All Game Items

MLB The Show 23 - All Game Items Guide



This guide catalogs all major items in MLB The Show 23, grouped by category. Since the game is a baseball simulation, there are no traditional weapons or armor. Instead, items include currencies, packs, player cards, equipment for your created player (Road to the Show), consumables, collectibles, stadiums, and uniforms. Each entry explains the item's function, how to obtain it, when it's most useful, and any important synergies or upgrade paths.

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1. Currencies



CurrencyPurposeHow to ObtainNotes
StubsPremium currency. Used to buy packs, players from the Market, equipment, stadiums, and more.Purchased with real money, earned from playing games (Diamond Dynasty, Road to the Show, etc.), completing missions, and selling items on the Marketplace.The most versatile currency. Stubs can be traded for any non-NL/AL Central Division player through the Market.
XP (Experience Points)Increases your overall profile level and unlocks rewards (e.g., packs, stubs, equipment).Earned by playing any game mode, completing programs, missions, and daily objectives.XP is tied to the Season Pass and also contributes to your overall account level (up to 100, then resets for prestige).
Training Points (RTTS/CAP)Used to upgrade your Road to the Show (or Create-a-Player) attributes.Earned in-game during RTTS games, from completing training drills, or from postgame bonuses.Only usable in Road to the Show and Diamond Dynasty's custom player (CAP) mode.
Showdown PointsUsed to purchase items in the Showdown mode's shop (e.g., perks, equipment).Earned by completing Showdown stages and winning the final boss.Exclusive to the Showdown game mode.
Team Affinity PointsProgress toward Team Affinity rewards (packs, player cards, etc.).Earned by completing Team Affinity missions, playing with players from specific teams, or exchanging cards.Each division (AL East, AL Central, etc.) has its own affinity track.
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2. Packs



Packs are loot boxes containing random cards. They are a primary way to add players to your Diamond Dynasty collection. Rarity tiers: Common (Bronze/Silver), Rare (Gold), Diamond, and Special (Legends, Flashbacks).

Pack NameContentsHow to ObtainBest Use
Standard Pack5 cards (mostly Bronze/Silver, occasional Gold/Diamond).Earned via XP, missions, or purchased for 1,500 Stubs.Open when you need volume cards for collections or exchanges.
Ballin' is a Habit Pack5 cards with higher Gold+ odds. Only contains Live Series players.Earned from high-tier programs or purchased for 3,000 Stubs.Good for filling Live Series collection gaps.
Headliners Pack6 cards with 1 guaranteed Gold or better (Headliner player). Includes a special Headliner player card.Released weekly; purchased for 5,000 Stubs.If you want a specific Headliner card, buy directly from Market instead.
Team Affinity PackContains 5 cards focused on a specific division (e.g., AL East). Includes Live Series players from those teams.Earned via Team Affinity progression.Best for completing division-specific collections.
Showdown PackRandom rewards from Showdown mode (players, equipment, packs).Earned by completing Showdown conquests.Use before a major update to flip cards.
Specialty Packs (e.g., The Show Pack, Season Pack, Signature Series Pack)Contain limited-time cards (Flashbacks, Legends, or high-end Live Series).Purchased with Stubs, earned from Season Pass or special events.Prioritize when you need a rare card for a collection or lineup upgrade.
All-Star/Postseason PacksPlayer cards from specific events (All-Star Game, postseason heroes).Earned during those programs or purchased for Stubs.Best for building theme teams or completing special collections.
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3. Player Cards



Player cards are the core items in Diamond Dynasty. They represent real-life MLB players with varying overall ratings (OVR).

Card TypeDescriptionHow to ObtainKey UseSynergies/Upgrades
Live SeriesCurrent real-world players. Ratings update weekly based on real performance.Packs, Marketplace, or from Team Affinity.Core lineup cards; required for collection rewards (e.g., Chipper Jones).Upgrades/downgrades happen Friday. Sell before a downgrade.
FlashbacksPlayers from past seasons (e.g., 2019 MVP season). Ratings are fixed.Packs, programs, or special events.Build theme teams or fill weak positions.Often have boosted stats compared to Live Series.
LegendsRetired hall-of-famers or iconic players (e.g., Willie Mays, Randy Johnson).Packs (Legends packs), programs, or collection rewards.Endgame lineup pieces.No upgrades; high value. Combine with captain boosts for synergy.
Topps NowCards released weekly for standout real-life performances.Earned via Topps Now moments or purchased from Market.Small sample of fresh cards.Useful for missions; stats are fixed.
Player of the Month (POTM)Monthly rewards for the best real-life performers.Complete monthly program moments.Very high ratings for that month.Can be upgraded through further missions (e.g., lightning player evolution).
Team Affinity PlayersFictional "boosted" versions of current players for a specific team theme (e.g., 99 OVR Adley Rutschman).Earned via Team Affinity progression (grind or exchanges).Best for team-specific collections.These cards are often endgame-quality and cannot be sold.
Captain CardsSpecial cards that provide stat boosts to other cards meeting certain criteria (e.g., all Yankees).Packs or programs.Crucial for activating team synergy boosts.Boost applies only to cards in the same lineup; captains themselves are the bonus.
Wild Card PlayerA single card that can be used in any event or mode regardless of restrictions.Earned from the Season Pass or special programs.Allows you to bypass roster restrictions in events.Unique per season; cannot be transferred.
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4. Equipment (Road to the Show & Diamond Dynasty)



Equipment items are equippable items that boost specific attributes for your created player or for any card in Diamond Dynasty when applied via Perks.

Important: Equipment is permanent but equipping a new piece replaces the old one (the old is lost). Store extras in your inventory.

CategoryItem ExamplesAttributes BoostedHow to ObtainWhen to Use
BatsBatting Gloves (improve Contact/Discipline), Custom Bat (improves Power)Contact, Power, Plate Vision, ClutchRTTS: Purchase from MLB Store with Stubs; DD: Earn from packs or buying from Market.Best for boosting a weak spot in your RTTS player's hitting.
GlovesFielding Glove (improves Fielding/Reaction), Catcher's Mitt (improves Blocking/Arm)Fielding, Reaction, Accuracy, Arm StrengthSame as bats.Prioritize for defense-focused CAPs or to fix low fielding.
CleatsRunning Cleats (improves Speed/Steal), Metal Cleats (improves Clutch slightly)Speed, Acceleration, Stealing, EnergySame as bats.Essential for baserunning and defensive range.
BeltCustom Belt (improves Durability/Injury Resist)Durability, Recovery SpeedSame as bats.Useful in RTTS to reduce injury frequency.
Catcher GearLeg Guards, Chest Protector, Mask (boost Blocking, Arm, Fielding for catcher)Blocking, Arm Accuracy, FieldingSame as bats.Only useful if your CAP is a catcher.
Training EquipmentWeighted Bat (increases Power training), Agility Ladder (improves Speed training)Affects training resultsEarned from Showdown, programs, or packs.Use during training sessions to maximize attribute gains.
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5. Consumables



Consumables are one-time-use items that grant temporary bonuses or effects.

ConsumableEffectHow to ObtainBest Use
BatteryRestores energy to your created player (RTTS only) after a game or during a drill.Earned from postgame rewards, purchased with Stubs.Use when your player has low energy to avoid injury.
Perk (Performance, Major, Legend)A temporary boost that lasts for a defined number of games (e.g., +5 Contact vs RHP for 10 games).Packs, programs, or purchased from Market.Activate before important games (Showdown bosses, online events).
Sponsorship TokenUnlocks a sponsorship deal in RTTS (provides Stub bonuses per game).Earned from RTTS progression or purchased.Use to increase Stub earnings while playing RTTS.
Stamina Boost (RTTS)Increases stamina for one game (pitchers).Packs, rewards.Use when you need your pitcher to go deep in a game.
Daily Mission SkipAutomatically completes a daily mission without playing.Season Pass rewards.Save time if you're busy.
Double XP TokenDoubles XP earned for a set time (e.g., 1 hour).Programs, packs.Activate before grinding missions or Showdown.
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6. Collectibles (Non-Card Items)



Collectibles are items used to progress toward bigger rewards.

CollectiblePurposeHow to ObtainExchange For
Team Affinity VoucherUsed in Team Affinity exchanges to gain large amounts of affinity points.Earned from completing specific missions or from packs.When you're close to the next tier, use one to skip grind.
Showdown VoucherEquivalent to completing a Showdown stage. Use to skip a stage or advance.Earned from Showdown or programs.Skip a difficult stage in a Showdown run.
Player Program TokenProgress toward a specific player's program (e.g., 99 OVR Mickey Mantle).Earned from completing moments or missions for that player.Unlock the final player card.
Event Reward TokenEarned by winning games in Diamond Dynasty Events.Win milestones.Trade in for event-exclusive player cards or packs.
Season Pass BadgeEarned by leveling up the Season Pass.Level milestones.Used to redeem special rewards like uniform pieces.
Stadium VoucherUnlocks a specific stadium for use in Diamond Dynasty.Programs, packs.Use to add a new home park.
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7. Stadiums & Uniforms



These are cosmetic items that affect your home park and team appearance in Diamond Dynasty and Road to the Show.

ItemDescriptionHow to ObtainUtility
Standard MLB Stadiums (30 teams)Official MLB ballparks.All available from the start.No gameplay effect; some stadiums have larger outfields affecting game strategy.
Classic / Retro Stadiums (e.g., Polo Grounds, Fenway Park 1912)Historical ballparks.Earned from programs, packs, or purchased with Stubs.Unique dimensions can aid certain hitting styles (e.g., short porches).
Created StadiumsCustom-built parks using the Stadium Creator.Use the creation tool.You can design your own park dimensions, skyline, etc.
Uniform SetsHome/Away jerseys for your DD team.Earned from programs, packs, or purchased.Purely cosmetic; can cause confusion for opponent if same color as theirs (but you can change during matchup).
Logo / EmblemTeam logo unlocked via programs or packs.Packs, missions.Used in created uniforms or stadium branding.
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8. Other Items



  • Custom Player Card (CAP) Slot: You can create a custom player (Create-a-Player) in Diamond Dynasty. You must first unlock a CAP slot (one free, others purchased with Stubs). This item is like a blank player card you build with attributes and equipment.

  • Archetypes (RTTS): Unlockable skill trees for your RTTS player. Each archetype (e.g., \"Power Hitter\", \"Contact Hitter\", \"Two-Way Player\") defines attribute caps. Obtained by completing archetype missions.

  • Sponsorship Contract (RTTS): A slot that provides bonus Stubs per game (e.g., \"+500 Stubs per game\") if you meet stat requirements. These are consumable items that last for a series or month in-game.


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    Important Synergies & Upgrades



  • Equipment + Perk Combination: Equipping a bat that boosts Power and then activating a Perk that boosts Power vs RHP can push your CAP's Power into the 90s.

  • Captain Cards + Team Affinity Players: Captain cards give synergy boosts to all cards from the same team (e.g., +5 Contact to all Yankees). Pair with high-end Team Affinity Yankees cards for huge attribute spikes.

  • Live Series Collection Reward: Collecting all 30 live series player cards unlocks the 99 OVR Chipper Jones card, a top-tier endgame player. This is the most valuable item progression in the game.

  • Player Program Evolution: Some player program cards (like POTM) have upgrade challenges that boost their ratings higher. Completing all challenges gives you the final upgraded version.

  • Season Pass Prestige: Reaching level 100 on the Season Pass resets you to Prestige level 1, awarding a special Prestige pack each time. Prestige packs contain exclusive cards.


Always check the current program guide and community market trends to inform your buying/selling decisions. The value of items fluctuates based on new content releases and real-life baseball performance.

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