
All Game Items
Overview
This section catalogs every item type in The Forest, from weapons and armor to crafting materials and collectibles. Items are grouped logically with details on acquisition, uses, upgrades, and synergies. Understanding the full item pool is crucial for efficient survival, base building, and combat.
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Weapons
Melee Weapons
Melee weapons vary in speed, damage, and special effects. Many can be upgraded at workbenches.
| Weapon | Damage | Speed | Obtain | Upgradeable | Notes |
|---|---|---|---|---|---|
| Plane Axe | 5 | Medium | Starting item | Yes (to 6) | Good all-rounder; can chop trees and break items. |
| Crafted Club | 9 | Slow | Craft: 1x Stick + 1x Skull + 1x Cloth + 1x Bone | No | High damage but very slow; breaks easily. |
| Upgraded Spear | 7 | Medium | Craft: 1x Spear + 2x Cloth + 1x Booze + 2x Bones | No | Stuck in enemies; good for throwing. |
| Modern Axe | 10 | Slow | Cave 2 (see map) | Yes (by adding cloth and booze for fire) | Best tree chopper; high damage but slow swing. |
| Katana | 6 | Very Fast | Cave 5 (near submerged boat) | No | Fastest melee; low damage per hit but excellent DPS. |
| Machete | 7 | Fast | Cave 3 (after climbing rope) | No | Balanced speed and damage; good for clearing brush. |
| Chainsaw | 15/sec | Continuous | Cave 2 (dead body near maintenance door) | Requires fuel | Devastating sustained damage; consumes gasoline. |
Ranged Weapons
| Weapon | Damage | Ammo | Obtain | Notes |
|---|---|---|---|---|
| Crafted Bow | 4 | Arrows | Craft: 1x Stick + 1x Cloth | Weak arrows; can be upgraded with feathers for faster reload. |
| Modern Bow | 8 | Arrows | Cave 5 (skeleton in chair) | Silent, powerful; arrows can be retrieved. |
| Slingshot | 2 | Rocks, Berries | Craft: 1x Cloth + 1x Stick | Non-lethal; good for hitting switches or distracting. |
| Flare Gun | 10 | Flares | Cave 3 (in a crate) | Sets enemies on fire; very rare ammo. |
| Pistol | 12 | Bullets | Cave 2 (body in the crevice) | Best early ranged weapon; ammo scarce but effective. |
| Shotgun | 18x9 | Shells | Cave 5 (after crossing the underwater tunnel) | Devastating at close range; best for mutants. |
Explosives
| Item | Effect | Crafting Recipe | Notes |
|---|---|---|---|
| Bomb | Large explosion, destroys structures | 1x Tape + 1x Coins + 1x Circuit Board + 1x Watch + 1x Gunpowder | Timer or impact detonation. |
| Timed Bomb | Explodes after delay | 1x Bomb + 1x Alarm Clock | Useful for traps. |
| Remote Explosive | Detonated via remote | 1x Bomb + 1x Remote | Stealthy; can be placed and triggered later. |
| Molotov | Fire area | 1x Booze + 1x Cloth | Throwable; sets ground and enemies on fire. |
Traps
Traps are crafted at the Traps section of the survival guide. They are placed on the ground.
| Trap | Damage | Material | Effect |
|---|---|---|---|
| Happy Birthday Trap | 100 | 3x Stick + 3x Rope | One-shot kill on most enemies; resets automatically. |
| Noose Trap | 75 | 2x Stick + 2x Rope | Holds enemy in place; can be finished off. |
| Leaf Trap | 20 (fire) | 1x Stick + 1x Cloth + 1x Booze | Creates a fire hazard; useful for chokepoints. |
| Spiked Wall | 50 | 6x Stick + 1x Rope | Defensive perimeter; damages enemies on contact. |
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Armor
Armor reduces incoming damage and provides special effects. Armor pieces degrade with each hit.
| Armor | Protection | Special Effect | Obtain |
|---|---|---|---|
| Stealth Armor | Low | +50% Movement Speed, greatly reduced detection | Craft: 5x Lizard Skin (from green lizards) + 2x Leaves |
| Bone Armor | Medium | 30% damage resistance | Craft: 4x Bones + 2x Rope + 3x Cloth |
| Creepy Armor | High | 50% damage resistance, slows movement drastically | Drop from mutants (rare) |
| Winter Gear (Coat) | Low | Protects from cold (only in snow biome) | Found near the plane wreckage |
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Consumables
Food & Drink
| Item | Effect | Obtain | Notes |
|---|---|---|---|
| Berries (Blue/Black) | +5 Hunger, -5 Energy (raw) | Bushes | Cook over fire to remove energy penalty. |
| Candy Bar | +15 Hunger, +5 Energy | Crates, suitcases | Scavenged loot; weightless. |
| Soda | +20 Thirst, +10 Energy | Crates | Doubles as a crafting ingredient for energy mixes. |
| Deer Meat | +25 Hunger (cooked) | Hunting deer | Cook or dry for long-term storage. |
| Fish | +15 Hunger (cooked) | Rivers/lakes | Easy to catch with spear. |
| Rabbits | +10 Hunger (cooked) | Forests | Trapping gives steady supply. |
| Mushrooms | Various effects | Ground | Use with caution; some are poisonous. |
Medicine & Stat Restoratives
| Item | Effect | Craft/Find |
|---|---|---|
| Herbal Medicine | Restores 30 HP | 1x Aloe Vera + 1x Coneflower |
| Aloe Vera (direct) | Restores 15 HP | Planted or found |
| Energy Mix | Restores 50 Energy | 1x Soda + 1x Booze + 2x Pills |
| Pills (white) | Restores 30 Energy | Crates, suitcases |
| Painkillers | Restores 25 HP | Crates |
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Materials & Crafting Components
Materials are the building blocks of everything. They are divided into natural, animal, and mutant categories.
Natural Materials
| Material | Source | Primary Use |
|---|---|---|
| Stick | Breaking small trees, ground loot | Crafting buildings, traps, arrows. |
| Rock | Ground, riverbeds | Crafting tools, foundations, slingshot ammo. |
| Log | Chopping large trees | Base construction, firewood. |
| Leaf | Plants, bushes | Tinder, bedroll, stealth armor. |
| Cloth | Suitcases, chair cushions | Crafting bandages, torches, weapons. |
| Rope | Caves, hanging bodies | Traps, armor, climbing. |
| Tape | Suitcases, workbenches | Bombs, arrows, repairs. |
| Coins | Cave floors, buried chests | Bombs, toy robots (collectible). |
| Circuit Board | Caves (maintenance rooms) | Bombs, electronics. |
| Gunpowder | Caves, explosive crates | Bombs, bullet refills. |
| Booze | Liquor crates | Fire weapons, energy mixes. |
| Watch | Crashed plane, bodies | Timer bombs, navigation (compass). |
| Feather | Killing birds | Arrow speed upgrade. |
| Hanging Rope | Pre-hung | Reusable climbing rope. |
Animal Parts
| Part | Source | Use |
|---|---|---|
| Bone | Burning bodies, killing cannibals | Armor, weapons, decorations. |
| Skull | Killing cannibals | Club craft, decorations. |
| Skin (Lizard) | Green lizards | Stealth armor. |
| Teeth | Any cannibal/mutant | Upgrade weapons at workbench (increases damage +1 per four teeth). |
| Fur | Rabbits | Warm clothing, bedroll. |
| Fat | Animal carcasses | Soap (for stealth reduction? Actually not used much; but can be used for lamp oil? No, but some mods use it. In vanilla, fat is used for creature decoys.) |
| Head | Bigger cannibals? Not usable directly; only for decoration on effigies. |
Mutant Parts
| Part | Source | Use |
|---|---|---|
| Armsy Arm (rare) | Armsy mutant | Can be placed as trophy; no direct crafting. |
| Virginia Leg | Virginia mutant | No direct use. |
| Cowman Head | Cowman | Decoration. |
| Mutant Armor (Creepy Armor) | Random drop from strong mutants | Wear as armor. |
| Mutant Skin | Some mutants | Can be dried and eaten? (Not recommended, causes sickness.) |
Key Equipment
These items are essential for exploration and progression.
| Item | Function | Location | Notes |
|---|---|---|---|
| Rebreather | Allows underwater breathing | Cave 5 (underwater cave) | Needed to access deep ocean areas and some caves. |
| Climbing Axe | Lets you climb rock walls | Cave 3 (hanging body) | Unlocks vertical shortcuts. |
| Keycard | Opens maintenance doors | Cave 2 (on a desk) | Required for ending sequence. |
| Flashlight | Illumination | Plane wreckage | Hand-held; can be upgraded with a weapon attachment. |
| Lighter | Infinite fire source | Starting item | Used for lighting sticks, campfires, etc. |
| Compass | Shows North | Suitcase (random) | Helps navigation without map. |
| Map | Shows island layout | Crashed plane cockpit | Reveals locations when combined with compass. |
| Toy Robot (Timmy’s items) | Collectible | Various locations | 7 pieces; completing the set unlocks a special blueprint (the Balloon Toy). |
| Cassette Tapes | Lore | Caves, cabins | Give story exposition when played on tape player. |
| Timmy’s Journal Pages | Lore | Various areas | Show Timmy’s perspective; required for full story understanding. |
Currencies & Rare Collectibles
The Forest has no traditional currency. Instead, rare items serve as barter or unlockables:
- Old Coins: Used exclusively for crafting bombs and the Coin Bomb variant. Highly valuable for combat.
- Cassette Tapes: 12 in total. Collecting them all is required for the “Audio Logs” achievement and provides backstory.
- Timmy’s Artifacts (Toy Robot parts): 7 pieces scattered across the island. Collecting all gives a special blueprint for the Balloon Toy, a purely cosmetic item that summons a floating balloon (no practical use).
- Suitcase Keys: Found rarely; used to open locked suitcases in the plane crash area, containing useful loot like medicine and flares.
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Synergies & Upgrades
Weapon Upgrades (Workbench)
Most melee weapons can be upgraded at a Workbench found in caves or built at your base (requires 6 logs, 1 rope, 1 cloth).
| Upgrade | Effect | Cost | Best Weapon |
|---|---|---|---|
| Damage +1 | Increases base damage by 1 | 4x Teeth | Use on Modern Axe for tree cutting. |
| Speed +10% | Faster swing rate | 2x Feathers | Best on Katana for DPS. |
| Fire | Adds flame damage (uses cloth + booze each swing) | 1x Cloth + 1x Booze (per use) | Modern Axe or Crafted Club. |
| Poison | Adds poison damage (temporary) | 2x Blueberries + 1x Mushroom | Arrows (crafted separately) or melee via upgrade? Only arrows can be poisoned directly. |
Armor & Movement Synergies
- Stealth Armor + Modern Bow → Silent patrol clearing.
- Creepy Armor + Full Health Upgrade (from consuming enough flesh) → Tank build for open combat.
- Bone Armor is the best balance for general exploration.
- Eating too many Candy Bars causes Obesity (slower movement) – a hidden stat introduced in later updates. Balance with berries and meat.
- Mushrooms can be blue (poison), red (healing?), black (poison), or green (edible). Always identify before eating.
- Alcohol from booze reduces stamina recovery temporarily but is required for fire weapons.
- Basic Items: Stick bag (carry 20 sticks), Log sled (transport 8 logs), Water collector, etc.
- Advanced Items: Armor, Explosives, and the Upgraded Spear (throwable).
- Special Blueprints: The Balloon Toy (from Timmy’s artifacts) is purely cosmetic but required for 100% completion.
Food & Status Effects
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Crafting Recipes & Blueprints
All blueprints are learned automatically from the survival guide. Key blueprints include:
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Note on Items in Multiplayer
In multiplayer, items are shared but each player carries their own inventory. Some items (keycards, rebreather) are global—once picked up, all players have access to them. Traps placed by one player are functional for all.
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Summary
This guide covers every major item category in The Forest. Prioritize crafting a Stealth Armor early for mobility, then obtain the Modern Axe from Cave 2 for efficient logging. For combat, the Modern Bow with poison arrows handles most threats. Collect Cassette Tapes and Timmy’s Artifacts for lore and completion. Remember: items can be combined freely, so experiment with upgrades to suit your playstyle.