All Game Items

All Game Items in Call of Duty 4: Modern Warfare



This guide catalogues every item type found in Call of Duty 4: Modern Warfare, covering both the single-player campaign and multiplayer. Items are grouped logically, with explanations of function, acquisition methods, optimal usage, and notable synergies. Note that this game has no armor, consumables, or crafting materials—only weapons, equipment, perks, killstreak rewards, and collectibles.

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1. Primary Weapons (Multiplayer & Campaign)



Assault Rifles (Versatile, medium-to-long range)
WeaponCaliberRoleUnlock (Multiplayer)Campaign Availability
M4A15.56mmAll-round starter rifle. Good accuracy, moderate damage, 30-round magazine.Level 1 (starting)Multiple missions (e.g., "Crew Expendable", "Hunted")
M16A45.56mmThree-round burst rifle. High damage per burst, excellent at medium range.Level 41"Charlie Don't Surf", "Death from Above"
AK-477.62mmHigh damage, slower fire rate, heavy recoil. Excellent stopping power.Level 19"All Ghillied Up", "One Shot, One Kill"
G37.62mmSemi-auto battle rifle. Very high damage, low magazine (20 rounds).Level 52Not directly obtainable; used by enemies
M147.62mmSemi-auto marksman rifle. Slightly more damage than G3 but slower fire rate.Level 55 (unlock after prestige)"No Fighting in the War Room"
Submachine Guns (SMGs) – Fast fire rate, high mobility, short-to-medium range
WeaponCaliberRoleUnlockCampaign
MP59mmAll-round SMG, low recoil, controllable.Level 1"Crew Expendable", "Hunted"
Skorpion9mmHigh fire rate, small magazine (20 rounds). Best in close quarters.Level 28"Safehouse" (briefly)
P905.7mmUnique bullpup SMG with 50-round magazine. Fast fire rate, good hipfire.Level 37"Heat" (briefly)
AK-74u5.45mmHybrid of SMG and assault rifle. Good damage, moderate recoil.Level 48"All Ghillied Up"
Light Machine Guns (LMGs) – High ammo capacity, slow movement, suppression
WeaponCaliberRoleUnlockCampaign
M249 SAW5.56mm100-round belt. Good for holding down areas.Level 22"Death from Above"
RPD7.62mm100-round belt. Higher damage than M249, but more recoil.Level 45"One Shot, One Kill" (briefly)
Sniper Rifles – Long-range precision
WeaponCaliberRoleUnlockCampaign
M40A37.62mmBolt-action. Excellent accuracy, one-shot kill to chest.Level 8"All Ghillied Up", "One Shot, One Kill"
R7007.62mmBolt-action, same damage as M40A3 but better scope clarity.Level 33Not available in campaign
Dragunov7.62mmSemi-auto sniper. Slightly less damage, faster follow-up shots.Level 43"One Shot, One Kill" (AlAsad's gun)
M217.62mmSemi-auto, high damage, low recoil. Excellent for aggressive sniping.Level 50 (unlock after prestige)"No Fighting in the War Room"
Shotguns – Short-range devastation
WeaponGaugeRoleUnlockCampaign
W120012 gaugePump-action. One-shot kill at close range.Level 16"Hunted" (briefly)
M101412 gaugeSemi-auto. Faster follow-up shots.Level 34Not in campaign
Secondary Weapons (Pistols, Launchers)
WeaponTypeRoleUnlockCampaign
M9Pistol (9mm)Standard semiauto. Good all-round secondary.Level 1Multiple missions
USP .45Pistol (.45 ACP)Higher damage than M9, lower magazine (12 rounds).Level 13"Crew Expendable"
Desert EaglePistol (.50 AE)Very high damage, one-shot headshot. Low magazine (7 rounds).Level 40"No Fighting in the War Room"
RPG-7Rocket launcherSingle-shot anti-vehicle/anti-infantry. Destroys helicopters, kills groups.Level 25"Death from Above" (pickup)
M60E4 (actually an LMG)Not a secondary; placed for clarity: LMG available in campaign only.
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2. Attachments (Multiplayer Only)


Unlocked by weapon rank. Each weapon has 3 attachment slots, but only 1 attachment can be equipped at a time (except some guns have integrated scopes).
AttachmentEffectUnlock RequirementBest Used With
Red Dot Sight (RDS)1x reflex sight, no magnification. Improves target acquisition.25 kills with that weaponAll assault rifles, SMGs, LMGs
ACOG Scope4x zoom, but adds slight aiming delay. Best for medium range.50 killsM16A4, G3, M14, RPD
SuppressorSilences weapon; reduces damage range and muzzle flash.75 killsMP5, AK-74u, M40A3
Grip (Foregrip)Reduces recoil (not visible in stats but noticeable).100 killsAK-47, LMGs, M16A4
Extended Magazines (for some weapons)Increases magazine capacity by 10–20 rounds.Specific weapon challengesNot all weapons have it; e.g., P90 gets 50 -> 60
No Attachment (Ironsights)Default. Sometimes preferable for fast aiming.NoneSnipers (for challenge)
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3. Equipment (Lethal & Tactical)


Lethal Grenades
ItemEffectUse Case
Fragmentation GrenadeCookable, 5-second fuse. High explosive damage, shrapnel kill radius ~5m.Clearing rooms, area denial, killing groups. Cook to prevent throwback.
.50 Cal (this is a weapon, not equipment)Not equipment.
ClaymoreTripwire mine. One-shot kill. Can be placed on walls or floors.Defending objectives, covering flanks. Do not place near teammates.
Special Grenade (M67)Not in COD4.
Tactical Grenades (Only one explosive slot: you choose lethal or tactical? Actually you can carry one lethal and one tactical. Tacticals are:)
ItemEffectUse Case
FlashbangBlinds and deafens enemies for ~2 seconds.Pre-storming a room, disabling campers.
Smoke GrenadeEmits thick smoke screen for ~15 seconds. Block vision.Covering objectives, reviving teammates (only in certain modes), masking movement.
Stun GrenadeSlows movement and blurs vision.Synergizes with stun+flash combo, but flash is more common.
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4. Perks (Multiplayer Only)


Perks are passive abilities. Each class has three perk slots (Perk 1, Perk 2, Perk 3).

Perk 1 (Red)
PerkEffectUnlockSynergies
Bomb SquadHighlights enemy explosives in red (via heartbeat sensor).Level 1Use with Claymores to avoid traps.
RPG-7 (actually equipment)
C4 x2Replaces lethal grenade with two C4 charges (detonated manually).Level 7Use with Martyrdom? No, Martyrdom is perk 3. Place on objectives.
Special Grenades x3Swap your tactical grenade for three of the same type (flash or stun).Level 14Good for aggressive pushes.
Claymore x2Carry two claymores instead of one.Level 21Defensive setups.
Frag x3Carry three frag grenades.Level 31Lethal spam.
Perk 2 (Blue)
PerkEffectUnlockSynergies
Stopping Power40% damage increase against players (not vehicles).Level 1Essential for assault rifles, SMGs. Doubles one-shot potential for snipers to chest.
Juggernaut25% health increase (takes one extra bullet to kill).Level 23Use with high-damage weapons like AK-47 or shotguns to survive longer in CQC.
UAV JammerMake you invisible to enemy radar when moving (crouch or walk still visible? Actually invisible completely).Level 35Perfect for sneaky flankers, especially with silenced weapons.
Sonic BoomIncreases explosive damage radius by 25%.Level 46For RPG, C4, frags. One-shot groups easier.
Sleight of HandFaster reload speed.Level 53LMGs benefit greatly. Also good for shotguns and snipers.
Double TapIncreases fire rate (actually decreases delay between shots).Level 56Makes burst weapons like M16A4 fire faster.
OverkillCarry two primary weapons (no secondary).Level 59Pair sniper with SMG, or AR with shotgun.
Perk 3 (Green)
PerkEffectUnlockSynergies
Deep ImpactBullets penetrate walls more efficiently (increased damage through surfaces).Level 1Great for wallbanging common camping spots.
MartyrdomDrop a live grenade when killed.Level 17Annoying for enemies; pairs with Frag x3 for extra grenade.
Steady AimIncreased hipfire accuracy.Level 29SMGs, shotguns.
Extreme ConditioningSprint longer distance (double sprint time).Level 38SMG rushers.
Dead SilenceMakes footsteps silent (no sound to enemies).Level 44Snipers, flankers.
Iron LungsIncreases breath-holding time while scoped (for snipers).Level 51Essential for sniper rifle stability.
EavesdropHear enemy microphone (if they have it on).Level 57Gimmicky; rarely useful.
Last StandUpon lethal damage, you switch to a pistol (slowly) and can fire before dying.Level 60Use with Stopping Power to get kills after death.
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5. Killstreak Rewards (Multiplayer)


Earn by getting consecutive kills without dying. Three tiers.
KillstreakRewardEffectUnlock (default: all available from start)
3 killsUAVEnemy positions shown on minimap as red dots for ~15 seconds. Ping pulses.Always available
5 killsAirstrikeCall in a cluster of bombs along a line you mark. One-shot kill on direct hit.Always available
7 killsHelicopterAn attack helicopter circles the map, firing at enemies for ~45 seconds. Hard to destroy.Always available
Note: There are no higher killstreaks like Chopper Gunner or AC-130 in this game (those came later).

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6. Campaign-Only Items


Intel Laptops – Hidden collectibles. There are 30 Intel laptops scattered across missions. Collecting them unlocks cheats (like ragdoll mode, infinite ammo) and the "Eyes and Ears" achievement/trophy.
  • Locations: Typically in non-obvious corners, on desks, under tables, or on rooftops. Example: M1 "Crew Expendable" – one on the bridge, one in the galley, one in the cargo hold.

  • Use: No gameplay benefit during campaign, but completion unlocks rewards for subsequent playthroughs.


  • Weapon Pickups – In campaign, you can swap your weapon for enemy weapons found on the ground. These include the same primary and secondary weapons listed above, plus some exclusive variants:
  • M60E4 (LMG): High damage, 100-round belt. Found in "Death from Above" and "Ultimatum".

  • G36C (Assault Rifle): Only in campaign (not multiplayer). Used by Price in flashback. High fire rate, moderate damage.

  • M1911 (Pistol): Found in "No Fighting in the War Room".


  • Vehicle Weapons – In the AC-130 gunship mission ("Death from Above"), you use three weapons:
  • 25mm GAU-12: High explosive rounds, good for infantry.

  • 40mm Bofors: Medium explosive, anti-vehicle.

  • 105mm Howitzer: Devastating area damage, slow fire rate.


  • NV Goggles – Used in night vision missions ("All Ghillied Up"). No pickup, automatically equipped.

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    7. Currencies and Progression


    Multiplayer
  • Experience Points (XP): Earned by kills, assists, objectives (capture/defuse), headshots, win bonuses. XP determines rank (Level 1 to 55, then Prestige).

  • Rank: Unlocks weapons (as listed), perks, and challenges. Prestige resets rank to 1 but gives a special icon; no new items.

  • COD Points: Not present in this game (introduced in later titles). No microtransactions.

  • Challenge Rewards: Complete challenges (e.g., 100 headshots with M4) to unlock weapon attachments (Red Dot, ACOG, etc.). No currency spent.


  • Campaign
  • No currency. You cannot buy items. All weapons are found on the ground or given by scripted events. Intel collection is purely for achievement/unlockables.


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    8. Miscellaneous Items


  • Dogtags – Not an item, but a game mode (Kill Confirmed) wasn't in COD4. So no.

  • Awards & Ribbons – In multiplayer, awards like "First Blood" or "Headshot" give bonus XP but no physical items.

  • Create-a-Class – You can customize loadouts using any unlocked weapons, attachments, perks, and equipment. This is the core system; no separate "armor" or "consumables".


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    Important Synergies and Builds


  • "Stopping Power + Deep Impact" (Perk 2 & 3) with M16A4 makes it a wall-penetrating beast.

  • "UAV Jammer + Silencer" (Perk 2 + attachment) on MP5 is the ultimate stealth class.

  • "Sonic Boom + Frag x3" (Perk 2 + Perk 1) maximizes grenade lethality.

  • "Last Stand + Stopping Power" can yield post-death kills but is risky.

  • "Overkill" lets you carry a sniper rifle for long range and an SMG for close, covering all distances.

  • "Martyrdom + Frag x3" – Mass chaos; dropped grenade often kills pursuers.


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Acquisition Summary Table (Multiplayer)


Item TypeHow to Obtain
WeaponsReach specific rank level (see tables above)
AttachmentsComplete weapon-specific challenges (kills)
Equipment (Frag, Claymore, etc.)Unlocked via rank (Frag default)
Tactical grenadesUnlocked via rank (Flash default)
PerksUnlocked via rank (1st perk of each tier available at rank 1)
Killstreak rewardsAlways available from rank 1
Prestige rewardsPrestige icon; no items
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This covers all items in Call of Duty 4: Modern Warfare. Note that the game has no armor, consumables (like health packs), or materials. Equipment is limited to grenades. Use this guide to optimize your loadouts and understand what each piece does.