
All Game Items
Grand Theft Auto V – All Game Items Guide
This guide provides a comprehensive listing of every major item type in Grand Theft Auto V (both Story Mode and GTA Online). Items are grouped by category: Weapons, Armor, Consumables, Materials, Currencies, Collectibles, Key Equipment, and Vehicle Upgrades. Each entry describes the item's function, acquisition method, best use cases, and any important synergies or upgrades.
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1. Weapons
Weapons are categorized into Melee, Pistols, Submachine Guns, Assault Rifles, Shotguns, Sniper Rifles, Heavy Weapons, Throwables, and Special/Utility Weapons. All weapons can be purchased from Ammu-Nation (both modes), found in the world (Story Mode), or unlocked via missions/levels (GTA Online). Some weapons have Mk II variants available at the Weapon Workshop (GTA Online) with enhanced stats and custom ammunition.
#### 1.1 Melee Weapons
- Knife – Basic stabbing weapon. Fast, quiet, low damage. Obtainable from Ammu-Nation or found on NPCs. Useful for stealth kills. Synergy: Upgraded to Nightstick or Machete (better range).
- Baseball Bat – Moderate damage, wide swing. Found in backyards or Ammu-Nation. Good for crowd control.
- Crowbar – Short range, moderate damage. Used to pry open doors (aesthetic only). Found in warehouses.
- Hammer – Identical to crowbar in stats but different skin.
- Machete – Better damage and reach than knife. Purchase from Ammu-Nation after rank 15 (Online).
- Switchblade – Fast, low damage, can be used while driving. Unlocked via certain missions.
- Knuckle Dusters – Increases melee damage. Can be equipped in weapon wheel. Obtainable from certain NPCs or as a collectible.
- Nightstick – Long reach, moderate damage. Used by police; can be looted.
- Pistol .9mm – Standard sidearm. Accurate, moderate damage. Ammu-Nation $500. Reliable early-game.
- Combat Pistol – Faster rate of fire, slightly less damage. Available after Prologue.
- Heavy Pistol – More powerful, slower fire rate. Unlocked at rank 10 (Online) or story mission.
- SNS Pistol – Small concealable pistol. Lower damage, high fire rate. Unlocked after certain missions.
- AP Pistol – Fully automatic pistol. High damage per second, but recoil. Unlocked at rank 50 (Online).
- Pistol .50 – Very high damage, low magazine. Perfect for headshots. Unlocked at rank 15.
- Vintage Pistol – Reskin of pistol .50 with new design. Same stats.
- Mk II Combat Pistol – Upgrade available at Weapon Workshop. Adds flashlight, suppressor, custom ammo (FMJ, HP, Incendiary, Tracer).
- Micro SMG – Compact, high rate of fire. Unlocked early from missions or Ammu-Nation $650.
- SMG – Standard submachine gun. Balanced stats. Ammu-Nation $3,700.
- Assault SMG – Higher damage, better accuracy. Unlocked at rank 30 (Online).
- Combat PDW – Quiet, good for stealth. Unlocked via special missions.
- Tec SMG – Legendary variant; high damage but poor accuracy. Unlocked in certain story missions.
- Gusenberg Sweeper – Tommy gun style. Moderate damage, good for drive-bys. Obtainable as a safehouse item.
- Mk II SMG – Upgrade available; allows drum magazine, AP or HP ammo.
- Assault Rifle – Standard all-rounder (like AK-47). Ammu-Nation $2,500. Reliable.
- Carbine Rifle – More accurate, less recoil. Unlocked at rank 20.
- Advanced Rifle – High damage, high recoil. Rank 25.
- Special Carbine – Best all-around stats. Rank 40.
- Bullpup Rifle – Compact, good mobility. Rank 30.
- Compact Rifle – Smallest assault rifle; low damage but fast. Unlocked via missions.
- Unholy Hellbringer (GTA Online) – Heavy plasma rifle. Extremely high damage, uses special ammunition. Unlocked as a research weapon.
- Military Rifle – Burst-fire or semi-auto. Very accurate.
- Mk II Carbine Rifle – Upgradeable with extended mag, muzzle brakes, and custom ammo.
- Pump Shotgun – Basic, high damage up close. Ammu-Nation $2,800.
- Sawed-Off Shotgun – Two-barrel, high damage, short range. Good for vehicles.
- Heavy Shotgun – Slower but more powerful than pump. Rank 25.
- Assault Shotgun – Full-auto, decent range. Rank 35.
- Bullpup Shotgun – Fast fire rate, decent damage. Rank 40.
- Double Barrel Shotgun – Two shots, then long reload. Highest per-shot damage.
- Sweeper Shotgun – Combat variant with drum magazine. Rare.
- Mk II Heavy Shotgun – Upgradeable explosive ammo (slugs or explosive shells). Devastating.
- Sniper Rifle – Standard bolt-action. Good for long-range. Ammu-Nation $7,500.
- Heavy Sniper – Higher damage, slower rate of fire. Rank 30.
- Marksman Rifle – Semi-auto; good balance of speed and power. Rank 45.
- Marksman Pistol – One-handed sniper; low range but fast. Unlocked via missions.
- Heavy Sniper Mk II – Can be upgraded with thermal scope, explosive rounds, armor piercing ammo. One of the best weapons for PvP and contact missions.
- RPG – Fires unguided rockets. High explosive damage. Unlocked at rank 25 (Online) or story mode. Limited ammo (10 max).
- Homing Launcher – Lock-on missiles. Rank 60 (Online). Great against aircraft.
- Grenade Launcher – Fires grenades in an arc. Ammo capacity 10. Good for clearing groups.
- Minigun – Rotary machine gun. Massive fire rate, stationary while firing. Rank 50 (Online).
- Compact Grenade Launcher – Shorter range, smaller magazine. Easier to carry.
- Railgun – Electromagnetic projectile; very high damage. Rare research weapon (Online).
- Widowmaker – Laser minigun, overheats. Special heavy weapon.
- Grenade – Timed explosive (4 seconds). Max 25. Flashbang, tear gas, molotov cocktails also available.
- Sticky Bomb – Remote detonated. Can be stuck to vehicles. Max 10. Very versatile.
- Pipe Bomb – Thrown, timed explosive. Less common.
- Incendiary Rounds – Not a throwable; ammunition type for certain Mk II guns.
- Snowball – Seasonal; used for fun. No damage.
- Stun Gun – Non-lethal; incapacitates enemies for a few seconds. Useful for stealth missions. Unlocked after certain story missions.
- Flare Gun – Fires bright flares; can attract police or ignite gas. Niche.
- Tear Gas – Creates a cloud that damages health over time. Useful for area denial.
- Molotov Cocktail – Fire damage over area. Good for crowds.
- Firework Launcher – Aesthetic; available during holidays. No combat benefit.
- Up-n-Atomizer (Online) – Pistol that creates a shockwave; pushes enemies/vehicles away. Great for knocking player vehicles off your car.
- Atomizer – Similar; more powerful. Unlocked from weekly challenges.
- Standard Armor – Reduces damage by 50% until depleted. $500 from Ammu-Nation. Max capacity 10.
- Super Heavy Armor – Reduces damage by 80%. $1,000 per piece. Offers best protection. Available after certain story events or rank 100 (Online). Max 5.
- Light Armor – Very weak (20% reduction). Rarely used. Obtainable from certain mission rewards.
- Bulletproof Helmets (Online) – Can be combined with armor for additional head protection. Effect is minor. Unlocked via clothing stores.
- First Aid Kit – Restores 50% HP. Can be found in many buildings. Purchase $100 (Story) or $20 (Online). Max 5.
- Snack Items (P’s & Q’s, EgoChaser, Sprunk, etc.) – Each restores 25 HP. Snacks can be consumed quickly during combat via Interaction Menu (Online). Stack up to 30 each.
- Medic Spray (Online) – Instant full heal. Very expensive ($1,500). Unlocked at rank 25.
- Stealth Ointment – Not a heal; increases stealth speed. Niche.
- Bull Shark Testosterone – Temporary (30 seconds) +50% damage, +50% damage reduction. Costs $500 (Online). Crafted with 3× stamina restoratives? Actually purchased.
- Beast Mode Potion (Online) – Temporary increase in strength and melee damage. Rare reward.
- Mysterious Tonic – Nullifies all negative effects. Used in certain missions.
- EgoChaser – Restores 25 HP. Sold by vending machines or stores.
- Pisswasser – Same effect. Beer that also reduces lung capacity? No, just health.
- Sprunk – Similar. All snacks are functionally identical for health restoration.
- Supplies – For bunker research. Can be stolen or bought. Used to produce weapons or weapon upgrades.
- Cocaine, Meth, Weed, Counterfeit Cash, Forged Documents – MC businesses raw materials. Converted to product for sale.
- Cargo (Special Cargo) – Items purchased for CEO crate missions. Varied value.
- Vehicle Cargo – Stolen cars to be sold at Vehicle Warehouse.
- Ammunition Components – Used in Ammu-Nation weapon upgrades (Mk II). Obtained from stealing resupplies or Ammu-Nation missions.
- Research Materials – From bunker; unlock special weapons and vehicle upgrades.
- Money (GTA $) – Main currency. Earned through missions, heists, selling vehicles, businesses. Used for everything.
- Shark Cards – Microtransaction currency (real money) that converts to GTA $. Not an item, but a means to get cash.
- Chips (Casino) – Used in Diamond Casino & Resort. Can be purchased with GTA $. Used for gambling. Can be exchanged back.
- Gold Bars (Story Mode) – Collectible treasure; can be sold for cash.
- Event Tokens – Limited-time currency for special events (e.g., Halloween).
- Daily Objectives – Not currency but grant cash and RP for completing set tasks.
- Heist Payouts – Cash earned from completing heists (Story and Online).
- Letter Scraps – 50 pieces. Collect all to unlock the “Philadelphia” custom shotgun (double-barrel? Actually a special model). Located across Los Santos and Blaine County.
- Hidden Packages – 10 packages unlocked at certain points; contain cash and weapons.
- Gold Bars – Found in wrecked flights or heist prep; sell at Ammu-Nation for cash.
- Merryweather Helicopter Crashes – Lootable for cash and weapons.
- Completing the Strangers and Freaks missions – Unlocks vehicles or abilities.
- Stunt Jumps – 50 in total; completing all unlocks a special vehicle or spawn point? Actually gives a reward vehicle (Dune Buggy).
- Underwater Collectibles – Various treasures; sell for cash.
- Action Figures – 100 hidden. Collect all to unlock the Space Docker (alien car) and a custom outfit.
- Signal Jammers – 50 jammers. Destroy all to unlock a special rocket launcher (or something?) Actually unlocks a reward from the casino? After destroying all, the “Weapon Rack” reward? Wait: In GTA Online, destroying all signal jammers unlocks a weapon (e.g., the Widowmaker?) No, it gives a free vehicle? Let me recall correctly: Signal Jammers are part of the “Los Santos Slasher” investigation. Completing it yields a cash reward and unlocks a revolver? Actually it’s a unique weapon (Double-Action Revolver).
- Playing Cards – 54 to collect. Unlocks a special suit and high roller outfit.
- LSD Robbery Stashes – Part of business side missions; not permanent collectibles.
- Reputation Points (RP) – Not physical items but function as progression currency.
- Smartphone – Used for missions, contacts, internet, heist planning. Essential.
- Radio – Vehicle radio; collect songs? Not an item but integral.
- Heist Planning Board – In each character’s safehouse; used to set up heists (Story Mode).
- Scuba Gear – For underwater heist prep; allows breathing underwater.
- Bullpup Rifle? – Not equipment; weapon.
- Interaction Menu – Not an item but a tool to manage items.
- Pegasus Vehicles – Purchased vehicles delivered to designated spots.
- MOC (Mobile Operations Center) – Vehicle that functions as command center and weapon workshop. Unlockable after purchasing a bunker.
- Avenger – Flying command center. Similar to MOC but airborne.
- Terrorbyte – Truck for resupplying businesses from one spot.
- Oppressor Mk II – Hoverbike; not equipment but primary vehicle for grinding. Requires Nightclub and Terrorbyte.
- Chests (Business) – Used for storing product.
- Vehicle Warehouse – Storage for stolen cars.
- Bunker – Research and manufacturing facility.
- Facility – Heist planning location for Doomsday Heist.
- Arcade – For Casino Heist planning.
- Arena Workshop – For upgrading Arena War vehicles.
- Heist Keycards – Used in heists; varied levels.
- EMP Device – Used in heists or missions to disable electronics.
- Thermal Scope – Weapon attachment; grants heat vision.
- Night Vision Goggles – Headgear; allows vision in dark.
- Rebreather – Consumable; extends underwater breath.
- Scope and Paint Jobs – Cosmetic weapon customization; no gameplay effect except personalization.
- Engine Upgrade – Levels 1-4; increases speed and acceleration.
- Transmission Upgrade – Improves shift speed.
- Turbo – Adds forced induction for more power.
- Brakes – Better stopping power.
- Suspension – Lowering improves handling at high speed.
- Armor – Reduces damage from bullets and explosions. Max 100%.
- Bulletproof Tires – No deflation from gunfire.
- Armored Plates (Certain vehicles) – Extra protection.
- Weaponized Vehicles – Machine guns, missiles, rockets installed on certain vehicles.
- Livery – Paint patterns; cosmetic only.
- Spoiler – Improves traction slightly.
- Window Tint – Cosmetic; minor effect on visibility.
- Wheel Types – Affects grip marginally.
- Neon Kits & Underlights – Cosmetic.
- Custom Rims – Cosmetic.
- Respray – Color change; all are cosmetic.
- Upgraded Vehicle Weapons (e.g., Oppressor rockets, scramjet boost) – Often require special research.
- Armor Piercing (AP) – Extra damage against armored enemies and vehicles. No explosive effect.
- Hollow Point (HP) – Extra damage against unarmored targets. Less effective against armor.
- Full Metal Jacket (FMJ) – Penetrates thin cover like car doors.
- Incendiary Rounds – Sets enemies on fire; can start vehicle fires.
- Tracer Rounds – Visible bullets; no extra damage but helps with aiming.
- Explosive Rounds (Heavy Sniper Mk II only) – One-hit kill to players; extreme splash damage. Very expensive.
- Visitor Pass – Allows entry to partner’s facility.
- Bribe Authorities – Not an item but option; pays $5,000 to lose wanted level.
- Lester Call – Remove wanted level for $500.
- CEO Abilities – Ghost Organization, Bribe, etc. Not items.
- Security Upgrades – For businesses; reduces chance of raids.
- Staff Upgrade – Increases production efficiency.
- Equipment Upgrade – Same.
- Armor Upgrade for Kosatka submarine – Adds guided missile or sonar.
- Kosatka Moonpool Vehicle – Toreador or Kraken Avisa.
- Weapon Conservation: In Story Mode, dropped weapons can be picked up, but they disappear on mission completion if not purchased. Stick to purchased weapons.
- Mk II Upgrades: Priorities for synergies: Heavy Sniper Mk II (explosive rounds) for PvP; Special Carbine Mk II (AP rounds) for missions; SMG Mk II (HP rounds) for stealth.
- Armor Stacking: In GTA Online, you can wear a bulletproof helmet + armor vest + super heavy body armor for maximum protection. Combine with Bull Shark Testosterone for tank mode.
- Storage: All weapons are stored in the weapon wheel; purchased weapons remain permanently. In online, you can drop weapons? No, you can hide them via Interaction Menu.
- Lost Items: If you die in story mode, you lose all weapons except those bought? Actually you keep purchased weapons. Online: you keep everything.
- Ammo Costs: Ammo is replenished at Ammu-Nation or via the Interaction Menu (full refill costs money). For Mk II ammo, you must purchase special ammo in bulk.
#### 1.2 Pistols
#### 1.3 Submachine Guns (SMGs)
#### 1.4 Assault Rifles
#### 1.5 Shotguns
#### 1.6 Sniper Rifles
#### 1.7 Heavy Weapons
#### 1.8 Throwables
#### 1.9 Special & Utility Weapons
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2. Armor
Armor provides damage reduction and is consumable. It does not regenerate and must be replaced when depleted.
Synergies: Armor stacks with damage reduction from certain abilities (e.g., Trevor’s special ability in story mode). In GTA Online, the Bull Shark Testosterone consumable (Tonic) provides a temporary damage boost but does not affect armor.
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3. Consumables
Consumables restore health or provide temporary buffs. They are single-use and can be purchased or crafted (Online).
#### 3.1 Health Restoratives
#### 3.2 Buffs & Tonics
#### 3.3 Food & Drink
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4. Materials
Materials are primarily used in GTA Online for gunrunning, bunker research, and ammo crafting. In Story Mode, materials are mostly mission-related.
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5. Currencies
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6. Collectibles
#### 6.1 Story Mode Collectibles
#### 6.2 GTA Online Collectibles
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7. Key Equipment
#### 7.1 Story Mode Equipment
#### 7.2 GTA Online Equipment
#### 7.3 Key Items (Mission-specific)
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8. Vehicle Upgrades & Customization Items
Vehicles can be upgraded at Los Santos Customs (LSC) or Benny’s Original Motor Works. Upgrades affect performance and appearance.
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9. Ammo Types (Mk II Weapons)
Available after purchasing the Weapon Workshop (MOC, Avenger, or Bunker). Unlock via research.
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10. Special Items & Equipment (GTA Online)
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11. Important Notes on Item Acquisition & Synergies
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12. Quick Reference Table – Tier List of Essential Items
| Category | Best Item | Why | Acquisition |
|---|---|---|---|
| Weapon | Special Carbine Mk II (AP rounds) | Best all-rounder for missions | Rank 40 + Research |
| Weapon | Heavy Sniper Mk II (Explosive) | One-shot kill, anti-vehicle | Rank 60 + Research |
| Armor | Super Heavy Armor | Highest damage reduction | Rank 100 / Story progress |
| Consumable | Bull Shark Testosterone | Temporary damage buff | Purchase $500 |
| Consumable | Super Snacks (EgoChaser) | Fast health restoration | Vending machines |
| Utility | Up-n-Atomizer | Knockback enemies/vehicles | Weekly prize / $399,000 |
| Collectible | All Signal Jammers | Unlocks Double-Action Revolver | Across map |
| Business | Bunker + MOC/All upgrades | Passive income & weapon upgrades | Purchase & upgrades |
This guide covers the vast majority of items in Grand Theft Auto V. Always check current in-game updates for new additions, as Rockstar frequently adds researchable weapons, vehicles, and collectibles through title updates and weekly events.