All Game Items

"content": "# All Game Items Guide for Call of Duty: Black Ops

This guide covers every major item in Call of Duty: Black Ops (2010), including Multiplayer, Zombies, and Campaign. Items are grouped logically by category. For each item, you'll find its function, how to obtain it (unlock level or method), when it's most useful, and notable synergies or upgrades.

1. Currencies



COD Points (CP)


  • Function: In-game currency used to purchase weapons, attachments, perks, equipment, and cosmetic items in Multiplayer.

  • Obtain: Earned by completing matches, contracts, wager matches, and prestiging.

  • Useful: Essential for buying any unlockable item before reaching the required level. Also used to rent weapons/equipment for a limited time.

  • Synergies: Can be spent on permanent unlocks via the Buy menu (e.g., weapons, perks). No direct upgrades; CP is a gateway currency.


  • Zombies Currency (Points)


  • Function: Earned by killing zombies, repairing barriers, etc. Used to buy weapons off walls, open doors, use the Mystery Box, and purchase Perks and Pack-a-Punch upgrades.

  • Obtain: Gameplay in Zombies mode.

  • Useful: Essential for progression in Zombies; management is key.

  • Synergies: Points are spent on everything; no conversion to CP.


2. Multiplayer Weapons



Primary Weapons


All primaries are unlocked via level progression or purchased with CP earlier. Levels listed assume standard progression; CP purchase bypasses level requirement.

WeaponClassUnlock LevelDescriptionBest UseSynergies
M16Assault Rifle1Three-round burst, great accuracy.Medium range, rapid kills with headshots.Red Dot Sight for clarity; Stopping Power for one-burst kills.
AK-47Assault Rifle1High damage, high recoil.Close-to-mid range with aggressive play.Suppressor for stealth; Grip for recoil control.
FAMASAssault Rifle28Fast ROF, moderate recoil.Versatile all-range.Extended Mags; SoH Pro for faster reload.
GalilAssault Rifle1Good damage and fire rate.Reliable all-rounder.Red Dot; Stopping Power.
AUGAssault Rifle37High damage, slow ROF.Medium-long range, very stable.Grip + Scope (ACOG or Holographic).
CommandoAssault Rifle1 (DLC)Fast ROF, low recoil.Close-medium range, high DPS.Suppressor + Extended Mags.
FALAssault Rifle1Semi-auto, very high damage.Two-shot kill at any range.Red Dot + Stopping Power for one-shot headshot at close range.
G11Assault Rifle47Unique 3-round burst, no recoil.Medium range, very accurate.ACOG scope; Ghost Pro to stay off radar.
EnfieldAssault Rifle1 (DLC)Moderate damage, balanced.Reliable backup.Red Dot; Sleight of Hand.
MP5KSMG1High ROF, great hipfire.Close-quarters, rush play.Rapid Fire + Extended Mags; Marathon for speed.
UziSMG19Low recoil, decent range.Mid-range SMG.Suppressor + Grip.
AK-74uSMG25High damage for SMG, controllable.Best all-round SMG.Suppressor + Extended Mags; SoH for faster reload.
SpectreSMG1 (DLC)Very high ROF, small mag.Extremely fast TTK up close.Extended Mags + Rapid Fire; need accuracy.
MAC-11SMG34Ultra-high ROF, wild recoil.Point-blank only.Extended Mags + Steady Aim for hipfire.
M60LMG1High damage, slow fire rate.Suppression, holding angles.Grip + Extended Mags; Stopping Power.
RPKLMG1Faster than M60, lower damage.Run-and-gun LMG.Grip + Silencer; Lightweight for speed.
HK21LMG40Accurate LMG with moderate ROF.Long-range suppressive fire.ACOG + Grip; Scavenger for ammo.
L96A1Sniper1Bolt-action, one-hit kill to upper chest/head.Sniping at long range.Variable Zoom + Sleight of Hand for faster scope.
PSG1Sniper1Semi-auto, two-hit kill body.Faster follow-up shots.Suppressor + Rapid Fire; Steady Aim for quickscoping.
WA2000Sniper21Semi-auto, high damage.Stable, fast ROF semi-auto.ACOG for mid-range; SoH.
DragunovSniper1Semi-auto with large mag.Spamfire sniper.Silencer + Extended Mags; Ghost Pro.
SPAS-12Shotgun1Pump-action, high damage, wide spread.Close-quarters OSOK.Grip + Steady Aim; Marathon for rush.
StakeoutShotgun1 (DLC)Automatic shotgun (full-auto).Very fast fire rate, low damage per pellet.Extended Mags + Rapid Fire; Need multiple shots.
OlympiaShotgun19Double-barrel, two shots then reload.Extreme close range, two kills.Sleight of Hand for fast reload; Lightweight.
HS-10Shotgun1Semi-auto, moderate damage.Balanced shotgun.Grip + Steady Aim; SoH.
China LakeLauncher1Grenade launcher, single shot.Area denial, anti-camper.Danger Close + Scavenger for extra nades.
RPG-7Launcher1Rocket launcher, high explosive.Anti-vehicle, group clearing.Danger Close; Flak Jacket to survive blasts.
M72 LAWLauncher28Rocket launcher, one use.Stronger than RPG.Same as RPG-7.
CrossbowSpecial1Silent, explosive bolts.Stealth kills, traps.Explosive Bolts attachment (default); Ghost Pro for stealth.
Ballistic KnifeSpecial1Silent knife projectile, retrievable.Stealth melee.SoH for faster draw; Lightweight.

Secondary Weapons


WeaponUnlockDescriptionBest UseSynergies
Python1Revolver, high damage, slow fire.Powerful sidearm, three-hit kill.Stopping Power + Long Barrel.
ASP1Semi-auto pistol, fast fire.Reliable backup.Extended Mags; SoH.
M19111Semi-auto, similar to ASP.Dependable.Extended Mags + Stopping Power.
CZ751 (DLC)Full-auto pistol.Spam fire close range.Extended Mags; Rapid Fire.
Makarov1 (DLC)High damage semi-auto.Good stopping power.Suppressor + Long Barrel.
Launcher (RPG/M72)1Already listed.Use as secondary if class lacks launcher.Danger Close.

Lethal Equipment


ItemUnlockEffectBest UseSynergies
Frag Grenade1Cookable explosive, 5-sec fuse.Clearing rooms, forcing movement.Danger Close increases radius.
Semtex1Stickable explosive, 3-sec fuse.Sticky kills, can attach to enemies.Same as frag.
Tomahawk1One-hit kill throwing axe.Skill shots, silent kills.Scavenger for ammo.
C41Remote detonation explosive.Trap setting, vehicle mines.Hacker Pro to see enemy equipment.
Claymore1Proximity mine, one-hit kill.Defensive placement.Scavenger to resupply.
Bouncing Betty1Tripwire mine, one-hit kill legs.Defensive, area denial.Same as Claymore.

Tactical Equipment


ItemUnlockEffectBest UseSynergies
Flashbang1Blinds and deafens enemies.Room entry, disorienting campers.Tactical Mask Pro reduces effect.
Stun Grenade1Slows movement and aim.Softening enemies before push.Same as Flash.
Smoke Grenade1Creates visual cover.Obscuring lines of sight, objective play.Thermal scope sees through smoke.
Nova Gas1Poison gas, damage over time.Area denial (low damage).Not commonly used; can be effective in hardpoint.
Decoy1Fake footsteps and gunfire on radar.Confuse enemies, fake presence.Ghost Pro to stay off radar anyway.
Jammer1Disables enemy equipment and radar in radius.Countering campers with motion sensors.Hacker Pro enhances effect.
Tactical Insertion1Sets spawn point.Respawning near objective.Useful in SnD.

Weapon Attachments


Attachments are unlocked by leveling each weapon. Purchasable with CP.

AttachmentEffectBest With
Red Dot Sight1.5x zoom, clear dot reticle.All guns needing accuracy.
ACOG Scope3.5x zoom, hybrid but slower ADS.Snipers, ARs for mid-range.
Reflex Sight1.5x zoom, holographic reticle.Similar to Red Dot, preference.
Variable Zoom4x–8x toggle on snipers.Long-range sniping.
SuppressorSilent shots, no red dot on minimap.Stealth classes.
Extended MagsLarger magazine.High ROF weapons, LMGs.
GripReduced recoil.High-recoil weapons (AK-47, etc.).
Rapid FireIncrease fire rate (small).SMGs, shotguns.
Dual WieldUse two pistols/machine pistols at once.Secondaries only (Python, ASP, etc.).
MasterkeyUnderbarrel shotgun.ARs/LMGs for close-range panic.
FlamethrowerUnderbarrel flamethrower.Area denial (rarely used).
Night VisionSee in dark maps (only for snipers? Actually for all).Dark maps like Hanoi.

3. Perks (Multiplayer)


Perks are unlockable via level progression and purchasable with CP. Each has a normal and Pro version (unlocked by completing challenges).

Perk 1 (Blue)


PerkNormal EffectPro EffectBest UseSynergies
LightweightMove faster, no fall damageTotal movement speed bonus, no fall damageRush classes with SMGs/ShotgunsMarathon + Steady Aim
ScavengerPick up ammo from dead enemiesStart with full ammo, resupply equipmentClasses that need constant ammo (LMG, launcher)Danger Close for extra nades
GhostInvisible to UAV, radarNo red dot when firing (except when enemy sees you)Stealth class, snipersSuppressor to stay off radar completely
Flak JacketReduced explosive damageImmune to fire damage (not explosion)Objective play (domination)Tac Mask for tactical resistance
HackerSee enemy equipment through wallsCan booby-trap enemy equipmentCounter-camper classJammer to disable radars

Perk 2 (Red)


PerkNormal EffectPro EffectBest UseSynergies
HardlineKillstreaks require 1 fewer killScorestreaks also cost 1 lessGetting killstreaks fasterLow-streak spam (UAV, Counter)
Stopping PowerIncreases bullet damageExtra damage against aircraftAny gunfight – improves TTK heavilyMost used perk
Slight of HandFaster reloadFaster aim down sightsAggressive play, shotgunsMarathon + Lightweight
WarlordTwo attachments per weaponThree attachments per weaponExperimenting with gun buildsBest for creating specialized guns
Danger CloseExtra lethal equipmentIncreased explosive radiusDemo class, launchersScavenger for extra nades

Perk 3 (Yellow)


PerkNormal EffectPro EffectBest UseSynergies
MarathonUnlimited sprintSprint longer (not unlimited)Rush classes, SMGsLightweight + Steady Aim
Steady AimBetter hipfire accuracyFaster recovery from sprint to hipfireClose-range, shotguns, SMGsMarathon for constant sprint
NinjaSilent footstepsNo sound from movement (except 6th sense)Flanking, SnDGhost + Suppressor
Second ChanceFall to ground, can shoot pistolCan be revived by teammatesSurvivability in obj modesHardline to get killstreaks back
Tac MaskReduced tactical effect durationImmune to gasTactical spam mapsFlak Jacket
Hacker Pro(Already in Perk 1 but Pro grants ability to plant booby traps)See note--

4. Killstreaks


Killstreaks are earned by reaching consecutive kills (or score with Hardline Pro). Unlock via level progression.

StreakKills RequiredEffectBest UseSynergies
Spy Plane (UAV)3Reveals enemies on minimap.Constant intel.Hardline to get with 2 kills.
Counter Spy Plane4Blocks enemy UAV and minimap.Anti-intel.Use after enemy UAV.
SAM Turret4Auto shoots down aircraft.Air defense.Useful if enemy spams Spy Plane.
Care Package5Drop random killstreak.Gambling for high streaks.Hardline to get with 4 kills.
Napalm Strike5Call in carpet bombing.Area denial, clearing objectives.Danger Close for size.
Sentry Gun6Place an auto-turret.Holding an area.Hacker Pro to protect from enemy.
Mortar Team63 mortar strikes.Destruction of multiple spots.Pair with Counter Spy Plane.
Attack Helicopter7A.I.-controlled chopper gunship.Multikills.Hardline to get with 6 kills.
Gunship8Player-controlled AC-130.Massive damage.Best streak in game.
Blackbird8Advanced UAV – shows enemy direction and red dots always.Wallhack for team.Hardline (7 kills).
Chopper Gunner9Player-controlled attack chopper.Similar to Gunship but lower health.Use Blackbird to spot.
Dogs11Summon attack dogs that hunt enemies.Overwhelming force.Hardline (10 kills).

5. Zombies Mode Items



Wonder Weapons


WeaponHow to ObtainEffectBest UseUpgrades
Ray GunMystery BoxOne-hit kill until round ~10, then two hits. Infinite ammo if PaP? No, PaP gives extra damage.General crowd control.Pack-a-Punch: increased damage, larger splash.
ThundergunMystery Box (only in Kino der Toten, etc.)Massive shockwave, kills entire hoarde.Emergency clear.PaP: larger radius.
Wunderwaffe DG-2Mystery Box (Ascension)Chain lightning between zombies.Crowd control (limited ammo).PaP: more ammo? Actually increases chain damage.
Gersh DeviceBuildable in Ascension (from parts)Throws a black hole that sucks zombies and teleports them.Area denial.Not upgradeable.
ScavengerMystery Box (CotD)Sniper that fires explosive rounds with a flying dog attack.High damage to specials.PaP: increased damage and ammo.
V-R11Mystery Box (CotD)Shoots zombies, turns them into humans that fight for you.Converting zombies for fun.PaP: improved conversion rate.
Winter's HowlMystery Box (Five)Freeze rays, slows and kills zombies.Crowd control.PaP: larger freeze area.
Zap Gun (Dual Wield)Mystery Box (Ascension)Electric pistols that stun zombies.Support weapon.PaP: increased ammo and stun time.

Perks (Zombies)


All perks are bought from vending machines for 500 points (some 2000 in Custom games).

PerkEffectBest UseSynergies
Juggernog+100 health (2 more hits).Essential for survival past round 8.Always get first.
Speed ColaFaster reload.High-RoF weapons.Pair with upgraded Wonder Weapons.
Double TapFaster fire rate (and double projectile in later BLOPS but in 1: + damage? Actually Double Tap 2.0 in later games; in BO1 it increases fire rate).LMGs, SMGs.Increases ammo consumption – need Scavenger? No, but use with high ammo guns.
Quick ReviveSolo: self revive. Coop: faster revive.Solo survival.Essential solo.
Deadshot DaiquiriAim assist to head, less hipfire spread.Headshot-focused weapons.Good for wonder weapons like Ray Gun.
Stamin-UpFaster sprint, run longer.Training zombies.Combine with Speed Cola for mobility.
Mule KickThird weapon slot.More firepower.Needs points for extra weapons.
PhD FlopperImmune to explosive self-damage, diving creates explosion.Dolphin diving into hoardes.Use with Ray Gun or Thundergun.
Electric CherryKills zombies when reloading (a shock).Crowd control while reloading.Good with low-mag weapons.

Buildables (Ascension, etc.)


Some maps have buildable equipment from parts.

ItemMapParts NeededEffect
Gersh DeviceAscension3 parts scatteredBlack hole trap.
Quantum Entanglement DeviceAscension2 partsTeleports zombies away.
Matryoshka DollsKino der Toten? Actually not; is only in Ascension? In BO1, Gersh is the main.
SpikemoresZoo map (Call of the Dead)3 partsProximity mine that shoots spikes.
VR-11 (upgraded)?Call of the DeadRequires weaponUpgraded to Scavenger? Not buildable.
Hell's RetrieverCall of the DeadObtained from perk machineBoomerang that kills zombies and retrieves items.

Pack-a-Punch


  • Function: Weapon upgrade machine that increases damage, ammo, and often adds special effects. Costs 5000 points per upgrade.

  • Useful: Essential for high rounds.

  • Location: Varies per map (e.g., Kino: after power, teleporter).

  • Synergies: Always upgrade Wonder Weapons for maximum efficiency.


6. Equipment (Zombies)


Zombies maps feature standard lethal items purchasable from walls.

ItemCostEffect
Frag Grenade250Explosive.
Semtex250Sticky explosive.
Claymore1000Proximity mine.
Monkey Bomb1000Attracts zombies then explodes.
Gersh Device(Buildable)See above.

7. Campaign Items (Key Equipment)


Campaign features unique gadgets used in missions.

ItemMissionEffect
AGRExecutive OrderRemote-controlled combat robot (dual weapons).
Remote RC-XDVariousRC car with explosive charge.
FlamethrowerNumbersStationary? Actually usable in some levels.
CrossbowVariousSilent, explosive bolts.
Ballistic KnifeVariousSilent knife, retrievable.
Havoc LauncherVariousAirburst explosive.

8. Collectibles (Intel)


Campaign intel collectibles unlock concept art and Zombie mode (if all collected?).

TypeLocationsReward
Intel Documents1 per mission (45 total)Unlock concept art, Zombie mode (Dead Ops Arcade).
Hidden NumbersSome missionsUnlock Easter eggs.

9. Synergy Summary


  • Aggressive Rush: Lightweight, Marathon, Steady Aim, SMG/Shotgun, Suppressor, Frags.

  • Stealth: Ghost, Ninja, Suppressor, Crossbow/Ballistic Knife, Claymore.

  • Support: Hardline, Danger Close, Flak Jacket, Launcher, Tactical Insertion.

  • Zombies High Round: Juggernog, Speed Cola, Double Tap, Pack-a-Punched Wonder Weapon, Monkey Bombs.


This guide covers all items across all modes of Call of Duty: Black Ops. Use the tables and tips to optimize your loadouts and survive the Cold War chaos.