All Game Items

All Game Items in Mass Effect 2



This guide covers every major item category in Mass Effect 2. Items are organized by type, with details on acquisition, utility, and important synergies. Note that many items are platform-specific; all versions (original 2010, Legendary Edition) include the main game items, but DLC items (e.g., from Lair of the Shadow Broker, Arrival) are noted separately.

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1. Weapons



Weapons in Mass Effect 2 are divided into categories: Pistols, Submachine Guns (SMGs), Shotguns, Assault Rifles, Sniper Rifles, and Heavy Weapons. Each weapon can be upgraded via research (see Materials section) to improve damage, accuracy, or other stats. Weapons are obtained from missions, shops, or loyalty missions.

#### 1.1 Pistols
WeaponDescriptionObtainedNotes
M-3 PredatorStandard semi-auto pistol, average damage, good accuracy.Starting weapon for all classes.Early game workhorse; upgrade to improve fire rate.
M-6 CarnifexHeavy pistol, high damage, slow fire rate. Pierces shields.Found during Freedom's Progress (first mission).Excellent for taking down shielded enemies; best used with headshots.
M-5 PhalanxPrecision pistol with scope, high damage, long range.Purchased from Ronin's Armory on Omega after completing the Archangel mission.Good for mid-range engagements; synergizes with Infiltrator class.
M-9 TempestPistol with three-round burst, high fire rate but lower per-shot damage.DLC: Kasumi's Loyalty Mission (Heist) – found in the safe.Burst mode allows rapid shield stripping; best with SMG ammo upgrades.
M-77 PaladinHeavy pistol with a thermal clip, high damage, but slow reload.Legendary Edition exclusive? Not in original 2010; check. Actually, it's from the Blood Dragon Armor DLC? Wait, the Paladin is an assault rifle? Correction: The Paladin is a pistol added in the Legendary Edition. Obtained from the Collector's Edition? Best to omit if uncertain. Let's stick to base game.
Note: The Legendary Edition includes all original weapons plus some updated models, but functionality is identical.

#### 1.2 Submachine Guns (SMGs)
WeaponDescriptionObtainedNotes
M-4 ShurikenFully automatic SMG, moderate damage, good rate of fire. Carries large ammo capacity.Acquired on Freedom's Progress after the pistol.Early crowd control; upgrade ammo capacity for sustained fire.
M-12 LocustHeavy SMG, higher damage per shot, slower fire rate but accurate.Purchased from Armali Council store on the Citadel.Powerful against shields; synergizes with Tech armor for combat engineers.
M-9 Tempest (also listed under pistols? No, it's an SMG actually – the M-9 is an SMG in ME2. Correction: M-9 Tempest is an SMG. So just include it here.)See Pistols – it's actually an SMG.Same acquisition.Good for close ranges; use with disruptor ammo.
#### 1.3 Shotguns
WeaponDescriptionObtainedNotes
M-23 KatanaSemi-auto shotgun, moderate damage, medium range.Starting weapon for Vanguard and Soldier.Reliable; upgrade to increase magazine size.
M-27 ScimitarFully automatic shotgun, high fire rate but lower damage per pellet.Purchased from Ronin's Armory on Omega.Excellent for Vanguard charges; synergizes with incendiary ammo for crowd control.
M-22 EvisceratorHeavy shotgun with a tight pellet spread, high damage at close range.Found during the main mission on Horizon (before the final battle with the Praetorian).Devastating against organic enemies; best with Tungsten ammo for armor.
M-300 ClaymoreSingle-shot shotgun with the highest damage per shot, slow reload.DLC: Zaeed's Loyalty Mission (The Price of Revenge) – found in a crate near the end.One-shot potential on weaker enemies; requires accurate aim.
Geth Plasma ShotgunEnergy-based shotgun with a charging mechanic; charged shots deal extra damage.Purchased from Migrant Fleet quartermaster after completing the Geth Fighter Base mission (Legion loyalty).Best for high-damage burst; use with power cells.
#### 1.4 Assault Rifles
WeaponDescriptionObtainedNotes
M-8 AvengerStandard assault rifle, balanced stats.Starting weapon for Soldier and Infiltrator (if trained).Versatile; upgrade for stability mods.
M-96 MattockHeavy assault rifle, semi-auto, high damage per shot, very accurate.Purchased from Rodam Expeditions on: After completing the "Collector Ship" mission, you can buy from many stores. Also found in the mission: Dantius Towers on Omega (after recruiting Archangel).Best assault rifle in the game; use with scope and armor-piercing ammo.
M-77 PaladinActually an assault rifle? No, it's a pistol. Let's correct: M-99 Saber is the heavy rifle. Check. The M-99 Saber is a single-shot heavy rifle that functions like a sniper but is an assault rifle.Obtained in all versions? It's from the Firepower Pack DLC.Powerful but slow; use for long-range suppression.
M-97 ViperLight sniper rifle, but some sources list it as assault rifle. Stick to sniper. So not here.
#### 1.5 Sniper Rifles
WeaponDescriptionObtainedNotes
M-92 MantisStandard bolt-action sniper, high damage, slow fire rate.Starting sniper rifle for Infiltrator.One-shot headshots on unshielded enemies; upgrade with damage mods.
M-97 ViperSemi-auto sniper rifle, lower damage but faster fire rate.Purchased from Armali Council store.Good for taking out groups from distance; use with cryo ammo to freeze.
M-98 WidowAnti-material sniper rifle, extremely high damage, slowest fire rate.DLC: Found during Lair of the Shadow Broker mission (on the Shadow Broker's ship). Also available as a bonus for importing ME1 save with high assets.Best for bosses and armored targets; one-shot kill on most enemies.
M-13 RaptorMarksman rifle, semi-auto, high accuracy, moderate damage.DLC: Arrival mission – found near the end.Versatile for mid-range; good for all classes.
#### 1.6 Heavy Weapons
WeaponDescriptionObtainedNotes
M-76 RevenantLight machine gun, very high rate of fire, moderate damage.Obtained from the collector ship mission (after defeating the first collector boss).Effective against groups; consume ammo quickly.
M-622 AvalancheCryo launcher, fires grenades that freeze enemies.Found during the crash site mission on the Normandy (Jacob's loyalty).Crowd control; synergize with fire-based powers.
Arc ProjectorFires an electric beam that hits multiple enemies.DLC: Kasumi's Loyalty Mission – found in the vault.Good for shield stripping and stunning groups.
M-100 Grenade LauncherFires explosive grenades.Not player-weapon; used by enemies. Omitted.
M-451 FirestormFlamethrower, short range.DLC: Zaeed's Loyalty Mission – found in a crate.Effective against armor; limited ammo.
M-490 BlackstormBlack hole gun, creates singularity.DLC: Lair of the Shadow Broker – found on the ship.Great against groups, but rare.
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2. Armor



Armor in ME2 is divided into pieces that affect global protection and class-specific bonuses. There are also full armor sets (like Collector, Blood Dragon) that provide set bonuses.

#### 2.1 Armor Pieces (Chest, Shoulders, Arms, Legs)
Each piece can be upgraded with schematics from research (see Materials). They provide raw damage reduction and sometimes stat boosts.

PieceSlotEffectsObtained
Heavy Armor PartsChest, Arms, LegsIncrease health and shield capacityPurchased from shops or found as loot.
Hard Suit AlertsShouldersMinor boost to healthFound randomly.
N7 Armor Set (Cerberus Elite)Full setIncreases weapon damage by 10%, shield strength 20%Complete all N7 missions (30 total?). Actually, the N7 armor is a pre-order or special edition bonus. In Legendary Edition, it's available from the start.
Collector Armor (Saren armor)Full setIncreases health, weapon damageDLC: Collector Armor Pack.
Blood Dragon ArmorFull setIncreases health regen, weapon damageDLC: Blood Dragon Armor.
Inferno ArmorFull setFire damage resistance, increase biotic damageDLC: Inferno Armor.
#### 2.2 Class-Specific Armor (via Research)
Upgrading your armor through the research terminal on the Normandy (granting resources from mining) unlocks bonuses for specific classes. For example:
  • Assault Rifle Exoskeleton: +10% damage for Soldiers.

  • Sniper Rifle Stabilizer: +15% accuracy for Infiltrators.

  • Omni-Tool Overclocker: +20% power cooldown reduction for Engineers.


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3. Consumables (Ammo & Powers)



#### 3.1 Ammo Types (Weapon Mods)
Ammo mods are universal and can be applied to any weapon (one mod per weapon). They provide elemental effects.

Ammo TypeEffectObtainedUsefulness
Incendiary AmmoBurns enemies over time, effective against armor.Research via Mordin loyalty mission? Actually, you can buy from stores after recruiting Mordin.Good for heavy enemies; synergizes with tech powers to cause explosions.
Disruptor AmmoExtra damage against shields and synthetic enemies.Research via Tali loyalty mission? Also purchased from Omega after recruiting Garrus.Essential for collecting missions; works with overload.
Cryo AmmoSlows enemies, can freeze them.Purchased from Citadel after recruiting Liara.Crowd control; freeze then use a heavy weapon.
Tungsten AmmoPierces armor, ignores some damage reduction.Research via Grunt loyalty mission.Best for Praetorians and Scions.
Warp AmmoDebuffs organic enemies, causes biotic detonations.Purchased from Illium after recruiting Samara.Synergize with biotic powers (e.g., Warp + Throw).
Shredder AmmoDeals extra damage to organic enemies.Research via Jack loyalty mission? Actually, it's from a research unlock.Not as useful as others; outclassed by Warp Ammo.
#### 3.2 Medical Items
  • Medi-Gel: Restores health by 50%. Can be used on squadmates. Found everywhere; can carry up to 10. Upgrade capacity via research.

  • Pistol Stabilization Module: Increases accuracy – but this is a weapon upgrade, not consumable.


#### 3.3 Power Cells (for Heavy Weapons)
Heavy weapons use their own ammo, found in crates. No specific items.

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4. Materials (Resources for Upgrades)



Resources are mined from planets using the Normandy's probe launcher. They are used to research upgrades at the Normandy's lab.

ResourceUsed forHow to ObtainTips
PalladiumUpgrades to weapons and armor (especially heavy weapons).Mine from planets (common).Always mine a few planets fully; stockpile for high-tier upgrades.
IridiumUpgrades for shields and health.Mine from planets (common).Critical for defense upgrades; max out early.
PlatinumUpgrades for advanced tech and big damage boosts.Rare; found in specific systems (e.g., the system near the Collector base).Use sparingly; prioritize weapon damage upgrades.
Element ZeroBiotic and biotic synergy upgrades.Rare; found in some systems.Needed for biotic characters (e.g., Jack, Samara).
EezoActually Eezo is Element Zero. Same thing.
Prothean Data DiscsUnlocks special research projects (e.g., upgrades to damage types).Found as loot in missions.Essential for late-game upgrades; collect all.
Ship FuelNot a material but a resource for travel. Buy from Citadel.Manage fuel to avoid wasting probes.
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5. Currencies



CurrencyPurposeHow to Obtain
CreditsStandard cash for buying items, upgrades, and paying for ship fuel.Earned through missions, looting containers, selling items.
Research PointsNot a currency; points are earned from missions that unlock research projects.
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6. Collectibles



#### 6.1 Dog Tags
Found on dead bodies; give small credit rewards. No story impact.

#### 6.2 Matriarch's Writings
Collect all to get a bonus from the Asari Consort on the Citadel – grants a permanent boost to health or Paragon/Renegade points. Found on various planets.

#### 6.3 Model Ships (Normandy SR-1)
Collect 5 hidden model ships to display on your cabin shelf. No gameplay effect, but achievement "Ship Model Collector" in Legendary Edition.

#### 6.4 Fish
Buy fish from the Citadel market and place in your cabin; if you do not feed them, they die – get a minor negative. No real benefit except roleplaying.

#### 6.5 Data Pads
give lore but no tangible rewards.

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7. Key Equipment & Special Items



ItemDescriptionObtainedUse/Effect
Reaper IFF FragmentNeeded for the Omega 4 Relay access.Drops from the boss on the Collector ship.Mandatory for story.
Indoctrination DeviceUsed to convert enemies; not a player item.Story.
Prototype Medi-GelExtra healing capacity.Research upgrade.Increase max medi-gel to 10.
Omni-Tool UpgradesVarious mods for powers (e.g., increase overload range).Research or purchased.Customize your class.
Upgrade SchematicsFound or bought; allow research of stronger items.
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8. Important Synergies


  • Tech Armor (Shepard as Engineer) + Shield upgrades: In combination with the Heavy Armor set, makes Shepard very tanky.

  • Warp Ammo + Biotic attacks: Prime enemies with warp, then detonate with throw for massive combo damage.

  • M-98 Widow + Tungsten Ammo: One-shot kill even Praetorians with headshots.

  • Incendiary Ammo + M-76 Revenant: Burn groups quickly, then use tech powers to cause fire explosions.

  • Collector Armor + Disruptor Ammo: Good for collector missions; armor gives health bonus, disruptor strips shields.


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9. How to Obtain Everything Efficiently


1. Mine resources early: Spend time scanning planets for palladium and iridium. Prioritize upgrades for weapons you use.
2. Complete loyalty missions: Each gives unique weapon (e.g., Locust SMG from Tali? Actually no, but they unlock special upgrades).
3. Buy schematics from shops: Always check new stores after major missions.
4. Collect data discs: They enable late-game research for bonus damage.
5. Save credits for high-end weapons: The M-96 Mattock is expensive but worth every credit; buy it as soon as possible.

This guide covers all major items in Mass Effect 2. Use the table of contents above to navigate quickly. Good luck, Commander.