
Cheats & Secrets
Cheats & Secrets Guide for Disco Elysium
Disco Elysium does not have traditional cheat codes like invincibility or infinite ammo, but it does offer a developer console for advanced players (PC only) and numerous hidden secrets, Easter eggs, and developer-intended content. This guide covers everything from enabling the console to finding the most elusive secrets in the world of Revachol.
Developer Console (PC Only)
The console is disabled by default. To enable it, you must modify a game file.
1. Navigate to the game's configuration folder:
- Windows: `%USERPROFILE%\\AppData\\LocalLow\\ZAUM Studio\\Disco Elysium\\`
- Linux: `~/.config/unity3d/ZAUM Studio/Disco Elysium/`
- macOS: `~/Library/Application Support/ZAUM Studio/Disco Elysium/`
2. Open `settings.lua` with a text editor.
3. Find the line `EnableDebugConsole = false` and change it to `EnableDebugConsole = true`.
4. Save the file and restart the game.
5. In-game, press Tilde (`~`) or F1 to open the console.
#### Useful Console Commands
| Command | Effect | Example |
|---|---|---|
| `AddXP <amount>` | Adds experience points | `AddXP 5000` |
| `AddCurrency <amount>` | Adds real (pocket) money | `AddCurrency 100` |
| `AddItem <ItemID> <count>` | Gives an item (see ItemID list below) | `AddItem duct_tape 1` |
| `AddThought <ThoughtID>` | Unlocks a thought (must be internalized later) | `AddThought boring_conspiracy` |
| `CompleteThought <ThoughtID>` | Instantly internalizes a thought | `CompleteThought boring_conspiracy` |
| `SetTrait <TraitID> <value>` | Sets a skill level (1-6) | `SetTrait logic_1 10` |
| `SetMorale <value>` | Sets morale (0-100) | `SetMorale 90` |
| `SetHealth <value>` | Sets health (0-100) | `SetHealth 0` (instant game over) |
| `Teleport <MapID>` | Warps to a location (e.g., `teleport martinaise_whirling_in_rags`) | `Teleport martinaise_fishing_village` |
| `ToggleFlag <FlagID> <true/false>` | Sets a game flag | `ToggleFlag has_found_the_dicemaker true` |
| `AddXPSkill <SkillID> <points>` | Adds XP to a specific skill | `AddXPSkill logic_1 100` |
| `SetDate <day> <time>` | Changes in-game time (e.g., `SetDate 3 14` for day 3, 14:00) | `SetDate 4 8` |
| `SaveGame <slot>` | Forces a save to a slot (0-9) | `SaveGame 1` |
| `LoadGame <slot>` | Loads a save (must exist) | `LoadGame 2` |
| `Help` | Lists all available commands | `Help` |
#### Common Item IDs
- `money` – real currency
- `duct_tape` – duct tape
- `cigarettes` – pack of cigarettes
- `coffee_mug` – coffee mug
- `key_to_the_whirling` – room key
- `ledger` – ledger (important for main quest)
- `pinball_machine` – pinball machine (quest item)
- `dicemaker` – the dicemaker’s creation (hidden quest)
- `note_from_the_pale` – cryptic note
- Location: Fishing Village, at the very end of the pier, talk to the old fisherman. You need high Inland Empire or Shivers to notice a shimmering object.
- Requirement: Inland Empire ≥ 4 or Shivers ≥ 4 to spot the dicemaker’s workshop illusion.
- Reward: The Dicemaker’s Die – a unique item that, when examined, gives +1 to all dice rolls for the rest of the game (a permanent passive bonus).
- Location: The church in Jamrock (after the bridge is fixed). Interact with the statue of the Insulindian Miracle.
- Action: Touch the statue after failing a Conceptualization check (or deliberately low skill). The statue will speak a cryptic line about “the miracle of the present moment.” No reward, but a unique dialogue and a secret achievement (on PC).
- Requirement: During the final conversation with the Phasmid, if you have Inland Empire at maximum (level 6) and have completed the “Real” questline (speak to the cryptozoologist), you can ask the Phasmid about the player. It will break the fourth wall and acknowledge that you are controlling Harry. This triggers a special ending slide.
- Unlock: In the Whirling-in-Rags, examine the jukebox repeatedly. It suddenly starts playing a track called “Disco Elysium.” You can internalize this thought, which gives +2 to Volition and +1 to Composure, but locks one thought slot permanently. It is a reference to the game’s title and thematically relevant.
- Location: Any conversation with a vendor who has a “Boring Conversation” button. Click it repeatedly. After 10 clicks, a developer comment appears: “You’re really committed to this, huh?” No reward, but amusing.
- Access: At the end of the world, near the Western Coast. Requires Shivers check of 18+ or a specific combination of thoughts and items. Entering the Pale causes a game over screen with a special message and a 1% chance of a cryptic cutscene (referencing the cancelled sequel).
- The Final Cut added full voice acting, new quests, and the political vision quests. Completing all four political vision quests in a single playthrough is essentially impossible due to conflicting requirements – but is a known “secret challenge” among speedrunners. No special reward except a sense of completeness.
- In the game files, there are references to a real-world corporation named “Elysium Industries” from a cancelled project. Accessible only via console commands (`ToggleFlag elysium_industries easter_egg`), it triggers a one-line dialogue from the narrator: “Sometimes the past is just a door we haven’t opened.”
- If you repeatedly fail Empathy checks with Cunoesse in the fishing village, she will eventually give you a torn piece of paper that, when combined with the “Logistics” thought, unlocks a hidden conversation with the Pigs about the nature of childhood in Revachol.
- Location: In the game’s install folder, there is a file called `thought_cabinet_dev.txt`. It contains the raw text of every thought in the game, including cut ones. Not accessible in-game, but a fun lore discovery.
- References to a “Gray Man” exist in the game files – an NPC who would spawn if the player died too many times. Fully voice-acted lines exist, but were cut. You can trigger him via console: `AddItem gray_man_letter 1` gives a letter from him, but his model is absent.
- The Pale is a metaphysical concept central to the world. If you inspect the church’s stained glass window with Inland Empire 6, you get a vision of a future where the Pale swallows everything – a secret foreshadowing.
- “Volition! Fuck Yeah!” – Complete the game with less than 10% Volition usage in dialogues.
- “Tea Time” – Drink tea at every possible opportunity (17 locations).
- “The Expression of the Inexpressible” – Trigger the “You” Easter egg with the Phasmid.
- Save often before using console commands.
- Secrets that involve skill checks are best attempted on a second playthrough with maxed relevant skills.
- The game rewards curiosity – talk to everyone, inspect everything, and experiment with dialogue choices.
Hidden Secrets & Easter Eggs
#### The Dicemaker (Secret Quest)
#### The Insulindian Miracle (Philosophical Secret)
#### The “You” (Meta Easter Egg)
#### The “Disco Elysium” Thought (Hidden Thought)
#### The “Boring Conversation” (Developer Joke)
#### The Pale (Hidden Area)
#### The “Final Cut” Content
#### Reference to “Elysium” (Real-World Secret)
#### The Cunoesse Dialogue (Rare Interaction)
Developer-Intended Hidden Content
#### The “Thought Cabinet” of the Developer (Easter Egg Object)
#### The “Gray Man” (Cut Content)
#### The “Pale” (Background Lore)
Achievements as Secrets
Many achievements are hidden until unlocked. Notable ones:
Final Tips
Disco Elysium is a game about discovery, so even these “cheats” are designed to enhance the narrative experience rather than break it.