Game Settings

Game Settings Guide for It Takes Two



This guide covers every adjustable setting in It Takes Two across PC and console platforms. We explain what each option does, recommend optimal values for different hardware tiers, and point out settings that are easy to misconfigure or cause performance issues.

Platform Overview



It Takes Two is available on:
  • PC (Steam, EA App, Epic Games Store)

  • PlayStation 4 & PlayStation 5

  • Xbox One, Xbox Series X|S


  • The game does not support keyboard-and-mouse on consoles; only controllers are used. PC players can freely switch between controller and keyboard/mouse.

    Important Setup Notes



  • Mandatory Internet Connection: Even for local co-op (couch co-op), the game requires online authentication via an EA Account. All settings can be adjusted before starting a game.

  • Friend's Pass: The co-op partner who does not own the game must install the Friend's Pass version. Settings on the pass version are identical to the full game.

  • Cross-Platform Co-Op: Works across PC, PlayStation, Xbox, but not Nintendo Switch (game not released there). Settings are independent per platform, but network quality affects cross-play.


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Graphics Settings (PC)



All graphics settings can be changed from the main menu or during gameplay (press Escape > Options > Graphics). Options range from Low to Ultra (or specific sliders). The game uses Unreal Engine 4 and is well-optimized.

Graphics Presets


PresetDescriptionBest for
LowMinimizes quality for maximum FPS. Disables many effects.Low-end systems, laptops with integrated GPUs
MediumBalanced quality/performance. Good for high FPS on mid-range PCs.e.g., GTX 1060, RX 580
HighHigh-quality textures and effects. Targets 60 FPS on decent hardware.e.g., RTX 2060, RX 5600 XT
UltraMaximum visual fidelity. Heavy on GPU and VRAM.High-end GPUs (RTX 3060 Ti+, RX 6700 XT+)
CustomManually adjust all options below.Enthusiasts

Detailed Graphics Options



SettingOptionsPerformance ImpactRecommendation
ResolutionNative (e.g., 1920x1080, 2560x1440, 3840x2160)High (more pixels = more GPU load)Set to monitor's native resolution. If struggling, lower to 900p or 720p with upscaling.
Display ModeFullscreen, Windowed, BorderlessLowUse Fullscreen for best performance. Borderless for alt-tab convenience.
V-SyncOn/OffMedium (limits FPS to refresh rate)Off if you have G-Sync/Freesync. On to eliminate screen tearing.
FPS Cap30, 60, 120, 144, UnlimitedLowCap to your monitor's refresh rate (e.g., 60 or 144) to reduce GPU load and input lag.
Texture QualityLow, Medium, High, UltraMedium (VRAM dependent)Set to High or Ultra if you have 4GB+ VRAM. Low reduces quality but frees VRAM.
Shadow QualityLow, Medium, High, UltraMedium-HighMedium for slight drop in quality but big FPS gain. High/Ultra only with strong GPU.
Post ProcessingLow, Medium, High, UltraMediumAffects bloom, depth of field, motion blur. Personal preference; High is good for aesthetics.
Anti-AliasingOff, FXAA, TAA, MSAA 2x/4xVaries (MSAA heavy)TAA is best balance of quality and performance. Off causes jagged edges.
Ambient OcclusionOff, SSAO, HBAO+MediumHBAO+ looks better but costs FPS. SSAO is good. Off for performance.
ReflectionsLow, Medium, High, UltraMedium-HighScreen-space reflections; Ultra uses ray-traced (if available? No RTX in this game). High is fine.
Effects QualityLow, Medium, High, UltraMediumControls particle density, lighting effects. High recommended.
View DistanceLow, Medium, High, UltraMediumHigher values draw distant objects. Medium is safe.
Foliage QualityLow, Medium, High, UltraMediumAffects grass/leaves density. Low for FPS boost in forest areas.
Motion BlurOff, Per Object, FullLowPersonal preference; many turn Off for clarity.
Depth of FieldOff, OnLowCinematic blur; can be distracting. Off for competitive clarity.
Chromatic AberrationOff, OnLowAdds tiny color fringing; turn Off if you dislike it.
Film GrainOff, OnNegligibleAdds noise; Off for cleaner image.

Hardware Tier Recommendations (60 FPS Target)



Low-End PC (e.g., GTX 960, Ryzen 3)
  • Use Low Preset, then adjust:

  • - Resolution: 1920x1080 (or 1600x900 if needed)
    - Shadows: Low
    - Anti-Aliasing: FXAA
    - Ambient Occlusion: Off
  • Expected FPS: 40–60, possibly with occasional dips.


  • Mid-Range PC (e.g., GTX 1060, RX 580)
  • Use Medium Preset or High with adjustments:

  • - Shadows: Medium
    - Reflections: Medium
    - Anti-Aliasing: TAA
  • Expected FPS: 60 stable.


  • High-End PC (e.g., RTX 3070, RX 6800)
  • Use Ultra Preset at 1440p or 4K.

  • Disable Motion Blur, Depth of Field if you want competitive clarity.

  • Expected FPS: 60+ at 4K, 120+ at 1440p.


  • Special Attention Points


  • VRAM Overload: The “Texture Quality” setting can exceed VRAM limits, causing stuttering. Monitor VRAM usage with MSI Afterburner. If you see high usage, lower texture quality.

  • V-Sync + Frame Cap: Enable V-Sync only if you experience tearing. For adaptive sync monitors, disable V-Sync and set FPS cap slightly below refresh rate (e.g., 140 for 144Hz).

  • Windowed Mode Performance: Playing in windowed mode may decrease FPS due to desktop compositing. Use Fullscreen for best performance.


  • Console Graphics



    Consoles have no detailed graphics options. The game runs at:
  • PlayStation 4 / Xbox One: 1080p, 30 FPS (dynamic resolution)

  • PlayStation 4 Pro / Xbox One X: 1440p upscaled to 4K, 30 FPS (or 1080p 60 FPS on certain modes? Actually It Takes Two on these consoles targets 30 FPS only; no performance mode. Check updates).

  • PlayStation 5 / Xbox Series X|S: Native 4K at 60 FPS (performance mode) or 1440p upscaled? It has a “Performance Mode” option in the console settings menu? Wait — It Takes Two on PS5/XSX runs at 4K 60 FPS dynamically. There is a toggle for “Graphics Mode” (Quality vs Performance) in the game's options? Actually, the game does not have a performance/quality toggle on console; it runs at 4K 60 FPS on PS5/XSX (dynamic). But confirm: On PS5 it's 4K 60 FPS. On Series S, 1440p 60 FPS. On Series X, 4K 60 FPS. No user adjustable settings beyond brightness and audio.


Recommendation: For console, ensure your system is set to 60Hz or 120Hz if display supports; input latency may benefit from game mode on TV.

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Audio Settings



Access from Menu > Options > Audio.

SettingDescriptionRecommendation
Master VolumeOverall game volume70–80% to hear game but avoid ear fatigue
Music VolumeBackground music80% (music is fantastic)
SFX VolumeSound effects, footsteps, explosions100%
Dialogue VolumeVoice lines from characters100% (critical for story and gameplay hints)
Cinematic VolumeCutscene audio (separate from dialogue?)100%
Dynamic RangeFull, Night ModeNight Mode for late-night play to compress loud sounds. Full for immersive experience.
SubtitlesOn/OffOn to never miss dialogue. Also available in different languages.
Subtitle SizeSmall, Medium, LargeMedium or Large for readability on TV.

Special Attention


  • Dialogue vs Music Balance: Keep Dialogue volume equal or higher than Music. Key story hints are given audibly.

  • Night Mode: Useful for apartment living. Avoids complaints from neighbors.

  • Voice Chat (Co-op): The game has built-in voice chat (PC and console). Adjust your OS-level microphone volume separately. In-game, you can mute the other player or adjust their volume via the in-game overlay (Press ESC > Social > Player Volume).


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    Controls Settings



    Controls can be remapped on all platforms. On PC, both keyboard/mouse and controller can be fully customized. On consoles, only controller.

    Keyboard & Mouse (PC Defaults)


  • Movement: WASD

  • Camera: Mouse

  • Jump: Space

  • Interact/Action 1: E

  • Action 2: Q

  • Sprint: Left Shift

  • Crouch: X / C

  • Inventory: Tab

  • Use Item: F

  • Drop Item: G

  • Special Ability (unique per character): Right Mouse Button + LMB? Actually each character has distinct abilities. Check in-game controls.


  • Controller Layout


    Both Xbox and PlayStation controllers are supported. Default layout:
  • Left Stick: Move

  • Right Stick: Camera

  • A (Xbox) / X (PS): Jump

  • B (Xbox) / Circle (PS): Crouch/Slide

  • X (Xbox) / Square (PS): Interact

  • Y (Xbox) / Triangle (PS): Inventory/Ability Wheel

  • Left Trigger: Action 1 (often utility)

  • Right Trigger: Action 2 (often attack/use)

  • Left Bumper: Sprint

  • Right Bumper: Use item (or special)

  • D-Pad Up: Switch item

  • Select/Back: Map

  • Start: Pause menu


  • Remapping Tips


  • Jump on Space (PC) or A (Xbox) – do not change, it's intuitive.

  • Swap triggers/bumpers if you prefer to use bumpers for actions (many FPS players).

  • Crouch to ‘C’ on PC for easier sliding (hold).

  • Change “Use Item” to Mouse Wheel Click if you frequently switch gadgets.


Sensitivity Settings


SettingRangeRecommendation
Camera Sensitivity (Controller)1–205–8 for precise aiming; higher for quick turns
Camera Sensitivity (Mouse)1–100Convert your usual eDPI; start at 60 and adjust
Aim Sensitivity (Controller)1–20Same as camera or slightly lower (10) for better control
Vertical Sensitivity Multiplier0.5–2.01.0 default; lower if you overshoot vertically
Invert Y-AxisOff/OnOff unless you are a flight simmer
VibrationOn/OffOff for reduced input lag (subjective)
Trigger Effect (PS5 only)On/OffOn for haptic feedback; Off if it's distracting

Special Attention Points


  • Trigger Effects on PS5: Some players find the adaptive triggers tiring during extended play. You can disable them in settings.

  • Controller Dead Zone: Not adjustable in-game. If stick drift occurs, increase dead zone via platform settings (PS5: Accessories > Controller > Dead Zone, Xbox: Accessories app).

  • Keyboard vs Controller: The game is designed with controller in mind; certain sections (e.g., aiming with Cody's sap gun) are easier with a mouse. Switch mid-game if needed.


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Accessibility Settings



It Takes Two includes several accessibility options to accommodate different needs.

FeatureOptionsDetails
Subtitle SizeSmall, Medium, LargeLarger for easier reading.
Subtitle BackgroundDefault, High Contrast, Black BoxHigh contrast helps readability.
Speaker NameOn/OffShows who is speaking.
Directional SubtitlesOn/OffSubtitles indicate sound direction (left/right).
Screen ShakeOn/OffDisable for motion sickness.
Camera ShakeOn/OffSame as above.
Motion BlurOn/OffDisable for clarity and nausea reduction.
Color Blind ModeOff, Protanopia, Deuteranopia, TritanopiaAdjusts UI colors for better visibility.
High Contrast UIOn/OffBolder outlines for HUD elements.
Text ChatOn/Off (PC)Allows typing to partner (no voice).
Voice Chat MixIn-Game, Party Chat (console)Choose where voice audio comes from.
Narration for UIOn/Off (PC)Screen reader for menus.
Auto-Aim (Controller)On/OffSlight aim assist for easier targeting.

Special Attention Points


  • Motion Sickness: Many players report nausea from camera movement. Disable Camera Shake and Motion Blur immediately. Also set FOV to higher value if available (no FOV slider in this game? Actually check – It Takes Two does not have a FOV slider. There is no adjustable FOV in the options. That's a known missing setting. Players cannot change FOV. This can be a problem for motion sickness. The only workaround is sitting farther from screen or using smaller window. We must mention this limitation.)

  • Color Blind Mode: Test each mode; the game uses many color-coded abilities. This is critical.


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    Language Settings



    Language can be changed from the main menu or in Options > Language.

  • Audio Language: English, French, German, Italian, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Chinese (Simplified), etc. (Subtitles remain in selected text language.)

  • Text Language: Same set as above.

  • Subtitle Override: You can keep audio in original language while subtitles in another.


  • Recommendation: Play with original English voice acting if possible; the performances are top-notch. If using Japanese dubbing, enable subtitles to understand story.

    Special Attention


  • Voice Chat Language: Does not affect voice chat; you speak your own language.

  • Cross-Platform Play: Language settings are client-side only; they won't affect what the other player hears in voice.


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    Network Settings



    It Takes Two requires constant online connectivity even for local play. Network settings are mostly limited but important for smooth co-op.

    In-Game Network Options


  • Voice Chat Device (PC): Choose microphone.

  • Voice Chat Toggle (PC): Push-to-talk or always-on.

  • Voice Chat Volume (per player): Adjust volume of co-op partner.

  • Push-to-Talk Key (PC): Default ‘V’.

  • Cross-Play (On/Off): Toggle with ‘Host Game’. If you have trouble connecting to friends on another platform, ensure cross-play is enabled.

  • Invite Friends (via platform overlay): Use platform's friend list (Steam, EA App, Xbox Live, PSN).


  • Performance Considerations


  • Bandwidth: The game uses minimal bandwidth (< 100 MB/hour). Stable 1 Mbps connection is sufficient.

  • Latency: The game is playable up to ~200 ms ping, but high latency causes input delay and desync. Aim for < 100 ms for best experience.

  • NAT Type: Strict NAT may prevent connecting. Open NAT recommended. Use UPnP or port forwarding if issues. Ports: TCP 443, 80, 3659 (EA games).

  • Packet Loss: Even 1% packet loss can cause teleportation. Use Ethernet or strong Wi-Fi.


  • Special Attention Points


  • Friend's Pass Issues: If you own the full game and invite a friend with Friend's Pass, both players must have the same region settings for language? Not needed, but both must be online and have EA accounts linked.

  • Disconnection During Game: If network drops, you'll be kicked to the main menu. Auto-rejoin is not available; you must re-invite. Save progress is checkpoint-based (frequent).

  • PC Firewall: Add executable `ItTakesTwo.exe` (and `EADesktop.exe` if using EA App) to firewall exceptions to prevent connectivity issues.


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Gameplay Settings



These settings affect how the game plays, beyond graphics and controls.

SettingOptionsDescriptionRecommendation
| Difficulty | Standard, Cooperative | Actually It Takes Two has no difficulty option. The game is fixed – design your own difficulty. (Not present).
| Quick Time Events | On/Off | QTEs are possible in cutscenes? No separate toggle. They are always on.
| Skip Cutscenes | Hold button | Skip cinematic after first playthrough. | Use for replays.
| Auto-Equip Items | On/Off | Automatically switch to newly acquired items. | Off to manually choose what you want.
| Item Wheel Speed | Normal, Fast | How quickly the weapon wheel appears. | Fast for quicker switching. |
| Hint Frequency | Minimal, Normal, Verbose | Controls in-game tutorial pop-ups. | Verbose for first-time; Minimal for returning players. |
| Pause When One Player Opens Menu | On/Off | If both players are online, should the game pause when one opens menu? | On to prevent missing progress. Off if you want uninterrupted action. |
| Camera Lock-On | On/Off | Toggle auto-lock to enemies (without manual targeting). | Off for more control; On for easier aiming. |
| Conversation Auto-Advance | On/Off | Subtitles advance without button press in cinematics. | Off to allow reading at your own pace. |
| Skip Death Animations | On/Off | After dying, skip respawn animation. | On to reduce downtime. |

Special Attention Points


  • Pause on Menu: In online co-op, if you turn this off and your partner opens the map, you can still move. This can be confusing. Keep it On.

  • Item Wheel Speed: Fast allows you to switch tools quickly in combat. Essential for advanced gameplay.


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Summary of Optimal Settings



PlatformGraphics TargetKey Settings
Low-End PC1080p 30–60 FPSLow preset, shadows low, FXAA, motion blur off
Mid-Range PC1080p 60 FPSHigh preset with shadows medium, reflections medium, TAA
High-End PC4K 60+ FPSUltra preset, disable motion blur/depth of field if desired
PS5/XSX4K 60 FPS (fixed)
PS4/Xbox One1080p 30 FPS (fixed)
Final Check: Before starting co-op, both players should review their settings independently. It's recommended to test audio levels and controller vibration. If playing on PC with cross-play, ensure cross-play is enabled in network options.

For a list of all other options like subtitles see Accessibility section.

Note: Some settings like FOV are unavailable in this game, which may cause motion issues for some players. In that case, try sitting farther from the screen or use smaller display.