Core Gameplay

Core Gameplay Guide



This guide breaks down the core gameplay of Hades by player progression tiers. The game is a roguelike dungeon crawler where you, as Zagreus, attempt to escape the Underworld through a series of chambers filled with enemies, rewards, and Olympian boons. Death sends you back to the House of Hades, but you retain certain resources and story progression, making each run a learning experience.

Core Gameplay Loop


1. Escape Attempt: Start in the House of Hades, choose your weapon, then enter Tartarus.
2. Chamber-by-Chamber Combat: Clear each room of enemies to earn a reward (boons, darkness, gems, keys, nectar, etc.).
3. Biome Progression: Tartarus → Asphodel → Elysium → Temple of Styx → [REDACTED].
4. Boss Fights: Each biome ends with a boss (Furies, Lernie, Theseus & Asterius, Hades).
5. Death or Victory: If you defeat Hades, you reach the surface (ending) and then begin again with increased difficulty. If you die, you return to the House.
6. House Interactions: Spend resources on Mirror of Night, weapon upgrades, Contractor renovations, and gift Nectar/Ambrosia to characters for Keepsakes, story, and bonuses.

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Early Game (Runs 1-20 / First Few Hours)



What to Expect


  • Learning enemy patterns and basic combat mechanics.

  • Unlocking the first few weapons (Stygius, Varatha, Aegis, Coronacht).

  • Collecting Darkness (for Mirror of Night), Keys (to unlock weapons and mirror talents), and Gems (for House Contractor).

  • Your first encounters with Olympian Boons – limited choices.

  • Dying regularly; progress is made through permanent upgrades and story unlocks.


  • Recommended Focus


  • Mirror of Night: Prioritize unlocks: Death Defiance (once), Chthonic Vitality, Greater Reflex, Boiling Blood (after unlocking Cast).

  • Weapons: Unlock all four initial weapons using keys. Try each to find preferred style.

  • House Contractor: Small upgrades like the Lounge, music stand, or decorative items. Don’t spend heavily yet.

  • Nectar: Gift to one or two characters early (e.g., Cerberus for a Keepsake that gives +HP, or Skelly for Lucky Tooth).


  • Combat Basics


  • Attack (X/□), Special (Y/△), Dash (A/X), Cast (B/O): Experiment with combos. Dash-striking is crucial for safety.

  • Boons: Early game, choose boons that boost damage (e.g., Aphrodite’s Weak, Ares’ Doom, Zeus’s chain lightning). Avoid overly complex builds.

  • Daedalus Hammers: Always take them when offered; they drastically change your weapon’s moveset.

  • Poms of Power: Upgrade boons that scale well (percentage increases like Attack/Special boons).


  • Progression Gates


  • Unlocking the third weapon requires one key. Fourth weapon requires two keys.

  • Meeting requirements for story triggers (e.g., talking to Nyx, Chaos, Orpheus).

  • First successful escape? Unlikely but possible with good RNG. Focus on learning.


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    Mid Game (Runs 20-60 / Unlocking Aspects & Reaching Surface Occasionally)



    What to Expect


  • All six weapons unlocked (including Adamant Rail and Twin Fists, require keys and Titan Blood).

  • Unlocking first few Weapon Aspects (requires Titan Blood from Furies, Lernie, or trades).

  • Consistently reaching Elysium, sometimes Temple of Styx. Occasional escapes.

  • Unlocking most Mirror of Night talents (upgrade Death Defiance to 3 charges).

  • Starting to use Fated List of Minor Prophecies for Titan Blood and Ambrosia.

  • Meeting more characters: Orpheus, Eurydice, Patroclus, Sisyphus, Chaos – unlocking their Keepsakes.


  • Key Systems


  • Weapon Aspects: Each weapon has 4-5 aspects. Focus on unlocking the first aspect of each weapon (costs 1 Titan Blood) to gain new moves. Example: Aspect of Zagreus for bonus damage, Aspect of Talos for magnetic pull on Fists.

  • Mirror of Night: Max out Death Defiance, Chthonic Vitality, Greater Reflex, Boiling Blood. Unlock Infernal Soul (extra cast stone), Stubborn Defiance (for challenge runs).

  • Keepsakes: Level up Keepsakes by equipping them and clearing rooms. Notable mid-game: Skull Earring (low HP damage), Distant Memory (bonus damage per distance). Also start using Olympian Keepsakes (like Zeus’s) to force boon god early.

  • House Contractor: Unlock Lounge renovations (extra Darkness), Garden (Ambrosia later), Weapon Display cases (unlocking weapon upgrades).


Economy & Resources


ResourcePrimary UseMid-Game Priority
DarknessMirror of NightHigh – max all talents
KeysUnlock weapons, refresh shopMedium – buy missing weapons
GemsContractor renovationsMedium – essential upgrades first
NectarGifts for Keepsakes, storyHigh – give to every character once
Titan BloodUnlock Aspects, upgrade weaponsVery High – farm from bosses & Prophecies
DiamondsRare Contractor upgrades, Fated ListLow – few needed early
AmbrosiaFriendship with characters, Fated ListLow – save for late game

Combat Strategies


  • Start forcing specific boon combos using Keepsakes. Example: Ares Keepsake for Doom on Attack, then Aphrodite on Special to get Curse of Longing duo.

  • Learn to use Cast effectively: Trippy Shot (Dionysus) is powerful combined with Demeter’s Arctic Blast.

  • Facing [REDACTED] for the first time? Focus on dodging his spin attack and skull beams. Use Lucky Tooth or Skelly’s Keepsake for extra death defiance.


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    Late Game (Runs 60-120 / Completing Main Story & Unlocking Pact of Punishment)



    What to Expect


  • First escape leads to credits sequence with Persephone. Continue runs to advance the main story (need 9 more escapes to fully conclude the family drama).

  • Unlock all Weapon Aspects (including Hidden Aspects – require specific resource combinations and dialogue from characters).

  • Max out Mirror of Night talents, unlock all Keepsakes and max them.

  • Start using the Pact of Punishment (after first escape) – add difficulty modifiers (Heat) to earn Titan Blood, Diamonds, and Ambrosia from bosses again.

  • Complete most Fated List prophecies for permanent stat boosts and high-tier resources.

  • Fishing becomes important for rare fish that grant Diamonds/Ambrosia.


  • Pact of Punishment (Heat System)


  • Accessed from the courtyard after first escape. Each level of Heat adds conditions like Extreme Measures (harder bosses), Benefits Package (tougher enemies), Lasting Consequences (less healing), etc.

  • Recommended initial pact: Extreme Measures 1 (boss upgrades) and Convenience Fee 1 (Chthonic keys cost more). Aim for 5-10 Heat per run to farm resources.

  • Higher heats (16, 32, etc.) unlock special rewards (statues, titles) and are for bragging rights.


  • Build Optimization


  • Learn duo boons and legendary boons. Examples:

  • - Aphrodite + Ares: Curse of Longing (Doom repeatedly if weak).
    - Zeus + Poseidon: Sea Storm (bolt on knockback).
    - Demeter + Artemis: Crystal Clarity (laser casts).
  • Hammers: Some hammers are build-defining. For Zagreus Sword: Cursed Slash (heal on kill) but less max HP. For Hera Bow: Triple Shot or Explosive Shot.

  • Core Boons: Pick a god for attack, one for special, and possibly one for cast. Fill with utility from others.


  • End of Main Story


  • After 10 successful escapes (in total), you trigger the final conversation with Persephone and Hades. The credits roll, but the game continues with epilogue and more challenges.

  • Unlock the Administrative Chamber for additional story dialogue and the ability to upgrade the Pact.


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    Endgame (Post-Credits / 120+ Runs)



    What to Expect


  • All weapons fully upgraded (all 6 weapon Aspects maxed at rank 5).

  • Mirror of Night complete, all Keepsakes maxed.

  • Every character relationship maxed (full hearts) – requires many Ambrosia gifts and story triggers.

  • All House Contractor renovations purchased (including extreme ones like the Hades statue).

  • Fated List completed for permanent +3% damage per prophecy (highly valuable).

  • The Epilogue – continues the story with Olympians visiting (requires a few more runs after credits).

  • High Heat Runs: Clearing runs with 16, 32, 40+ Heat for the Skelly’s Last Snack and statues.

  • Speedrunning: Aim for sub-20 minute escapes; some players achieve sub-10. The game tracks best times per weapon.

  • Resource Farming: After maxing everything, excess resources like Darkness become irrelevant; Ambrosia can still be used for story interactions.


  • Endgame Goals


  • All Hidden Aspects: Complete the special requirements for each (e.g., Aspect of Arthur – sword; Aspect of Beowulf – shield; Aspect of Lucifer – rail; Aspect of Rama – bow; Aspect of Gilgamesh – fists; Aspect of Guan Yu – spear). Each offers unique playstyles.

  • Completionist Run: Achieve 100% on all weapon aspects, Fated List, relationship ranks, trophies/achievements.

  • Challenge Runs: self-imposed limitations (no boons, only cast, fists only, etc.).


  • Tips for Late/Endgame


  • Save Ambrosia for characters that give the most useful duplicate Keepsakes (like Syrinx from Eurydice or Spiteful from Achilles).

  • Use the Poseidon boons with knockback and Razor Shoals (rupture) for speed clears.

  • For high heat, consider Stubborn Defiance (one per room) vs Death Defiance (3 total). Stubborn works better with high pressure.

  • Learn Theseus & Asterius patterns perfectly to avoid losing Death Defiances.


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    Summary of Core Gameplay Principles


  • Permanent Progression: Everything you earn (Darkness, Keys, Gems, Nectar, Titan Blood, Diamonds, Ambrosia) carries over between runs. Spend wisely.

  • Roguelike Variety: Every run offers different boon combinations, room layouts, and enemies. Adapt your build on the fly.

  • Story Unfolds Through Death: Each return to the House advances dialogue and unlocks new quests (like unlocking Orpheus’s song, reuniting Nyx and Chaos, or helping Sisyphus).

  • Master the Combat: Learn enemy attack patterns, use dash to avoid damage, and exploit the environment (traps, exploding urns).

  • Experiment with Builds: There is no single best build; many combinations can win. Embrace the chaos.


With this tiered understanding of Hades's gameplay, you can systematically improve your runs, unlock all content, and eventually master the Underworld.