All Game Items

Overview



Cuphead features a variety of weapons, charms, super arts, and collectibles that greatly affect gameplay. Items are purchased from Porkrind's Emporium using coins, obtained from mausoleums, or found in secret areas. This guide covers every item in the base game and the _The Delicious Last Course_ DLC.

Weapons



Weapons are available for purchase at Porkrind's Emporium, except the default Peashooter. You can equip two weapons simultaneously and switch between them with the 'Y' button (or equivalent). Each weapon has a unique attack pattern and can be upgraded with an Ex move (press 'B' with a full card).

WeaponCost (Coins)DescriptionEx MoveBest Use
PeashooterFree (default)Balanced, straight-firing shots with moderate damage and speed.Peashooter Ex - A powerful straight shot that deals high damage.All-purpose; great for learning patterns and consistent damage.
Spread2Short-range close-quarters weapon that fires a wide, three-projectile burst.Spread Ex - A massive cone of shotgun pellets that shreds enemies up close.Aggressive players; bosses with large hitboxes up close (e.g., Goopy Le Grande, Ribby and Croaks).
Chaser3Fires homing pink bullets that track enemies, dealing low damage.Chaser Ex - Fires a large homing projectile that does moderate damage.Reliable damage while focusing on dodging; excellent for parry-less phases.
Lobber4Launches arcing shots that explode on impact or after a short delay.Lobber Ex - Launches a large bomb that explodes after a moment, damaging a wide area.Bosses with destructible projectiles or stationary phases (e.g., Hilda Berg, Beppi the Clown).
Charge5Charges up a powerful shot (hold attack) that fires a large, piercing projectile. Release just before full charge for rapid fire.Charge Ex - Fires an even larger, more powerful piercing shot.High damage per hit; bosses with small windows (e.g., Djimmi the Great, The Devil).
Roundabout6Fires boomerang-like shots that return after traveling a short distance.Roundabout Ex - Fires a large boomerang that hits twice.Crowd control and hitting enemies behind obstacles; good for Run 'n' Gun levels.
Converge7 (DLC)Fires a single shot that splits into three smaller projectiles after a short distance.Converge Ex - Fires a single wide shot that then splits into multiple angled shots.Mid-range combat; good for covering spread while maintaining some distance.
Crackshot8 (DLC)Fires a bullet that explodes into three smaller homing projectiles.Crackshot Ex - Fires a larger bullet that explodes into many homing fragments.Excellent for chaotic fights where you need both direct and homing damage.
Twist-Up9 (DLC)Fires a corkscrew projectile that travels in a spiral path.Twist-Up Ex - Fires a large, slow-moving spiral projectile that hits multiple times.Hitting enemies from tricky angles; good for bosses with moving parts (e.g., Esther Winchester).
Weapon Swap Strategy: Combine a long-range weapon (e.g., Peashooter, Chaser) with a close-range or explosive one (Spread, Lobber) to handle all phases. Use Ex moves sparingly; save cards for parries if you have a charm like Smoke Bomb.

Charms



Charms provide passive bonuses and are equipped in the charm slot. They are purchased from Porkrind's Emporium or found. You can only equip one charm at a time.

CharmCost (Coins)EffectBest Use
Smoke Bomb3Allows a dodge roll by pressing dash (shoulder button) + jump. Invincible during roll.Essential for avoiding multi-hit attacks; best for beginners.
Coffee3Automatically fills one super card every 10 seconds.Passive super generation; pairs well with Super Arts.
Heart3Grants one extra hit point (HP). Turns your vessel into a more durable form.For players who need an extra hit of health.
Twin Heart5Grants two extra HP.Even more survivability; good for bosses with many phases.
P. Sugar (Parry Sugar)6Automatically parries the next parryable object if you jump near it.Makes parrying easier; useful for bosses with frequent parry opportunities (e.g., The Root Pack, Wally Warbles).
Whetstone6Increases damage of parry attacks by 1.5x.Boosts damage on successful parries; use with Parry Sugar or good timing.
Divine RelicN/A (Cursed Relic upgrade)Changes weapon and charm every few seconds randomly. Also gives 2 extra HP.High variance; very powerful if you can adapt quickly.
Ring of the Honorable7 (DLC)After a parry, you become invincible for a short time and gain a damage boost for the next attack.Great for aggressive play; requires consistent parrying.
Chaotic Chaos8 (DLC)Randomizes your weapon each time you attack.Unpredictable but can be strong; best for experienced players.
Broken RelicFound (DLC)No effect initially. After completing specific requirements, becomes Divine Relic.Must be transformed; see "Divine Relic" below.
Cursed RelicObtained from a DLC MausoleumGrants 2 extra HP but slows dash speed and changes weapon every few seconds.Precursor to Divine Relic; not recommended for normal use.
Astral Cookie8 (DLC)Transforms your character into Ms. Chalice, who has a double jump, invincible dash, and unique abilities.Unlocks a new playstyle; highly recommended for DLC bosses.
Charm Synergy Notes:

  • Smoke Bomb works with any weapon; pairs well with Coffee to build supers while dodging.

  • Heart + Twin Heart are straightforward health boosts; use with Coffee to compensate for slower kills.

  • P. Sugar + Whetstone can create a parry-focused build that deals extra damage.

  • Divine Relic is best used for bragging rights; avoid in serious attempts.

  • Astral Cookie essentially gives you a new character with better mobility; stack with Coffee or Parry Sugar for extra benefits.


Super Arts



Super Arts are special moves activated by building up a Super Meter (filling all 5 cards) and pressing a button (default 'B' + direction). They are obtained from Mausoleum levels (parry challenges) in the overworld. Each Super Art costs 0 coins but requires completing the associated parry trial.

Super ArtObtained FromEffectBest Use
Super Art I: Energy BeamMausoleum on Inkwell Isle I.Fires a massive beam that deals huge damage in a straight line.High single-target damage; aim carefully during boss openings.
Super Art II: InvincibilityMausoleum on Inkwell Isle II.Grants brief invincibility upon activation.Emergency dodge; can cancel some attacks.
Super Art III: Giant GhostMausoleum on Inkwell Isle III.Summons a large ghost that sweeps across the screen, damaging all enemies.Crowd control and stage-clearing; useful in Run 'n' Gun sections.
Chaotic Chaos Super (DLC)Not a super art but a charm; see Charms.N/AN/A
Super Art Strategy:

  • Energy Beam is the most reliable for boss damage.

  • Invincibility helps avoid certain kill moves (e.g., King Dice's final hand).

  • Giant Ghost is less useful but fun for crowd clearing.


Currencies



CurrencyHow to ObtainUsed ForNotes
CoinsFound hidden in Run 'n' Gun levels, in overworld (dig spots), and from certain secret areas.Purchasing weapons, charms, and items from Porkrind's Emporium.Total of 120 coins exist in the base game (including secret ones).
Gold Coins (DLC)Found in DLC overworld (secret areas) and some Run 'n' Gun levels.Purchasing DLC weapons and charms from Saltbaker's Bakery (or Porkrind's with DLC stock).There are 16 gold coins in the DLC.
Soul ContractsEarned by defeating each boss.Track progress; required to unlock the final boss (The Devil).Displayed on the map; not a spendable currency.
Parry PointsAccumulated by parrying pink objects.Used to unlock Super Arts in Mausoleums (each mausoleum requires a certain number of parries).Also used for DLC Mausoleum challenges.

Collectibles & Key Items



ItemTypeHow to ObtainEffect / Use
Broken RelicKey Item (DLC)Found in a hidden chest on Inkwell Isle IV.Must be taken to the mausoleum to become the Cursed Relic.
Cursed RelicCharm (DLC)Completing a DLC Mausoleum challenge while holding Broken Relic.Grants 2 HP but randomizes weapon and slows dash. Can be further upgraded to Divine Relic after specific requirements (equip Cursed Relic and parry 8 times per boss, 8 bosses total).
Divine RelicCharm (DLC)Automatic upgrade from Cursed Relic after fulfilling conditions.Randomizes weapon and charm every few seconds; grants 2 extra HP. Highly powerful but unpredictable.
Astral CookieCharm (DLC)Purchased from Saltbaker's Bakery for 8 gold coins (or 8 regular coins? Actually 8 gold coins).Allows you to play as Ms. Chalice, with double jump, invincible dash, and unique Ex moves.
Chalice (playable character)Character unlockAfter obtaining Astral Cookie, you can equip it as a charm to transform.Not an item per se, but a transformation that changes your moveset.
Secret CoinsCollectibleHidden in hard-to-reach places in Run 'n' Gun levels, or breakable objects.Gives additional coins for purchasing items.
Soul ContractsCollectibleAwarded for completing each boss fight.Tracked on the map; no in-game use besides unlocking the final boss once all are collected (except The Devil's contract).
Important Note: Some items are missable if you don't explore thoroughly. Use a guide to find all coins and secret areas. The DLC's Cursed Relic upgrade path requires precise parries across multiple bosses, so plan accordingly.

Summary of Best Loadouts



For most players, the following loadout works well through the base game:

  • Weapon 1: Chaser (for reliability)

  • Weapon 2: Spread (for close burst damage)

  • Charm: Smoke Bomb (dodge roll)

  • Super Art: Energy Beam


For DLC, equip Astral Cookie to play as Ms. Chalice and pair it with Coffee for frequent supers. Weapons like Crackshot and Converge offer great versatility. Adjust based on boss patterns and your playstyle.