
All Game Items
All Game Items in Borderlands 2
This guide covers every major item category in Borderlands 2, from weapons and shields to currencies and collectibles. Items are grouped logically with explanations of their function, acquisition methods, optimal usage, and important synergies or upgrades.
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1. Currencies & Materials
#### Cash (Money)
- Function: Used to buy items from vending machines, pay for ammo, health vials, and respawn costs (New-U stations).
- How to Obtain: Looted from enemies, chests, lockers, cash registers, and sold from inventory. Abundant even at low levels.
- When Useful: Early game for gear, mid-game for ammo stockpiles, endgame mostly for ammo and shield boosters.
- Synergies: No direct synergies, but the skill Money Shot (Gunzerker) increases damage based on ammo remaining in magazine—not cash.
- Function: Premium currency used at Crazy Earl’s shop (Sanctuary) for weapon upgrades (ammo, backpack, bank, storage), cosmetic skins, and special items (e.g., some heads). Also used to activate raid bosses (Terramorphous, Hyperius, etc.) and to tip Moxxi for a unique weapon (Rubi).
- How to Obtain: Rare drops from bosses, chests (especially orange chests), eridium deposits (mining), and from the Warrior in small amounts. Also loot midgets.
- When Useful: Always useful—early for backpack upgrades, later for raid boss access and storage. Eridium is shared across all characters in the same profile.
- Important: Spend Eridium wisely; upgrading ammo capacity is a priority.
- Function: Currency for the Seraph Vendor in the Tiny Tina’s Assault on Dragon Keep DLC (Unassuming Docks) and later in The Raid on Digistruct Peak. Buy Seraph-quality weapons/shields/grenades (e.g., Antagonist shield).
- How to Obtain: Defeating raid bosses (Pyro Pete, Hyperius, Master Gee, Voracidous) and some unique enemies in UVHM. Also from Digistruct Peak challenge rewards.
- When Useful: Endgame only (level 50+). Essential for top-tier gear in Ultimate Vault Hunter Mode.
- Synergies: Seraph items often have unique mechanics (e.g., Antagonist’s damage reflection).
- Function: Currency for the Torgue vending machines in the Mr. Torgue’s Campaign of Carnage DLC. Used to buy Torgue Legendaries (like the Unkempt Harold) and cosmetics.
- How to Obtain: Completing Torgue challenges, killing Torgue enemies, and bar brawl quests. Tokens are character-specific (not shared).
- When Useful: Mid-to-late game (level 30+). Best used to buy a Legendary Unkempt Harold (pistol) from the vending machine at Pyro Pete’s Bar.
- Tip: Save tokens until you reach level 50+ for max-level weapons.
- Function: Used to unlock permanent account-wide stat bonuses (e.g., gun damage, shield capacity) via the Badass Rank system.
- How to Obtain: Completing Badass Challenges (e.g., kill X enemies, get X headshots). Tokens are earned per challenge tier.
- When Useful: Throughout the entire game. Prioritize unlocking bonuses that complement your build.
- Synergies: Bonuses stack with all characters. Re-allocate tokens freely anytime.
- Borderlands 2 does not have a crafting system requiring materials. All items are either looted, purchased, or earned.
- Jakobs: High damage, no elemental, semi-auto, “Critical hit bonus” (extra damage on crits). Best for snipers and revolvers.
- Hyperion: Accuracy improves while firing. Best for SMGs and shotguns.
- Maliwan: Elemental weapons with high status chance. Best for SMGs, pistols, and snipers.
- Torgue: Explosive damage (spinning barrels). Best for shotguns and pistols (e.g., Unkempt Harold).
- Vladof: High fire rate, large magazines. Best for assault rifles and pistols.
- Dahl: Burst-fire mode. Best for SMGs and assault rifles.
- Bandit (Scav): Large magazines, low accuracy. Best for SMGs and rocket launchers.
- Tediore: Reload throws the weapon as a explosive or elemental clone. Best for SMGs and pistols (e.g., Fastball? No, that's a grenade).
- Atlas: No manufacturer gimmick; only appears in rare quest items (e.g., The Machine).
- The Bee (Shield, not weapon—but note: The Bee amplifies damage while shields are full; synergizes with fast-firing weapons).
- Unkempt Harold (Torgue pistol, fires a spread of explosive projectiles). Obtain: Torgue vending machines or from Savage Lee.
- Sand Hawk (Maliwan SMG, fires horizontal spread). Obtain: Whoops quest in Captain Scarlett DLC.
- Lyuda (Vladof sniper, splits into three bullets). Obtain: The Good, the Bad, and the Mordecai quest or from Gettle.
- DPUH (Double Penetrating Unkempt Harold – prefix “Double Penetrating” gives two projectiles per shot).
- Norfleet (Hyperion shotgun, high damage, slow fire). Obtain: Voracidous the Invincible.
- Conference Call (Hyperion shotgun, pellets ricochet). Obtain: The Warrior, Handsome Sorcerer.
- Maggie (Jakobs revolver, fires multiple projectiles). Obtain: Mick Zaford.
- Stalker (Hyperion pistol, fire corrosive/electric.
- Bekah (Jakobs assault rifle, high crit damage).
- Godfinger (Jakobs sniper, bonus damage on consecutive hits).
- Seraph Weapons: Omen (shotgun), Stinger (SMG), etc.
- Normal: Basic, no modifiers.
- Roid: Increased melee damage when shields are depleted.
- Amp: Amplifies gun damage (20% of shield capacity) while shields are full; consumes shield energy.
- Turtle: High capacity but reduces maximum health.
- Nova: On shield break, emits a damaging elemental nova.
- Spike: Returns damage to melee attackers.
- Absorb: Chance to absorb enemy bullets as ammo.
- Adaptive: After taking elemental damage, grants resistance to that element.
- Recharge: Faster recharge delay.
- Inflammable/ Grounded/ Alkaline (prefix): Elemental immunity.
- The Bee (Maliwan amp shield, zero drain while full; synergy with high firerate/DPS).
- Sham (Hyperion absorb shield, up to 94% absorb chance).
- Neogenator (Adaptive shield with health regen).
- Flame of the Firehawk (Nova shield, constant novas while depleted; quest reward from The Cult of the Firehawk).
- Antagonist (Seraph shield, damage reflection when hit).
- Standard: Simple explosion.
- MIRV: Splits into child grenades.
- Bouncing Betty: Bounces and then splits (or explodes).
- Transfusion: Heals the thrower for a portion of damage dealt.
- Singularity: Pulls enemies toward the explosion point.
- Longbow: Teleports to target location.
- Tesla: Deploys an electric field.
- Rubberized: Bounces wildly.
- Storm Front: Electric MIRV that spreads.
- Fastball: Thrown like a fastball, high single-target damage.
- Chain Lightning (Maliwan, electric homing transfusion).
- Quasar (Hyperion, shock singularity).
- Bonus Package (Tediore, MIRV that drops child grenades on death).
- Nasty Surprise (Tediore, MIRV with slag).
- Crossfire (Tediore, homing MIRV with multiple elements).
- Vault Hunter’s Relic: Increases chances of finding rare loot (common from Marcus’s mission).
- Elemental Relics: Boost elemental damage (Fire, Shock, Corrosive, Slag, Explosive).
- Stat Relics: +max health, +shield capacity, +ammo regen, +melee damage, +cool down rate.
- Prototype Relics: Combination of stat boosts (e.g., Bone of the Ancients from UVHM: +cooldown rate +elemental damage).
- Moxxi’s Endowment: More experience from kills (quest reward).
- Sheriff’s Badge: +fire rate +magazine size (from Lynchwood quest).
- Health Vials: Restore health (small/large). Bought from vending machines or looted.
- Shield Boosters: Restore shield capacity.
- Grenade Pickups: Refill grenade stock.
- Ammo Pickups: For each weapon type (pistol, rifle, etc.).
- Resurrection: New-U station respawn costs cash.
- Action Skill Recharge (occasional): Reduces cooldown.
- Claptrap Claptrap parts: 20 parts in The Highlands to restore the Claptrap unit (gives the Claptrap’s Secret Stash).
- Echo Logs: 147 scattered across Pandora and DLCs. Each gives a Badass token upon completion.
- Vault Symbols: 5 symbols in each DLC to unlock a secret boss.
- Gun Range Targets: In Marcus’s shop (Sanctuary), shooting all gives a small reward.
- Golden Key: Used in the Golden Chest in Sanctuary. Unlocks loot scaled to your level. Obtained via SHiFT codes or sometimes from DLC.
- The Grog Nozzle (Mission item from Tina’s DLC): Tiny Tina’s Assault on Dragon Keep quest The Beard Makes the Man. Extremely high healing when wielded (drunk effect, 60% chance to heal for 65% damage). Keep in inventory after quest (never turn in).
- Rubi (Moxxi weapon from tipping): Heals for 12.5% of damage dealt. Great for healing builds.
- Heartbreaker (Moxxi shotgun from Rakkaholics Anonymous quest): Fire damage, healing, and increased crit.
- Lady Fist (Jakobs pistol from Uncle Teddy quest): High crit damage (800% bonus).
- Flakker (Torgue shotgun, terrible normally but with The Bee becomes a screen-wide destroyer).
- Pimpernel (Maliwan sniper from Captain Scarlett DLC quest Clan War: The Turning): Splits into vertical projectiles on impact—synergy with The Bee.
- The Bee + Conference Call: Classic raid-boss killer. The Bee’s amp damage applies to each pellet of the Conference Call, melting bosses.
- The Sham + Norfleet: Infinite rocket ammunition; Sham absorbs enemy bullets to replenish rocket ammo.
- Grog Nozzle + DPUH: Gunzerker with Grog in left hand (heals) and DPUH in right (massive damage). This combo is overpowered.
- Fastball + Bloodsplosion (Krieg): Chain explode enemies with Bloodsplosion skill and Fastball grenade.
- Bone of the Ancients + element-matching weapons: Boosts damage and cooldown.
- Upgrades: Ammo capacity upgrades (via Eridium) are crucial for sustained fire. Backpack and bank upgrades allow more loot storage.
#### Eridium (E)
#### Seraph Crystals
#### Torgue Tokens
#### Badass Tokens
#### Moonstones (BL2 does not have moonstones—this is from Borderlands: The Pre-Sequel. Omit.)
#### Other Materials (Not in BL2)
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2. Weapon Rarities & Types
Weapons are divided by rarity color: White (Common), Green (Uncommon), Blue (Rare), Purple (Very Rare), Orange (Legendary), Cyan (Pearlescent—UVHM only), and Magenta (Seraph—endgame). Higher rarities have more parts and often unique red text effects (legendary/pearlescent/seraph).
#### Weapon Manufacturers & Traits
#### Legendary Weapons (Examples)
Pearlescent Weapons (UVHM level 61+)
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3. Shields
Shields have capacity (health pool) and recharge delay/rate. Types include:
Legendary Shields:
Synergies: Roid shields with melee builds (Krieg, Zero); The Bee with Conference Call for raid boss melting; Sham with rocket launchers for infinite ammo.
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4. Grenades
Grenade mods have type, damage radius, and fuse time. Types:
Legendary Grenades:
Synergies: Fastball for bosses, Chain Lightning for healing, Quasar for crowd control.
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5. Class Mods (COMs)
Each character has unique class mods that boost specific skills and provide passive bonuses. COMs come in rarities (green to orange) and may have “relic-like” stat bonuses (e.g., +fire rate, +crit damage). Legendary COMs (orange) grant +5 to multiple skills in a tree.
Axton (Commando): Pointman, Gunpowder, Ranger, Engineer, Titan; Legendary: Legendary Soldier.
Maya (Siren): Cataclysm, Harmony, Motions, Ward; Legendary: Legendary Siren.
Salvador (Gunzerker): Barbarian, Berserker, Raider, Monk; Legendary: Legendary Gunzerker (Gunzerking extends duration).
Zer0 (Assassin): Survivor, Wound, Sniper, Infiltrator; Legendary: Legendary Hunter.
Krieg (Psycho): Mania, Hellborn, Bloodlust; Legendary: Legendary Psycho, Legendary Reaper (Hellborn).
Gaige (Mechromancer): BFFs, Little Big Trouble, Ordered Chaos; Legendary: Legendary Mechromancer (boosts Anarchy).
How to Obtain: Looted from enemies, chests, and vending machines. Legendary COMs are rare drops from
any loot source (including loot midgets). Also from Tubbies (rare enemy in UVHM).
Synergies: Match COM to build—e.g., Legendary Siren for Cataclysm build, Legendary Gunzerker for infinite gunzerking.
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6. Relics
Relics provide passive bonuses. Types:
How to Obtain: Looted from bosses, chests, vending machines. Many are quest rewards (e.g., Heart of the Ancients in Captain Scarlett DLC).
Useful Synergies: Bone of the Ancients with elemental Maya/Krieg; Sheriff’s Badge with Gunzerker (especially with Unkempt Harold).
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7. Consumables
No crafting materials or potions outside of health vials.
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8. Collectibles (for Badass Rank)
Heads & Skins: Customization items found in chests, as mission rewards, or purchased from Crazy Earl. They are cosmetic only.
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9. Key Equipment (Mission Items & Special Gear)
Mission Items: Many quests give unique blue/purple items. Some are missable (e.g., Rakkman gives a unique pistol) but can be obtained again in UVHM.
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10. Important Synergies & Upgrades
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Summary
Borderlands 2 offers a vast arsenal of items. Understanding rarity, manufacturer traits, and unique effects is key to building an effective character. Prioritize obtaining class mods, shields, and grenade mods that complement your skill build. Collect Eridium and Torgue tokens for late-game gear, and always carry a Moxxi weapon for healing. For endgame, farm for legendary combinations like the Bee+Conference Call or Grog+DPUH to conquer raid bosses.
> Tip: Use the LootDrop community patch (PC only) to rebalance and add drop sources—but it modifies the game files. For console, farm known sources (e.g., The Bee from Hunter Hellquist, DPUH from Torgue machine).