
Character Skills
Character Skills Guide for Call of Duty: Black Ops (2010)
This guide covers all player abilities, perks, equipment, killstreaks, and zombie perks in Call of Duty: Black Ops. Since the game does not feature distinct playable characters with unique skills, this guide focuses on the Create-a-Class system for Multiplayer and the Perk-a-Cola machines for Zombies. Each entry includes effects, cooldowns (where applicable), Pro upgrades, combos, synergies, recommended builds, and usage tips.
1. Multiplayer Perks
Perks are passive abilities that modify your playstyle. Each class can equip one from each Tier (1, 2, 3). Perks unlock via leveling and may require completion of Pro challenges for enhanced versions.
1.1 Tier 1 Perks (All cost 1 point)
| Perk | Effect | Pro Upgrade | Unlock Level |
|---|---|---|---|
| Lightweight | Move faster. No fall damage. | Faster knife speed, no weapon movement penalty while sprinting. | 1 |
| Scavenger | Resupply ammo and grenades from dead bodies. | Start with extra ammo, also resupply equipment. | 4 |
| Ghost | Invisible to spy planes and motion sensors. | Also invisible to airborne killstreaks (chopper gunner, gunship) when moving. | 11 |
| Flak Jacket | Reduce explosive damage. | Immune to fire damage, less damage from deflected explosives. | 21 |
| Hardline | Killstreak rewards require one fewer kill. | Assist counts as kill for killstreak progression. | 31 |
Combos & Synergies:
- Lightweight + Marathon (Tier 3) = run-and-gun speed build.
- Scavenger + Warlord (Tier 2) = dual grenades with endless resupply.
- Ghost + Jammer = complete UAV immunity for stealth objectives.
- Hardline + any killstreak setup = faster streak unlocks (e.g., 3 kills for Spy Plane instead of 4).
When to use: Lightweight for rushing, Scavenger for sustained combat, Ghost for anti-aircraft games, Flak Jacket for objective modes like Domination, Hardline for killstreak farming.
1.2 Tier 2 Perks (All cost 1 point)
| Perk | Effect | Pro Upgrade | Unlock Level |
|---|---|---|---|
| Hardened | Bullets penetrate deeper through surfaces. | Reduced flinch when shot, plus extra damage to aircraft. | 7 |
| Warlord | Equip two attachable grenades (any lethal + tactical) OR two attachments on primary weapon. | Extra lethal equipment, start with two frags/semis/mollys. | 14 |
| Sleight of Hand | Faster reload speed. | Aim down sights faster after using equipment. | 24 |
| Steady Aim | Improved hip-fire accuracy. | Move faster while aiming down sights. | 34 |
| Scout | Radar range increased while aiming down sights. | Extended the duration of enemy red dots on minimap after firing. | 44 |
Combos & Synergies:
- Hardened + LMG = wallbang camping.
- Warlord + Semtex + Flashbang = grenadier support.
- Sleight of Hand + SMG = fast engagement recovery.
- Steady Aim + Shotgun = run-and-gun hipfire.
- Scout + Supressor = mark enemies silently.
1.3 Tier 3 Perks (All cost 1 point)
| Perk | Effect | Pro Upgrade | Unlock Level |
|---|---|---|---|
| Tactical Mask | Reduce effects of flash/stun/concussion grenades. | Immune to gas grenades, faster recovery from all tacticals. | 1 |
| Marathon | Unlimited sprint. | Sprint faster, recover stamina quicker. | 8 |
| Ninja | Move silently (suppressed footsteps). | Immune to motion sensor, louder enemy footsteps. | 18 |
| Hacker | See enemy equipment through walls when close; EMP grenades destroy equipment instantly. | Hacking enemy care packages changes them to your team. | 28 |
| Second Chance | Go into a downed state when near death (can be revived by teammates or self-revive if you get kills). | Longer downed time, can crawl. | 38 |
Combos & Synergies:
- Tactical Mask + Flak Jacket = objective player in gas/fire heavy modes.
- Marathon + Lightweight = ultimate rusher.
- Ninja + Ghost = stealth class (no sound, no UAV).
- Hacker + Jammer = full equipment denial area.
- Second Chance + Hardline = risky revive build (but rarely effective).
- Rusher: Lightweight / Steady Aim / Marathon (SMG, Up to 3 kills)
- Stealth: Ghost / Ninja / (any Tier 2) silenced weapon
- Objective Defender: Flak Jacket / Hardened / Tactical Mask (SMG or Assault, plus trophy system)
Recommended General Builds:
2. Equipment (Lethal & Tactical)
Each class can carry one lethal and one tactical (unless Warlord Pro allows two lethals). Equipment recharges automatically after pickup via Scavenger or after death.
2.1 Lethal Equipment
| Item | Effect | Cooldown | Unlock |
|---|---|---|---|
| Frag Grenade | Cookable fragmentation grenade. | 3 seconds before explosion after throwing (manual cook). | Default |
| Semtex | Melts onto surfaces/enemies. 3-second delay. | Immediate on stick. | 15 |
| Tomahawk | One-hit kill throwable. Recovered if missed. | None (can be retrieved). | 10 (Buy) |
| C4 | Remote detonated explosive. | 2-second arming time. | 23 |
| Claymore | Proximity mine. Can be placed. | 3-second arming time. | 30 |
| M67 Frag (only in Warlord Pro) | Same as Frag. | - | - |
2.2 Tactical Equipment
| Item | Effect | Cooldown | Unlock |
|---|---|---|---|
| Flashbang | Blinds and deafens enemies. | 3-second fuse after bounce. | Default |
| Stun Grenade | Slows movement and aim, blurs vision. | Instant effect on proximity. | 6 |
| Concussion | Similar to stun but longer effect. | Instant. | 16 |
| Smoke Grenade | Creates visual cover. | None (lingers). | 23 |
| Nova Gas | Deals damage over time; blocks healing. | 5-second area effect. | 33 |
| Jammer | Disables enemy electronics (UAV, sensors, equipment). | 15-second duration. | 40 |
| Decoy | Fake red dot on minimap. | 1.5-second delay after throw. | Buy |
| Tactical Mask (perk) equivalent: immunity to all tacticals. | - | - | - |
3. Killstreaks
Killstreaks are rewards earned by achieving consecutive kills without dying. Unlocked at level progression. Cooldown refers to required kills (in a single life). Multiple streaks can be equipped simultaneously (e.g., 3,5,7 kill streaks).
| Killstreak | Kills Required | Effect | Notes |
|---|---|---|---|
| Spy Plane | 3 | Reveals enemies on minimap for 30 seconds. Can be shot down. | Essential for map awareness. |
| Counter Spy Plane | 4 | Blocks enemy minimap for 30 seconds. | Hardly visible; combines with Ghost. |
| RC-XD | 5 | Remote-controlled explosive car. One shot kill. | 30-second time limit. Can be destroyed. |
| Care Package | 5 | Random killstreak drop (rare chance of high-tier). | Signal flare; can be stolen. |
| Napalm Strike | 6 | Airstrike of napalm that burns a large area for 15 seconds. | Can kill teammates in Hardcore. |
| Sentry Gun | 7 | Automated turret. 70 HP. | Vulnerable to EMP. |
| Mortar Team | 8 | Three mortar bombs on selected grid. | Requires marking position. |
| Attack Helicopter | 8 | AI-controlled helicopter with machine gun. | 100 HP, targeted by rockets. |
| Valkyrie Rockets | 9 | Pair of guided missiles you control. | One shot kill. |
| Chopper Gunner | 11 | Player-controlled helicopter with rockets and minigun. | 30-second time limit; can be shot down. |
| Gunship | 13 | Heavy gunship with multiple weapon modes (cannon, missile, mini-gun). | Powerful but slow. Hard to earn. |
| Blackbird | 15 | Shows all enemies as dots with direction; immune to counter measures. | Lasts 60 seconds. |
| Dogs | 17 | Deploys attack dogs (multiple) that hunt enemies. | Each dog is one-hit kill. |
4. Zombies Mode: Perk-a-Colas
In Zombies, you can buy perks from machines scattered around the map. Each costs 2000/2500 points (depending on map). You can hold up to 4 or 5 perks (with quick revive revive).
| Perk | Effect | Cost | Notes |
|---|---|---|---|
| Juggernog | +250% health (50 HP per hit → 250 HP). | 2500 | Essential for survival past round 10. |
| Speed Cola | Faster reload speed. | 2000 | Crucial for high-round training. |
| Double Tap Root Beer | Fires two bullets per trigger pull (increases damage output). | 2000 | Useful for fast-killing zombies. |
| Quick Revive | Faster revive speed + self-revive when downed (up to 4 times per game). | 1500 | Solo players: you can revive yourself once per purchase. |
| Deadshot Daiquiri | Aim assist locks onto zombie heads; reduced hip-fire spread. | 2000 | Headshots deal more damage. |
| Mule Kick (DLC) | Carry a third weapon. | 4000 | Upon going down, you lose this perk and third weapon. |
| PhD Flopper (DLC) | Dive to prone creates explosion, immune to fall damage. | 2000 | Explosive weapons become more effective. |
| Electric Cherry (DLC) | Reloading near zombies shocks them. | 2000 | Excellent for crowd control. |
| Stamin-Up (DLC) | Faster sprint speed, longer sprint duration. | 2000 | Good for training. |
When to buy: Spend points on doors first; buy Juggernog by round 6-8. Speed Cola after PaP weapons. Always keep Quick Revive if solo.
5. Campaign Abilities & Special Moves
Campaign does not have a skill tree, but certain missions grant temporary special abilities:
- RC-XD Control: In "Executive Order" and "Numbers," you control an RC car bomb. No cooldown; multiple uses.
- Gunship Turret: In various missions (e.g., "The Defector"), you control a helicopter gunship with limited ammo.
- Nova Gas Grenades: In "Khe Sahn Night" you use gas masks and throw Nova gas. No cooldown; limited supply.
- Stealth Camouflage: In "Numbers" you get a temporary cloak while moving slowly (duration ~30 seconds, recharges after use).
- Climbing/rappelling: Scripted sequences, not freeform.
- Mason's Knife (QTE): Melee prompt in scripted fights (e.g., killing The Numbers guy).
- Primary: Stakeout / AK74u
- Tier1: Lightweight
- Tier2: Steady Aim
- Tier3: Marathon
- Equipment: Semtex + Flashbang
- Streaks: 3/5/7
- Primary: L96A1
- Tier1: Ghost
- Tier2: Hardened
- Tier3: Ninja
- Equipment: Claymore + Jammer
- Streaks: 6/9/12
- Primary: Commando
- Tier1: Flak Jacket
- Tier2: Warlord
- Tier3: Tactical Mask
- Equipment: Semtex + Smoke
- Streaks: 3/4/6
- Perk order: Juggernog → Speed Cola → Double Tap → Quick Revive (solo)
- Weapons: Pac-a-Punched M1911 (Mustang & Sally) for crowd, Ray Gun for damage.
- Always keep a window closed to control spawn rate.
These are not customizable and story-driven.
6. Summary & Build Recommendations
Multiplayer Builds by Playstyle
Run-and-Gun (SMG/Shotgun)
Sniper/Support
Objective/Defender (Domination)
Zombies Essentials
Conclusion
Mastering skills in Black Ops is about choosing the right perk synergies, knowing when to use equipment, and building killstreaks that complement your playstyle. In Zombies, prioritize survivability perks like Juggernog and Speed Cola. There are no traditional character roles, but your class setup defines your role on the battlefield. Experiment with different combinations to find what works for you.