Character Skills

Character Skills Guide for Call of Duty: Black Ops (2010)



This guide covers all player abilities, perks, equipment, killstreaks, and zombie perks in Call of Duty: Black Ops. Since the game does not feature distinct playable characters with unique skills, this guide focuses on the Create-a-Class system for Multiplayer and the Perk-a-Cola machines for Zombies. Each entry includes effects, cooldowns (where applicable), Pro upgrades, combos, synergies, recommended builds, and usage tips.

1. Multiplayer Perks



Perks are passive abilities that modify your playstyle. Each class can equip one from each Tier (1, 2, 3). Perks unlock via leveling and may require completion of Pro challenges for enhanced versions.

1.1 Tier 1 Perks (All cost 1 point)



PerkEffectPro UpgradeUnlock Level
LightweightMove faster. No fall damage.Faster knife speed, no weapon movement penalty while sprinting.1
ScavengerResupply ammo and grenades from dead bodies.Start with extra ammo, also resupply equipment.4
GhostInvisible to spy planes and motion sensors.Also invisible to airborne killstreaks (chopper gunner, gunship) when moving.11
Flak JacketReduce explosive damage.Immune to fire damage, less damage from deflected explosives.21
HardlineKillstreak rewards require one fewer kill.Assist counts as kill for killstreak progression.31
Cooldowns: None (passive). Upgrades: Complete Pro challenges (e.g., get 5 kills while sprinting for Lightweight Pro).

Combos & Synergies:
  • Lightweight + Marathon (Tier 3) = run-and-gun speed build.

  • Scavenger + Warlord (Tier 2) = dual grenades with endless resupply.

  • Ghost + Jammer = complete UAV immunity for stealth objectives.

  • Hardline + any killstreak setup = faster streak unlocks (e.g., 3 kills for Spy Plane instead of 4).


When to use: Lightweight for rushing, Scavenger for sustained combat, Ghost for anti-aircraft games, Flak Jacket for objective modes like Domination, Hardline for killstreak farming.

1.2 Tier 2 Perks (All cost 1 point)



PerkEffectPro UpgradeUnlock Level
HardenedBullets penetrate deeper through surfaces.Reduced flinch when shot, plus extra damage to aircraft.7
WarlordEquip two attachable grenades (any lethal + tactical) OR two attachments on primary weapon.Extra lethal equipment, start with two frags/semis/mollys.14
Sleight of HandFaster reload speed.Aim down sights faster after using equipment.24
Steady AimImproved hip-fire accuracy.Move faster while aiming down sights.34
ScoutRadar range increased while aiming down sights.Extended the duration of enemy red dots on minimap after firing.44
Cooldowns: None. Upgrades: Complete challenges (e.g., 100 kills with Hardened penetration for Pro).

Combos & Synergies:
  • Hardened + LMG = wallbang camping.

  • Warlord + Semtex + Flashbang = grenadier support.

  • Sleight of Hand + SMG = fast engagement recovery.

  • Steady Aim + Shotgun = run-and-gun hipfire.

  • Scout + Supressor = mark enemies silently.


1.3 Tier 3 Perks (All cost 1 point)



PerkEffectPro UpgradeUnlock Level
Tactical MaskReduce effects of flash/stun/concussion grenades.Immune to gas grenades, faster recovery from all tacticals.1
MarathonUnlimited sprint.Sprint faster, recover stamina quicker.8
NinjaMove silently (suppressed footsteps).Immune to motion sensor, louder enemy footsteps.18
HackerSee enemy equipment through walls when close; EMP grenades destroy equipment instantly.Hacking enemy care packages changes them to your team.28
Second ChanceGo into a downed state when near death (can be revived by teammates or self-revive if you get kills).Longer downed time, can crawl.38
Cooldowns: Second Chance has a cooldown per life (once used, you must respawn to use again). Upgrades: Pro challenges (e.g., 10 kills while using Ninja for Pro).

Combos & Synergies:
  • Tactical Mask + Flak Jacket = objective player in gas/fire heavy modes.

  • Marathon + Lightweight = ultimate rusher.

  • Ninja + Ghost = stealth class (no sound, no UAV).

  • Hacker + Jammer = full equipment denial area.

  • Second Chance + Hardline = risky revive build (but rarely effective).


  • Recommended General Builds:
  • Rusher: Lightweight / Steady Aim / Marathon (SMG, Up to 3 kills)

  • Stealth: Ghost / Ninja / (any Tier 2) silenced weapon

  • Objective Defender: Flak Jacket / Hardened / Tactical Mask (SMG or Assault, plus trophy system)


2. Equipment (Lethal & Tactical)



Each class can carry one lethal and one tactical (unless Warlord Pro allows two lethals). Equipment recharges automatically after pickup via Scavenger or after death.

2.1 Lethal Equipment



ItemEffectCooldownUnlock
Frag GrenadeCookable fragmentation grenade.3 seconds before explosion after throwing (manual cook).Default
SemtexMelts onto surfaces/enemies. 3-second delay.Immediate on stick.15
TomahawkOne-hit kill throwable. Recovered if missed.None (can be retrieved).10 (Buy)
C4Remote detonated explosive.2-second arming time.23
ClaymoreProximity mine. Can be placed.3-second arming time.30
M67 Frag (only in Warlord Pro)Same as Frag.--
Usage: Frag for cooking around corners, Semtex for sticky kills, Tomahawk for trick shots, C4 for run-by detonation, Claymore for area denial.

2.2 Tactical Equipment



ItemEffectCooldownUnlock
FlashbangBlinds and deafens enemies.3-second fuse after bounce.Default
Stun GrenadeSlows movement and aim, blurs vision.Instant effect on proximity.6
ConcussionSimilar to stun but longer effect.Instant.16
Smoke GrenadeCreates visual cover.None (lingers).23
Nova GasDeals damage over time; blocks healing.5-second area effect.33
JammerDisables enemy electronics (UAV, sensors, equipment).15-second duration.40
DecoyFake red dot on minimap.1.5-second delay after throw.Buy
Tactical Mask (perk) equivalent: immunity to all tacticals.---
Combos: Flashbang + Semtex for clearing rooms. Stun + knife for melee kills. Smoke + objective plants.

3. Killstreaks



Killstreaks are rewards earned by achieving consecutive kills without dying. Unlocked at level progression. Cooldown refers to required kills (in a single life). Multiple streaks can be equipped simultaneously (e.g., 3,5,7 kill streaks).

KillstreakKills RequiredEffectNotes
Spy Plane3Reveals enemies on minimap for 30 seconds. Can be shot down.Essential for map awareness.
Counter Spy Plane4Blocks enemy minimap for 30 seconds.Hardly visible; combines with Ghost.
RC-XD5Remote-controlled explosive car. One shot kill.30-second time limit. Can be destroyed.
Care Package5Random killstreak drop (rare chance of high-tier).Signal flare; can be stolen.
Napalm Strike6Airstrike of napalm that burns a large area for 15 seconds.Can kill teammates in Hardcore.
Sentry Gun7Automated turret. 70 HP.Vulnerable to EMP.
Mortar Team8Three mortar bombs on selected grid.Requires marking position.
Attack Helicopter8AI-controlled helicopter with machine gun.100 HP, targeted by rockets.
Valkyrie Rockets9Pair of guided missiles you control.One shot kill.
Chopper Gunner11Player-controlled helicopter with rockets and minigun.30-second time limit; can be shot down.
Gunship13Heavy gunship with multiple weapon modes (cannon, missile, mini-gun).Powerful but slow. Hard to earn.
Blackbird15Shows all enemies as dots with direction; immune to counter measures.Lasts 60 seconds.
Dogs17Deploys attack dogs (multiple) that hunt enemies.Each dog is one-hit kill.
Recommended Streaks: 3-5-7 (Spy/Counter/Heli) for beginners; 7-9-11 for aggressive; 11-13-15 for high skill.

4. Zombies Mode: Perk-a-Colas



In Zombies, you can buy perks from machines scattered around the map. Each costs 2000/2500 points (depending on map). You can hold up to 4 or 5 perks (with quick revive revive).

PerkEffectCostNotes
Juggernog+250% health (50 HP per hit → 250 HP).2500Essential for survival past round 10.
Speed ColaFaster reload speed.2000Crucial for high-round training.
Double Tap Root BeerFires two bullets per trigger pull (increases damage output).2000Useful for fast-killing zombies.
Quick ReviveFaster revive speed + self-revive when downed (up to 4 times per game).1500Solo players: you can revive yourself once per purchase.
Deadshot DaiquiriAim assist locks onto zombie heads; reduced hip-fire spread.2000Headshots deal more damage.
Mule Kick (DLC)Carry a third weapon.4000Upon going down, you lose this perk and third weapon.
PhD Flopper (DLC)Dive to prone creates explosion, immune to fall damage.2000Explosive weapons become more effective.
Electric Cherry (DLC)Reloading near zombies shocks them.2000Excellent for crowd control.
Stamin-Up (DLC)Faster sprint speed, longer sprint duration.2000Good for training.
Synergies: Juggernog + Speed Cola = survival and fast handling. Double Tap + Deadshot = headshot machine. PhD Flopper + Ray Gun = diving blast. Quick Revive is mandatory for solo.

When to buy: Spend points on doors first; buy Juggernog by round 6-8. Speed Cola after PaP weapons. Always keep Quick Revive if solo.

5. Campaign Abilities & Special Moves



Campaign does not have a skill tree, but certain missions grant temporary special abilities:

  • RC-XD Control: In "Executive Order" and "Numbers," you control an RC car bomb. No cooldown; multiple uses.

  • Gunship Turret: In various missions (e.g., "The Defector"), you control a helicopter gunship with limited ammo.

  • Nova Gas Grenades: In "Khe Sahn Night" you use gas masks and throw Nova gas. No cooldown; limited supply.

  • Stealth Camouflage: In "Numbers" you get a temporary cloak while moving slowly (duration ~30 seconds, recharges after use).

  • Climbing/rappelling: Scripted sequences, not freeform.

  • Mason's Knife (QTE): Melee prompt in scripted fights (e.g., killing The Numbers guy).


  • These are not customizable and story-driven.

    6. Summary & Build Recommendations



    Multiplayer Builds by Playstyle



    Run-and-Gun (SMG/Shotgun)
  • Primary: Stakeout / AK74u

  • Tier1: Lightweight

  • Tier2: Steady Aim

  • Tier3: Marathon

  • Equipment: Semtex + Flashbang

  • Streaks: 3/5/7


  • Sniper/Support
  • Primary: L96A1

  • Tier1: Ghost

  • Tier2: Hardened

  • Tier3: Ninja

  • Equipment: Claymore + Jammer

  • Streaks: 6/9/12


  • Objective/Defender (Domination)
  • Primary: Commando

  • Tier1: Flak Jacket

  • Tier2: Warlord

  • Tier3: Tactical Mask

  • Equipment: Semtex + Smoke

  • Streaks: 3/4/6


  • Zombies Essentials


  • Perk order: Juggernog → Speed Cola → Double Tap → Quick Revive (solo)

  • Weapons: Pac-a-Punched M1911 (Mustang & Sally) for crowd, Ray Gun for damage.

  • Always keep a window closed to control spawn rate.


Conclusion



Mastering skills in Black Ops is about choosing the right perk synergies, knowing when to use equipment, and building killstreaks that complement your playstyle. In Zombies, prioritize survivability perks like Juggernog and Speed Cola. There are no traditional character roles, but your class setup defines your role on the battlefield. Experiment with different combinations to find what works for you.