
Core Gameplay
Core Gameplay Guide for Fall Guys
Fall Guys is a chaotic multiplayer party game where 60 players compete in rounds of obstacle courses and mini-games until one winner remains. This guide breaks down the core gameplay loop, systems, and progression across four player tiers: Early Game, Mid Game, Late Game, and Endgame.
Main Gameplay Loop
- Queue into a show (Solo, Squads, Duos, or special limited-time modes)
- Compete in rounds – each round eliminates a portion of players until a final round determines the winner.
- Earn rewards – experience (Fame), Kudos, Crowns, and Show Bucks based on performance.
- Unlock cosmetics – costumes, patterns, colours, faceplates, and emotes.
- Repeat to climb the Fame Pass, complete challenges, and improve your Crown Rank.
- Grabbing – Press the grab button to hold onto other beans, obstacles, or items. Used to push rivals into hazards, pull them back, or help teammates.
- Diving – A forward lunge that can clear gaps, dodge obstacles, or knock over opponents.
- Jumping – Basic platforming, can be combined with diving for extra distance.
- Crown Shards – In certain shows, you can snatch crowns from others or steal them during final rounds.
- Item interactions – In special rounds (e.g., Pegwin Pursuit), you can grab and carry objects, and other players can steal them by grabbing you.
- Fame Pass – A seasonal battle pass with 100+ tiers. Earn Fame points from finishing shows and completing challenges to unlock rewards.
- Crown Rank – A permanent long‑term progression track. Earn Crowns (first place in Solo/Duos/Squads) or Crown Shards to increase your rank and unlock exclusive cosmetics.
- Kudos – Free currency earned from playing, challenges, and duplicate rewards. Used to buy common items in the regular shop.
- Show Bucks – Premium currency from the Fame Pass or real‑money purchase. Used for premium Fame Pass, featured items, and bundles.
- Daily: "Qualify from 3 rounds" – reward 100 Kudos.
- Weekly: "Win 1 Show" – reward 500 Kudos and 500 Fame.
- Marathon Challenges – Season‑long tasks like "Reach 500 cumulative eliminations" for a special costume.
- Fame Pass Challenges – specific to each tier (e.g., "Score 3 goals in Fall Ball").
- Kudos – Soft currency. Earned at a steady rate per show completion (especially with higher placement). Used for common items and recolours.
- Crowns – Hard currency. Earned by winning a show (1 Crown for Solo/Duos/Squads). Also from Crown Shards (collect 10 shards = 1 Crown). Crowns unlock Crown Rank rewards and some premium items.
- Show Bucks – Premium currency. Bought with real money or earned via the free track of the Fame Pass (usually 100–300 per season). Used for the premium Fame Pass and exclusive cosmetics.
- Unlocking new costumes, patterns, colours, and emotes via the Fame Pass, Crown Rank, shop, or events.
- Equipping items to create a unique look. No gameplay effect.
- Crown Rank 50+ – The ultimate flex cosmetics (e.g., Golden Wolf, Golden Dragon).
- Infinite Fame – After Fame Pass completion, excess Fame converts to Kudos.
- Hardcore Shows – Limited-time modes with increased difficulty (e.g., Xtreme Shows where one mistake eliminates you).
- Competitive Squads – Playing with a coordinated team to win Showdown Tournaments (special weekend events).
- Custom Lobbies – Hosting private games with friends using custom rules.
- Goal: Learn basic controls and common rounds.
- What you do: Queue into Solo Show. Focus on jumping, diving, grabbing. Expect early elimination (most players qualify, but you’ll likely be eliminated round 1–2).
- Progression: Earn small amounts of Kudos and Fame. Complete easy daily challenges. Unlock the first 10–15 tiers of the Fame Pass. Crown Rank begins at 1. You’ll get free cosmetics from the Fame Pass and daily shop.
- Economy: You have maybe 500 Kudos. Avoid spending Show Bucks yet. You’ll receive a few free Crowns from completing early Crown Rank milestones.
- Example: You play your first game on Dizzy Heights. You jump onto spinning platforms, grab the wall to avoid falling, and dive across the finish line. You finish 30th, earn 50 Fame and 20 Kudos. You then complete the daily challenge “Qualify from 1 round” for 100 Kudos.
- Goal: Consistently qualify through rounds 1 and 2, reach finals occasionally.
- What you do: You recognize 80% of rounds and know basic shortcuts (e.g., skipping sections in Gate Crash, using the slime ramp in Slime Climb). You start grabbing opponents at key moments to hinder them. You play Squads and Duos to learn team dynamics.
- Progression: Fame Pass level 20–40. Crown Rank ~5–10. You unlock a few premium cosmetics from the Fame Pass and start saving Crowns for Crown Rank items.
- Economy: You have 2000–5000 Kudos. You might buy a common pattern or colour. Show Bucks are saved or used to buy the premium Fame Pass if you’re invested.
- Example: You reach the final round in a Solo Show — Hex-A-Gone. You know to dive through layers aggressively to cut off opponents. You finish 2nd, earning 1 Crown Shard (now 7/10) and 200 Fame. You complete the weekly “Survive 10 rounds” for 500 Kudos.
- Goal: Win shows regularly (at least 10% win rate) and master advanced techniques.
- What you do: You use advanced movement like jump‑dive cancels, perfect timing for grab challenges, and route optimization. You play Duos and Squads with a consistent team. You complete marathon challenges to earn exclusive items.
- Progression: Fame Pass completed (or near completion). Crown Rank ~15–25. You likely have the premium Fame Pass and are earning Show Bucks. You have several full costumes.
- Economy: Several thousand Kudos, 20–50 Crowns, maybe 500 Show Bucks. You buy high‑end items from the daily shop (costumes that cost Crowns).
- Example: You win a Solo Show on Fall Mountain. You grab the crown perfectly at the end after bumping other beans off the ledge. You earn 1 Crown, 1000 Fame. Your Crown Rank reaches 20, unlocking the Golden Ninja pattern.
- Goal: Reach high Crown Rank, win consistently, and compete in hardcore shows.
- What you do: You play Xtreme Shows and Sweet Thieves (limited‑time). You host custom lobbies for practice. You complete every seasonal challenge. You aim for Crown Rank 50+ to get the Golden Knight or Golden Dragon.
- Progression: Fame Pass is irrelevant once completed (excess Fame = Kudos). Crown Rank is the only remaining progression. You have nearly all cosmetics you want. You may buy Show Bucks only for special collaborations.
- Economy: Thousands of Kudos and Crowns. You buy duplicate items just for Kudos conversion. Show Bucks are used sparingly.
- Example: You win 5 Solo Shows in a row, each giving 1 Crown. You unlock Crown Rank 45, getting the Golden Witch outfit. You participate in a weekend tournament and place top 10, earning a special nameplate.
Combat/Interaction Systems
Fall Guys has no direct combat. Instead, players interact through:
Progression
Progression is cosmetic-only. There is no power growth or skill tree.
Exploration
Fall Guys has no open world. Exploration means learning the layouts of over 60 different rounds (obstacle courses, survival maps, team games, finals). Knowledge of optimal routes, shortcuts, and obstacle timings is crucial. Players can practice in the Custom Show mode with friends or alone to memorize level geometry.
Quests/Missions
Daily and weekly challenges provide bonus Fame and Kudos. Examples:
Economy
Character/Build Growth
There is no stat growth. Your character's appearance is purely cosmetic. Growth comes from:
Endgame Structure
Endgame is reached after you have a high Crown Rank (e.g., Golden Knight or higher) and have completed the Fame Pass. Focus shifts to: