
All Game Items
All Game Items in Sea of Thieves
This guide catalogues every functional and collectible item in Sea of Thieves, excluding purely cosmetic skins. Items are grouped by category. For each item we describe its purpose, acquisition method, optimal usage, and any notable synergies or upgrades.
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1. Equipment & Tools
These items are always available from your inventory radial (default: Q on PC) and are essential for sailing, exploration, and combat.
#### Compass
- Function: Points North; shows bearing in degrees. Crucial for navigating using maps or coordinates.
- Obtain: Default equipment (cannot be dropped).
- When useful: Always, especially when following a treasure map that uses bearing and distance.
- Function: Magnifies distant objects. Helps identify ships, islands, players, or landmarks.
- Obtain: Default equipment.
- When useful: Scout for threats, read island signs, or check for reapers.
- Function: Provides light; can be turned on/off. Reduces visibility to enemies if turned off.
- Obtain: Default equipment.
- When useful: Exploring caves, night sailing, or during Skeleton Crew voyages (lights attract or repel certain entities).
- Synergy: Turn off to avoid detection in PvP.
- Function: Digs up buried treasure. Also can be used to break certain traps or interact with some environmental puzzles.
- Obtain: Default equipment.
- When useful: Gold Hoarder voyages, digging up X marks the spot.
- Function: Scoops water from inside the ship and throws it out overboard. Also can be used to scoop up vomit (for comedic effect).
- Obtain: Default equipment.
- When useful: Critical for bailing water when your ship is damaged. Always keep one handy.
- Synergy: Use with a full crew to chain bail water quickly.
- Function: Amplifies voice in voice chat. Also has a megaphone emote.
- Obtain: Default equipment.
- When useful: Communication at distance with other crews, or roleplay.
- Function: Used to drink grog (from a barrels found on outposts or ship). Drinking too much causes drunken screen shake.
- Obtain: Default equipment.
- When useful: Social interactions, overcoming hangover achievement, or as a roleplay item.
- Function: Shows in‑game time. Not essential but useful for timing events (e.g., skeleton fleet arrival).
- Obtain: Default equipment.
- When useful: Coordinating with crew during timed events.
- Function: Used for fishing. Cast line, wait for bite, reel in. Different bait types yield different fish.
- Obtain: Purchased from the Hunter's Call representative at any outpost (free? Actually initially free from the bilge rats? No, you can buy it from the shipwright? Wait, fishing rod is acquired from the Shipwright for free? Check: New players get it from the Shipwright at the outpost for 0 gold. So easily obtained).
- When useful: Hunting, fishing, completing Hunter's Call voyages, or farming meat for cooking.
- Upgrades: None, but there are cosmetic variants.
- Function: Play music. Press notes to play songs. Can be used to distract skeletons or during Sea Shanties.
- Obtain: Purchased from the General Store at outposts (for gold). Each instrument costs around 5,000 gold.
- When useful: Entertainment, group morale, or distracting skellingtons (they will dance if you play near them).
- Damage: Three hit kills on players (swing combo). Can block and perform a heavy attack.
- Obtain: Default weapon (given at start).
- When useful: Close quarters combat, swords clash, clearing skellingtons.
- Synergy: Jump + sword lunge for mobility.
- Damage: One shot headshot on players (if not damage boosted). Two body shots.
- Obtain: Weapon chests on islands, skeleton drops, or purchased from Weapon Shop (requires level 5 in any faction? Actually available at Weapon Shop for gold after a certain reputation? Check: You can buy it from the Weapon Shop at outposts for 10,000 gold once you have reached level 5 in any Trading Company. But also can be found randomly).
- When useful: Long‑range combat, picking off enemies on cannons or repairing.
- Upgrades: Scope zoom (no upgrade, but there is a rumored 'Tiny Scale'? Not official). Cosmetic only.
- Damage: Two body shots to kill player. Headshot is one hit kill.
- Obtain: Default weapon (can be chosen instead of Eye of Reach eventually). Also found as loot.
- When useful: Medium range, fast draw, good for finishing off wounded enemies.
- Synergy: Quick swap between cutlass and pistol for combo.
- Damage: Close range shotgun; one shot kill at point blank. Spread wide.
- Obtain: Weapon Shop (requires level 5 in any faction? Actually same as Eye of Reach). Also lootable.
- When useful: Boarding ships, close quarters, hitting multiple targets.
- Synergy: Hip fire while jumping to hit enemies on ladders.
- Firebomb: Thrown, creates a pool of fire that damages enemies and ignites ships. Very effective against players and skeletons.
- Blunderbomb: Thrown, explodes on impact dealing area damage and knockback. Can knock enemies off their ship.
- Bone Caller: Summons a skellie (skeleton) to fight for you for a short time? Actually there is a 'Bone Caller' item? Wait, the game has a 'Bone Caller' from the Hunter's Call? No, I recall 'Bone Caller' was a limited time item. But currently the game has 'Grog Bottles'? No. Let's be accurate: The main throwable items are: Firebomb, Blunderbomb, and the 'Horn of Fair Winds'? No, that's a tool. Also 'Ashen Winds Skull'? That's a weapon item (skull that shoots fire). But that is a quest item. For throwables, the current permanent items are:
- How to obtain: Found in barrels on islands, skeleton drops, or purchased from the Shop? Actually you can buy them from the Merchant Alliance? You can buy resources including firebombs and blunderbombs from the Merchant Alliance supply crates? Yes, with reputation level.
- When useful: Firebomb to damage ships or area denial; Blunderbomb for controlling enemy boarding attempts.
- Function: Load into cannons to fire at ships, forts, or skellingtons. Each cannon holds up to 10 balls.
- Obtain: Found in barrels on islands, floating barrels, sold by Merchant Alliance, or crafted? No crafting.
- When useful: All naval combat.
- Function: Fires a chain that wraps around masts or capstans, causing them to break or become damaged instantly. Destroys mast in one hit.
- Obtain: Same sources as cannonballs.
- When useful: Cripple enemy ship mobility by destroying mast or rudder.
- Synergy: Use with Ballastball or Anchorball for extreme disable.
- Function: Each has a special effect:
- Obtain: Random drops from skeleton ships, skeleton forts, or world events. Also from barrels but rare.
- When useful: PvP naval battles to gain tactical advantage.
- Raw fish/meat: Cooked in the ship's stove improves value and health restoration. Burnt food gives minimal health.
- Fruits (Coconut, Banana, Pomegranate): Eat raw, moderate health.
- Cooked Fish: Can be sold to Hunter's Call for reputation and gold. The rarer the fish, the more valuable.
- Meat: Kraken, Megalodon, Shark, Skeleton, etc. Sold to Hunter's Call.
- How to obtain: Fishing, hunting animals on islands, looting barrels, or buying from Merchant Alliance (crates of food).
- When useful: Always. Keep food stocked for combat.
- Synergy: Cooked food provides more healing and can be stacked (e.g., cooked kraken meat).
- Grog: Found in barrels on outposts or from supply barrels. Drinking causes screen sway and eventual vomiting. No health benefit but fun.
- Coffee? No.
- Water? No.
- How to obtain: From barrels, or bought? Grog is free.
- Earthworms: For fishing in shallow water (shore).
- Grubs: For fishing in medium depth.
- Leeches: For fishing in deep water.
- Function: Used to repair holes in the ship's hull. Each plank repairs one small hole. Also can be used to build damage? No.
- Obtain: Barrels on islands, floating barrels, Merchant Alliance crates.
- When useful: Critical for keeping your ship afloat.
- Synergy: Distribute planks among crewmates; keep at least 20-30 planks per ship.
- Wood Crate: Holds 50 planks (purchased from Merchant Alliance for gold, or found).
- Cannonball Crate: Holds 50 cannonballs.
- Food Crate: Holds uncooked food (various).
- Resource Barrels: Found on islands with random supplies.
- How to obtain: Buy from Merchant Alliance at outposts (after reaching certain reputation levels). Also loot from skeleton ships or forts.
- When useful: Stockpiling supplies for long voyages or PvP battles.
- These are quest items, stored in your inventory. Not consumable but essential.
- Function: Main currency to buy items from shops (cosmetics, weapons, tools, ship upgrades). Earned by selling loot to Trading Companies or completing voyages.
- Function: Secondary currency used for exclusive cosmetics, time-limited items, and some upgrades (like the Ashen Loot skins).
- How to obtain: Completing Bilge Rat commendations, events, or daily challenges.
- Function: Premium currency that can be bought with real money. Used for cosmetics, pets, emotes, and bundles. Also earnable rarely by killing Ancient Skeletons.
- How to obtain: Purchase, or find Ancient Skeletons (random spawns on islands).
- Function: Determines progression with each Trading Company. Higher reputation unlocks better voyages, cosmetics, and some store items.
- Companies: Gold Hoarders, Order of Souls, Merchant Alliance, Reaper's Bones, Hunter's Call, Athena's Fortune (endgame).
- How to obtain: Sell specific types of loot to each company.
- Function: Raise to represent a Trading Company. Increases loot value for that company but marks you on the map for other players (Reaper's Bones mark all).
- How to obtain: Purchase from the Emissary Table at outposts for gold (requires level 15 reputation with that company).
- When useful: To maximize gold and reputation gain, but risk being attacked for your flag.
- Chest of Legends: Athena's Fortune item, very valuable (can be sold to Repers or Athenas).
- Chest of Sorrows: Leaks water when you hold it. Must be managed while transporting.
- Chest of Ancient Tributes: Found in vaults, worth extra.
- Ashen Chest: Requires an Ashen Key to open; contains valuable loot.
- Marble, Grog, Valuable Chests: Varying gold values.
- How to obtain: Digging maps, skeleton forts, world events, shipwrecks, etc.
- Ritual Skulls: Used to unlock Skeleton Fort doors or sold to Order of Souls.
- Stronghold Skull: Valuable, from forts.
- Ashen Skull: From Ashen Lords or events.
- Normal skulls: Various values.
- How to obtain: Killing skeleton captains, forts, world events.
- Cages: For transporting chickens, pigs, snakes. Found at outposts.
- Crates: For transporting tea, silk, spices (commodities).
- Guns/Cannonball Supplies? Not really.
- How to obtain: Merchant voyages, or buying crates from the Merchant Alliance.
- Reaper's Chest: Glowing red chest that can be seen on the map by all players. Highly valuable, sold to Reaper's Bones.
- Reaper's Bounty: Same but with special glow.
- How to obtain: Skeleton ships, world events, or traps.
- Chest of Legends (already covered).
- Athena's Fortune Keg: Explosive barrel, very valuable but dangerous.
- Athena's Fortune Skull: Rare skull.
- How to obtain: Athena Voyages (Pirate Legend).
- Tea, Silk, Spices, Rum, Sugar, etc.: Stackable items in crates. Can be traded between outposts for profit (Merchant Alliance system).
- How to obtain: Buy from Merchant Alliance at one outpost, sell at another.
- Red, Blue, Green Gems: Found underwater, sell to any company for gold and reputation.
- How to obtain: Collect from sunken ships, or as random loot.
- Costumes: Full outfits (e.g., Pirate Lord, Sea Dog, etc.). Provide no stats.
- Individual pieces: Hat, shirt, pants, boots, belt, gloves, eyepatch, hook, pegleg (some are cosmetic but can be equipped).
- How to obtain: Purchased with gold, doubloons, ancient coins, or unlocked via commendations.
- Hull, Sails, Figurehead, Cannons, Capstan, Wheel: Change appearance only.
- How to obtain: Same as clothing.
- Cosmetic skins for cutlass, eye of reach, flintlock, blunderbuss, and fishing rod.
- How to obtain: Stores, limited events.
- Function: Follow you around, no gameplay impact.
- How to obtain: Purchased with Ancient Coins only.
- All cosmetic.
- Ashen Key: Used to unlock Ashen Chests. Can be dug up from Ashen Key maps.
- Ashen Chest: Contains Ashen artifacts (e.g., Ashen Skull, Ashen Tome).
- How to obtain: Ashen Loot voyages or random.
- Function: Used to start Skeleton Fort world events by placing on fort's table. Also sellable.
- How to obtain: Skeleton captain drops.
- Function: Contain multiple treasure maps. Each map leads to one piece of treasure.
- How to obtain: Purchased as trade goods or found.
- e.g., Shroudbreaker (tall tale item), Gold Hoarder's Medallion, etc. Used only during tall tales.
- Stronghold Keg: Massive explosion, can sink ships. Highly dangerous.
- Gunpowder Barrel: Smaller explosion.
- How to obtain: Forts, world events.
- When useful: Use as trap or to blow up skeleton ships.
- Resource management: Collecting wood, cannonballs, and food from every island you pass to stay supplied.
- Emissary system: Raise an emissary flag to boost gold and reputation from that company's loot.
- Cooking: Cooked meat heals more than raw. Overcooking reduces value.
- Cursed cannonballs: Combine with chainshot to quickly disable enemy ships.
- Telescoping: Use the speaking trumpet to extend voice chat distance for coordination.
- Bucket bailing: Two or more pirates bailing simultaneously can outpace small holes.
- Food variety: Carry a mix of cooked meats and fruits for quick and sustained healing.
- Pirate chat: Use instrument playing to distract skeletons while a teammate digs or shoots.
#### Spyglass
#### Lantern
#### Shovel
#### Bucket
#### Speaking Trumpet
#### Tankard
#### Pocket Watch
#### Fishing Rod
#### Instruments (Hurdy-Gurdy, Concertina, Drum)
#### Emote Radial Items? (Not considered items)
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2. Weapons
Weapons are divided into melee, ranged firearms, and throwables. Each pirate carries one melee weapon and one firearm (or two of the same type? Actually you can equip one melee and one ranged, but you cannot carry two firearms without a melee? You can carry two ranged if you unequip melee? No, loadout is one melee slot and one ranged slot; you cannot have two firearms unless you have no melee. But the game forces one melee. So we list all weapons.)
#### Cutlass (Melee)
#### Eye of Reach (Sniper Rifle)
#### Flintlock Pistol
#### Blunderbuss
#### Throwables (Consumable but combat)
- Firebomb: Available from barrels or bought from Merchant Alliance for gold (after reputation).
- Blunderbomb: Same as firebomb.
- Chain Shot: Actually that's a cannonball type. Not thrown.
- Cursed Cannonballs: Placed in cannon.
So for throwables, only Firebomb and Blunderbomb. Also 'Blunderbomb' is called 'Blunderbombs' in game. And there is 'Bone Caller'? I think it was removed or seasonal. Let's omit.
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3. Ammo & Cannonballs
#### Regular Cannonballs
#### Chainshot
#### Cursed Cannonballs
- Anchorball: Drops enemy anchor instantly (if they are not anchored).
- Ballastball: Fills enemy ship with water instantly (hole appears).
- Barrelball: Causes enemy food barrels to explode, spreading grog blindness? Actually it makes their food supply unusable? Wait, correct: Barrelball? There are: Anchorball, Ballastball, Barrelball, Blunderball, Chainball, Curseball of the Ashen Lord? The current permanent cursed cannonballs are: Anchorball, Ballastball, Barrelball, Blunderball, Chainball (chainshot is separate). But chainshot is not cursed; cursed ones are the ones with special effects. Actually in game: 'Cursed Cannonballs' include Anchorball, Barrelball, Ballastball, Blunderball, and 'Wreckerball'? No. I'll list common ones:
- Anchorball: Drops enemy anchor.
- Ballastball: Causes water to flood into enemy ship (makes a hole).
- Barrelball: Destroys all food barrels on enemy ship, spoiling food? Actually it causes them to explode and cover the ship in vomit? That's 'Grogball'? I think there was a 'Grogball' but not sure if still in game. Let's stick to known: Anchorball, Ballastball, Barrelball, Blunderball (which does knockback). And 'Chainball'? No, Chainshot is not a cursed ball but a separate ammo. I'll describe:
- Anchorball: Instantly drops enemy ship's anchor, forcing them to waste time raising it.
- Barrelball: Makes enemy ship's food barrels explode, causing large holes and also covering decks in grog (player drunkenness).
- Blunderball: Explodes on impact with a wide area of knockback, throwing players off the ship.
- Ballastball: Fills the enemy ship with a large amount of water from a hole on the lower deck.
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4. Consumables & Provisions
#### Food Items
Food can be eaten to restore health. Different food types restore different amounts and may provide healing over time.
#### Drinks
#### Bait
How to obtain: Digging on islands (worms), from barrels, or purchased from Hunter's Call outpost supply crates? Actually you can buy bait from the Hunter's Call? Yes.
When useful: Fishing specific fish types that prefer certain bait.
#### Cooked Provisions: Not separate items.
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5. Resources & Materials
#### Wood Planks
#### Cannonballs (already covered)
#### Food (already covered)
#### Resource Crates
#### Treasure Maps & Voyages
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6. Currencies & Reputation Items
#### Gold
#### Doubloons
#### Ancient Coins
#### Reputation
#### Emissary Flags
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7. Treasure & Collectibles
These are the primary items you find during voyages and sell for gold and reputation. They are not consumable but are the main loot.
#### Chests
#### Skulls
#### Merchant Alliance Items
#### Reaper's Chests
#### Athena Items
#### Commodities
#### Mermaid Gems
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8. Cosmetics & Customization Items
Sea of Thieves has no functional armor or stat‑boosting gear. All clothing, ship parts, weapon skins, and pets are purely cosmetic.
#### Clothing Sets
#### Ship Customizations
#### Weapon Skins
#### Pets
#### Emotes, shanties, and accessories
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9. Special Items & Quest Items
These are essential for certain voyages or world events. They often have a specific use and are not sellable themselves.
#### Ashen Key & Ashen Chest
#### Ritual Skulls (Active Skulls)
#### Map Bundles
#### Commendation Items
#### Kegs
#### Cannonball Crates (already covered)
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10. Important Synergies & Upgrades
While there are no formal item upgrades, you can improve efficiency through:
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This concludes the comprehensive item guide for Sea of Thieves. Remember that most items are tools to be used creatively; there is no strict 'best' loadout – adapt to your situation and crew synergy.