All Game Items

All Game Items for Celeste



Celeste has no traditional weapons, armor, or consumable inventory. The game focuses entirely on movement and platforming. However, there are several collectible items and temporary power-ups that affect gameplay or progression. Below is a comprehensive list of every major item type in the game.

Collectibles



#### Strawberries
Description: Red, blue, and golden fruits hidden throughout the mountain. Each strawberry counts toward your total completion percentage (175 per save file on Switch/PC; 176 on some versions with the patch). They serve as bragging rights and are required for 100% completion, but they do not affect gameplay or abilities.

  • Red Strawberries (175 total)

  • - How to obtain: Found in normal secret rooms, off the beaten path, or by solving simple puzzles. Most are visible but require tricky jumps.
    - Usefulness: Purely cosmetic – they increase your strawberry counter on the results screen.
    - Notes: The first strawberry you collect triggers a small dialogue. Collecting all 175 unlocks a drawing at the Summit and contributes to the full clear.

  • Blue Strawberries (appear in specific chapters: 3, 5, 6, 7, 8, 9)

  • - How to obtain: These strawberries move away from Madeline when you approach. You must chase them quickly before they vanish.
    - Usefulness: Same as red strawberries; they count toward the total and are needed for 100%.
    - Tips: Use dashes wisely – blue strawberries often require corner boosts or speed retention to catch.

  • Golden Strawberries (one per A-side chapter plus one extra for Chapter 9)

  • - How to obtain: Unlocked only after beating the game (all A-sides). To collect one, you must complete the entire chapter from start to finish without dying even once. The golden strawberry appears at the end.
    - Usefulness: The ultimate challenge. Collecting any golden strawberry adds it to your strawberry count and is a mark of extreme skill. No gameplay benefit.
    - Note: Each golden strawberry is its own save file – you can choose to restart the chapter if you die.

    #### Crystal Hearts
    Description: Glowing, crystalline gems hidden in every chapter (except the final farewell). There are 24 total hearts:
  • 8 hearts in A-sides

  • 8 hearts in B-sides

  • 8 hearts in C-sides


  • How to obtain: Each heart requires solving a puzzle or finding a secret area. Some are straightforward (e.g., hidden in a bubble); others involve complex multi-room puzzles (e.g., Chapter 3, Chapter 5).
    Usefulness: Crystal Hearts are essential for progression. You need a certain number of hearts to open the gate to the Core (Chapter 8) and ultimately to access Chapter 9 (Farewell). Specifically:
  • 4 hearts (any) to open the Core gate after beating Chapters 1–4.

  • 8 hearts (A-side hearts only) to unlock the final gate in Farewell.

  • Hearts also count toward 100% completion.

    #### Cassette Tapes
    Description: Retro-styled cassette tapes, one per chapter (A-side only).
    How to obtain: Each tape is inside a special timed platforming room. You must reach the tape before the timer runs out. The room resets if you fail.
    Usefulness: Collecting a cassette tape unlocks the B-side version of that chapter. B-sides are remixed, harder layouts with different music. They are required for Crystal Heart collection (B-side hearts) and for the full game experience. No effect on A-side story progression.

    Temporary Power-Ups (In-Level Items)



    #### The Feather (Chapter 6 – Reflection)
    Description: A magical white feather that appears in the dream/cloud section of Chapter 6. When Madeline touches it, she gains the ability to fly freely for a limited time.
    How to obtain: Automatically given during the chapter’s story sequence when entering the dream world.
    Duration: Lasts only within that specific area (a large dream cloud section). You cannot carry it to other chapters.
    Usefulness: Allows Madeline to steer in any direction while holding the grab button. Essential for navigating the floating platforms and avoiding the moving spikes. The feather controls are similar to the bird mechanics in other chapters but with full 8-directional movement.

    #### The Dash Crystal (Chapter 5 – Mirror Temple)
    Description: A glowing yellow crystal that refills Madeline’s dash when touched. Appears in several rooms where continuous dashing is required (e.g., sliding ice blocks).
    How to obtain: Naturally placed by the level designer.
    Usefulness: Critical for traversing long gaps where you need to maintain momentum. Not an item you can hold; it’s a environmental re-fill.

    #### The Theo’s Camera (Chapter 5 – Mirror Temple, collectible)
    Description: A camera belonging to Theo. It appears as a photorealistic camera sprite in a hidden room.
    How to obtain: Found in a secret side room near the end of the Mirror Temple (after the falling section). You must ride a platform and jump into a hidden passage.
    Usefulness: Purely cosmetic – picking it up does nothing to gameplay but triggers a small dialogue and adds to the chapter’s collectible count. It does not affect achievements or percentage.

    Currencies and Materials


    There are no currencies or craftable materials in Celeste. The only “currency” is your determination to not give up. The game has a death counter that tallies your deaths per chapter, but this is not an item you collect.

    Key Equipment


    Celeste does not feature equippable gear. Madeline’s abilities are gained through story progression, not items:

  • Dash: Unlocked at start. You can dash once in 8 directions; refilled by touching ground, walls, or certain objects.

  • Climb: Unlocked at start. Hold grab to cling to walls; you can climb up, down, or jump off.

  • Wall Jump: Unlocked at start. Jump off a wall while sliding down.

  • Grab/Dash: All present from the beginning.


There is no armor, weapons, or inventory management. The only “equipment” you ever see is the backpack Madeline carries, but it is cosmetic.

Summary Table of All Items



Item TypeCount per SaveUnlocks / EffectRequired for 100%?
Red Strawberry175Increases strawberry counterYes
Blue StrawberryVariable (≈20)Same as redYes
Golden Strawberry9 (one per A-side + Farewell)Bragging rightsYes (if you want full clear)
Crystal Heart24Progress to Core and FarewellYes (to unlock Chapter 9)
Cassette Tape8Unlocks B-side chaptersYes (to access B-sides)
Feather1 per playthrough (Chapter 6)Temporary flight in one areaNo (but required for that chapter)
Dash CrystalManyRefill dash (environmental)No
Theo’s Camera1 per playthrough (Chapter 5)Cosmetic / dialogueNo

Important Notes


  • All collectibles carry over between saves? No – each save file is independent. You must recollect everything per file.

  • There is no New Game+ carrying items. Starting a fresh save resets everything.

  • The Moon Berry (in Farewell) is considered a special golden strawberry variant – it requires completing Farewell without dying. Treat it as the hardest golden strawberry.