
All Game Items
All Game Items Guide for Cyberpunk 2077
This guide catalogs every major item type in Cyberpunk 2077, including weapons, armor, consumables, materials, currencies, collectibles, and key equipment. Each entry explains functionality, acquisition methods, optimal usage, and important synergies or upgrades.
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1. Weapons
Weapons fall into four categories based on bullet type and handling: Power, Tech, Smart, and Melee. Within each, there are iconic variants (unique, often with special perks). Every weapon has a rarity level (Common, Uncommon, Rare, Epic, Legendary) that affects base damage and mod slots.
1.1 Power Weapons
- Description: Standard kinetic firearms. Bullets can ricochet off surfaces if the weapon has the "Ricochet" stat; many Power weapons also accept the "Ricochet" barrel mod.
- How to obtain: Looted from enemies, purchased from gun vendors, found in containers, or crafted.
- When useful: Versatile for all combat situations, especially when you can predict enemy positions and bounce shots around corners.
- Synergies: Best with the "Handguns" or "Assault" skill trees. Use the "Ricochet" perk to increase ricochet damage. The legendary mod "Ricochet Master" further improves bounce behavior.
- Upgrades: Crafted versions can be upgraded via the crafting system. Iconic Power weapons (e.g., "Skippy", "Overwatch") have fixed tiers and unique effects.
- Description: Electromagnetic projectile weapons. They charge up to fire a penetrating shot that can go through walls, cover, and enemies. Cannot ricochet, but ignore armor on charged shots.
- How to obtain: Vendors specializing in tech gear (e.g., Wilson's in Watson), enemy drops, crafting.
- When useful: Excellent against heavily armored enemies, enemies behind cover, or groups in a line. The charge mechanic makes them less suited for fast-paced run-and-gun.
- Synergies: "Tech" skill tree perks (like "Revoke" or "Mechanical Phenomenon") enhance charge speed and penetration. Pair with a Kiroshi optical mod that highlights enemies through walls.
- Upgrades: Crafting can increase tier. Iconic Tech weapons (e.g., "Comrade's Hammer", "Yonobu's Hurricane") have unique charge effects.
- Description: Bullets that home in on targets once you have a lock-on (requires a smart link cyberware). Track enemies even when you're not aiming down sights.
- How to obtain: Start with a smart link (from Ripperdoc), then buy or loot smart weapons. Iconic versions are often tied to specific quests (e.g., "Dying Night" from the Heist).
- When useful: Great for new players or those with poor aim, especially in hectic fights with multiple enemies. Less effective against very fast-moving targets or in EMP areas.
- Synergies: "Smart Weapons" skill tree is mandatory. Equip the best smart link cyberware (Legendary version from Viktor). Combine with "Hands Free" perk for simultaneous lock-on and movement.
- Upgrades: Upgrade smart link cyberware for more lock-on targets. Iconic smart weapons (e.g., "Ashura" smart sniper) have high headshot multiplier.
- Description: Blades (knives, katanas, machetes), blunt (batons, hammers, fists with gorilla arms), and the Mantis Blades cyberware. Melee attacks do not consume ammo.
- How to obtain: Looted, crafted, or purchased from melee-focused vendors (e.g., the Kabuki market). Cyberware melee comes from Ripperdocs.
- When useful: Ideal for stealth takedowns, close-quarters combat, and builds focusing on Reflexes (Blades) or Body (Blunt/Street Brawler).
- Synergies: "Blades" or "Street Brawler" skill trees. Stack attack speed mods (e.g., Sandevistan) to unleash rapid combos. Use poison mods on blades for DoT.
- Upgrades: Crafting allows increasing tier. Iconic melee weapons like "Satori" (katana from the Heist) have unique crit or attack speed bonuses.
- Skippy (Power Pistol): Sentient AI weapon that changes between "Puckish" (leg shots) and "Stone Cold" (headshots) modes after 50 kills. Obtainable from a NCPD scanner hustle in Heywood. Useful for early-to-mid game comedy and power.
- Comrade's Hammer (Tech Revolver): Single-shot revolver that deals massive explosive damage. Found in a side quest in the Badlands. Excellent for one-shotting enemies but slow fire rate.
- Yonobu's Hurricane (Tech Shotgun): Full-auto tech shotgun found during the "Riders on the Storm" quest (Panam line). High penetration and crowd control.
- Byakko (Blade Katana): Granted for completing all Cyberpsycho sightings. Fast attack speed and unique “Eviscerate” finisher.
- Description: Each piece has an armor value and can have mod slots. Rarity affects base armor and number of slots (Clothing mods can add armor, resistances, or utility).
- How to obtain: Looted from enemies, bought from clothing vendors, found in containers, or crafted (requires a spec from crafting perks).
- When useful: Always wear the highest armor pieces until you find a set that matches your style. For builds, focus on either high armor or specific resistances (e.g., thermal for fire fights).
- Synergies: Equip mods like "Armadillo" to massively increase armor, "Resist: Burn" for fire resistance, or "Stealth Boost" for covert ops. No set bonuses in base game, but update 2.0 added Cyberware Set bonuses.
- Upgrades: Clothing cannot be upgraded directly; you must find or craft better versions. However, you can swap mods.
- Description: Implanted upgrades purchased from Ripperdocs. They consume capacity slots (limited by level and perks). Categories: Skeleton, Arms, Legs, Nervous System, Integumentary, Frontal Cortex, Optical, Hands.
- How to obtain: Buy from any Ripperdoc (each has unique inventory). Some are quest rewards.
- When useful: Essential for any build—cyberware defines your playstyle. Critical early purchases: a Kiroshi optics (better highlighting), Smart Link (if using smart weapons), Mantis Blades / Gorilla Arms (for melee), Synaptic Accelerator (time slow on detection), Sandevistan (time slow for burst damage), Berserk (melee damage reduction/damage).
- Synergies: Update 2.0 introduced Cyberware Set Bonuses (e.g., “Netrunner set” increases quickhack damage, “Solo set” increases health and mitigation). Collect all pieces of a set for maximum effect.
- Upgrades: You can replace lower-tier cyberware with higher-tier versions (Epic/Legendary) from Ripperdocs as you level. Some cyberware (e.g., Sandevistan) have cooldown and duration variants.
- Synaptic Accelerator (Nervous System): Slows time when detected. Great for stealth players to react.
- Fortified Ankles (Legs): Double jump. Obtainable early from Fingers in Jig-Jig Street. Essential for platforming and combat mobility.
- Pain Editor (Integumentary): Reduces damage by a flat amount. Very strong for tank builds.
- Netwatch Netdriver MK.5 (Frontal Cortex): Legendary cyberdeck that allows spreading quickhacks. Must have for netrunner builds.
- Bounce Heal Mk.1/2/3: Restore health over time. Mk.3 is best. Recipes can be crafted with crafting materials.
- MaxDoc: Instant health restore. Can be crafted or looted. Essential for emergency healing.
- Live Fresh!: Slightly weaker instant health.
- How to obtain: Looted from enemies, bought from vendors (e.g., medication vendors), crafted.
- When useful: Always carry a mix of MaxDoc (burst) and Bounce Heal (sustain). Craft higher tiers as you go.
- Buzzencraft: Temporary increase to max health and health regen.
- Optic Camo: Invisibility for a short duration. Craftable from crafting components. Great for stealth.
- Toxioplasm Dioxin: Resist poison damage.
- Zetanic: Increase melee damage and attack speed.
- How to obtain: Loot, buy from junk vendors, craft.
- When useful: Before tough fights or stealth sections. Optic Camo is especially valuable for stealth runs.
- Frag Grenade: Explosive damage. Common.
- Flashbang: Blinds enemies in a radius. Useful for crowd control.
- EMP Grenade: Disables electronics, kills cameras, and damages robots. Crucial for netrunner/hacker builds.
- Incendiary Grenade: Fire damage over time. Good against organic enemies.
- Recon Grenade: Marks all enemies inside a radius. Excellent for planning attacks.
- How to obtain: Looted, crafted, bought.
- Synergies: Grenades can be thrown while sprinting. Pair with "Grenade Hacker" skill for extra effects.
1.2 Tech Weapons
1.3 Smart Weapons
1.4 Melee Weapons
1.5 Iconic Weapons (Examples)
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2. Armor
Armor comes in two forms: Clothing (outer layers, pants, shoes, etc.) and Cyberware (implanted modifications). Clothing provides base armor, while cyberware grants passive bonuses and active abilities.
2.1 Clothing
2.2 Cyberware
#### Key Cyberware Examples
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3. Consumables
Consumables include healing items, buffs, grenades, and crafting materials that are one-time use.
3.1 Healing Items
3.2 Buff Consumables
3.3 Grenades
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4. Materials & Crafting Components
Materials are used to craft and upgrade weapons, clothing, and cyberware.
| Material Name | Rarity | Used For | Acquisition |
|---|---|---|---|
| Common Component | Common | Crafting/upgrading common items, low-tier grenades | Loot from junk, destroyed items, enemies. |
| Uncommon Component | Uncommon | Rare items, mods | Disassemble uncommon gear, buy from vendor. |
| Rare Component | Rare | Epic items, iconic weapons | Disassemble rare gear, craft from uncommon (requires perk). |
| Epic Component | Epic | Legendary items, high-end crafting | Disassemble epic gear, craft from rare. |
| Legendary Component | Legendary | Legendary iconic weapons, top-tier cyberware | Craft from epic, very rare loot from high-level enemies, gig rewards. |
| Quickhack Component | Varies | Crafting quickhacks (netrunner builds) | Loot from access points, enemies, as rewards. |
| Common/Uncommon/Rare/Epic/Legendary Junk | Mismatched | Dismantle into components | Everywhere, but low-value. |
- How to obtain components: Dismantle unwanted weapons and clothing at a crafting station. Loot from containers and enemies. Buy from junk vendors (costly).
- When useful: Always dismantle junk and low-rarity items to build up your component stockpile. For crafting runs, invest in the "Grease Monkey" or "Edgerunner Artisan" perks.
- Synergies: The "Crafter" skill tree increases component yield and allows creation of higher-tier components. Always tag "Junk" items as disassemble.
- Description: Primary currency for buying weapons, armor, cyberware, vehicles, apartments, and cosmetic items.
- How to obtain: Completing gigs, main missions, selling loot, breaking into access points (payroll data), lashing enemies, and selling crafted items.
- When useful: Essential for everything. Early game, prioritize spending on a good cyberdeck, smart link, and a few weapon mods. Mid-game, invest in a decent vehicle. Late game, purchase legendary cyberware and iconic weapons.
- Tips: Loot everything and sell spare weapons/armor. Crafting high-tier items and selling them can net profit. Do NCPD scanner hustles for quick cash.
- Description: Reputation points that unlock new weapons, cyberware, and gigs from fixers. Levels 1–50.
- How to obtain: Completing gigs, NCPD scanner hustles, main missions. Killing enemies gives negligible cred.
- When useful: Unlocks higher-tier items from vendors, quality of life (e.g., better cars), and special missions. Street cred gates some iconic weapons.
- Tips: Focus on completing all scanner hustles in each district early to build cred fast. Gig rewards also increase cred significantly.
- While not a currency per se, components are a finite resource that must be managed. They are used like currency for crafting/upgrading.
- Description: 21 collectible graffiti cards hidden across Night City. Each depicts a Major Arcana tarot card with unique art.
- How to obtain: Find them in specific locations, often in remote areas or rooftops. Misty's esoterica shop sells a map that marks them all.
- Rewards: None beyond an achievement/trophy. Lore flavor text explains each card's meaning in relation to the story.
- Tips: Use the map from Misty (available after "The Heist" mission) to locate them. Some are in locked areas, accessible only during specific missions.
- Description: 17 organized crime and 10 assault in progress events per district. Each nets Eurodollars and Street Cred. Some drop iconic weapons or blueprint.
- How to obtain: Activate by approaching the blue icon on the map. Complete the objective (kill all enemies, retrieve item).
- Rewards: Money, components, sometimes rare clothing or weapons. The final reward for completing all hustles in a district is a legendary iconic item (e.g., "The Skeleton" arm cyberware).
- Tips: Do these early for creds and cash. They respawn? No, but each is a one-time event.
- Description: 17 cyberpsycho encounters. You must incapacitate (not kill) the target to get full reward.
- How to obtain: Triggered by reading shards or approaching the location. Regina sends coordinates after completing the "Cyberpsycho" side job.
- Rewards: Eurodollars, Street Cred, and iconic weapon "Byakko" katana after completing all. Also unlocks a unique cyberware mod from Regina.
- Tips: Use non-lethal takedowns or the "Pax" weapon mod. Each cyberpsycho has unique tactics; exploit their weaknesses.
- Description: Unique weapons and clothing with special stats, obtained from specific quests, gigs, or hidden stashes. Many can be upgraded to legendary via crafting.
- Examples: "Plan B" (pistol from the Heist), "Breakthrough" (tech sniper from a gig), "Nehan" (katana from a Cyberpsycho).
- How to obtain: Follow main/side quests, explore locked rooms, complete NCPD hustles.
- Synergies: Iconic weapons often have unique perks that synergize with certain builds (e.g., "Yorinobu's Hurricane" for tech shotguns).
- Description: Cars and motorcycles used for traversal. Each has different speed, handling, and durability. Can be purchased from fixer contacts or obtained as rewards.
- How to obtain: Buy from fixer (e.g., El Capitan, Dino), earn from completing driver jobs (Auto Fixer), or find as loot (e.g., the Cthulhu). Some are exclusive to DLC.
- When useful: Essential for fast travel between districts. A motorcycle is cheaper and easier to maneuver in traffic. High-end cars (e.g., Rayfield Aerondight) are expensive but fast.
- Synergies: The "Vrooms!" perk set improves driving. Off-road vehicles are best for Badlands.
- Description: Safe houses where you can sleep, change clothes, craft, and store items. Base apartment in Megabuilding H10. Additional ones can be purchased from fixers.
- How to obtain: Buy from fixer after completing certain side jobs (e.g., Northside apartment from Wakako). The Glen apartment (City Center) is the largest.
- When useful: Sleeping grants a 1-hour buff to XP gain (the “Well Rested” bonus). Storage is shared across all apartments. Crafting stations are available in each.
- Tips: Purchase the Corpo Plaza apartment for easy access to a Ripperdoc and clothing vendor.
- Description: Key items that are used in main or side quests. Usually cannot be sold or dropped. Examples: Biochip (main story), Relic (critical), Pacifica Data Shard (Rogue quest).
- How to obtain: Automatically given during quests.
- When useful: Only during related missions. Do not discard; they are essential for progression.
- Description: A cyberdeck is a special cyberware that allows you to use quickhacks. They have buffer size, RAM cost reduction, and passive effects.
- How to obtain: Buy from Ripperdocs. Types: Netdriver (spread hacks), Tetratronic (increase damage), Netwatch (speed and cooldown reduction).
- Synergies: Pair with the quickhack crafting perk to create legendary hacks like "System Reset" or "Suicide".
- Craft early, craft often: Dismantle all unwanted gear to build components. Upgrade your favorite iconic weapon to keep it viable.
- Always carry grenades: They solve many problems (EMPs for cameras, flashbangs for crowds).
- Stay on top of cyberware: Visit Ripperdocs every few levels to upgrade capacity and get better gear.
- Collectibles: Only necessary for 100% completion, but the Byakko katana is a top-tier melee weapon reward.
- Economy: Avoid buying common items; loot is plentiful. Save for legendary cyberware and iconic weapons from vendors.
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5. Currencies
Cyberpunk 2077 uses three main resources: Eurodollars (money), Street Cred (reputation), and Crafting Components (as materials, but also a resource).
5.1 Eurodollars (Eddies)
5.2 Street Cred
5.3 Crafting Components (as a resource)
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6. Collectibles
Collectibles are optional items that serve as lore, rewards, or achievements. They do not affect gameplay directly but provide context and bonus content.
6.1 Tarot Cards
6.2 NCPD Scanner Hustles (Gigs)
6.3 Cyberpsycho Sightings
6.4 Iconic Weapons & Armor Blueprints
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7. Key Equipment
Key equipment includes items that are not weapons or armor but are essential for progression or quality of life.
7.1 Vehicles
7.2 Apartments
7.3 Quest Items
7.4 Cyberdecks (Netrunner)
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