Characters & Roles

Characters & Roles Guide for Celeste



Celeste is a single-player precision platformer with a strong narrative focus. The game features one playable character, Madeline, along with several key non-playable characters (NPCs) that drive the story, provide challenges, or assist during gameplay. There are no classes, roles, or character customization options. This guide covers every major character, their background, and their functional role in the game.

Playable Character



#### Madeline

  • Background: Madeline is the protagonist, a young woman suffering from anxiety, depression, and self-doubt. She embarks on a climb up Celeste Mountain seeking personal peace and purpose. Her journey is a metaphor for confronting inner demons.

  • Role: Sole playable character. The entire game is controlled as Madeline.

  • Strengths:

  • - Agility: Madeline has a full moveset: walk, run, jump (coyote time), wall jump, wall climb (stamina-limited), dash (one per landing, with aim in 8 directions), dash grab, and climbing hold. She can also ground-pound from certain heights.
    - Resilience: Infinite lives; death only resets to the last screen or checkpoint. No health bar—failures are instant death and respawn.
    - Adaptability: Her moveset is simple but allows for extreme precision, enabling both casual play and speedrunning techniques (e.g., hyperdashes, wall bounces, demo dashes).
  • Weaknesses:

  • - Single Dash: Cannot maintain flight; precise timing is required for consecutive dashes (except after grabbing a Gem).
    - Climbing Stamina: Madeline can only cling to walls for a limited time (about 3 seconds), after which she slides off. Must rest on ledges or platforms.
    - Fragility: Any spike, enemy (e.g., Seekers, Oshiro’s flying objects), or bottomless pit instantly kills her. No damage mitigation.
  • Playstyle: Pure platforming. The core loop is: find a path, use dashes and wall jumps to navigate obstacles, collect strawberries/other collectibles, and reach the end of the room. No combat—movement is the only mechanic.

  • Unlock Conditions: Madeline is available from the start of the game. No unlock requirements.

  • Recommended Equipment/Builds: Not applicable. There is no equipment system. However, the game offers Assist Mode (see below) that can adjust game speed, grant invincibility, unlimited dashes, etc. This is not a “build” but a difficulty modifier for accessibility.

  • Team Synergy: Not applicable. Madeline acts alone throughout the majority of the game. However, in the Farewell DLC, she temporarily teams up with Badeline (see below) for co-op sections.


  • Non-Playable Characters (NPCs)



    #### Badeline (Madeline’s Dark Side)

  • Background: Badeline is the personification of Madeline's self-doubt, anxiety, and negative thoughts. She initially appears as an adversarial doppelgänger that chases Madeline through certain chapters. Later, she becomes an ally.

  • Role: Antagonist turned ally; secondary controllable character in one section.

  • Strengths:

  • - Same Moveset: Badeline can dash, climb, and wall jump identical to Madeline, but with a red/black visual style.
    - Flight Ability (limited): During her boss encounters, Badeline can hover and summon projectiles. As an ally in Farewell, she can be “swapped” to using the C-stick (or D-pad) to control her separately, allowing two-character cooperative navigation.
  • Weaknesses:

  • - Controlled by AI or Player: In boss stages, she is AI-controlled and relentless. As an ally, controlling two characters simultaneously can be disorienting.
    - Stationary When Not Controlled: When not actively moving, Badeline will stand still or follow passively.
  • Playstyle (Ally): In Farewell, the player controls both Madeline and Badeline. You can switch which character is active using a button press. This enables solving puzzles that require two dashes (each character has their own dash) or one character to hold a door while the other passes.

  • Unlock Conditions: Badeline first appears as a boss in Chapter 2: Old Site. She later becomes an ally after completing Chapter 6: Reflection (bad ending resolution). In Farewell, she joins permanently from a specific room onward.

  • Recommended Equipment/Builds: None.

  • Team Synergy: The “team” is just Madeline and Badeline. They share the same moveset but have independent dash refills. Strategy involves using one to provide a platform or dash boost for the other.


  • #### Theo

  • Background: Theo is a friendly photographer and tourist Madeline meets on the mountain. He is sociable, light-hearted, and often provides emotional support. He later becomes trapped inside a crystal and needs rescuing.

  • Role: Story-driven NPC; brief puzzle involvement.

  • Strengths:

  • - Moral Support: Theo’s dialogue provides encouragement and comic relief, helping the player emotionally.
    - Crystal Form: In Chapter 3: Celestial Resort, Theo is trapped in a large crystal. The player must push or pull this crystal through certain rooms to progress. The crystal can be pulled using Madeline’s dash and climbing, and it can break certain barriers.
  • Weaknesses:

  • - Immobile (Crystal): While in crystal form, Theo cannot move on his own. He must be pushed/pulled.
    - Fragile: The crystal can be destroyed by spikes or falling into pits, causing instant failure.
  • Playstyle: The crystal sections are a puzzle challenge: the player must navigate Madeline and the crystal together, often using the crystal as a step or weight.

  • Unlock Conditions: Theo first appears in Chapter 1: Forsaken City. His crystal sections begin in Chapter 3. No unlock needed.

  • Recommended Equipment/Builds: None.

  • Team Synergy: Theo is not a combat or platforming partner. His crystal form adds a temporary physics object that must be manipulated, representing a different kind of teamwork.


  • #### Mr. Oshiro

  • Background: Mr. Oshiro is the ghostly manager of the Celestial Resort (Chapter 3). He is a melancholic spirit living in the abandoned hotel, haunted by its past failures. He initially appears friendly but becomes aggressive when Madeline refuses to stay.

  • Role: Antagonist (Chapter 3 boss).

  • Strengths:

  • - Summoning: He spawns floating fireballs, flying dust bunnies, and falling chandeliers that act as obstacles.
    - Teleportation: He can appear and disappear randomly, often directly in Madeline’s path, forcing quick reactions.
    - Environmental Manipulation: He causes floors to collapse and creates wind currents.
  • Weaknesses:

  • - No Direct Attack: Oshiro does not physically touch Madeline. His attacks are all environmental hazards.
    - Predictable Patterns: His appearances follow set timings and room layouts, allowing memorization.
  • Playstyle: Defeating Oshiro is not about combat but rather outlasting his obstacle course while progressing through the hotel. The chapter ends when you escape the hotel, not by defeating him directly.

  • Unlock Conditions: Mr. Oshiro appears exclusively in Chapter 3. Unlocked after completing Chapter 2.

  • Recommended Equipment/Builds: None.

  • Team Synergy: None—he is an adversary, not an ally.


  • #### Granny

  • Background: An old woman living in a hut on the mountain. She appears in Chapter 1 and later in Chapter 7: The Summit. She gives wisdom and advice to Madeline, acting as a mentor figure. She is implied to be a previous climber who never truly ascended.

  • Role: Friendly NPC, guide.

  • Strengths:

  • - Narrative Support: Granny provides lore, encouragement, and emotional grounding.
    - Hidden Area Access: She unlocks a secret route in Chapter 7 (the Mirror Temple?) by moving a shelf? Actually, she opens a path in Chapter 7 after completing a certain side room.
  • Weaknesses:

  • - No Gameplay Interaction: Granny does not affect movement, combat, or platforming. She is purely narrative.
  • Playstyle: Not playable.

  • Unlock Conditions: Met during Chapter 1. Interacting with her is optional but recommended for story.

  • Recommended Equipment/Builds: N/A.

  • Team Synergy: None.


  • #### Celeste Mountain Creatures (Feathers, Seekers, etc.)

  • Background: Various hostile or neutral entities inhabit the mountain. These include Seekers (shadowy floating heads that chase Madeline), Feathers (floating pink objects that grant temporary flight when grabbed), Dust Bunnies (swarms of fuzzy creatures in Chapter 3), and Snowballs (rolling hazards in Chapter 4).

  • Role: Environmental puzzles and obstacles.

  • Strengths/Weaknesses: Each has unique behaviors. For example, Seekers can be lured into walls to deactivate them. Feathers allow Madeline to fly briefly but must be directed carefully.

  • Playstyle: Players must learn each creature’s pattern and use the environment to avoid or exploit them.

  • Unlock Conditions: Appear in specific chapters. No unlock conditions.

  • Recommended Equipment/Builds: N/A.

  • Team Synergy: N/A—they are obstacles.


  • Assist Mode & Customization (No Classes)



    Celeste offers Assist Mode accessible from the pause menu, allowing players to customize the game’s difficulty:
  • Game Speed (50% to 100%)

  • Infinite Stamina

  • Invincibility (no death from hazards)

  • Unlimited Dashes (dash resets after a short cooldown instead of landing)

  • Dash Assist (no need to hold direction; dash goes toward the nearest platform)


These settings do not create new characters or roles but allow the same Madeline moveset to be easier or harder. Assist Mode is fully customizable and can be changed at any time.

Summary Table



CharacterTypeChapter(s)RoleKey Mechanic
MadelinePlayableAllProtagonistDashing, climbing, platforming
BadelineNPC/Ally2, 6, FarewellDoppelgänger / Co-opDual dash control in Farewell
TheoNPC1, 3, 4, 7, FarewellFriend, puzzle elementCrystal pushing/pulling
Mr. OshiroBoss NPC3AntagonistSpawning hazards
GrannyFriendly NPC1, 7MentorStory progression
Seekers, Feathers, etc.EnvironmentalVariousObstaclesPattern avoidance, temporary power-ups

Final Notes



Since Celeste has no character classes, roles, or builds, this guide focuses on the narrative and minor gameplay roles of each character. The only playable unit is Madeline, and all gameplay revolves around her moveset. Other characters either provide story context, present challenges, or assist in very specific sections (Theo’s crystal, Badeline’s co-op). For in-depth movement guides, refer to the Character Skills and Core Gameplay sections of this wiki.