
Characters & Roles
Characters & Roles in Ori and the Will of the Wisps
This guide covers every major character in Ori and the Will of the Wisps, including the sole playable character (Ori) and all key NPCs. While the game features no traditional classes or multiple playable units, each character plays a distinct narrative and gameplay role. For each character, you'll find their background, strengths/weaknesses, playstyle context, unlock conditions (for abilities), recommended equipment/builds (for Ori), and how they synergize with Ori's journey.
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1. Ori (Playable Character)
Background:
Ori is a guardian spirit of the forest, originally from the land of Nibel. After the events of the first game, Ori ventures to Niwen to save a dying owl spirit named Ku. Ori is a silent protagonist but is driven by love, duty, and the will to protect the light.
Role: Primary playable character. The entire game centers on Ori's exploration, combat, and ability progression.
Strengths:
- Extremely agile and mobile. Acquires movement abilities that allow wall-jumping, dashing, gliding, and grappling.
- Access to a wide array of offensive and defensive skills (Spirit Edge, Spirit Arc, etc.).
- Can heal via the Spirit Well and collect health/energy orbs.
- Progressive power scaling: gains new abilities that unlock new areas.
- Fragile: low health pool, especially early game. Many hits can kill.
- No built-in ranged attack until Spirit Arc is acquired.
- Limited energy (mana) for active abilities without upgrades.
- Some enemies resist physical damage; requires proper loadout.
- Early Game: Equip Vitality shards (health), Recklessness (damage + damage taken), and Sticky (climb walls).
- Mid Game: Add Catalyst (energy regen) and Finesse (crit chance).
- Late Game: Use Unbound (no cooldown after sprint), Splinter (extra projectiles), and Light Harvest (energy on kill).
- Weapon: Spirit Edge (balanced) or hammer (stagger). Ranged: Spirit Arc (auto-aim).
- Flight: after unlocking, Ori can summon Ku to soar over large gaps and reach aerial routes.
- Diving attack: Ku can perform a dive that damages enemies below.
- Acts as a traversal tool to find hidden secrets.
- Only usable in specific areas where Ku can fit (open sky). Not available in tight caves.
- Cannot be used in combat zones with ceilings.
- Ku's flight depletes stamina; she needs to land periodically.
- Extremely aggressive with multiple attack patterns: dive bombs, screeching projectiles, ground pounces.
- Slow but powerful strikes that can one-shot Ori if not dodged.
- Can become invulnerable during certain phases.
- Uses darkness to obscure arena and disorient Ori.
- Predictable patterns: each phase has a tell before the attack.
- Vulnerable to stunning after a successful parry or during recovery frames.
- Sunlight weakens her; you can drag her into light pools.
- Shards: Ultra Damage, Resilience, Vitality, Quick Heal, Catalyst, Splinter.
- Weapon: Spirit Edge (fast) or hammer (big stun). Use Spirit Arc for consistent damage while dodging.
- Rapid claw swipes and web-sling attacks.
- Summons small spiders that distract and damage.
- Can ensnare Ori in webs, requiring quick escape.
- Multiphase fight with varying attack speeds.
- Eyes are vulnerable to Spirit Arc arrows (critical hits).
- Stuns briefly when hit with Spirit Edge after a slam attack.
- Small spiders die in one hit and drop health.
- Shards: Spirit Magnet (energy), Vitality, Recklessness (if confident).
- Bring many energy orbs; Mora's attacks drain energy if hit.
- (As boss) Powerful tongue lashes, ground pounds, and toxic spit.
- Summons smaller Mokkrans.
- Can leap across arena, making close combat dangerous.
- Vulnerable to attack during its tongue retreat animation.
- Slower recovery after tongue slam.
- Can be staggered with strong hits.
- Use Quick Heal and Resilience vs his poison.
- Spirit Arc with Arcing shard to hit from safe angles.
- Exclusive shop: Tokk sells unique shards (e.g., Finesse) and maps that reveal hidden rooms.
- He can be upgraded later with more inventory.
- Prices increase with each purchase; requires grinding Spirit Light.
- Does not offer combat assistance.
- Fast dash attacks that cause bleeding.
- Summons spectral wolves that attack between dashes.
- Can summon a shield that blocks frontal attacks.
- Shield leaves back exposed; dodge behind to strike.
- Predictable dash pattern: always dash to where Ori was.
- Small wolves die easily and can be used to regain health/energy.
- Shards: Vitality, Recklessness, Sticky.
- No special weapons needed; Spirit Edge suffices.
- Provide context about Niwen's history.
- Some give simple fetch quests with useful rewards (e.g., Resilience shard).
- Don't fight; can be destroyed if attacked (though not recommended).
- Glade Spirits in Silent Woods: give emotes or lore.
- Mokkran Villagers: help with side quests (e.g., building a bridge).
- Elder Mokkran: gives Bash ability after a series of missions.
Weaknesses:
Playstyle:
Ori flows through Niwen using parkour-like movement. Combat is fast and positional—use hit-and-run tactics. Mix Spirit Smash (melee) with Spirit Arc (ranged) and Spirit Light abilities. Later, Sword Swings and different weapon styles (Spirit Edge vs hammer) offer variety. Focus on chaining attacks with movement to avoid damage.
Unlock Conditions:
Ori is the default character — no unlock needed. All abilities (movement, combat, magic) are acquired via exploration and story progression. Key abilities are gated behind bosses or spirit trials.
Recommended Equipment/Builds:
Team Synergy:
Ori works best with NPCs that provide bonuses: Tokk grants map and hint; Kwolok gives Burrow ability; Spirit Trees offer skill upgrades. Ori's power is directly tied to these encounters.
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2. Ku (Owl Spirit)
Background:
Ku is a young owl spirit, the last of her kind in Niwen. She is injured and cannot fly. Ori helps heal her wing and later rescues her after she is captured by Shriek. Ku becomes a companion and mount.
Role: Companion and vehicle. Ku allows Ori to fly across certain areas and access high platforms. She also provides emotional support and key story progression.
Strengths:
Weaknesses:
Playstyle (with Ku):
Use Ku to cross long distances quickly. Dive onto enemies or collectibles. The flight sections are platforming challenges where timing is key.
Unlock Conditions:
Ku becomes controllable after recovering her feather in the Silent Woods and completing the Luma Pools section. You must then find her in the Windtorn Ruins after the Mora boss fight.
Recommended Equipment/Builds (Ori + Ku):
No specific shards; focus on endurance (e.g., Rebound for extra jump). Use Fragile shard only if you avoid damage during flights.
Team Synergy:
Ku opens up entire new regions. She is essential to reach the final areas (Willow's End). Her presence also changes enemy behavior: some enemies will target Ku if she is out.
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3. Shriek (Main Antagonist)
Background:
Shriek is an owl-like creature born without the ability to see light. Consumed by bitterness, she seeks to extinguish all light in Niwen. She is the source of the decay (Darkness).
Role: Final boss and recurring antagonist. Shriek appears throughout the game as a shadowy force that corrupts the land and captures Ku. She is the ultimate obstacle.
Strengths (as a boss):
Weaknesses (exploitable):
Playstyle Against Shriek:
Use hit-and-run. Stay mobile in the arena. Equip shards that increase damage (e.g., Ultra Damage) and healing (e.g., Vitality + Quick Heal). Use Spirit Smash to knock her down, then unleash combos. Avoid prolonged melee; dodge her charges.
Unlock Conditions:
Shriek is encountered multiple times: first in the Silent Woods (scripted chase), then as a final boss at the Willow's End after collecting all wisps.
Recommended Equipment/Builds (Ori):
Team Synergy:
Shriek is fought alone by Ori. No direct synergy; however, prior NPC interactions (e.g., Kwolok's Burrow) give you movement options to evade.
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4. Mora (Forest Guardian / Boss)
Background:
Mora is a giant spider-like creature that guards the jungle of the Howl's Den. Initially hostile, she is actually protecting the purity of the forest from the decay. Ori must defeat her to progress.
Role: Major boss. Defeating Mora grants Ori the Dash ability (horizontal air dash).
Strengths:
Weaknesses:
Playstyle Against Mora:
Use ranged Spirit Arc to hit its eyes from a distance. When it slams down, slide under and attack its legs. Save Spirit Light for healing. Equip Sticky shard to avoid being knocked off platforms.
Unlock Conditions:
Encountered in Howl's Den, mandatory progress. Defeat to obtain Dash ability.
Recommended Equipment/Builds:
Team Synergy:
None; solo fight. However, the Dash ability gained is essential for all future movement.
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5. Kwolok (Mokkran Guardian)
Background:
Kwolok is a giant frog-like creature, the guardian of the Luma Pools. He is wise and helps Ori by granting the Burrow ability, which allows Ori to dig through soft soil and avoid certain attacks.
Role: Friendly NPC and ability giver. Kwolok also serves as a mini-boss later when corrupted by sorrow (after his child dies).
Strengths:
Weaknesses:
Playstyle (during friend boss fight):
Use Burrow to avoid toxic pools. Wait for Kwolok to slam its tongue, then attack the head. Ranged attacks from a distance also work.
Unlock Conditions:
Found in Luma Pools. After a quest to find his child, he gives Ori Burrow. Later in Mouldwood Depths, a corrupted Kwolok is fought as a boss.
Recommended Equipment/Builds:
Team Synergy:
Kwolok's Burrow is essential for bypassing obstacles and avoiding damage in later areas. He is indirectly helpful.
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6. Tokk (Merchant Spirit)
Background:
Tokk is a spirit merchant who sells maps, hints, and shards. He appears in various locations once you free him from a spike trap in Inkwater Marsh.
Role: Utility NPC. Provides resources in exchange for Spirit Light.
Strengths:
Weaknesses:
Playstyle Interaction:
Visit Tokk after every major area to buy maps and essential shards. Prioritize Magnet, Vitality, and Catalyst early.
Unlock Conditions:
Rescue Tokk from the spike pit in Inkwater Marsh near the beginning. He then appears at select locations (marked on map).
Recommended Equipment/Builds from Tokk:
Buy shards: Recklessness, Finesse, Quick Heal, Splinter. Maps optional but helpful for 100% completion.
Team Synergy:
Indirect. His map purchases make exploration more efficient.
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7. Howl (Wolf Guardian)
Background:
Howl is a giant wolf spirit that serves as the first major boss in Inkwater Marsh. He blocks progress to the rest of Niwen.
Role: Boss. Defeating Howl grants Ori the Wall Jump ability.
Strengths:
Weaknesses:
Playstyle:
Stay close to Howl, dodge dashes, attack from behind. Use Spirit Edge for quick hits. When shield is up, lure a dash then jump over and smash down. Equip Sticky for wall clinging to dodge.
Unlock Conditions:
First major boss in Inkwater Marsh. Mandatory.
Recommended Equipment/Builds:
Team Synergy:
None, but the Wall Jump ability is critical for map traversal.
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8. Luma Pools Spirit (unnamed friendly NPCs)
Background:
Spirits of the Luma Pools, small light creatures that guide Ori. They offer lore and sometimes quests (e.g., finding Kwolok's child).
Role: Lore providers and quest givers. Some reward Ori with shards or Spirit Light.
Strengths:
Weaknesses:
Playstyle Interaction:
Talk to them to progress story. Complete their tasks for rewards.
Unlock Conditions:
Found in Luma Pools after clearing the initial assault.
Recommended Equipment/Builds:
None.
Team Synergy:
They provide side objectives that enhance Ori's power.
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9. Spirit Willow (Final Area Entity)
Background:
The Spirit Willow is the heart of Niwen, a massive willow tree that holds the light. Dying because of Shriek's darkness. Ori ultimately sacrifices his light to revive it.
Role: Story endpoint and final sequence. The Spirit Willow is not an interactable NPC but the objective.
Strengths/Weaknesses:
Not a combat entity.
Unlock Conditions:
Reach after collecting all three wisps and defeating Shriek.
Team Synergy:
None; the finale is scripted.
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10. Minor Characters (Spirit Trees, Mokkran Villagers, Glade Spirits)
Background:
Various friendly spirits scattered across Niwen. They offer lore, hints, or easy shards.
Role: Atmospheric and collectible interaction points.
Examples:
Strengths/Weaknesses:
None significant.
Unlock Conditions:
Varies; most appear after certain story beats or exploration.
Team Synergy:
Their rewards (shards, maps, abilities) are vital for Ori's progression.
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Summary Table
| Character | Role | Key Reward | Unlock Condition |
|---|---|---|---|
| Ori | Playable hero | N/A | Default |
| Ku | Companion | Flight | Save Ku in Silent Woods |
| Shriek | Final boss | Story progression | Collect all wisps |
| Mora | Boss | Dash ability | Defeat in Howl's Den |
| Kwolok | Guardian NPC | Burrow ability | Rescue his child |
| Tokk | Merchant | Shards/maps | Rescue in Inkwater Marsh |
| Howl | Boss | Wall Jump | Defeat in Inkwater Marsh |
| Spirit Willow | Endgame | N/A | After final boss |