All Game Items

Grand Theft Auto V – All Game Items Guide



This guide provides a comprehensive listing of every major item type in Grand Theft Auto V (both Story Mode and GTA Online). Items are grouped by category: Weapons, Armor, Consumables, Materials, Currencies, Collectibles, Key Equipment, and Vehicle Upgrades. Each entry describes the item's function, acquisition method, best use cases, and any important synergies or upgrades.

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1. Weapons



Weapons are categorized into Melee, Pistols, Submachine Guns, Assault Rifles, Shotguns, Sniper Rifles, Heavy Weapons, Throwables, and Special/Utility Weapons. All weapons can be purchased from Ammu-Nation (both modes), found in the world (Story Mode), or unlocked via missions/levels (GTA Online). Some weapons have Mk II variants available at the Weapon Workshop (GTA Online) with enhanced stats and custom ammunition.

#### 1.1 Melee Weapons

  • Knife – Basic stabbing weapon. Fast, quiet, low damage. Obtainable from Ammu-Nation or found on NPCs. Useful for stealth kills. Synergy: Upgraded to Nightstick or Machete (better range).

  • Baseball Bat – Moderate damage, wide swing. Found in backyards or Ammu-Nation. Good for crowd control.

  • Crowbar – Short range, moderate damage. Used to pry open doors (aesthetic only). Found in warehouses.

  • Hammer – Identical to crowbar in stats but different skin.

  • Machete – Better damage and reach than knife. Purchase from Ammu-Nation after rank 15 (Online).

  • Switchblade – Fast, low damage, can be used while driving. Unlocked via certain missions.

  • Knuckle Dusters – Increases melee damage. Can be equipped in weapon wheel. Obtainable from certain NPCs or as a collectible.

  • Nightstick – Long reach, moderate damage. Used by police; can be looted.


  • #### 1.2 Pistols

  • Pistol .9mm – Standard sidearm. Accurate, moderate damage. Ammu-Nation $500. Reliable early-game.

  • Combat Pistol – Faster rate of fire, slightly less damage. Available after Prologue.

  • Heavy Pistol – More powerful, slower fire rate. Unlocked at rank 10 (Online) or story mission.

  • SNS Pistol – Small concealable pistol. Lower damage, high fire rate. Unlocked after certain missions.

  • AP Pistol – Fully automatic pistol. High damage per second, but recoil. Unlocked at rank 50 (Online).

  • Pistol .50 – Very high damage, low magazine. Perfect for headshots. Unlocked at rank 15.

  • Vintage Pistol – Reskin of pistol .50 with new design. Same stats.

  • Mk II Combat Pistol – Upgrade available at Weapon Workshop. Adds flashlight, suppressor, custom ammo (FMJ, HP, Incendiary, Tracer).


  • #### 1.3 Submachine Guns (SMGs)

  • Micro SMG – Compact, high rate of fire. Unlocked early from missions or Ammu-Nation $650.

  • SMG – Standard submachine gun. Balanced stats. Ammu-Nation $3,700.

  • Assault SMG – Higher damage, better accuracy. Unlocked at rank 30 (Online).

  • Combat PDW – Quiet, good for stealth. Unlocked via special missions.

  • Tec SMG – Legendary variant; high damage but poor accuracy. Unlocked in certain story missions.

  • Gusenberg Sweeper – Tommy gun style. Moderate damage, good for drive-bys. Obtainable as a safehouse item.

  • Mk II SMG – Upgrade available; allows drum magazine, AP or HP ammo.


  • #### 1.4 Assault Rifles

  • Assault Rifle – Standard all-rounder (like AK-47). Ammu-Nation $2,500. Reliable.

  • Carbine Rifle – More accurate, less recoil. Unlocked at rank 20.

  • Advanced Rifle – High damage, high recoil. Rank 25.

  • Special Carbine – Best all-around stats. Rank 40.

  • Bullpup Rifle – Compact, good mobility. Rank 30.

  • Compact Rifle – Smallest assault rifle; low damage but fast. Unlocked via missions.

  • Unholy Hellbringer (GTA Online) – Heavy plasma rifle. Extremely high damage, uses special ammunition. Unlocked as a research weapon.

  • Military Rifle – Burst-fire or semi-auto. Very accurate.

  • Mk II Carbine Rifle – Upgradeable with extended mag, muzzle brakes, and custom ammo.


  • #### 1.5 Shotguns

  • Pump Shotgun – Basic, high damage up close. Ammu-Nation $2,800.

  • Sawed-Off Shotgun – Two-barrel, high damage, short range. Good for vehicles.

  • Heavy Shotgun – Slower but more powerful than pump. Rank 25.

  • Assault Shotgun – Full-auto, decent range. Rank 35.

  • Bullpup Shotgun – Fast fire rate, decent damage. Rank 40.

  • Double Barrel Shotgun – Two shots, then long reload. Highest per-shot damage.

  • Sweeper Shotgun – Combat variant with drum magazine. Rare.

  • Mk II Heavy Shotgun – Upgradeable explosive ammo (slugs or explosive shells). Devastating.


  • #### 1.6 Sniper Rifles

  • Sniper Rifle – Standard bolt-action. Good for long-range. Ammu-Nation $7,500.

  • Heavy Sniper – Higher damage, slower rate of fire. Rank 30.

  • Marksman Rifle – Semi-auto; good balance of speed and power. Rank 45.

  • Marksman Pistol – One-handed sniper; low range but fast. Unlocked via missions.

  • Heavy Sniper Mk II – Can be upgraded with thermal scope, explosive rounds, armor piercing ammo. One of the best weapons for PvP and contact missions.


  • #### 1.7 Heavy Weapons

  • RPG – Fires unguided rockets. High explosive damage. Unlocked at rank 25 (Online) or story mode. Limited ammo (10 max).

  • Homing Launcher – Lock-on missiles. Rank 60 (Online). Great against aircraft.

  • Grenade Launcher – Fires grenades in an arc. Ammo capacity 10. Good for clearing groups.

  • Minigun – Rotary machine gun. Massive fire rate, stationary while firing. Rank 50 (Online).

  • Compact Grenade Launcher – Shorter range, smaller magazine. Easier to carry.

  • Railgun – Electromagnetic projectile; very high damage. Rare research weapon (Online).

  • Widowmaker – Laser minigun, overheats. Special heavy weapon.


  • #### 1.8 Throwables

  • Grenade – Timed explosive (4 seconds). Max 25. Flashbang, tear gas, molotov cocktails also available.

  • Sticky Bomb – Remote detonated. Can be stuck to vehicles. Max 10. Very versatile.

  • Pipe Bomb – Thrown, timed explosive. Less common.

  • Incendiary Rounds – Not a throwable; ammunition type for certain Mk II guns.

  • Snowball – Seasonal; used for fun. No damage.


  • #### 1.9 Special & Utility Weapons

  • Stun Gun – Non-lethal; incapacitates enemies for a few seconds. Useful for stealth missions. Unlocked after certain story missions.

  • Flare Gun – Fires bright flares; can attract police or ignite gas. Niche.

  • Tear Gas – Creates a cloud that damages health over time. Useful for area denial.

  • Molotov Cocktail – Fire damage over area. Good for crowds.

  • Firework Launcher – Aesthetic; available during holidays. No combat benefit.

  • Up-n-Atomizer (Online) – Pistol that creates a shockwave; pushes enemies/vehicles away. Great for knocking player vehicles off your car.

  • Atomizer – Similar; more powerful. Unlocked from weekly challenges.


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    2. Armor



    Armor provides damage reduction and is consumable. It does not regenerate and must be replaced when depleted.

  • Standard Armor – Reduces damage by 50% until depleted. $500 from Ammu-Nation. Max capacity 10.

  • Super Heavy Armor – Reduces damage by 80%. $1,000 per piece. Offers best protection. Available after certain story events or rank 100 (Online). Max 5.

  • Light Armor – Very weak (20% reduction). Rarely used. Obtainable from certain mission rewards.

  • Bulletproof Helmets (Online) – Can be combined with armor for additional head protection. Effect is minor. Unlocked via clothing stores.


  • Synergies: Armor stacks with damage reduction from certain abilities (e.g., Trevor’s special ability in story mode). In GTA Online, the Bull Shark Testosterone consumable (Tonic) provides a temporary damage boost but does not affect armor.

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    3. Consumables



    Consumables restore health or provide temporary buffs. They are single-use and can be purchased or crafted (Online).

    #### 3.1 Health Restoratives

  • First Aid Kit – Restores 50% HP. Can be found in many buildings. Purchase $100 (Story) or $20 (Online). Max 5.

  • Snack Items (P’s & Q’s, EgoChaser, Sprunk, etc.) – Each restores 25 HP. Snacks can be consumed quickly during combat via Interaction Menu (Online). Stack up to 30 each.

  • Medic Spray (Online) – Instant full heal. Very expensive ($1,500). Unlocked at rank 25.

  • Stealth Ointment – Not a heal; increases stealth speed. Niche.


  • #### 3.2 Buffs & Tonics

  • Bull Shark Testosterone – Temporary (30 seconds) +50% damage, +50% damage reduction. Costs $500 (Online). Crafted with 3× stamina restoratives? Actually purchased.

  • Beast Mode Potion (Online) – Temporary increase in strength and melee damage. Rare reward.

  • Mysterious Tonic – Nullifies all negative effects. Used in certain missions.


  • #### 3.3 Food & Drink

  • EgoChaser – Restores 25 HP. Sold by vending machines or stores.

  • Pisswasser – Same effect. Beer that also reduces lung capacity? No, just health.

  • Sprunk – Similar. All snacks are functionally identical for health restoration.


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    4. Materials



    Materials are primarily used in GTA Online for gunrunning, bunker research, and ammo crafting. In Story Mode, materials are mostly mission-related.

  • Supplies – For bunker research. Can be stolen or bought. Used to produce weapons or weapon upgrades.

  • Cocaine, Meth, Weed, Counterfeit Cash, Forged Documents – MC businesses raw materials. Converted to product for sale.

  • Cargo (Special Cargo) – Items purchased for CEO crate missions. Varied value.

  • Vehicle Cargo – Stolen cars to be sold at Vehicle Warehouse.

  • Ammunition Components – Used in Ammu-Nation weapon upgrades (Mk II). Obtained from stealing resupplies or Ammu-Nation missions.

  • Research Materials – From bunker; unlock special weapons and vehicle upgrades.


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    5. Currencies



  • Money (GTA $) – Main currency. Earned through missions, heists, selling vehicles, businesses. Used for everything.

  • Shark Cards – Microtransaction currency (real money) that converts to GTA $. Not an item, but a means to get cash.

  • Chips (Casino) – Used in Diamond Casino & Resort. Can be purchased with GTA $. Used for gambling. Can be exchanged back.

  • Gold Bars (Story Mode) – Collectible treasure; can be sold for cash.

  • Event Tokens – Limited-time currency for special events (e.g., Halloween).

  • Daily Objectives – Not currency but grant cash and RP for completing set tasks.

  • Heist Payouts – Cash earned from completing heists (Story and Online).


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    6. Collectibles



    #### 6.1 Story Mode Collectibles

  • Letter Scraps – 50 pieces. Collect all to unlock the “Philadelphia” custom shotgun (double-barrel? Actually a special model). Located across Los Santos and Blaine County.

  • Hidden Packages – 10 packages unlocked at certain points; contain cash and weapons.

  • Gold Bars – Found in wrecked flights or heist prep; sell at Ammu-Nation for cash.

  • Merryweather Helicopter Crashes – Lootable for cash and weapons.

  • Completing the Strangers and Freaks missions – Unlocks vehicles or abilities.

  • Stunt Jumps – 50 in total; completing all unlocks a special vehicle or spawn point? Actually gives a reward vehicle (Dune Buggy).

  • Underwater Collectibles – Various treasures; sell for cash.


  • #### 6.2 GTA Online Collectibles

  • Action Figures – 100 hidden. Collect all to unlock the Space Docker (alien car) and a custom outfit.

  • Signal Jammers – 50 jammers. Destroy all to unlock a special rocket launcher (or something?) Actually unlocks a reward from the casino? After destroying all, the “Weapon Rack” reward? Wait: In GTA Online, destroying all signal jammers unlocks a weapon (e.g., the Widowmaker?) No, it gives a free vehicle? Let me recall correctly: Signal Jammers are part of the “Los Santos Slasher” investigation. Completing it yields a cash reward and unlocks a revolver? Actually it’s a unique weapon (Double-Action Revolver).

  • Playing Cards – 54 to collect. Unlocks a special suit and high roller outfit.

  • LSD Robbery Stashes – Part of business side missions; not permanent collectibles.

  • Reputation Points (RP) – Not physical items but function as progression currency.


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    7. Key Equipment



    #### 7.1 Story Mode Equipment

  • Smartphone – Used for missions, contacts, internet, heist planning. Essential.

  • Radio – Vehicle radio; collect songs? Not an item but integral.

  • Heist Planning Board – In each character’s safehouse; used to set up heists (Story Mode).

  • Scuba Gear – For underwater heist prep; allows breathing underwater.

  • Bullpup Rifle? – Not equipment; weapon.


  • #### 7.2 GTA Online Equipment

  • Interaction Menu – Not an item but a tool to manage items.

  • Pegasus Vehicles – Purchased vehicles delivered to designated spots.

  • MOC (Mobile Operations Center) – Vehicle that functions as command center and weapon workshop. Unlockable after purchasing a bunker.

  • Avenger – Flying command center. Similar to MOC but airborne.

  • Terrorbyte – Truck for resupplying businesses from one spot.

  • Oppressor Mk II – Hoverbike; not equipment but primary vehicle for grinding. Requires Nightclub and Terrorbyte.

  • Chests (Business) – Used for storing product.

  • Vehicle Warehouse – Storage for stolen cars.

  • Bunker – Research and manufacturing facility.

  • Facility – Heist planning location for Doomsday Heist.

  • Arcade – For Casino Heist planning.

  • Arena Workshop – For upgrading Arena War vehicles.


  • #### 7.3 Key Items (Mission-specific)

  • Heist Keycards – Used in heists; varied levels.

  • EMP Device – Used in heists or missions to disable electronics.

  • Thermal Scope – Weapon attachment; grants heat vision.

  • Night Vision Goggles – Headgear; allows vision in dark.

  • Rebreather – Consumable; extends underwater breath.

  • Scope and Paint Jobs – Cosmetic weapon customization; no gameplay effect except personalization.


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    8. Vehicle Upgrades & Customization Items



    Vehicles can be upgraded at Los Santos Customs (LSC) or Benny’s Original Motor Works. Upgrades affect performance and appearance.

  • Engine Upgrade – Levels 1-4; increases speed and acceleration.

  • Transmission Upgrade – Improves shift speed.

  • Turbo – Adds forced induction for more power.

  • Brakes – Better stopping power.

  • Suspension – Lowering improves handling at high speed.

  • Armor – Reduces damage from bullets and explosions. Max 100%.

  • Bulletproof Tires – No deflation from gunfire.

  • Armored Plates (Certain vehicles) – Extra protection.

  • Weaponized Vehicles – Machine guns, missiles, rockets installed on certain vehicles.

  • Livery – Paint patterns; cosmetic only.

  • Spoiler – Improves traction slightly.

  • Window Tint – Cosmetic; minor effect on visibility.

  • Wheel Types – Affects grip marginally.

  • Neon Kits & Underlights – Cosmetic.

  • Custom Rims – Cosmetic.

  • Respray – Color change; all are cosmetic.

  • Upgraded Vehicle Weapons (e.g., Oppressor rockets, scramjet boost) – Often require special research.


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    9. Ammo Types (Mk II Weapons)



    Available after purchasing the Weapon Workshop (MOC, Avenger, or Bunker). Unlock via research.

  • Armor Piercing (AP) – Extra damage against armored enemies and vehicles. No explosive effect.

  • Hollow Point (HP) – Extra damage against unarmored targets. Less effective against armor.

  • Full Metal Jacket (FMJ) – Penetrates thin cover like car doors.

  • Incendiary Rounds – Sets enemies on fire; can start vehicle fires.

  • Tracer Rounds – Visible bullets; no extra damage but helps with aiming.

  • Explosive Rounds (Heavy Sniper Mk II only) – One-hit kill to players; extreme splash damage. Very expensive.


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    10. Special Items & Equipment (GTA Online)



  • Visitor Pass – Allows entry to partner’s facility.

  • Bribe Authorities – Not an item but option; pays $5,000 to lose wanted level.

  • Lester Call – Remove wanted level for $500.

  • CEO Abilities – Ghost Organization, Bribe, etc. Not items.

  • Security Upgrades – For businesses; reduces chance of raids.

  • Staff Upgrade – Increases production efficiency.

  • Equipment Upgrade – Same.

  • Armor Upgrade for Kosatka submarine – Adds guided missile or sonar.

  • Kosatka Moonpool Vehicle – Toreador or Kraken Avisa.


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    11. Important Notes on Item Acquisition & Synergies



  • Weapon Conservation: In Story Mode, dropped weapons can be picked up, but they disappear on mission completion if not purchased. Stick to purchased weapons.

  • Mk II Upgrades: Priorities for synergies: Heavy Sniper Mk II (explosive rounds) for PvP; Special Carbine Mk II (AP rounds) for missions; SMG Mk II (HP rounds) for stealth.

  • Armor Stacking: In GTA Online, you can wear a bulletproof helmet + armor vest + super heavy body armor for maximum protection. Combine with Bull Shark Testosterone for tank mode.

  • Storage: All weapons are stored in the weapon wheel; purchased weapons remain permanently. In online, you can drop weapons? No, you can hide them via Interaction Menu.

  • Lost Items: If you die in story mode, you lose all weapons except those bought? Actually you keep purchased weapons. Online: you keep everything.

  • Ammo Costs: Ammo is replenished at Ammu-Nation or via the Interaction Menu (full refill costs money). For Mk II ammo, you must purchase special ammo in bulk.


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12. Quick Reference Table – Tier List of Essential Items



CategoryBest ItemWhyAcquisition
WeaponSpecial Carbine Mk II (AP rounds)Best all-rounder for missionsRank 40 + Research
WeaponHeavy Sniper Mk II (Explosive)One-shot kill, anti-vehicleRank 60 + Research
ArmorSuper Heavy ArmorHighest damage reductionRank 100 / Story progress
ConsumableBull Shark TestosteroneTemporary damage buffPurchase $500
ConsumableSuper Snacks (EgoChaser)Fast health restorationVending machines
UtilityUp-n-AtomizerKnockback enemies/vehiclesWeekly prize / $399,000
CollectibleAll Signal JammersUnlocks Double-Action RevolverAcross map
BusinessBunker + MOC/All upgradesPassive income & weapon upgradesPurchase & upgrades
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This guide covers the vast majority of items in Grand Theft Auto V. Always check current in-game updates for new additions, as Rockstar frequently adds researchable weapons, vehicles, and collectibles through title updates and weekly events.