
Core Gameplay
Core Gameplay Guide
This guide breaks down the core gameplay of Hades by player progression tiers. The game is a roguelike dungeon crawler where you, as Zagreus, attempt to escape the Underworld through a series of chambers filled with enemies, rewards, and Olympian boons. Death sends you back to the House of Hades, but you retain certain resources and story progression, making each run a learning experience.
Core Gameplay Loop
1. Escape Attempt: Start in the House of Hades, choose your weapon, then enter Tartarus.
2. Chamber-by-Chamber Combat: Clear each room of enemies to earn a reward (boons, darkness, gems, keys, nectar, etc.).
3. Biome Progression: Tartarus → Asphodel → Elysium → Temple of Styx → [REDACTED].
4. Boss Fights: Each biome ends with a boss (Furies, Lernie, Theseus & Asterius, Hades).
5. Death or Victory: If you defeat Hades, you reach the surface (ending) and then begin again with increased difficulty. If you die, you return to the House.
6. House Interactions: Spend resources on Mirror of Night, weapon upgrades, Contractor renovations, and gift Nectar/Ambrosia to characters for Keepsakes, story, and bonuses.
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Early Game (Runs 1-20 / First Few Hours)
What to Expect
- Learning enemy patterns and basic combat mechanics.
- Unlocking the first few weapons (Stygius, Varatha, Aegis, Coronacht).
- Collecting Darkness (for Mirror of Night), Keys (to unlock weapons and mirror talents), and Gems (for House Contractor).
- Your first encounters with Olympian Boons – limited choices.
- Dying regularly; progress is made through permanent upgrades and story unlocks.
- Mirror of Night: Prioritize unlocks: Death Defiance (once), Chthonic Vitality, Greater Reflex, Boiling Blood (after unlocking Cast).
- Weapons: Unlock all four initial weapons using keys. Try each to find preferred style.
- House Contractor: Small upgrades like the Lounge, music stand, or decorative items. Don’t spend heavily yet.
- Nectar: Gift to one or two characters early (e.g., Cerberus for a Keepsake that gives +HP, or Skelly for Lucky Tooth).
- Attack (X/□), Special (Y/△), Dash (A/X), Cast (B/O): Experiment with combos. Dash-striking is crucial for safety.
- Boons: Early game, choose boons that boost damage (e.g., Aphrodite’s Weak, Ares’ Doom, Zeus’s chain lightning). Avoid overly complex builds.
- Daedalus Hammers: Always take them when offered; they drastically change your weapon’s moveset.
- Poms of Power: Upgrade boons that scale well (percentage increases like Attack/Special boons).
- Unlocking the third weapon requires one key. Fourth weapon requires two keys.
- Meeting requirements for story triggers (e.g., talking to Nyx, Chaos, Orpheus).
- First successful escape? Unlikely but possible with good RNG. Focus on learning.
- All six weapons unlocked (including Adamant Rail and Twin Fists, require keys and Titan Blood).
- Unlocking first few Weapon Aspects (requires Titan Blood from Furies, Lernie, or trades).
- Consistently reaching Elysium, sometimes Temple of Styx. Occasional escapes.
- Unlocking most Mirror of Night talents (upgrade Death Defiance to 3 charges).
- Starting to use Fated List of Minor Prophecies for Titan Blood and Ambrosia.
- Meeting more characters: Orpheus, Eurydice, Patroclus, Sisyphus, Chaos – unlocking their Keepsakes.
- Weapon Aspects: Each weapon has 4-5 aspects. Focus on unlocking the first aspect of each weapon (costs 1 Titan Blood) to gain new moves. Example: Aspect of Zagreus for bonus damage, Aspect of Talos for magnetic pull on Fists.
- Mirror of Night: Max out Death Defiance, Chthonic Vitality, Greater Reflex, Boiling Blood. Unlock Infernal Soul (extra cast stone), Stubborn Defiance (for challenge runs).
- Keepsakes: Level up Keepsakes by equipping them and clearing rooms. Notable mid-game: Skull Earring (low HP damage), Distant Memory (bonus damage per distance). Also start using Olympian Keepsakes (like Zeus’s) to force boon god early.
- House Contractor: Unlock Lounge renovations (extra Darkness), Garden (Ambrosia later), Weapon Display cases (unlocking weapon upgrades).
Recommended Focus
Combat Basics
Progression Gates
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Mid Game (Runs 20-60 / Unlocking Aspects & Reaching Surface Occasionally)
What to Expect
Key Systems
Economy & Resources
| Resource | Primary Use | Mid-Game Priority |
|---|---|---|
| Darkness | Mirror of Night | High – max all talents |
| Keys | Unlock weapons, refresh shop | Medium – buy missing weapons |
| Gems | Contractor renovations | Medium – essential upgrades first |
| Nectar | Gifts for Keepsakes, story | High – give to every character once |
| Titan Blood | Unlock Aspects, upgrade weapons | Very High – farm from bosses & Prophecies |
| Diamonds | Rare Contractor upgrades, Fated List | Low – few needed early |
| Ambrosia | Friendship with characters, Fated List | Low – save for late game |
Combat Strategies
- Start forcing specific boon combos using Keepsakes. Example: Ares Keepsake for Doom on Attack, then Aphrodite on Special to get Curse of Longing duo.
- Learn to use Cast effectively: Trippy Shot (Dionysus) is powerful combined with Demeter’s Arctic Blast.
- Facing [REDACTED] for the first time? Focus on dodging his spin attack and skull beams. Use Lucky Tooth or Skelly’s Keepsake for extra death defiance.
- First escape leads to credits sequence with Persephone. Continue runs to advance the main story (need 9 more escapes to fully conclude the family drama).
- Unlock all Weapon Aspects (including Hidden Aspects – require specific resource combinations and dialogue from characters).
- Max out Mirror of Night talents, unlock all Keepsakes and max them.
- Start using the Pact of Punishment (after first escape) – add difficulty modifiers (Heat) to earn Titan Blood, Diamonds, and Ambrosia from bosses again.
- Complete most Fated List prophecies for permanent stat boosts and high-tier resources.
- Fishing becomes important for rare fish that grant Diamonds/Ambrosia.
- Accessed from the courtyard after first escape. Each level of Heat adds conditions like Extreme Measures (harder bosses), Benefits Package (tougher enemies), Lasting Consequences (less healing), etc.
- Recommended initial pact: Extreme Measures 1 (boss upgrades) and Convenience Fee 1 (Chthonic keys cost more). Aim for 5-10 Heat per run to farm resources.
- Higher heats (16, 32, etc.) unlock special rewards (statues, titles) and are for bragging rights.
- Learn duo boons and legendary boons. Examples:
- Hammers: Some hammers are build-defining. For Zagreus Sword: Cursed Slash (heal on kill) but less max HP. For Hera Bow: Triple Shot or Explosive Shot.
- Core Boons: Pick a god for attack, one for special, and possibly one for cast. Fill with utility from others.
- After 10 successful escapes (in total), you trigger the final conversation with Persephone and Hades. The credits roll, but the game continues with epilogue and more challenges.
- Unlock the Administrative Chamber for additional story dialogue and the ability to upgrade the Pact.
- All weapons fully upgraded (all 6 weapon Aspects maxed at rank 5).
- Mirror of Night complete, all Keepsakes maxed.
- Every character relationship maxed (full hearts) – requires many Ambrosia gifts and story triggers.
- All House Contractor renovations purchased (including extreme ones like the Hades statue).
- Fated List completed for permanent +3% damage per prophecy (highly valuable).
- The Epilogue – continues the story with Olympians visiting (requires a few more runs after credits).
- High Heat Runs: Clearing runs with 16, 32, 40+ Heat for the Skelly’s Last Snack and statues.
- Speedrunning: Aim for sub-20 minute escapes; some players achieve sub-10. The game tracks best times per weapon.
- Resource Farming: After maxing everything, excess resources like Darkness become irrelevant; Ambrosia can still be used for story interactions.
- All Hidden Aspects: Complete the special requirements for each (e.g., Aspect of Arthur – sword; Aspect of Beowulf – shield; Aspect of Lucifer – rail; Aspect of Rama – bow; Aspect of Gilgamesh – fists; Aspect of Guan Yu – spear). Each offers unique playstyles.
- Completionist Run: Achieve 100% on all weapon aspects, Fated List, relationship ranks, trophies/achievements.
- Challenge Runs: self-imposed limitations (no boons, only cast, fists only, etc.).
- Save Ambrosia for characters that give the most useful duplicate Keepsakes (like Syrinx from Eurydice or Spiteful from Achilles).
- Use the Poseidon boons with knockback and Razor Shoals (rupture) for speed clears.
- For high heat, consider Stubborn Defiance (one per room) vs Death Defiance (3 total). Stubborn works better with high pressure.
- Learn Theseus & Asterius patterns perfectly to avoid losing Death Defiances.
- Permanent Progression: Everything you earn (Darkness, Keys, Gems, Nectar, Titan Blood, Diamonds, Ambrosia) carries over between runs. Spend wisely.
- Roguelike Variety: Every run offers different boon combinations, room layouts, and enemies. Adapt your build on the fly.
- Story Unfolds Through Death: Each return to the House advances dialogue and unlocks new quests (like unlocking Orpheus’s song, reuniting Nyx and Chaos, or helping Sisyphus).
- Master the Combat: Learn enemy attack patterns, use dash to avoid damage, and exploit the environment (traps, exploding urns).
- Experiment with Builds: There is no single best build; many combinations can win. Embrace the chaos.
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Late Game (Runs 60-120 / Completing Main Story & Unlocking Pact of Punishment)
What to Expect
Pact of Punishment (Heat System)
Build Optimization
- Aphrodite + Ares: Curse of Longing (Doom repeatedly if weak).
- Zeus + Poseidon: Sea Storm (bolt on knockback).
- Demeter + Artemis: Crystal Clarity (laser casts).
End of Main Story
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Endgame (Post-Credits / 120+ Runs)
What to Expect
Endgame Goals
Tips for Late/Endgame
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Summary of Core Gameplay Principles
With this tiered understanding of Hades's gameplay, you can systematically improve your runs, unlock all content, and eventually master the Underworld.