Important Notes

Important Notes



This section covers critical warnings, common pitfalls, irreversible decisions, missable content, difficulty spikes, grinding traps, online etiquette, save management tips, and things players often regret not knowing earlier. Read these carefully to avoid frustration or losing progress.

Warnings & Pitfalls



  • Do not build a custom shelter on your first night. The basic leaf shelter (1 stick + 1 tarp) is quick and doesn't require a fire. Wasting time trying to build a log cabin in the dark will likely get you killed.

  • Do not attack cannibals recklessly. Early game, you are weak and outnumbered. Attacking a patrol will escalate aggression for that patrol and potentially the whole tribe. If you can hide or avoid, do so.

  • Avoid deep water without a raft or air tank. You can drown if you run out of oxygen while exploring sunken caves. Always carry an upgraded air tank (found in the yacht or cave) before exploring underwater passages.

  • Be careful with explosives near your base. A misplaced bomb or a fire arrow hitting a gas canister can destroy hours of building. Keep explosive materials in a dedicated storage away from main structures.

  • Do not eat raw meat or spoiled food. Check food condition. Eating raw meat (even from deer) causes food poisoning. Cook all meat on a fire or drying rack before consuming.

  • Lake water is safe to drink directly (you can drink from lakes without boiling). Only pond or puddle water needs boiling. This is not well telegraphed.


  • Irreversible Choices



  • Timmy's fate at the end. In the final cave, you have the option to either:

  • - Save Timmy: Use the special artifact to revive him. This leads to a cutscene where you leave the island. After this, you cannot return. The game ends and you can only reload a previous save to continue playing.
    - Don't save Timmy: Leave him in the egg sac. This results in a different ending and you can continue playing in free-roam mode (with no story progress).
    - Choice is permanent per save. There is no way to undo the ending choice once made. Save before entering the final chamber if you want to see both endings without replaying the entire game.
  • Using the Rebreather keycard early. The keycard needed to access certain locked doors (like in the yacht or maintenance hatch) is not missable, but if you use it in the wrong sequence, you may have to backtrack significantly. No permanent loss, but time-consuming.

  • Crafting the Modern Axe is optional but unique. If you lose it (e.g., drop it in deep water), you cannot get another. It is the best tool early game. Keep it safe.


  • Missable Content



  • The 'Blue Ornaments' (collectibles). There are 5 blue vase-like artifacts hidden around the island. Collecting all gives a minor lore audio log. They are missable if you blow up their spawn locations with explosives (rare) or if you leave the area after destroying the artifact. Check wiki for locations; they are not marked on map.

  • The 'Unlockable' achievements/trophies: Some are tied to specific actions that cannot be done in a single playthrough without careful planning:

  • - "Don't Save the Forest" - chop down 1,000 trees. Easy to do over time.
    - "Bad Parenting" - kill Timmy in the final cave (choose not to save him). See irreversible choices.
    - "Boy Scount" - survive 100 days. Requires dedication; if you beat the story early, you can continue free-roam.
  • The 'Cave Painting lore' is easy to miss. Certain caves have drawings on walls that tell parts of the backstory. They are not required, but enhance understanding. No penalty for missing.

  • The 'Wire Phone' interactions. Near the children's room in the sinkhole cave, you can use a toy phone to trigger a jump scare and a small lore note. Only one chance per save; if you leave the phone, you cannot return after the story ends.


  • Difficulty Spikes



  • First night. Lack of tools, darkness, and unpredictable cannibal patrols make this the hardest part for new players. Have a fire and shelter ready before sunset.

  • Cave #1 (Hanging Cave / Meeting Cave). The first mandatory cave entrance (at the sinkhole) contains multiple cannibals, a few mutants, and traps. Expect to die a few times if unprepared with a weapon and armor.

  • The 'Armsy' (Mutant with multiple arms) and 'Virginia' (Crawler with multiple legs) encounters. These mutants appear in caves and occasionally on the surface after 7-10 days. They have high health and can kill you in 2-3 hits. Learn to dodge or use ranged weapons.

  • The sinkhole descent. The final cave system is extremely dangerous: endless mutants, darkness, falling hazards, and a timed sequence. Bring plenty of flares, molotovs, meds, and armor.

  • The End Boss (Megan Cross). She is fast, spits acid, and summons cannibals. Use fire, ranged attacks, and keep moving. Save before entering her arena.


  • Grinding Traps



  • Excessive base building. Some players spend tens of hours building elaborate log cabins or walls. While fun, it can become a grind and burn out enthusiasm for the story. Build a functional shelter first, then expand later.

  • Hunting for specific loot. Certain loot, like circuit boards or booze, respawn in specific containers but with low frequency. If you need a lot for explosives, it's faster to raid cannibal camps than to farm static spawns.

  • Collecting all artifacts. The blue ornaments are purely cosmetic/lore. Don't waste hours hunting them if you're not an achievement hunter. Focus on story progression or other tasks.

  • Gathering sticks and rocks. These are infinite and respawn quickly. Don't hoard them; just grab as needed. There is no point in stockpiling hundreds.


  • Online Etiquette & Anti-Cheat Notes



  • Co-op etiquette (multiplayer):

  • - Communicate before attacking other players' structures. Accidentally destroying a friend's base is frustrating.
    - Don't steal supplies from others without asking. Shared bases should have designated storage areas.
    - If you join a game, ask the host before starting story events (e.g., entering a new cave). Some hosts want to experience it alone first.
    - Avoid using cheats or mods in public lobbies without host permission.
  • No built-in anti-cheat. The Forest uses no anti-cheat software (like EasyAntiCheat or BattlEye). This means:

  • - Modded clients are technically possible but rare (mostly on PC).
    - You can freely use console commands (if enabled) in single-player, but in multiplayer, enabling cheats may cause desync or crashing for others.
    - There is no official way to report cheaters. If you suspect someone, leave the game.
  • Save file corruption risk with mods. Installing mods can corrupt your save files. Always back up saves before using mods (save location: `%AppData%\..\LocalLow\SKS\TheForest` on Windows).

  • PS4/PS5 and Xbox One/Series X|S crossplay? No. There is no cross-platform multiplayer. PC, PS, and Xbox players cannot play together.


  • Save Management Advice



  • Manual saves are crucial. The game autosaves at certain intervals (on entering/exiting caves, sleeping, building important structures). However, autosaves can overwrite in bad situations (e.g., right after dying). Manually save frequently:

  • - Use a shelter (sleep or pass time) to create a manual save.
    - Save before exploring a new cave, especially if you have limited supplies.
  • Multiple save slots are useful. The game supports multiple save slots (up to 5 per character). Use different slots for:

  • - One main save before major story points (e.g., before sinking down the sinkhole).
    - One backup after building a base.
    - One experimental save if you want to try risky strategies.
  • Single-player vs multiplayer saves are separate. Your single-player save won't interfere with multiplayer saves. But if you join a multiplayer game, your character's inventory carries over (if you use the same character slot). Be cautious: if you die in multiplayer and lose items, they are gone from that character save.

  • Corruption risks. Though rare, save corruption can happen during crashes or if you force-quit while saving. To minimize risk:

  • - Don't alt-F4 or force close the game immediately after a save icon appears.
    - Keep at least two recent save slots.
    - Avoid editing save files manually unless you know what you're doing.

    Things Players Commonly Regret Not Knowing Earlier



  • You can sprint by holding Shift. Many new players don't realize sprint exists and complain about slow walking.

  • The map and compass are essential. Find them in the crashed yacht's passenger section early. Without them, navigation is very difficult.

  • Eating human meat gives you 'cannibalism' status. This lowers sanity (screen goes grey, hallucinations). Avoid if you want to remain sane.

  • Fires attract cannibals at night. A large fire can draw unwanted attention. Use a fireplace with a roof or place it inside a shelter to hide the glow.

  • You can craft upgraded weapons. The simple club can be upgraded with teeth, glass, or feathers for more damage. Check the crafting guide.

  • Armor is essential for cave diving. Craft bone armor from bones+rope or use lizard skin for early game. Without armor, you die in 3 hits.

  • The rebreather (air tank) is in the sunken cave near the main cannibal camp. You need it to survive underwater areas that contain key items (like the maintenance hatch key).

  • You can build a canopy bed to sleep in any location. Sleep saves game and passes time. Not just for base building.

  • Rabbit traps are the easiest food source. Place them in areas with lots of rabbits and collect regularly.

  • The chainsaw is one-time use (fuel runs out). It's powerful but finite. Use it sparingly for chopping trees or emergency combat.

  • You can disarm traps by pressing interact. Useful if you build a trap and later want to move it. Also, you can pick up placed explosives before detonating.

  • The 'Wreckage' in the ocean is a safe spot. Cannibals cannot swim, so you can take refuge on floating debris or the shipwreck.

  • Creative mode is available. If you just want to build without enemies, start a new game on 'Creative' difficulty. This is not the same as peaceful; peaceful still has animals but no cannibals.

  • You can change difficulty mid-game? No. Once you start a world, the difficulty is fixed. Plan accordingly.


  • Additional Warnings



  • The game has no pause. Even in single-player, opening menus does not stop NPCs or day/night cycle. Cannibals can attack while you are inventory-checking. Find cover before opening menus.

  • Mutants can climb walls and trees. Your tree house is not 100% safe. Build defensive walls and traps.

  • Fire can spread. If you build a fire near wooden structures, it can ignite them. Keep fires in stone fireplaces or on dirt.

  • Reptilian companions? You cannot tame or befriend native animals (rabbits, deer, etc.). However, you can trap and breed rabbits in a pen (limited use).


Conclusion



Knowing these notes beforehand will save you many deaths, lost items, and hours of unnecessary grinding. The Forest rewards careful planning and patience. Always prepare for cave expeditions, save often, and don't rush the main story. Enjoy the survival experience!