
All Game Items
Cut the Rope All Game Items Guide
This guide covers every significant item and interactive element in Cut the Rope (original and main updates). The game does not feature traditional weapons or armor, but instead uses physics objects, collectibles, and environmental elements to create puzzles. Below is a complete inventory of these items, grouped logically.
1. Primary Objects
#### Candy
- Description: The round, striped lollipop that must be delivered to Om Nom's mouth.
- Function: The core objective of every level. Cutting ropes causes the candy to fall; it can be moved by bubbles, fans, spikes (destroyed if touched), and other elements.
- How to Obtain: It always starts each level hanging from ropes or resting on a surface.
- Usage Tips: Never let the candy touch spikes or fall off-screen. Use gravity, momentum, and other items to guide it into Om Nom's mouth.
- Synergies: Works with all interactive elements; especially important to chain multiple star pickups before the candy reaches the mouth.
- Description: The green, adorable monster with a big mouth.
- Function: The target for the candy. Once the candy enters his mouth, the level ends with a victory animation.
- How to Obtain: Om Nom is stationary in each level (except some later variants where he moves on a track or rotates).
- Usage Tips: Position the candy so it arcs directly into his mouth. Avoid bouncing it away at the last second. Some levels have multiple mouths or a moving Om Nom.
- Description: Three golden stars per level, each with a number (1, 2, 3).
- Function: Primary collectible. Collecting stars increases your star count, which unlocks subsequent levels and boxes. They also contribute to the overall completion percentage.
- How to Obtain: Touch any part of the candy to the star. Stars are often placed in challenging locations requiring precise timing or multiple rope cuts.
- Usage Tips: Plan your cuts so the candy sweeps through all three stars. Some stars can only be reached by using bubbles or other items. Missing one star may require restarting the level.
- Synergies: Bubbles can lift the candy to high stars; spikes can be used to pop bubbles after passing a star; TNT can blast the candy through stars.
#### Om Nom
#### Stars (Collectibles)
2. Interactive Elements (Environmental Items)
These are objects that appear in levels to alter the physics. They are not “collected” but are essential for solving puzzles.
| Item | Description | Effect | How to Obtain | Strategy / Notes |
|---|---|---|---|---|
| Rope | Brown or colored string attached to the candy or platforms. | Holds the candy in place until cut. Cutting a rope releases that anchor point. Multiple ropes can be cut in any order. | Always present from level start. | Cut ropes carefully to control fall direction. Cutting the right rope first often makes star collection possible. Some ropes are connected to other objects (bubbles, TNT). |
| Bubble | A translucent sphere that envelops the candy. | Makes the candy float upward slowly. The candy remains inside until the bubble touches a spike or is manually popped (by cutting a rope attached to the bubble). | Usually generated by a bubble wand or appears attached to a rope. | Use bubbles to reach high stars. Pop bubbles at the right moment to let candy fall. Bubbles can also carry the candy over spikes. |
| Spike | Sharp triangular points (often red) on walls or floors. | Instantly destroys the candy on contact, causing a level failure (except in some special levels where candy is invincible). | Placed as static obstacles. | Avoid candy touching spikes. Use spikes to pop bubbles intentionally. Some puzzles require the candy to just barely miss spikes. |
| TNT / Dynamite | A red explosive block with a fuse. | When the candy touches TNT, it explodes after a short delay, launching the candy in a random direction (or a fixed direction based on level design). | Often hidden behind ropes or placed in alcoves. | Use TNT to launch the candy upwards to reach stars or cross gaps. Be cautious – the explosion may send the candy into spikes. TNT also destroys itself. |
| Fan / Wind Machine | A rotating fan that blows air. | Creates a constant wind current that pushes the candy in a horizontal direction. Strength and direction vary. | Fixed on the level background. | Use fans to move the candy sideways while it falls. Combine with gravity for curved trajectories. Some fans are turnable or have variable power. |
| Magnet | A blue or red magnetic block. | Attracts the candy if it’s made of metal (some later levels introduce metal candy). | Usually stationary. | Only works on metal candies. Can pull candy toward it or repel it depending on polarity. Use to alter fall path. |
| Moving Platform | A horizontal or vertical platform that slides along a track. | Provides a moving surface for the candy to land on. | Appears as part of level geometry. | Time your cuts so the candy falls onto the platform at the right moment. Platforms can carry the candy to otherwise unreachable stars. |
| Teleporter / Portal | A pair of circular portals (green and exit). | When the candy enters the green portal, it comes out of the exit portal at a different location. | Placed in pairs. | Use portals to instantly shift the candy across gaps. Plan the order of rope cuts to ensure the candy enters the correct portal. |
| Switch / Lever | A button or lever that activates other objects (like fans, moving platforms). | Must be pressed by the candy hitting it. | Usually placed on a wall or floor. | Requires precise aiming. The effect is temporary; some switches toggle on/off. |
| Water / Liquid | Pools of liquid (blue) that the candy can fall into. | The candy sinks slowly in water, reducing fall speed. | Part of level environment. | Use water to slow down the candy to collect stars below. Water may also have currents. |
| Anti-Gravity Zone | A glowing area that reverses gravity. | Inside the zone, the candy floats upward instead of falling. | Usually a colored rectangle. | Cut ropes so the candy enters the zone. Once outside, normal gravity resumes. |
| Chain / Metal Rope | Similar to rope but made of metal segments. | Cannot be cut by default; must be broken by TNT or other means. | Rare. | Ignore chains unless you have a way to break them (e.g., explosion). |
3. Currencies & Progression Items
#### Stars (Level Completion Stars)
- Function: Unlocks the next level or box set. You need a certain number of total stars to progress (e.g., 12 stars to open Box 2).
- How to Obtain: Collected within levels (see above).
- Usage: No spending; purely progression gating. Replaying levels to get missing stars is common.
- Function: In later updates (e.g., Cut the Rope: Magic, Cut the Rope 2), coins can be used to purchase power-ups or cosmetic items.
- How to Obtain: Found in levels, awarded for daily challenges, or bought via microtransactions.
- Usage: Buy Om Nom costumes, special abilities, or extra moves. Not present in the original game.
- Description: Cosmetic changes to Om Nom’s appearance. Examples: Top Hat, Astronaut Helmet, Pirate Hat.
- Function: Purely cosmetic; no gameplay effect.
- How to Obtain: Earned by completing certain levels with all stars, via events, or purchased in the shop.
- Usage: Show off your achievements. Some costumes are tied to special themed levels.
- Description: Platform-specific achievements (e.g., “Gold Star” for 3-starring a level, “Om Nom Nom” for completing 50 levels).
- Function: Reward milestones and increase replayability.
- How to Obtain: Meet specific criteria (e.g., collect 1000 total stars, complete a level without cutting any ropes, etc.).
- Description: Groups of 25 levels each (e.g., Cardboard Box, Fabric Box, etc.).
- Function: Organize levels thematically. Unlock by earning enough stars from previous boxes.
- How to Obtain: Automatic when star threshold is met.
- Description: The player’s primary tool. Drag a finger across a rope to cut it.
- How to Obtain: Always available per level.
- Usage Tips: Cut precisely - a slight angle can affect candy trajectory. You can cut multiple ropes in quick succession. Some ropes are hidden or require cutting in a specific order.
- Description: Tapping a bubble that contains the candy will pop it early.
- How to Obtain: Only when the candy is inside a bubble.
- Usage: Use to release candy from bubble at an advantageous moment.
- Description: Allows you to redo a cut without restarting the level (available in some paid versions).
- How to Obtain: Purchased with coins or real money.
- Usage: Recover from a bad cut. Limited uses per level.
- Description: A consumable item that gives the candy a speed boost or special ability for one level.
- How to Obtain: Coins or in-app purchase.
- Usage: Use on tough levels to bypass a challenging star.
- Rope + Fan: Cutting the rope while a fan is blowing can swing the candy in a pendulum motion, useful for collecting multiple stars.
- Bubble + Spike: Pop a bubble by guiding it into a spike; good for dropping candy from a height.
- TNT + Portal: Launch the candy into a portal to reach a faraway star.
- Water + Anti-Gravity: Combine for unpredictable movement - water slows descent, then anti-gravity reverses it.
#### Gold / Coins (in some versions)
4. Collectibles & Cosmetics
#### Om Nom Costumes / Hats
#### Achievements / Trophies
#### Level Boxes / Sets
5. Tools & Abilities (Player Actions)
#### Rope Cutting (Finger Swipe)
#### Tap on Bubbles
6. Important Consumables (Specific to Some Game Versions)
#### Extra Moves / Respin
#### Rocket / Booster (Cut the Rope 2 and Magic)
7. Notes & Synergies
This completes the item inventory for Cut the Rope. While not a traditional RPG inventory, these elements are the building blocks of every puzzle. Mastery of each item’s behavior is the key to achieving three stars on every level.