
All Game Items
Overview
This guide covers every major gameplay item in Fortnite Battle Royale. Items are grouped by category: Weapons, Healing & Shield Consumables, Materials, Currencies, Key Equipment / Tools, Special Weapons (Mythic/Exotic), and Temporary Collectibles. Note that item availability changes with each season; this guide reflects the core, frequently recurring items.
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Weapons
Weapons are divided into ranged, explosive, and melee types. Rarities (Common to Mythic) affect damage, fire rate, and magazine size. All weapons can be found as floor loot, chests, Supply Drops, or from eliminated players.
Assault Rifles (ARs)
Useful for medium-range engagements.
- Striker AR – hitscan, high accuracy when crouching. Good for tapping.
- MK-Seven (Mythic) – high fire rate, excellent at mid-range. Obtained from boss drops (e.g., The Foundation).
- Scar (Suppressed or Tactical) – common variants with lower recoil.
- Auto Shotgun – fast fire rate, lower per-pellet damage.
- Striker Pump – slow, high damage. Ideal for one-shot peaks.
- Two-Shot Shotgun – fires two bursts, balanced.
- Stinger SMG – high fire rate, good for finishing weak enemies.
- Combat SMG – medium-range capable.
- Pistol – reliable, fast reload.
- Revolver – high damage per shot, slow fire rate.
- Mammoth Pistol (Exotic) – one-shot potential; purchased from NPCs.
- Hunter Bolt-Action – hitscan, high damage.
- Heavy Sniper – projectile, can break structures.
- Storm Scout – reveals storm circles in scope.
- Rocket Launcher – slow projectile, high AOE.
- Grenades – thrown, 4-second fuse.
- Clingers – sticky grenades, stick to surfaces.
- Cow Catcher – vehicle attachment that deals impact damage (seasonal).
Shotguns
Close-range burst damage.
Submachine Guns (SMGs)
Close-range spray weapons.
Pistols & Revolvers
Sidearms for early game or backup.
Sniper Rifles
Long-range elimination.
Explosives
AOE damage and structure destruction.
Melee
Primary tool: Pickaxe (always equipped). Deals 20 damage, harvests materials. Limited-time melee weapons (e.g., Lightsabers, Bunker Keys) are obtainable during events.
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Healing & Shield Consumables
These restore Health, Shield, or both. Stack sizes vary. Obtain from floor loot, chests, fishing, or eliminated players.
| Item | Effect | Max Stack | Notes |
|---|---|---|---|
| Bandage | Heals 15 HP (up to 75) | 15 | Slow use, cheap heal. |
| Med Kit | Heals to 100 HP | 3 | Full heal, long use time. |
| Small Shield Potion | +25 Shield (up to 50) | 6 | Fast use. |
| Big Shield Potion | +50 Shield (up to 100) | 3 | Slower use. |
| Shield Keg | Restores shield in area (up to 100 total) | 1 | Drops from special NPCs or vaults. |
| Chug Splash | Splashes for 20 HP & 20 Shield per splash (up to 3 splashes) | 2 | Quick team healing. |
| Slurp Juice | Slowly heals 75 total (HP or Shield) over 25 seconds | 1 | Good for passive regen. |
| Floppers (Fish) | Various effects: Heal, Shield, Chug Splash effect | 5 | Fishing only. |
| Pepper | +5 HP and speed boost for 10 seconds | 3 | Found in produce boxes. |
| Apple / Banana | +5 HP each | 5 | Found under trees. |
| Mushroom | +5 Shield | 5 | Found in shady areas. |
Materials
Used for building and upgrading. Harvested from objects using the pickaxe. Max carry: 999 each.
- Wood – weakest structures but fastest to build. Uncommon.
- Stone – medium strength and build speed. Common.
- Metal – strongest structures, slowest to build. Uncommon.
Materials are also used at Upgrade Benches (sometimes present) to upgrade weapon rarity, or purchased from NPCs.
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Currencies
| Currency | Use | Acquisition |
|---|---|---|
| V-Bucks | Cosmetic shop, Battle Pass tiers, save the world (if owned). | Purchased with real money, earned via Battle Pass free/paid tracks (around 100-200 per season). |
| Gold Bars | NPC purchases (weapons, items, services), upgrades, hiring NPCs. | Loot from eliminated players, chests, quests, downed enemies. Max 5000. |
| Battle Stars | Leveling up the Battle Pass. | Earn XP through matches, quests, milestones. |
Key Equipment / Tools
These non-weapon items provide mobility, defense, or utility. Most are found as floor loot, chests, or NPC vending machines.
- Pickaxe – always equipped. Harvests materials, deals minor damage.
- Port-a-Fort – throws down a metal structure (one-time use). Found in chests.
- Port-a-Fortress – larger version with multiple floors.
- Launch Pad – placed on ground/ramp to bounce players into the air for glider redeploy. Found in loot.
- Grappler – fires a hook that pulls you to structures; limited uses. Often exotic.
- Web Shooters (Spiderman) – seasonal, grants high mobility.
- Shockwave Grenade – pushes enemies and yourself away; causes fall damage immunity.
- Crash Pads – landing pads that reduce fall damage.
- Hoverboard – found at specific locations, fast ground mobility.
- Shadow Bomb (formerly) – invisible and phase through structures for a short time (seasonal, recycled as Shadow Flower).
- Thermal / Night Vision Fish – temporarily reveals enemies through walls when consumed.
- Reboot Van – not an item, but key mechanic: revives eliminated teammates once per match. Found at specific locations.
- Campfire – places a fire that heals nearby players over time.
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Special Weapons (Mythic & Exotic)
Mythic weapons are uniquely powerful versions of standard weapons. They drop from boss NPCs (e.g., NPCs like The Foundation, Darth Vader during events) or are found in vaults. Exotic weapons are purchased with Gold Bars from NPCs.
| Weapon | Type | Effect | Source |
|---|---|---|---|
| The Foundation's MK-Seven | AR | High fire rate, perfect accuracy | Boss drop (season 7+) |
| Slone's Burst Rifle | Burst AR | High damage per shot | Boss drop |
| Katana (Mythic) | Melee | High damage, lunge attack | Seasonal event |
| Marshmello’s Weapons | Various | Unique effects (e.g., healing on kill) | Event NPCs |
| Shadow Tracker | Pistol | Marks enemies on hit | Exotic purchase |
| The Dub | Shotgun | High knockback, can one-shot | Exotic purchase |
| Boom Sniper | Sniper | Explosive rounds | Exotic purchase |
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Temporary Collectibles
Each season introduces quest-related collectibles that are not permanent items but serve specific challenges or progression.
- IO Tech Parts (Chapter 3) – collected to unlock special weapons.
- Artifacts (Chapter 2 Season 7) – found in alien biomes, used to unlock styles.
- Kymera Artifacts – upgrade Kymera skin.
- Primal/Dino Bones – used at Upgrade Stations in Primal season.
- Bunker Keys – open secret bunkers.
- Gold Coins – directly give Gold Bars.
- Outfits (skins)
- Back Bling
- Pickaxes (different models, same damage as default)
- Gliders
- Emotes (dances, sprays)
- Wraps (weapon skins)
- Combining Healing: Use Shield Pots before Med Kits to avoid waste (Shield absorbs damage first).
- Mobility + Weapons: Equip a Grappler or Launch Pad to escape fights and reposition.
- Material Management: Always carry at least 200 of each material; upgrade from Wood to Metal when safe.
- NPC Hire: Hire an NPC with a good weapon (e.g., The Scientist) for backup fire.
- Fish Combo: Carry a Flopper with Shield effect for instant heal without animation.
These collectibles are area-specific and often require traversal or puzzle solving. They disappear after the season ends.
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Cosmetics (Non-Gameplay Items)
Though not affecting stats, cosmetics are a major part of Fortnite. They include:
All cosmetics are purely visual and obtained via Battle Pass (paid track), Item Shop (V-Bucks), or events.
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Synergies & Upgrades
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Final Notes
Item pools change drastically every few months with seasonal updates. Always check the in-game news feed or patch notes for new additions (e.g., Kinetic Blade, new Mythics). The core items above are consistently present in some form. Master each category to adapt to any season's meta.