
All Game Items
All Game Items: Ori and the Will of the Wisps
This guide catalogs every item in Ori and the Will of the Wisps, grouped by category. For each item, you'll find a description, acquisition method, optimal use cases, and any synergies or upgrades.
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Weapons
Ori wields four distinct weapons, each unlocked through story progression or exploration. You can switch between them at any time using the weapon wheel (hold RB/R1).
#### 1. Spirit Edge (Sword)
- Description: A fast, short-ranged melee weapon. Default attack. Combos into a 3-hit slash sequence. Charge attack (hold attack) does a powerful spinning slash that deals double damage.
- Obtained: Automatically at the start of the game (after the prologue cutscene in Inkwater Marsh).
- When Useful: Essential for early combat and breaking fragile objects. The charge attack can stagger enemies and interrupt attacks. Best for close-quarters fights.
- Synergies/Upgrades: Combos well with the Catalyst Shard (reduces charge time) and Reckless Shard (increases melee damage but reduces defense). No weapon upgrades—damage scales with Spirit Light purchases in the ability tree.
- Description: Ranged weapon that fires three arrows in a spread. Hold to charge for a single, more accurate arrow. Arrows can be aimed freely.
- Obtained: Found in Inkwater Marsh – after the first escape sequence, enter the cave near the spirit well. The bow is on a pedestal protected by a simple puzzle.
- When Useful: Excellent for sniping enemies from afar, hitting weak points, and triggering distant switches. Essential for mid-range combat.
- Synergies/Upgrades: Pair with Arrow Shard (increases arrows fired) or Finesse Shard (increases ranged damage). The Spirit Arc can be upgraded later to Spirit Arc (Spread) via a Moki trade (see Collectibles).
- Description: A heavy, slow melee weapon. Slam down on the ground to create a shockwave that damages enemies and breaks reinforced floor/wall blocks. Can also be used as a regular overhead smash.
- Obtained: In Kwolok's Hollow – after defeating Kwolok's miniboss (the giant frog), you receive the hammer from a spirit tree. Alternatively, found in a secret room after the escape sequence.
- When Useful: Breaking purple/earthen blocks, stunning large enemies, and dealing massive damage up close. The slam is great for crowd control.
- Synergies/Upgrades: Works well with Vitality Shard (more health for close combat) and Bash Shard (knockback on impact). No direct upgrade; damage scales with Spirit Light.
- Description: A boomerang-like projectile that returns to Ori. Can be thrown at multiple enemies and ricochets off walls. Hold to aim and release to throw; press again to recall it early.
- Obtained: In Luma Pools – after completing the water mill puzzle and entering the area behind the waterfall. The star is on a pedestal.
- When Useful: Ideal for hitting enemies around corners, multiple targets, and environmental puzzles (e.g., hitting multiple switches quickly). Good for maintaining distance while dealing damage.
- Synergies/Upgrades: Combines well with Ricochet Shard (increases number of bounces) and Spirit Star Mastery skill (increase damage and speed). No physical upgrade.
#### 2. Spirit Arc (Bow)
#### 3. Spirit Smash (Hammer)
#### 4. Spirit Star (Throwing Star)
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Shards (Upgrade Modules)
Shards are equippable items that grant passive bonuses or alter mechanics. You can equip up to 3 shards at the start, expandable to 6 by finding Shard Slots. Shards are found primarily in hidden areas, as quest rewards, or purchased from Tuley the Mapmaker's shop after completing his story.
| Shard Name | Effect | How to Obtain | When Useful | Synergies/Upgrades |
|---|---|---|---|---|
| Reckless | +25% melee damage, -20% defense | Inkwater Marsh – behind a breakable wall near the first spirit well. | Aggressive melee builds. | Stack with Catalyst for even faster charge kills. |
| Catalyst | +50% charge speed for Spirit Edge and Spirit Smash | Silent Woods – after the escape sequence, in a hidden alcove. | Speeding up heavy attacks. | Combine with Reckless for burst damage. |
| Finesse | +30% ranged damage | Luma Pools – inside a secret room accessible via water dash. | Ranged (bow/star) focused builds. | Use with Arrow shard for maximum bow damage. |
| Arrow | Fires +1 extra arrow per shot | Windswept Wastes – behind a sandfall puzzle near the second spirit well. | Bow users – increases crowd control. | Pairs with Finesse. |
| Vitality | +30% max health | Wellspring Glades – reward from Tokk the builder after collecting 5 Gorlek Ore. | Any build – more survivability. | Stacks with other health bonuses from life containers. |
| Bash | Hitting an enemy with a melee slam knocks them back | Baur's Reach – in a chest after the ice sliding puzzle. | Control oriented play. | Great with Spirit Smash's slam. |
| Ricochet | +2 extra bounces for Spirit Star | Mouldwood Depths – inside a hidden room after the spider boss. | Boomerang users – more hits per throw. | Essential for puzzles requiring multiple hits. |
| Ultra Magnet | Pulls small items (orbs, pickups) from a larger range | Silent Woods – trade a Memory of Moki to the merchant. | Looting efficiency. | No direct synergy, but saves time. |
| Triple Jump | Adds a third jump while airborne (incompatible with Glide) | Kwolok's Hollow – behind a breakable wall after the water slide. | Exploration – reach higher areas. | Cannot use with Glide; choose based on area layout. |
| Glide | Hold jump in air to slow descent | Wellspring Glades – purchased from Tuley for 150 Spirit Light. | Precision platforming and avoiding falls. | Incompatible with Triple Jump. |
| Life Harvest | Enemies drop health orbs more frequently | Baur's Reach – hidden in a chest near the frozen lake. | Survival – keeps you topped up. | Combine with Vitality for tanky play. |
| Energy Harvest | Enemies drop energy orbs more frequently | Luma Pools – behind a waterfall after the second escape. | Ability spam – more frequent energy. | Use with Life Harvest to sustain both resources. |
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Consumables
Consumables are single-use items that restore resources or provide temporary buffs. They are found throughout the world or purchased from merchants.
#### 1. Health Shard (Small)
- Description: Restores 1 health pip (10 HP).
- Obtained: Dropped by enemies, found in breakable pots, or purchased from Moki merchants for 10 Spirit Light.
- When Useful: Quick healing in combat when you have no energy for spirit heal.
- Synergy: No direct synergy; stockpile for boss fights.
- Description: Restores 3 health pips (30 HP).
- Obtained: Rare drops from stronger enemies, found in chests, or purchased for 25 Spirit Light from Moki.
- When Useful: Emergency healing during tough battles.
- Description: Restores 1 energy pip (10 energy).
- Obtained: Similar to health shards – drops, pots, or purchase for 10 Spirit Light.
- When Useful: Replenish energy to use abilities like Charge Flame or Flash.
- Description: Restores 3 energy pips.
- Obtained: Chests, rare drops, or purchase for 25 Spirit Light.
- When Useful: Refill for heavy ability usage.
- Description: Adds 1 (small) or 5 (large) Spirit Light to your currency. Small orbs are common; large orbs are rarer.
- Obtained: Breaking pots, defeating enemies, chests, environmental pickups.
- When Useful: Always useful – Spirit Light is the main currency for skill purchases and item upgrades.
- Description: A consumable that, when used, calls a temporary Moki that leads you to a hidden area or item.
- Obtained: Rare drop from Moki creatures or purchase from Moki merchants for 50 Spirit Light.
- When Useful: Exploration – if you feel stuck, use one to reveal secrets.
- Note: Only useful in areas with Moki population (mostly Forest areas).
- Description: Temporarily increases attack speed by 30% for 10 seconds.
- Obtained: Found in chests or dropped by elite enemies.
- When Useful: Boss fights or tough enemy clusters.
- Synergy: Use before a charge attack for massive burst.
- Description: Creates a protective shield that absorbs 1 hit of damage.
- Obtained: Purchased from Moki merchants for 40 Spirit Light.
- When Useful: Against enemies with one-shot mechanics or during platforming gauntlets.
- Primary Currency: Used to purchase abilities from the skill tree, shards from Tuley, and items from Moki merchants. Also used to pay for map upgrades.
- How to Obtain: Killing enemies, breaking objects, collecting floating orbs, chests.
- Description: A rare mineral used to upgrade Wellspring Glades (the hub town). Each ore given to Tokk the builder unlocks new structures (e.g., shop, skill tree, health upgrade).
- How to Obtain: 10 total ores scattered across Niwen. Locations: Inkwater Marsh (2), Kwolok's Hollow (2), Luma Pools (1), Silent Woods (1), Windswept Wastes (1), Baur's Reach (1), Mouldwood Depths (1), Wellspring Glades (1 from a quest).
- When Useful: Mandatory for town upgrades. Prioritize early for shop and extra shard slot.
- Description: Ancient stones used to unlock sealed doors. Each keystone is specific to a door (e.g., Moon Keystone, Sun Keystone).
- How to Obtain: Found in hidden chests in each region. Some are given by NPCs after quests.
- When Useful: Opens paths to new areas, shards, or health/energy upgrades.
- Description: Collectibles that are quest items for Moki NPCs. Can be traded for unique rewards.
- How to Obtain: Found in hidden locations, often requiring platforming puzzles.
- When Useful: Trade to Moki merchants for shards, seeds, or lore.
- Description: Blue containers that permanently increase max energy by 1 pip (10 energy).
- How to Obtain: Found in the world, often behind locked doors or tough platforming sections. There are 9 total.
- When Useful: Every upgrade increases ability usage. Grab early if you rely on Charge Flame or Light Burst.
- Description: Green containers that permanently increase max health by 1 pip (10 HP).
- How to Obtain: Similar to Spirit Light Containers – 9 total, scattered across the map.
- When Useful: Essential for survivability in later areas.
- Description: Purple orbs that unlock new abilities in the skill tree. Each cell grants one new ability (e.g., Wall Jump, Double Jump, Dash, etc.).
- How to Obtain: Found in the world, often as boss rewards or in hidden rooms. There are 14 ability cells total.
- When Useful: Unlocking movement upgrades is critical for progression. Prioritize Wall Jump, Double Jump, Dash, and Glide.
- Description: Allows Ori to jump off vertical walls repeatedly.
- Obtained: Automatically given after completing the first ability cell tree in Inkwater Marsh (after the escape sequence).
- Use: Core movement ability – mandatory for exploration.
- Description: Adds a second jump in midair.
- Obtained: After defeating the Kwolok miniboss in Inkwater Marsh.
- Use: Reach higher ledges, combine with wall jumps.
- Description: Quick horizontal burst in the air or on ground.
- Obtained: In Kwolok's Hollow after the first large water puzzle.
- Use: Speed up traversal, dodge attacks, break through certain barriers.
- Description: Hold jump in air to slow descent and glide horizontally. Consumes energy slowly.
- Obtained: Purchase from ability tree after finding a Glide shard or from Tuley's shop.
- Use: Cross large gaps, avoid fall damage, reach floating platforms.
- Description: Unleash a shockwave that damages enemies and lights up dark areas (Spore Doors require this). Consumes energy.
- Obtained: In Mouldwood Depths after the spider boss fight.
- Use: Clear dark spores, open spore doors, combat.
- Description: Emit a blinding flash that stuns enemies and destroys projectiles.
- Obtained: Purchase from ability tree after finding the Flash ability cell in a secret room in Luma Pools.
- Use: Crowd control, especially against fast enemies.
- Description: Hold attack to charge a fireball that can be aimed and released. Deals explosive damage.
- Obtained: Automatically unlocked after the ability tree introduction. Upgradeable via skill tree.
- Use: Replaces bow for some ranged needs, can destroy certain blocks.
- Description: Create a temporary rope of light between Ori and a point (enemy or anchor) to swing or pull.
- Obtained: In Silent Woods, after completing the spirit tree puzzle.
- Use: Traversal, pulling yourself to distant platforms, grappling enemies.
- Description: Dash through water quickly and break submerged barriers.
- Obtained: In Luma Pools after the water mill boss.
- Use: Underwater exploration, unlock shortcuts.
- Description: Turns the bow into a rapid-fire weapon with reduced range but faster shooting.
- Obtained: Trade 5 Gorlek Ore to Tokk for the final Wellspring upgrade, then purchase from Tuley for 200 Spirit Light.
- Use: Fire rate increases dramatically. Best for fast enemies or when you need sustained ranged damage.
- Description: Unlock parts of the map for each region. There are 5 fragments total.
- Obtained: Purchased from Tuley (cost increases per purchase: 50, 100, 150, 200, 300 Spirit Light).
- Use: Reveal unrevealed areas on your map.
- Description: Specific quest items that advance side stories. Examples: Finding a lost Moki's necklace, delivering a letter.
- Use: Unlock shards, seeds, or lore.
- Description: Three tools (Hammer, Wrench, Saw) that Tokk asks you to find.
- Location: Hammer in Windswept Wastes, Wrench in Baur's Reach, Saw in Mouldwood Depths.
- Use: Complete Tokk's quest for a big reward (Life Container).
- Description: The ultimate ability – summons a massive spirit light explosion that drains all energy but deals immense damage to all enemies on screen.
- Obtained: After collecting all 9 Spirit Light Containers and 9 Life Containers, and completing the final ability tree.
- Use: Only available near endgame; used against final boss or tough encounters.
#### 2. Health Shard (Large)
#### 3. Energy Shard (Small)
#### 4. Energy Shard (Large)
#### 5. Spirit Light Orb (Small & Large)
#### 6. Moki's Seed
#### 7. Catalyst Fragment
#### 8. Barrier Potion
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Materials & Currencies
#### 1. Spirit Light
#### 2. Gorlek Ore
#### 3. Keystones
#### 4. Memories of Moki
#### 5. Spirit Light Containers
#### 6. Life Containers
#### 7. Ability Cells
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Key Items & Equipment (Story Progression)
These items are not weapons or shards but are essential for traversing Niwen and solving puzzles.
#### 1. Wall Jump
#### 2. Double Jump
#### 3. Dash
#### 4. Glide (Ability Cell Upgrade)
#### 5. Light Burst
#### 6. Flash (Area Denial)
#### 7. Charge Flame
#### 8. Spirit Tether
#### 9. Water Dash
#### 10. Recurve (Upgrade for Spirit Arc)
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Collectibles & Miscellaneous
#### 1. Map Fragments
#### 2. Moki's Quests
#### 3. Gorlek's Missing Tools
#### 4. Spirit Light Upgrade (Final Ability)
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This guide covers all items as of the latest patch (1.0.x). Some shard locations may vary slightly with difficulty settings (easy/normal/hard) but all are obtainable. Happy exploring!