
All Game Items
All Game Items in DayZ
This comprehensive guide covers every major item category in DayZ: weapons, armor, clothing, consumables, medical supplies, tools, building materials, currencies, and special items. All items are described with their function, acquisition methods, optimal uses, and synergies.
1. Weapons
DayZ features a wide array of ranged and melee weapons. Weapons degrade with use and can be repaired with weapon cleaning kits or sharpening stones (melee). Attachments (magazines, scopes, suppressors) are interchangeable within calibers.
#### 1.1 Melee Weapons
Melee are silent, require no ammo, but put you in close contact with infected (zombies) and players.
| Item | Damage | Obtained | Notes |
|---|---|---|---|
| Fists | Very low | Always available | Use with left mouse button; can break bones on infected if heavy attack (hold left click)? Not really. |
| Pickaxe | High | Sheds, construction sites | One-hit kill on infected to the head. Also used for mining stone. |
| Sledgehammer | Very high | Industrial buildings | One-hit kill; can destroy wooden fences and walls. |
| Baseball Bat | Medium | Residential, sports stores | Common; can be fitted with nails for extra damage (Craft: Bat + Nails = Barbed Bat). |
| Machete | Medium-high | Military, camps | Can cut down bushes and small trees. Silenced by nature. |
| Combat Knife | Medium | Military, police, kitchen | Can skin animals and harvest bushes. Can be used to open cans (not recommended). |
| Steak Knife | Low | Residential | Poor durability. |
| Hatchet | Medium | Sheds, camping | Chopping wood and cutting clothing for rags. |
| Firefighter Axe | High | Fire stations | Excellent all-purpose tool. Kills infected in one headshot. |
| Improvised Knife | Medium (crafted) | Craft with 2 small stones | Harvesting and skinning. |
Pistols are secondary weapons, light, and fit in holsters. Common calibers: .22 LR, 9x19mm, .45 ACP.
| Weapon | Caliber | Magazines | Obtained | Notes |
|---|---|---|---|---|
| Mlock-91 | 9x19mm | 15-round mag | Police stations, PvP | Common, reliable. Can use suppressor. |
| FX-45 | .45 ACP | 13-round mag | Military | Higher damage, slower fire rate. |
| Glock 19 | 9x19mm | 17-round mag | Military, police | Very common; good all-round. |
| CR-527 | .22 LR | 5-round mag (internal) | Sheds, civilian | Bolt-action rifle, not pistol, but small caliber. |
| Derringer | .357 | 2-round break | Rare civilian | Higher damage but terrible capacity. |
| Revolver (Magnum) | .357 | 6-round cylinder | Police, residential | High damage per shot; slow reload. |
| MK II | .22 LR | 10-round sun-glasses? No, internal mag 10 | Military | Very quiet (integral suppressor). Good for zombies and small game. |
Rifles are primary weapons for medium to long range. Calibers: 5.56x45mm NATO, 7.62x39mm, 7.62x54mmR, .308 Win, 6.5mm.
| Weapon | Caliber | Fire Mode | Mag Size | Obtained | Notes |
|---|---|---|---|---|---|
| M4A1 | 5.56x45mm | Semi/Auto | 30 | Military | Most common assault rifle; moddable. |
| KA-74 (AK-74) | 5.45x39mm | Semi/Auto | 30 | Military | Slightly more damage than M4 but less available in modded servers. |
| KA-M (AKM) | 7.62x39mm | Semi/Auto | 30 | Military | High damage, but high recoil. |
| KA-101 (AK-101) | 5.56x45mm | Semi/Auto | 30 | Military | Rare, similar to M4. |
| LAR (FN FAL) | 7.62x51mm (not .308) | Semi-auto | 20 | Military | High damage, slow fire. |
| VSD (Dragunov SVD) | 7.62x54mmR | Semi-auto | 10 | Military | DMR role; very high damage. |
| VSS | 9x39mm | Full/Semi | 20 | Military (rare) | Integral suppressor, subsonic, high damage. |
| Mosin 1891 | 7.62x54mmR | Bolt-action | 5 | Civilian/military | Classic sniper; very common at hunters. |
| Tundra | .308 | Bolt-action | 5 | Military (rare) | Better than Mosin, modern materials. |
| Blaze 95 | .308 | Double-barrel (two shots quickly) | 2 | Civilian/military | Can fire both barrels simultaneously. |
| CR-527 (again as rifle) | .22 | Bolt | 5 | Civilian | Subsonic, silent, for survival. |
| Sporter 22 | .22 | Semi | 5 | Civilian | Plinking zombies. |
Shotguns use shells: 12 gauge (buckshot or slugs). Good for close quarters.
| Weapon | Capacity | Obtained | Notes |
|---|---|---|---|
| Izh-18 | Single | Civilian | Break-action; cheap. |
| BK-133 | 5+1 pump | Civilian/military | Common pump shotgun. |
| BK-18? Actually Izh-18 is single. BK-43 is double-barrel? Wait: In DayZ proper, BK-18 is single-shot, BK-43 is over-under double-barrel? Let’s correct: There is Izh-18 (single shot), BK-43 (double barrel over-under), BK-133 (pump). |
SMGs are lightweight, high fire rate, use pistol calibers.
| Weapon | Caliber | Mag | Obtained | Notes |
|---|---|---|---|---|
| MP-5K | 9x19mm | 30, 15 | Military | Common; can attach suppressor. |
- MP-5K (9x19)
- SG5-K (9x19, compact)
- Vikhr (9x39, rare, high damage)
- Bizon (9x18, 64-round helical mag)
- AK-74U sometimes considered carbine but listed as assault rifle.
For brevity, I'll list major ones.
2. Ammunition
Each caliber has various types (FMJ, tracer, armor-piercing in mods, but vanilla has only standard). Ammo types: Ball, Tracer, Rubber (for pistols? Only in mods). Key calibers (vanilla) and box sizes:
| Caliber | Common Guns | Stack Size | Found in |
|---|---|---|---|
| .22 LR | MK II, Sporter, CR-527 | 75 (box) | Civilian |
| 9x19mm | Mlock, Glock, MP-5K | 30 | Police, military |
| .45 ACP | FX-45 | 25 | Police |
| .357 | Derringer, Revolver | 12 | Civilian |
| 5.56x45mm | M4A1, KA-101 | 60 | Military |
| 5.45x39mm | KA-74 | 60 | Military |
| 7.62x39mm | KA-M, some | 30 | Military |
| .308 | Tundra, Blaze, LAR | 10 | Military |
| 7.62x54mmR | Mosin, VSD | 20 | Military |
| 9x39mm | VSS, Vikhr | 20 | Military (rare) |
| 12ga Buckshot | Shotguns | 15 | Civilian |
| 12ga Slug | Shotguns | 15 | Civilian |
3. Armor & Clothing
Armor reduces damage from bullets and melee. Clothing affects camouflage, insulation, and storage.
#### 3.1 Helmets
| Helmet | Protection | Obtained | Notes |
|---|---|---|---|
| Motorbike Helmet | Low | Civilian | Heavy vision restriction. |
| Construction Helmet | Low | Industrial | No ear protection, but okay. |
| Military Helmet (M1 or similar) | Medium-high | Military | Can mount NVG or headlamp. |
| Boonie Hat | None | Military | Sun protection only. |
| Tactical Helmet | High | Military (rare) | Top tier; can mount NVG, face shield? No face shield in vanilla. |
| Vest | Storage | Protection | Obtained |
|---|---|---|---|
| Civilian Vest | Small | Very low | Civilian |
| Police Vest | Medium | Medium against pistols | Police |
| Military Vest (Plate Carrier) | Large | High | Military |
| Press Vest | Small | None? Actually might have some. | Unique. |
#### 3.3 Clothing (Tops, Pants, Boots)
Clothing provides no armor but affects camouflage, temperature insulation, and inventory slots.
| Type | Examples | Insulation | Slots |
|---|---|---|---|
| Civilian | Tshirt, Jeans, Hoodie | Low | 8-16 |
| Hunting | Hunting jacket, cargo pants | Medium | 12-20 |
| Military | Uniform jacket, tactical pants | Medium | 16-28 |
| Ghillie Suit | Makes grass camouflage but no weather protection. | Minimal | Many slots? No, it's a suit that replaces clothing; you wear it on top of clothes? Actually ghillie top/bottom reduce inventory space. |
| Raincoat | Waterproof | Low | Good for rain. |
4. Consumables
#### 4.1 Food
Hunger is essential; food provides calories and hydration.
| Item | Calories/Water | Status Effects | Found |
|---|---|---|---|
| Rice (pack) | 300 cal | Dry (needs water) | Civilian |
| Canned Beans | 600 cal / 10% water | Can eat raw | Civilian |
| Canned Tuna | 400 cal | High protein | Coastal |
| Canned Pasta | 550 cal | Can eat raw | Civilian |
| Baked Beans | Same as canned beans | ||
| Cereal | 250 cal | ||
| Fruit (apple, pear) | 80 cal / 10% water | May have vitamin C? Not modeled. | Trees |
| Meat (raw) | 200 cal | Makes you sick if raw (cholera). Cook over fire. | Animals |
| Cooked Meat | 300-400 cal | Safe. | Cooking |
| Fat (animal fat) | High cal, low water | Can be rendered for cooking. | Animals |
Dehydration kills quickly. Water bottles can be refilled from natural sources (ponds, wells) but require purification tablets for safety.
| Item | Hydration | Status | Found |
|---|---|---|---|
| Water Bottle (plastic) | 400 ml | Clean from faucets; pond water is dirty. | Civilian |
| Canteen | 500 ml | Clean or dirty. | Military |
| Soda can (Pipsi) | 200 ml | Clean, low food | Civilian |
| Whiskey | 10% water | Dries you out; gives warmth and pain relief? No, alcohol affects temperature. | Civilian |
| Item | Effect | Use Cases |
|---|---|---|
| Bandage | Stops bleeding | Essential after any damage. |
| Disinfectant | Prevents wound infection | Use on rags or bandages? Actually apply to wound. |
| Saline Bag | IV hydration | Restores water faster than drinking. |
| Blood Bag (Universal) | Restores blood | After blood loss; can give you disease if not tested? In safe zones it's fine. |
| Charcoal Tablets | Treats food poisoning | Eat after eating rotten food. |
| Tetracycline | Treats infections | Bacterial infection (from untreated wounds). |
| Painkillers | Reduces pain effects | Useful when injured; no withdrawal. |
| Epinephrine | Adrenaline shot | Temporarily increases stamina and speed. |
| Morphine | Suppresses pain | Also used for leg breaks? Actually, splints treat fractures. |
| Splint | Treats broken leg | Craft from sticks and rags. |
| Rubber band? No, Tourniquet – not in vanilla. |
5. Tools & Equipment
#### 5.1 Navigation
| Item | Use | |
|---|---|---|
| Compass | Shows cardinal directions | Always have one. |
| GPS | Shows coordinates on map (requires battery). | can be found in civilian cars. |
| Map (Chernarus/Livonia) | Passive item; shows areas when held. | Not interactive; just image. |
| Item | Light Source | Battery |
|---|---|---|
| Chestrig Light | Little light | No, just hands? Actually headlamp. |
| Flashlight | Handheld | Battery |
| Road Flare | Handheld, but burns out | Duration ~5 min |
| Chemlight (glowstick) | Lasts hours, colored light. No battery. |
| Item | Use | |
|---|---|---|
| Crowbar | Pry open doors, break windows, melee. | Can open locked doors (not all). |
| Lockpick | Pick locks on wooden doors/gates. | Very rare. |
| Hacksaw | Cut metal pipes? Use for creating fence kits. | |
| Weapon Cleaning Kit | Repairs weapon condition (use any weapon). | |
| Sewing Kit | Repairs clothing durability. | |
| Sharpening Stone | Sharpens melee weapons. | |
| Leather Sewing Kit | Repairs leather items (crafted). |
Backpacks increase carry capacity. Types:
| Backpack | Capacity | Obtained |
|---|---|---|
| Drybag (yellow) | 24 slots | Civilian, boats |
| Hiking Backpack | 36 slots | Civilian |
| Military Backpack (green/black) | 48 slots | Military |
| Coyote Backpack (camouflage) | 48 slots | Military |
| Field Backpack | 72 slots? Actually max is Carrier (military) 72 slots? In vanilla dayz, largest is Mountain Backpack (civilian) 63? Let's use actual numbers: Taloon (hiking) 36, Drybag 24, Military 48, Carrier and Field 63 each. |
6. Building Materials & Base Building
Used to construct bases (walls, gates, watchtowers) for storage and defense. Only available in game; not all servers allow persistence.
| Item | Use | How to Obtain |
|---|---|---|
| Wooden Log | Crafting fence kit | Chopping trees with axe or saw. |
| Wooden Planks | Crafting crates, walls | Saw logs. |
| Nails | Needed for fence construction | Industrial loot. |
| Metal Wire | Barbed wire traps | Industrial loot. |
| Tarp (blue/green) | Roofing, shelter | Civilian/industrial. |
| Wooden Stick | Campfire | From bushes. |
| Stone | Fireplace, knife | Mining rocks. |
| Metal Pole? Actually Metal Pipe for plumbing. | Used in crafting walls? Yes, for reinforced structures. | |
| Padlock | Lock gates | Very rare; combination code. |
| Lockpick | Picking locks | Rare. |
| Shovel | Digging holes? Not in vanilla. | Only for crafting? In base building, shovel is not used for digging, but for melee. |
1. Obtain materials (logs, nails, planks).
2. Craft a Fence Kit (Logs + Nails).
3. Place and upgrade with planks, then metal wire for barbed wire.
4. Add gates with padlocks.
7. Materials & Crafting Components
These are used in crafting or as fuel.
| Item | Use |
|---|---|
| Rags | Craft bandage, improvised backpack |
| Leather | Craft leather sewing kit, improvised shoes |
| Bark | Craft fireplace |
| Small Stone | Craft improvised knife |
| Long Stick | Craft spear, fishing rod |
| Belt | Can be used as belt? No, for crafting quiver? Not in vanilla. |
| Cable Tie | Restraint (tie up players) |
| Battery | Power GPS, NVG, headlamp |
| Empty Can | Craft improvised fishing lure? No, but can be used for cooking? Actually can be used with wire for trap? Not in vanilla. |
8. Currency & Special Items
DayZ has no traditional currency. Trade is barter-based, but there are rare valuable items used in player trading (on community servers with mods) or as trophy collectibles.
| Item | Rarity | Description |
|---|---|---|
| Ruby or Emerald | Very rare? Not in vanilla DayZ. | Only in mods like DayZ Expansion. |
| Golden Deagle? No, vanilla has no special skins except those from DLC? | ||
| Smoking Pipe / Fireplace starter | Collectible? No. | Actually some items are junk: Paper, Hose, Bicycle Wheel – these have no use except for crafting shelter (paper for fire). |
| Water Bottle (military canteen) | Common. | No. |
| Field Manual | Rare lore item | No gameplay effect, just flavor. |
| Alcoholic Tincture? Not in game. |
9. Medical Items (Advanced)
| Item | Function |
|---|---|
| Start IV Start Kit | Administer IV bags (Saline/Blood). |
| Blood Bag (A/B/AB/O) | Requires matching blood type or universal donor. |
| Epinephrine Auto-Injector | Instant adrenaline shot. |
| Morphine Auto-Injector | Relieves pain instantly. |
| Vitamin Pills? Not in vanilla. |
10. Fishing & Animal Hunting
| Item | Use |
|---|---|
| Fishing Rod | Craft from long stick + rope (rope from rags). |
| Fishing Hook | Can be crafted from bone (from animal) or found. |
| Bait | Earthworms (digged with shovel) or meat. |
| Knife | Skin animals for meat, hide, fat. |
| Compass | Not hunting related. |
11. Traps & Equipment
| Item | Use |
|---|---|
| Bear Trap | Trap players or animals; deals high damage. |
| Land Mine | Similar, military zones. |
| Tripwire (crafted with sticks) – not in vanilla? Actually there is Improvised Trap with tripwire + grenade? Not in official. | |
| Explosives (Grenade, Flashbang) | Military loot; can be thrown. |
| Claymore | Mine directional, rare. |
12. Vehicles
Vehicles require parts to operate: battery, spark plug, radiator, wheels, and fuel (gasoline or diesel). Part items:
| Part | Use |
|---|---|
| Car Battery | Power ignition |
| Spark Plug | Ignition |
| Radiator | Engine cooling |
| Tire (wheel) | Replace flat tire. |
| Gasoline Can | Refuel; jerry can (full/empty). |
| Engine Oil | Not needed in vanilla? |
13. Attachments & Modifications
Weapons can be modified with attachments.
| Category | Items | Compatible Weapons |
|---|---|---|
| Optics | Red Dot, Hunting Scope, ATOG (4x), PSO-1 (4x), PSO-1-1 (4x for VSS), ACOG (6x?), C79 (3x), M68 Aimpoint, PU Scope (for Mosin) | Varies. |
| Suppressors | Pistol Suppressor (9mm/.45), Rifle Suppressor (5.56/7.62), VSS integral | Fit specific calibers. |
| Muzzle Brake | Reduces recoil | Universal caliber-based. |
| Grips | Foregrip, vertical grip | Reduce recoil and sway. |
| Stocks | Folding stock (for MP5K), replacement stocks for AK, etc. | |
| Magazines | Various capacities | Specific weapon. |
14. Key Items for Survival
| Item | Why Essential |
|---|---|
| Compass | Navigation; without map, you're lost. |
| Knife | Harvesting, skinning, crafting. |
| Water Bottle | Critical for hydration. |
| Bandages / Rags | Stop bleeding. |
| Food | Hunger. |
| Fireplace kit (sticks+ragged bark) | Cook food, boil water? Actually water boiling requires pot. |
| Range finder? Not in vanilla. |
15. Final Notes on Item Synergies
- Knife + Branches = Long Stick (crafting spear).
- Knife + Clothing = Rags.
- Rags + Sticks = Fireplace.
- Canned food + Can opener = Safe food without knife mess. (You can open with knife but risk cutting yourself).
- Water Bottle + Chlorine Tablets = Safe pond water. (If you find tablets).
- Saline bag + IV Start Kit = Administer IV hydration.
- Blood bag + IV Start Kit = Blood transfusion (risk infection if mismatch).
This guide covers all major items in DayZ as of the latest stable version. Remember that items spawn locations vary by server loot economy settings. Always adapt to your situation and prioritize survival essentials over luxury gear.
Happy surviving!