Base twists.
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7. Clan Capital Troops
Clan Capital uses a separate set of troops and spells. Notable ones:
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8. Pets
Pets are companions that follow Heroes into battle. They provide buffs or tanking.
Pets are unlocked at Town Hall 14 and above. Each pairs well with a specific hero or strategy.
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9. Summary of Unlock Conditions
| Unit Type | Specific Unit | Unlock Requirement |
|---|---|---|
| Troop | Barbarian | TH1, Training Camp lvl1 |
| Troop | Archer | TH1, Barracks lvl1 |
| Troop | Giant | TH2, Barracks lvl3 |
| Troop | Goblin | TH3, Barracks lvl4 |
| Troop | Wall Breaker | TH3, Barracks lvl5 |
| Troop | Balloon | TH4, Barracks lvl6 |
| Troop | Wizard | TH5, Barracks lvl7 |
| Troop | Healer | TH6, Barracks lvl8 |
| Troop | Dragon | TH7, Barracks lvl9 |
| Troop | P.E.K.K.A | TH8, Barracks lvl10 |
| Troop | Baby Dragon | TH9, Barracks lvl11 |
| Troop | Miner | TH10, Barracks lvl12 |
| Troop | Electro Dragon | TH11, Barracks lvl13 |
| Troop | Yeti | TH12, Barracks lvl14 |
| Troop | Dragon Rider | TH13, Barracks lvl15 |
| Dark Troop | Minion | TH7, Dark Barracks lvl1 |
| Dark Troop | Hog Rider | TH7, Dark Barracks lvl2 |
| Dark Troop | Valkyrie | TH8, Dark Barracks lvl3 |
| Dark Troop | Golem | TH8, Dark Barracks lvl4 |
| Dark Troop | Witch | TH9, Dark Barracks lvl5 |
| Dark Troop | Lava Hound | TH9, Dark Barracks lvl6 |
| Dark Troop | Bowler | TH10, Dark Barracks lvl7 |
| Dark Troop | Ice Golem | TH11, Dark Barracks lvl8 |
| Dark Troop | Headhunter | TH13, Dark Barracks lvl9 |
| Dark Troop | Electro Titan | TH15, Dark Barracks lvl9 (upgrade) |
| Dark Troop | Root Rider | TH16, Dark Barracks lvl10 |
| Hero | Barbarian King | TH7, Altar |
| Hero | Archer Queen | TH9, Altar |
| Hero | Grand Warden | TH11, Altar |
| Hero | Royal Champion | TH13, Altar |
| Siege | Wall Wrecker | TH10, Workshop lvl2 |
| Siege | Battle Blimp | TH10, Workshop lvl3 |
| Siege | Stone Slammer | TH11, Workshop lvl4 |
| Siege | Siege Barracks | TH12, Workshop lvl5 |
| Siege | Log Launcher | TH13, Workshop lvl6 |
| Siege | Flame Flinger | TH14, Workshop lvl7 |
| Pet | L.A.S.S.I | TH14, Pet House lvl1 |
| Pet | Electro Owl | TH14, Pet House lvl2 |
| Pet | Mighty Yak | TH14, Pet House lvl3 |
| Pet | Unicorn | TH14, Pet House lvl4 |
| Pet | Frosty | TH14, Pet House lvl5 |
| Pet | Diggy | TH15, Pet House lvl6 |
| Pet | Poison Lizard | TH15, Pet House lvl7 |
| Pet | Phoenix | TH15, Pet House lvl8 |
This guide covers all playable characters and units in Clash of Clans as of the latest updates. Use this reference to understand each unit’s role and build effective armies for every Town Hall level.

Cheats & Secrets
Cheats & Secrets – Clash of Clans
Important Disclaimer
Clash of Clans is a strictly online, server-authoritative game with no built-in cheat codes, console commands, or debug menus available to players. Supercell actively bans any account caught using third-party mods, bots, or exploits that manipulate game files or network traffic. There are no cheat codes that can unlock unlimited gems, instant upgrades, or invincibility. This guide focuses exclusively on legitimate hidden content, Easter eggs, developer-intended secrets, and safe in-game tricks that do not violate the Terms of Service.
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Easter Eggs & Hidden Visuals
1. The "It's a Trap!" Tree
- Where: A special Christmas Tree spawning annually during the holiday season.
- Action: Tap the tree repeatedly (about 10-15 times).
- Result: A giant snowball falls on your village, flattening a few buildings (buildings remain intact; it's just a visual effect). The text "It's a Trap!" appears briefly.
- Note: The tree can be removed with a Shovel of Obstacles afterwards.
- Where: The Builder's Hut (any level).
- Action: Tap the Builder repeatedly while he is working (he walks around the hut).
- Result: The Builder will eventually fall over and lie on the ground for a few seconds before getting back up. He also occasionally waves or does a little dance if you tap rapidly.
- Also: If you tap the Builder inside the Trader's wagon (Trader event), he similarly reacts.
- Where: The Clan Castle (deployed troops).
- Action: Go to the Barracks, select a Barbarian, and hold your finger on it. Then drag it to the Clan Castle donation slot without releasing.
- Result: The Barbarian will say "I am a Barbarian!" in a small speech bubble. This works for other troops too (e.g., Archer says "I am an Archer!").
- Note: This Easter egg was added in an old update and still works.
- Where: The Shop > Special Offers > scroll to the bottom.
- Action: Tap the small “i” icon next to the Terms & Conditions link repeatedly.
- Result: A sprite of a Barbarian with a jetpack (the “Dreaded Jumper”) flies across the screen. This was a developer joke about a mythical overpowered troop that never made it into the game.
- Where: The Obstacles menu (when clearing obstacles).
- What: Occasionally, a Stone Golem statue can be dug up from the ground for decoration. It looks like a small building. This is a rare, non-magical obstacle that appears randomly.
- Note: Cannot be sold or removed; it's purely cosmetic.
- Where: Clan Games menu.
- Action: When a Clan Games event is active, tap the golden apple icon (usually hovering near the progress bar) repeatedly.
- Result: The apple spins and occasionally squirts juice. No gameplay impact.
- Where: The Builder's Hut of the Master Builder (Builder Base).
- Action: Tap the Master Builder while he is idle.
- Result: He will say random quotes like "I need a vacation!" or "Build faster!". If you tap him enough, he falls asleep.
- Purpose: This Magic Item allows you to move a special obstacle (e.g., Christmas Tree, Birthday Cake, Statue) to a new location without removing it. It does not let you move regular obstacles like logs or rocks.
- How to get: Purchased from the Trader (using gems), obtained from Clan Games, or as a reward in special events.
- Use: Tap the Obstacles icon in the village, select the Shovel, then tap the special obstacle you want to move. It becomes movable like a decoration.
- Hint: If you donate troops to a clanmate, you can request the same troop back immediately (if they donate back). This is not a secret but a legitimate mechanic to cycle troops.
- Efficient use: Air Defense? Nothing, just coordination.
- During winter updates, a special Ice Cauldron appears in the village similar to the Christmas tree but with a different visual. Tapping it yields gems (1-3) after a few taps.
- Where: Global chat (now removed) or Clan Chat.
- Action: Type `#` followed by a number (e.g., `#1234`).
- Result: It creates a clickable hyperlink to that player's profile (if they exist). This is a legitimate UI feature, not a cheat.
- During an upgrade, if you tap the building many times, the construction animation plays faster (visually only; no actual speed increase). The Builder will also make funny faces.
- Trick: You can queue up troops in the Barracks by selecting the troop multiple times. This does not require any cheat.
- Benefit: Automates training; you don't have to remember to retrain.
- Secret: The Gem Mine in the Builder Base produces gems over time (1 gem every 8 hours at max level). This is a persistent, passive income.
- Optimal use: Collect every 8 hours to maximize gems.
- Feature: Clan members can challenge each other to a war attack simulation using their own base and army. This is great for practicing without losing resources.
- Not a secret, but many new players miss it.
- Hidden benefit: The Gold Pass includes a 1-Gem Boost perk that reduces the gem cost of temporary boosts to 1 gem. Activate this by tapping the boost icon (e.g., Barracks boost) when the perk is active.
- Strategy: Using Sneaky Goblins (invisibility) to quickly steal resources from collectors. This is a known meta, not a cheat.
- Myth: Tap the gem mine 100 times for 1000 gems.
- Myth: Deleting the game and reinstalling resets your progress.
- Myth: There is a hidden “God Mode” button.
2. Builder's Hut Easter Egg
3. The "I Am a Barbarian" Easter Egg
4. The "Dreaded Jumper" (Dev Joke)
5. Stone Golem Statue
6. Golden Apple (Clan Games Easter Egg)
7. Builder's Apprentice
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Developer-Intended Hidden Features
1. Shovel of Obstacles (Official Item)
2. Clan Castle Troop Donation Loop
3. Hidden Ice Cauldron (Winter Event)
4. The `#` Secret in Chat
5. Staggered Upgrade Visual
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Exploit-Safe Tricks (Legitimate)
1. Army Training Queueing
2. Builder Base Gem Mine
3. Friendly Challenges (Fake Attacks)
4. Gold Pass Perks
5. Sneaky Goblin Farming
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Urban Legends & Debunked Myths
Reality: False. Works only as described above.
Reality: Your village is tied to your Supercell ID or Game Center/Google Play account; reinstall only re-downloads the game.
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Summary
Clash of Clans has no genuine cheat codes, but it is packed with fun Easter eggs and developer jokes that reward curiosity. All hidden content listed here is safe and does not risk a ban. Enjoy discovering them!