Getting Started

First Hour Walkthrough



The game begins with an interactive cutscene: you control a young girl named Alice at a store. This introduction teaches basic movement and interaction. Shortly after, you switch to Kara, an android. Follow the on-screen prompts to wake up, turn on the lights, and interact with the environment. This first chapter (The Hostage) introduces the QTEs and dialogue choices. Play through calmly; you cannot permanently fail here. After the intro, the game jumps to the main hub: Jericho and then a new scene with Markus. The first hour covers the prologue and the first missions for each android. Expect to make your first major choices that affect story branches.

Character Creation (None)



There is no character creation in the traditional sense. You control three pre-defined protagonists: Kara, a domestic android; Markus, a caretaker android; and Connor, an advanced prototype android. Your choices during gameplay define their personalities and outcomes. You can change their appearance through unlockable outfits or story events, but not at the start.

Controls (All Platforms)



PlayStation 4 / PlayStation 5 (DualShock 4 / DualSense)



  • Left Stick: Move character

  • Right Stick: Look around / rotate camera

  • Triangle: Interact / pick up item

  • Circle: Cancel / back / dodge

  • Cross: Confirm / interact (contextual)

  • Square: Scan / investigate (Connor)

  • L1: Focus on objective / track

  • R1: Run (hold) / quick events

  • L2: Listen / focus on dialogue

  • R2: Interact (extended)

  • Touchpad: Menu / flowchart

  • Options: Pause


  • PC (Keyboard + Mouse)



  • W/A/S/D: Move

  • Mouse: Look around

  • Left Click: Interact / confirm

  • Right Click: Cancel / back

  • E: Interact (contextual)

  • Q: Scan / investigate (Connor)

  • Shift: Run

  • Space: Jump / dodge

  • Ctrl: Crouch / hide

  • Tab: Show objectives

  • Esc: Pause

  • F: Focus on objective


  • PC (Controller – Xbox One / PS4)



    If using a controller on PC, the layout mirrors the PlayStation version. Xbox controller equivalents: A (confirm), B (cancel), X (scan), Y (interact), Left stick (move), Right stick (look), LB/LT (focus/run), RB/RT (quick/interact).

    UI Overview



    The interface is minimal. Key elements:

  • Dialogue Wheel: Appears during conversations; select options with the left stick or mouse. Some options have a timer (shown by a shrinking ring). Choosing quickly or letting it expire counts as a choice.

  • Status Icons: Top-left shows character profile; top-right shows mission objective. Below the character portrait, a small icon indicates relationship status with other characters (green = good, red = bad, gray = neutral).

  • Context Prompts: White icons on objects/persons indicate interactable actions. Yellow icons are for investigation (Connor’s analysis). Red icons represent dangerous actions.

  • Flowchart: Accessed via menu (Touchpad on PS, Tab on PC). Shows branching paths, locked paths (locked), and choices made. Useful for replay.

  • QTE Prompts: Circles appear on screen; move stick in the indicated direction or press the displayed button quickly. Failure may affect story.


  • Essential Early Objectives



    Your primary objectives in the first hour:

    1. Complete the prologue (The Hostage) – learn mechanics.
    2. Play through Kara’s first chapter (A New Home) – explore Todd’s house, interact with Alice, find clues.
    3. Play through Markus’s first chapter (Shades of Color) – meet Carl, explore the studio, make first dialogue choices.
    4. Play through Connor’s first chapter (The Interrogation) – interview a suspect, use analysis to find truth.
    5. Unlock the Flowchart – after each chapter, review to see missed branches.

    What to Do First and What to Avoid



    Do First:


  • Adjust settings: enable subtitles, adjust brightness, set difficulty (if any – game has no difficulty levels, but you can set QTEs to automatic in options).

  • Play through the prologue without guides – enjoy the story.

  • Explore every room thoroughly – search for clues, listen to dialogues.

  • Save frequently if manual saves exist (auto-save is aggressive but still wise to have backups after chapters).

  • Use Connor’s scan ability on everything in crime scenes.


  • Avoid:


  • Skipping dialogue or cutscenes – you miss subtle hints.

  • Ignoring the Flowchart – it helps track your progress and see what you missed.

  • Making impulsive decisions under time pressure – think about consequences.

  • Trying to “win” – the game is about narrative, not stats. There is no game over; failed missions lead to different story paths.

  • Assuming androids are disposable – your choices permanently affect each character’s fate.


  • Early Resource Priorities



    There are no collectible resources like ammo or health packs. The only “resource” is information and relationship points.

  • Clues: Gather all evidence in crime scenes (Connor). Each clue unlocks new dialogue options and deductions.

  • Relationship status: Keep Todd happy (or not) in Kara’s story; maintain a good bond with Carl (Markus). These affect later story branches.

  • Public opinion: Actions affect how humans view androids – seen in news reports. Be mindful but don’t stress.


  • Common Beginner Mistakes



  • Not exploring fully: Many miss key clues or optional interactions. Always check every room, every drawer, every corner.

  • Assuming no consequences: Every choice matters. Early decisions can lead to early deaths of main characters (though the story continues). To keep all alive, you must be careful.

  • Rushing QTEs: First-time players often miss prompts. Relax – you have a generous window. Practice calm, deliberate inputs.

  • Ignoring the flowchart: Not reviewing your choices means you don’t learn from missed paths. Use it after each chapter.

  • Not saving manually before major decisions: While the game auto-saves, having a manual save before a critical point allows replay without starting over.


  • Day-One Checklist



  • [ ] Install the game (all platforms).

  • [ ] Launch and set language/subtitle preferences in Options.

  • [ ] Adjust brightness and audio levels.

  • [ ] Familiarize with controls (check in-game tutorial).

  • [ ] Play through the first chapter (The Hostage) – it’s linear.

  • [ ] Explore Kara’s house (A New Home) – interact with everything.

  • [ ] Play Markus’s first mission (Shades of Color) – make your first real choices.

  • [ ] Play Connor’s first mission (The Interrogation) – practice scanning.

  • [ ] After each chapter, open the Flowchart to see what you discovered.

  • [ ] Save manually after completing the first few chapters (PC: use multiple saves; console: quick save if available).

  • [ ] Resist the urge to look up optimal paths – let the story unfold.