
Characters & Roles
Characters & Roles – Comprehensive Guide
Bloodborne does not have traditional character classes or selectable heroes. Instead, you create a Hunter from one of several Origins (starting stat templates) and then customize your playstyle through stat allocation, weapon choice, and equipment. This guide covers every major character, origin, and role archetype, including their backgrounds, strengths, weaknesses, playstyle, unlock conditions, recommended equipment/builds, and team synergy (co-op / NPC summons).
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1. Player Origins (Starting Classes)
At character creation, you choose an Origin that determines your starting attributes and initial gear. These only affect the first hour or so; any Origin can become any build. Choose based on your desired early game experience.
| Origin | Starting Stats (STR/SKL/BLT/ARC) | Starting Equipment | Background | Strengths | Weaknesses | Playstyle | Unlock | Recommended Build | Team Synergy |
|---|---|---|---|---|---|---|---|---|---|
| Milquetoast | 12/10/7/8 | Saw Cleaver, Hunter Pistol, Hunter Set | A bland, balanced hunter – default choice. | Even stats for early flexibility. | No specialized advantage. | Versatile, easy to test weapons. | Always available | Quality (STR+SKL) | Good foundation for any co-op role. |
| Military Veteran | 14/9/7/8 | Saw Spear, Hunter Pistol, Hunter Set (with bandage) | Former soldier, hardened by war. | High Strength (14) for early heavy weapons. | Low Skill (9) limits early skill weapons. | Heavy-hitting, high stagger. | Always available | Pure Strength or Quality | Best as frontline aggressor in co-op. |
| Violent Past | 15/9/6/7 | Hunter Axe, Hunter Blunderbuss, Hunter Set (torn cloak) | Brutal past, raw power. | Highest starting Strength (15). | Low Bloodtinge (6) and Arcane (7) – no early magic/guns. | All-in melee, high damage. | Always available | Pure Strength, Beast Claw builds | Relies on healing near teammates. |
| Professional | 9/13/7/8 | Threaded Cane, Hunter Pistol, Hunter Set (crisp) | Quick, precise, tailored. | Highest Skill (13) for visceral attacks. | Low Strength (9) – can't use heavy weapons early. | Fast, evasive, parry-focused. | Always available | Skill or Quality | Complements strength tanks with backstabs. |
| Waste of Skin | 10/9/7/6 | Saw Cleaver, Hunter Pistol, worn gear | Nothing, a blank slate. | Lowest starting level (4) – min-max potential. | Very fragile early. | Requires careful play, high value from level-ups. | Always available | Any min-maxed build | Hard in co-op early, but scales well. |
| Cruel Fate | 9/9/8/9 | Threaded Cane or Saw Spear, Hunter Pistol, Hunter Set (dark) | Mysterious past, attuned to arcane. | High Arcane (9) and Bloodtinge (8) – hybrid potential. | Low Strength (9) and Skill (9) – weak melee early. | Arcane tools and firearms from start. | Always available | Arcane or Bloodtinge builds | Great for ranged support and elemental damage. |
| Lone Survivor | 11/10/7/7 | Saw Cleaver, Hunter Pistol, Hunter Set (scrounged) | Last of a fallen group, resourceful. | High Vitality (14) – most HP starting. | Slightly lower damage stats. | Tanky, forgiving early game. | Always available | High VIT builds, defensive role | Reliable co-op partner for survivability. |
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2. Major NPC Characters
Bloodborne features several key NPCs who offer quests, items, or combat aid. They are not playable, but understanding them enriches the story and gameplay.
#### The Doll
- Background: Animated doll in the Hunter's Dream, created by Gehrman. She levels up your character using Blood Echoes.
- Strengths: Only NPC that can level you up; also provides insight for memory altars (later).
- Weaknesses: No combat ability; stays in the Dream.
- Playstyle: N/A – she is a service NPC.
- Unlock: Automatically after reaching the Hunter's Dream (after first death or using a Hunter's Mark).
- Recommended Equipment: None.
- Team Synergy: Essential for all hunters – you must spend Echoes with her to progress.
- Background: The mysterious old man in the wheelchair in the Hunter's Dream. Mentors you about the hunt. Later becomes a boss (optional final boss).
- Strengths: None as summon; his boss form is a skilled swordsman with a scythe, using quick slashes and area attacks.
- Weaknesses: Boss form is vulnerable to parries and bolt damage.
- Playstyle: As boss: fast, aggressive, uses a transformed scythe for range. Phase 2 includes rifle shots and a powerful charge.
- Unlock: For boss fight, submit to him after defeating Mergo's Wet Nurse (endgame), or refuse to trigger final battle. No summon.
- Recommended Equipment: For defeating him: use Hunter's Axe (reach), high Bolt Paper, and Parry window practice.
- Team Synergy: Does not appear in co-op. You fight him alone (or with optional NPC summons?).
- Background: A fellow hunter of beasts, she follows the Hunter of Hunters creed – hunts hunters who have become blood-drunk. Located in Central Yharnam, then Cathedral Ward, then Grand Cathedral.
- Strengths: As an ally (if summoned for Henryk fight), she is agile, uses the Blades of Mercy, and is highly damaging.
- Weaknesses: Easily killed in the Henryk fight if you don't assist; she can die permanently.
- Playstyle: Fast, dodge-centric, high Skill. Wields dual blades (Blades of Mercy) that have high DPS but short range.
- Unlock: Meet her in Central Yharnam (sewer area); complete her questline to receive the Crow Hunter Badge (shop unlock) and Blades of Mercy weapon.
- Recommended Equipment: For her quest: high damage build to quickly eliminate Henryk. Use Bolt Paper to stagger.
- Team Synergy: If summoned, she acts as a distraction and damage source. Best paired with a tanky or aggressive hunter.
- Background: An old hunter on top of the Healing Church Workshop tower (Old Yharnam). He guards the beasts of Old Yharnam, believing they are innocent. He will attack on sight unless you befriend him.
- Strengths: As an enemy, he wields the Gatling Gun (flaming bullets) and a melee weapon. High range and damage.
- Weaknesses: Can be knocked off the tower; limit his line of sight. Once befriended, he gives the Powder Keg Badge and a gesture.
- Playstyle: Aggressive, uses gun to suppress. He can be parried.
- Unlock: Befriend by not killing any beasts in Old Yharnam (do not enter through the shortcut?), then approach him via the tower ladder (requires the Church Workshop badge? Actually, you need to go to the tower from the back – detailed steps).
- Recommended Equipment: For fighting: high Bolt damage, quick weapon to stagger. For befriending: wear the Black Church Set (from Cathedral Ward) to approach peacefully after killing no beasts.
- Team Synergy: N/A – he is not a summonable ally.
- Background: A devout hunter of the Healing Church who despises the Cainhurst Vilebloods. Found in Central Yharnam, then Cathedral Ward, then Cainhurst Castle.
- Strengths: As a summon, uses a Kirkhammer (high damage, slow) and has strong stagger. He is tanky.
- Weaknesses: Slow; can get trapped by multiple enemies. In his unhinged state, he becomes a mad NPC with high damage but still slow.
- Playstyle: Heavy melee brawler. Uses Logarius’ Wheel later.
- Unlock: Summon him for the Cleric Beast (optional) and for the Martyr Logarius fight. Complete his questline to receive Logarius‘ Wheel (weapon) and the Radiance Oath (rune).
- Recommended Equipment: For co-op with him: use a fast weapon to compensate for his slowness; he can tank bosses.
- Team Synergy: Pair with a Skill or Bloodtinge build for balanced offense.
- Background: The immortal queen of Cainhurst Castle. She gives the player the Cainhurst Badge and can be offered Blood Dregs for rewards.
- Strengths: No combat – she is a lore NPC. She can be either helped (become a Vileblood) or killed.
- Weaknesses: If killed, you lose the ability to offer Blood Dregs and get the Cainhurst Badge (but can still get it from her corpse).
- Playstyle: N/A.
- Unlock: After defeating Martyr Logarius (Cainhurst), obtain the Cainhurst Summons from Iosefka’s Clinic or the Forbidden Woods.
- Recommended Equipment: None – choose to join Vileblood covenant for invader-oriented runes.
- Team Synergy: The covenant rewards invaders, not co-op.
- Background: The real Iosefka is a kind doctor who runs Iosefka's Clinic. She gives you the Iosefka‘s Blood Vial (full heal if you side with her). Impostor Iosefka (a member of the Choir) takes over the clinic and conducts experiments.
- Strengths/Weaknesses: N/A for combat – they are quest givers. The real one can be killed by impostor; you can choose to help the impostor (receive a One Third of Umbilical Cord) or kill her.
- Unlock: Visit clinic early; later after Blood Moon, you can find the impostor and get the cord.
- Team Synergy: None.
- Gilbert (window in Central Yharnam) – gives the Flamesprayer if talked to multiple times before Blood Moon.
- Gascoigne‘s Daughter (window near Gascoigne boss area) – gives a Music Box and later a Red Brooch (if you lie or tell truth). Relevant to quest.
- Arianna (Cathedral Ward) – saves you, later gives Blood Vials, can become a surrogate for the vileblood child. Provides Access to the Upper Cathedral Ward key (if you send her to Oedon Chapel).
- Adella (Hypogean Gaol) – a nun of the Healing Church, saved by sending her to Cathedral Ward. Gives you a Tears of Denial-like item (the Celestial Mob? Actually gives a free res on death once).
- Fake Iosefka (Clinic) – as above.
- Suspicious Beggar (Forbidden Woods) – offers beast-like dialogue; can be sent to either Clinic (turns into beast) or Chapel (kills others). Provides a Beast Rune.
#### Gehrman, the First Hunter
#### Eileen the Crow
#### Djura, the Retired Hunter
#### Alfred, the Hunter of Vilebloods
#### Annalise, Queen of the Vilebloods
#### Iosefka (Real and Impostor)
#### Other Notable NPCs
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3. Build Archetypes (Roles)
Bloodborne has no strict classes, but players gravitate toward these build archetypes based on stat priorities. Each has strengths, weaknesses, and synergy in co-op (summoning/being summoned).
| Build | Primary Stats | Weapon Examples | Strengths | Weaknesses | Playstyle | Recommended Caryll Runes | Team Synergy (Co-op) |
|---|---|---|---|---|---|---|---|
| Strength | 50+ STR, 15-25 END, 30-50 VIT | Hunter Axe, Kirkhammer, Logarius' Wheel, Amygdalan Arm, Beast Cutter | High stagger, heavy damage, break poise. Can use heavy shields (Loch Shield). | Slow swing speeds, high stamina cost, poor against fast bosses. | Aggressive, using charged R2 to pancake enemies. Use Hunter Blunderbuss for stagger. | Rune: Clawmark (+visceral), Anti-Clockwise (+stamina), Great Lake (+def) | Tank and aggro; good for drawing boss attention while skill/arcane builds deal damage. |
| Skill | 50 SKL, 15-25 END, 30-50 VIT | Threaded Cane, Blades of Mercy, Rakuyo, Church Pick, Saif, Beasthunter Saif, Burial Blade (requires finishing game) | Fast attacks, high visceral damage, low stamina cost, excellent parry potential. | Low poise damage, shorter range (except Threaded Cane whip). | Dodge-heavy, parry with Hunter Pistol, visceral attack loops. | Rune: Clawmark (x3 for visceral damage), Heir (more echoes) | Great for backstabs, can peel enemies off teammates. Best paired with Strength tank. |
| Quality (STR+SKL) | 50 STR / 50 SKL, 20-30 END, 40-50 VIT | Ludwig's Holy Blade, Saw Cleaver/Spear, Beasthunter Saif, Burial Blade, Holy Moonlight Sword (if also 50 Arc?) | Access to almost all weapons, high damage scaling with both stats, versatile. | Requires many stats (high level needed). | Flexible; can adapt to any situation. Use any weapon effectively. | Rune: As needed – lead elixir? Standard offensive runes. | Very versatile – can fill any gap in a team. Reliable. |
| Arcane | 50+ ARC (softcap 50, hardcap 99), 15-25 END, 30-40 VIT, min STR/SKL for weapon requirements | Ludwig's Holy Blade (fire/bolt gems), Tonitrus, Holy Moonlight Sword (hybrid), Kos Parasite (requires 70ARC?), Hunter Tools (A Call Beyond, Blacksky Eye, Executioner's Gloves) | Elemental damage ignores enemy physical resistances, powerful ranged spells, can use tools without bullets. | Requires farming elemental gems (fire/bolt/arcane), low physical damage early, limited weapon choices. | Cast spells like Executioner's Gloves (homing), use transformed Tonitrus for bolt. Use Augur of Ebrietas for backstabs. | Rune: Eye (+discovery), Communion (+blood vials), Guidance (+rally) | Great at range, deals huge damage to beast enemies. In co-op, can provide consistent DPS while tank engages. |
| Bloodtinge | 50+ BLT, 15-25 END, 30-40 VIT, low STR/SKL (just for weapon requirements) | Chikage, Simon's Bowblade, Bloodletter (requires DLC), Evelyn (pistol), Repeating Pistol (but better use Evelyn) | Very high gun damage, strong transformed melee on Chikage/Bloodletter, unique playstyle. | Health drain on transformed Chikage, requires specific gems (bloodtinge gems) and late-game items. | Use Chikage in transformed mode for rapid damage, or Bowblade for ranged shots. Parry with Evelyn. | Rune: Blood Rapture (+heal on visceral), Great Lake for defense | In co-op, high burst damage; can snipe from distance with Bowblade. Works well with an Arcane support providing debuffs. |
| Pure Vitality / Meme Build | 99 VIT, minimum offensive stats | Any low requirement weapon (e.g., Saw Cleaver) | Extremely tanky, lots of health, low damage but high survivability. | Very low damage output, slow boss kills. | Uses Flamesprayer or weapon with gem chips; relies on rally and Lead Elixir to tank. | Rune: Great Lake, Lake, Clockwise (+HP) | Great as a distraction – can soak hits while allies DPS. Not recommended for beginners. |
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4. Co-op Team Synergy Tips
\Although Bloodborne does not have traditional role classes, a balanced co-op team (2–3 players) benefits from covering each other’s weaknesses:
- Tank (Strength/Quality) – draws aggro, staggers enemies.
- Striker (Skill/Bloodtinge) – high DPS, visceral attacks, or ranged damage.
- Support (Arcane) – deals elemental damage, uses Hunter Tools like Empty Phantasm Shell (to buff allies), Old Hunter Bone (for evasion), Messenger‘s Gift (for stealth).
- Healer? – No direct healing skills, but Communion Rune increases Blood Vial capacity, and Guidance Rune increases rally potential.
- Alfred – for Cleric Beast (Bell requires 10 Insight) and Martyr Logarius.
- Henriette (Old Hunter) – for Vicar Amelia (summon near the fog using the Old Hunter Bell with Insight).
- Queen Killer (for Lawrwnce? actually only in Defiled Chalice).
- Young Hunter Madaras – for Shadows of Yharnam.
- Attributes (VIT, END, STR, SKL, BLT, ARC) are the only stats; no separate class leveling.
- Weapon Scaling changes when you equip Blood Gems; focus on your primary damage stat.
- Hunter Tools (spells) scale with Arcane; require at least 15–40 ARC to use effectively.
- Caryll Runes provide passive bonuses – you can equip three (eventually four) once you obtain the Rune Workshop Tool.
- Oath Runes (like Radiance, Corruption, Beast) add covenant effects and faction flavor.
Recommended Summonable NPCs (by location):
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5. Importants Notes on Character Progression
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Conclusion
Bloodborne’s character system is deceptively simple but rich with depth. Your Origin only sets the starting line; your build is defined by how you allocate stats and which weapons/runes you choose. Each NPC adds flavor and unique rewards. Whether you want to be a nimble Skill hunter, a powerhouse Strength brute, an Arcane wizard, or a Bloodtinge gunslinger, the game allows full customization. Use this guide to plan your role, synergise with co-op partners, and enjoy the hunt.
Platform: PlayStation 4, PlayStation 5 (backward compatibility). All information applies to the base game and The Old Hunters DLC.