
All Game Items
All Game Items
This guide catalogs every major item in Undertale. Items are grouped into Equipment (Weapons & Armor), Consumables (Healing & Buff Items), Key Items (Story Progression), Collectibles & Curiosities, and Currency. Each entry explains its effect, acquisition method, optimal use, and any notable synergies or upgrades.
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Equipment
Equipment in Undertale consists of a Weapon (affects ATK and sparing mechanics) and an Armor (affects DEF and sometimes grants special effects). You can equip one of each.
#### Weapons
| Weapon | ATK | Effect | Obtained | Notes |
|---|---|---|---|---|
| Stick | 0 | None | Starting weapon (by choosing “Fight” in the first battle) | Joke weapon that deals minimal damage; can be unequipped but not discarded. |
| Toy Knife | 5 | None | Purchased from Snowdin Shop for 130G | Best available weapon before Hotland; reliable early-game choice. |
| Tough Glove | 12 | None | Given by Papyrus after befriending him (Pacifist run) | High ATK for early-mid game; requires True Pacifist ending to obtain. |
| Ballet Shoes | 7 | None | Dropped by Shyren if you spare her (after the fight) | Decent ATK for Waterfall area; also usable in Pacifist runs. |
| Burnt Pan | 10 | Healing items restore +4 HP extra | Found in Hotland (inside the core, near a save point) | Synergy with healing items makes it excellent for survival; best in Hotland and Core. |
| Worn Dagger | 15 | None | Found in the True Lab (after defeating Omega Flowey) | Best weapon in standard runs; only available post-True Lab. |
| Real Knife | 99 | None | Obtained in Genocide Route by killing Sans | Overkill for most enemies; exclusive to Genocide Route. |
| Empty Gun | – | Not usable as weapon | Found in the True Lab (inside a locker) | Acts as a key item to summon Gaster; no combat use. |
| Armor | DEF | Effect | Obtained | Notes |
|---|---|---|---|---|
| Bandage | 1 | None | Starting armor (after the ruins) | Basic protection; replace as soon as possible. |
| Notebook | 1 | INV (invincibility frames) +2 | Purchased from Snowdin Shop for 50G | Increases invulnerability after being hit; very useful for dodging. |
| Manly Bandanna | 2 | None | Given by Papyrus after his fight (befriend) | Decent early- mid armor; replaces Bandage. |
| Old Tutu | 3 | None | Found in Waterfall (behind the waterfall) | Standard upgrade for mid-game. |
| Stained Apron | 7 | Heals 1 HP per enemy kill | Sold by the Temmie Shop after donating 1000G to the College fund | Synergy with aggressive play; excellent for Neutral/Genocide routes. |
| Cowboy Hat | 4 | None | Purchased from the Waterfall Shop for 100G | Decent armor for the Waterfall/Hotland transition. |
| Locket | 99 | None | Found in the True Lab (after defeating Omega Flowey) | Best armor in standard runs; only available post-True Lab. |
| The Locket | 99 | None | Obtained in Genocide Route after killing Sans | Same stats as Locket; exclusive to Genocide. |
| Heart Locket | 5 | INV +2, auto-heals 1 HP every few turns | Given by Toriel at the start (if you spare her) | Unique hybrid armor; only available in Pacifist runs. |
| Temmie Armor | 0 | Heals 1 HP every few seconds (while walking) | Purchased from Temmie Shop after upgrading the shop (requires donating 10,000G total) | Extreme regeneration outside battle; costly but invaluable for exploration. |
Consumables (Food & Healing Items)
Consumables are used in battle or from the menu to restore HP or provide temporary effects. Some items also affect sparing mechanics.
| Item | Heal (HP) | Effect | How to Obtain | Use Cases |
|---|---|---|---|---|
| Butterscotch Pie | Restores all HP | None | Given by Toriel in the Ruins (if you eat her pie) | Full heal; best used for tough boss fights. |
| Monster Candy | 6 | None | Found on the floor in Snowdin Forest (after the bridge puzzle) | Basic heal for early areas. |
| Ghost Fruit | 10 | None | Found in Waterfall (near the echo flower) | Solid mid-game heal. |
| Spider Donut | 17 | None | Bought from the Spider Bake Sale in Hotland for 50G | Efficient heal; also used in the Mad Dummy fight hint. |
| Spider Cider | 24 | None | Bought from the Spider Bake Sale for 99G | Strong heal; also a gift for Muffet to pacify her. |
| Hot Cat | 30 | None | Sold by the Hot Dog vendor in Hotland for 10G per item | Decent heal with low cost; multiple can be stacked. |
| Nice Cream | 15 | None | Bought from the Snowdin Shop for 15G | Cheap early heal; also used in a puzzle in Snowdin. |
| Legendary Hero | 40 | ATK +5 temporarily (consumed) | Purchased from the Temmie Shop (rare item) | Buffs damage for one battle; good for minibosses. |
| Glamburger | 27 | None | Sold by the Hot Dog vendor in Hotland (after beating Mettaton EX) | Best heal available for most of the game. |
| Star Fruit | 30 | None | Sold in the MTT Resort shop for 80G | Good heal for the endgame. |
| Last Dream | Full HP + INV up | Full heal + temporary invincibility | Obtained from the True Lab (after a puzzle) | Ultimate heal; best saved for the final boss. |
| Dog Salad | 2 | None | Made by using Dog Residue at a campfire (also drops from dog enemies) | Joke heal; rarely useful. |
Key Items (Story Progression)
These items advance the plot, unlock areas, or allow special interactions. They cannot be sold or dropped.
| Item | Function | How to Obtain | Important Notes |
|---|---|---|---|
| Cell Phone | Receives calls and saves game (checkpoints) | Given by Sans at the start of Snowdin | Essential for saving; cannot be lost. |
| Mystery Key | Opens the door in Waterfall leading to the secret lab | Found in Waterfall (inside a waterfall cave) | Required to access the True Lab (Pacifist route). |
| Old Key | Opens the door in the Ruins (to the secret room) | Found in a hidden room in the Ruins | Leads to the forgotten room with Gaster hints. |
| Annoying Dog | Unlocks the dog marriage room | Randomly appears in various rooms; must be carried to the dog door in Snowdin | Easter egg; no gameplay effect. |
| Temmie Flakes | Used to bribe Temmie for discounts | Dropped by Temmie enemies | Increases shop friendliness; not required for any ending. |
| Empty Gun | Summons W. D. Gaster when used in the True Lab’s secret room | Found in a locker in the True Lab | Only for secret lore; no gameplay impact. |
| The Red Soul | Represents determination; not an inventory item | Always owned | Symbolic; tied to the Determiant save system. |
Collectibles & Curiosities
These items have minor or no practical use but are fun to collect or sell.
| Item | Description | How to Obtain | Use |
|---|---|---|---|
| Dog Residue | White substance left by dog enemies | Dropped by dog enemies (Snowdin) or found in garbage cans | Sell for 1G or craft Dog Salad at campfire; also used in the dog marriage scene. |
| Garbage | Worthless junk | Found in various trash cans (Waterfall, Hotland) | Sell for 0G; no purpose. |
| Old Tutu (again) | Already listed, but as a collectible it can be sold | Same as armor | Sell for 10G if you don’t need it. |
| Temmie Armor (also collectible) | Rarely sold again after first purchase | Only one per save file | Sell for massive gold (10,000G) if you already have better armor? But cannot be sold back. |
| Undyne’s Letter | Message from Undyne for Alphys | Given by Undyne after completing her hangout | Required to enter Alphys’s lab in the alternate path (True Pacifist). |
| Pile of Dust | Remains of killed monsters | Dropped by random enemies (Genocide) | No use; thematic. |
Currency
Undertale uses Gold (G) as its only currency. Gold is earned by defeating monsters (both spare and kill), selling items, or finding it in the world. It is used to purchase items from shops. There is no carry limit.
- Earning Gold: Spare monsters for lower gold; kill for higher gold. The golden money bag in some areas grants temporary gold boosts.
- Spending Gold: Most shops accept gold. Notable purchases include healing items, the Toy Knife, and the Notebook.
- Note: Gold is reset on new runs but can be accumulated across saves? No, each save file keeps its own gold.
- Burnt Pan + any healing item: +4 extra HP per heal. Pairs excellently with high-heal items like the Legendary Hero.
- Stained Apron + kill-heavy play: Heals 1 HP per kill, allowing sustained combat in Genocide routes.
- Temmie Armor + healing items: The passive regeneration outside battle makes exploration hazard-free.
- Real Knife + The Locket: The ultimate genocide loadout, but trivializes combat.
- Heart Locket + Notebook: INV stacking makes you nearly invincible during boss fights.
- All Weapons/Armor: To obtain every piece of equipment, you must play through Neutral, Pacifist, and Genocide routes (separate saves).
- True Lab & Gaster: The Empty Gun + Mystery Key allow access to the hidden “Gaster room” for a cryptic conversation.
- Temmie Armor: Requires donating a total of 10,000G to the Temmie College fund (100G per donation, 100 times). Save up before attempting.
- Dog Residue: Collect at least 10 for the “Dog Marriage” achievement (if using achievements).
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Synergies & Upgrades
While Undertale does not feature traditional crafting, certain items have special interactions:
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Completionist Notes
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This guide covers all significant items in Undertale. Remember that items are not the only way to progress—your choices and ACT commands are far more important. Use these tools wisely, and good luck!