All Game Items

Overview



_Hitman 3_ (part of the World of Assassination trilogy) offers a massive arsenal of weapons, tools, poisons, and collectibles. Items are unlocked through Mastery Levels, Challenge Packs, Elusive Target Suits, or DLC (Seven Deadly Sins, Premium Add-ons). This guide categorizes every major item, explains how to obtain it, its primary use, and any synergies or upgrades.

Items are divided into:
  • Firearms – Pistols, SMGs, Assault Rifles, Shotguns, Sniper Rifles, Submachine Guns

  • Melee Weapons – Knives, Hammers, Wrenches, Cleavers, etc.

  • Thrown Items – Coins, Traps, Explosives

  • Gadgets & Tools – Lockpicks, Crowbars, Cameras, Flash Drive

  • Poisons & Sedatives – Lethal, Emetic, Sedative

  • Consumables – Muffins, Sodas, Apples (for distractions/poisoning)

  • Explosives – Remote C4, Proximity Mine, Frag Grenade, etc.

  • Key Items – Mission-specific keycards, USB drives, disguises

  • Collectibles – Mementos, Safe House Items

  • Currencies – Experience, Merces

  • Upgrades & Synergies – Item combinations & mastery unlocks


  • #### Important Notes
  • All weapons are illegal if seen by witnesses (unless disguised as a guard with a holster).

  • Many items can be illegal to pick up (e.g., sniper rifles in plain sight) – use distraction or smokescreen.

  • Mastery Unlocks are per-mission (e.g., Dubai Mastery Level 10 unlocks the Sieger 300 Ghost sniper).

  • DLC items (e.g., from the Seven Deadly Sins escalation) are included but noted.


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Firearms



Firearms are the core of Agent 47’s lethal options. Every weapon has a concealment rating (small/medium/large) which affects how easily it can be hidden under certain disguises. All weapons are illegal if spotted.

Pistols



Pistols are the most versatile firearm: silent variants exist, and they can be thrown as a distraction or melee attack.

WeaponUnlock MethodSpecial FeaturesBest Use
ICA Silverballer Mk IIDefault (or Mastery Level 1 for any mission)Classic silenced pistol; high accuracy, 2 magazine sizes.General stealth kills; good for noisy areas due to silencer.
Krugermeier 2-2Mastery Level 5 (Dartmoor, etc.)Extremely quiet (subsonic) – almost no sound signature.Ghost runs; eliminates guards without alerting nearby.
ShortballerChallenge: “A New Profile” (Blood Money Pack)Compact, no silencer; high rate of fire.Close quarters where silence not needed.
ICA19 F/A (Stealth)Mastery Level 10 (Mendoza)Full-auto pistol with silencer; high fire rate.Clearing rooms in silent speed runs.
ElaborandiICA Facility – find in missionRare; low damage, but can be used as a key item for a secret exit.Mostly cosmetic/easter egg.
Rude RubyPaid DLC (Seven Deadly Sins – Greed)Gold-plated, high damage, loud.Showoff weapon; no silencer.
Synergies: Pistols can be thrown to stun enemies (use with Kalmer for a non-lethal takedown). Combining a silenced pistol with a distraction (coin throw) allows picking off isolated targets.

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Assault Rifles



High noise, high lethality. Best for loud playthroughs or emergency combat. Usually illegal to carry.

WeaponUnlock MethodSpecial FeaturesBest Use
Sieger 300 GhostMastery Level 10 (Dubai)Semi-auto sniper, but handles like an assault rifle with high damage.Long-range silent elimination (but not silenced).
Hackl Leviathan S9Mastery Level 8 (Berlin)Full-auto, high recoil, large magazine.Suppressive fire; loud.
ICA Covert Assault RifleMastery Level 20 (Chongqing)Suppressed, red dot sight, medium damage.Silent assault – rare for a silenced AR.
Viper SMGChallenge: “Sniper Assassin” (Mendoza)Actually an SMG, but classified as assault? Not – see SMG section.
Synergies: Assault rifles can be used to destroy cameras quickly. Pair with a briefcase to smuggle into restricted zones.

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Shotguns



Powerful but loud; one-hit kill at close range. Some are sawed-off for concealability.

WeaponUnlock MethodSpecial FeaturesBest Use
Tactical ShotgunFound in many missions (e.g., Dubai)Semi-auto, short barrel.Close-quarters combat.
Hacking DeviceNot a weapon – see Gadgets.
Bartoli 12G ShotgunMastery Level 3 (Dartmoor)Pump-action, wide spread.Clearing a room.
Sawed-Off ShotgunChallenge: “No Room for Error”Compact, high damage.Concealed carry; great for suits with coat.
Synergies: Shotguns can breach doors (some locked ones). Combine with a noise distraction to lure guards into a kill zone.

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Sniper Rifles



Extremely long-range. Usually large and illegal to carry openly. Must be stowed in briefcase to pass inspection.

WeaponUnlock MethodSpecial FeaturesBest Use
Sieger 300 AdvancedDefault (Mendoza)High damage, 2x scope, single shot.Long-range elimination.
Sieger 300 GhostMastery Level 20 (Dubai) – wait, above said Mastery 10? Check: In Hitman 3, Sieger 300 Ghost is level 10 in Dubai.
Jaeger 7Mastery Level 20 (Berlin)High rate of fire, medium scope.Rapid follow-up shots.
Krugermeier 2-2Pistol, not sniper.
Tanto Sniper RifleDLC (Seven Deadly Sins – Lust)Silver-plated, moderate damage.Cosmetic.
Synergies: Sniper rifles require a briefcase to smuggle into most areas. Use with disguised guard to place on parapets. Combine with remote explosive to cover escape.

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SMGs & Submachine Guns



Compact, full-auto with good rate of fire. Medium concealability.

WeaponUnlock MethodSpecial FeaturesBest Use
ICA Covert SMGMastery Level 15 (Chongqing)Suppressed, red dot sight.Silent burst fire.
Viper SMGChallenge: “Sniper Assassin” (Mendoza)Loud, high rate of fire.Close-range suppression.
Hackl Leviathan S9Previously listed as assault; check – it’s an assault rifle.
Leviathan S9Actually a SMG? In-game it's an assault rifle. Avoid confusion.
Note: Some SMGs like the ICA Covert SMG are excellent for silent speedruns when combined with a suppressor.

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Melee Weapons



Melee weapons are silent when used from stealth. Each has a unique animation and illegal status if spotted. They can also be thrown.

ItemUnlock MethodSpecial FeaturesBest Use
Kitchen KnifeFound in most missions (e.g., Paris)Standard knife; quick kill.Stealth kills; can be thrown.
CrowbarFound in many missionsCan open some locked doors/containers.Utility tool + melee.
HammerFound in tool shedsHeavy; blunt force.Non‑lethal? Actually lethal if hit.
WrenchFound in garages, maintenance roomsMedium weight; can be thrown.Distraction + melee.
CleaverFound in kitchens (e.g., Bangkok)High damage.Stealth kill; thrown (low arc).
ScrewdriverFound in many missionsVery small, concealable.Can be thrown for silent kill; also used to interact with electronics.
Fire AxeFound in emergency areasVery high damage; slow.Breaching windows/doors.
Combat KnifeChallenge: “Silent Assassin” (multiple)Tactical grip; fast.Preferred for speed kills.
Ice PickFound in Dartmoor (frozen lake area)Unique; small.Stealth kill; can be thrown – but tricky.
Synergies: Melee + poison? No, but melee can be used to stun before a syringe. Some melee weapons can open locked containers (crowbar, hammer?). Actually crowbar opens lockers, hammer breaks crates.

Upgrades: The ICA Lockpick Mk III functions like a melee tool but not a weapon.

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Thrown Items (Distractions & Projectiles)



Thrown items serve to distract guards, make noise, or knock out targets non‑lethally.

ItemUnlock MethodSpecial FeaturesBest Use
CoinsDefault (infinite supply)Classic distraction; causes guard to walk to location.Lure away from patrol routes.
Rubber DuckDLC (Silent Assassin Pack)Large; upon explosion? Actually a non‑lethal distraction.Children’s toy; no explosion.
Distraction DeviceCrafted (pin + bottle) or foundCreates loud noise; can be placed.Lure many guards at once.
Throwing KnifeMastery Level 10 (Dubai) – Actually found or purchased.Silent, lethal if aimed at head.One‑hit kill from distance; retrievable.
PhoneFound on some NPCsCan be used to lure by ringing.Advanced distraction; requires timing.
Grenade (Explosive)See Explosives.
Proximity MineSee Explosives.
Synergies: Coins can be used to lead guards into a pre‑placed trap (like an explosion or a knee‑jerk reaction). Throwing a knife is silent; pair with a sniper for a three‑kill combo.

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Gadgets & Tools



Non‑weapon tools that aid infiltration, hacking, or interaction.

ItemUnlock MethodSpecial FeaturesBest Use
ICA Lockpick Mk IIIDefault (unlocked via Mastery)Opens most locked doors (not security doors).Essential for locked rooms.
CrowbarFoundBreaks open locked wooden doors/containers.Alternative to lockpick.
FlashdriveFound in missionsHolds data; used in some mission stories.Mission‑specific.
CameraDefault (phone camera)Can take photos for evidence.Challenge completion (e.g., photograph target).
LaptopHacking tool for cameras and traps.Can disable cameras, open electronic doors.Advanced infiltration.
Remote Hacking ModuleDLC (Seven Deadly Sins – Wrath)Hacks any electronic device from distance.Cheat‑like utility.
BatteryFoundUsed to power certain devices (e.g., fuse boxes).Some missions require power disruption.
Fishing RodFound only in Ambrose IslandNon‑weapon; used to distract guards? Actually a distraction.Distraction + can be used as a melee? No.
UmbrellaDisguise item (found in lobby)Can be used as a melee or to hide weapon? Minor.Cosmetic.
Synergies: Lockpick + flashlight (the game doesn't have flashlight) – but Lockpick Mk III can open most doors. Combine with disguise to avoid suspicion while picking.

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Poisons & Sedatives



Poisons can be delivered via syringes, food, or drink, or as a gas (fumigator). They are lethal or non‑lethal.

ItemUnlock MethodSpecial FeaturesBest Use
Lethal Poison VialFound in many missions (e.g., a blue vial)Liquid; can be poured into food/drink.Silent kill that appears as accident (heart attack).
Emetic Poison VialFound or craftedCauses vomiting; target goes to restroom.Isolate target for easy kill.
Sedative Poison VialFound or craftedCauses sleep – but hard to use (requires injection).Non‑lethal takedown.
Syringe (Lethal)Found or obtained from medical chestInject directly into target.Requires close proximity; leaves no trace.
Syringe (Emetic)Same as above
Sedative SyringeDefault tool from ICANon‑lethal knock‑out; target wakes after 30 seconds.Quick takedown without killing.
Fumigator (Gas Poison)Crafted using poison + gas? Actually a device in some missions (e.g., Hokkaido)Emits poison gas in room.Mass silent elimination.
Rat PoisonFound in kitchensInduces vomiting.Emetic effect; can be placed in food.
Sweet’n’LowDLC? Not real.
Nerve GasFound only in specific missions (e.g., Colorado)Area denial.Wipes out an area but risks civilian casualties.
Synergies: Poison + distraction can cause target to eat/drink. Use emetic poison in food bowl to empty a room. Combine with sedative for SA runs.

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Explosives



Explosives cause loud noise and kill within blast radius. They are illegal unless in a briefcase.

ItemUnlock MethodSpecial FeaturesBest Use
Remote Explosive (C4)DefaultPlaced and detonated remotely.Trap or breach.
Proximity MineMastery Level 5 (Dubai) etc.Detonates when enemy approaches.Area denial.
Frag GrenadeFound on guardsThrown, timer.Clearing rooms.
Gas TankFound in environments (propane)Explosive when shot.Accidental explosion.
MortarDLC (Seven Deadly Sins – Gluttony)Heavy, single shot.Massive blast.
Synergies: Explosive + distraction (coin) to lure target into blast zone. Remote C4 can be placed on leaky pipes for an accident kill.

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Key Items



Mission‑specific items that are required for main objectives, mission stories, or alternate exits.

ItemLocationUse
USB DriveVaries (e.g., Dubai – server room)Contains data to upload.
KeycardVarious (colored or level)Opens locked doors.
Crowbar (again)Used for locked containers.
Flashdrive (previous)
Disguise Items (e.g., waiter suit, guard outfit)Found or from unlocking masteryAllows bypassing restricted areas.
DossierFound in Ambrose Island?Mission objective.
SerumNot in Hitman 3.
HelmetNot key, but used in certain challenges?
Synergies: Key items often require specific disguises to access. e.g., Keycard requires guard disguise to avoid suspicion.

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Collectibles



Not all are items in inventory, but they are important for completion.

TypeExamplesPurpose
MementosToy soldiers, coins, tourist itemsDisplayed in Safe House; unlock cosmetics.
Safe House ItemsPainting, rug, chairsPurchased with Merces in Ambrose Island.
Challenge RewardsTrophies, outfitsUnlock via in-game challenges.
Trophy CabinetIn Safe HouseShows achievements.
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Currencies & Progression



CurrencyEarned ByUsed For
Experience (XP)Completing mission goals, challengesLeveling up Mastery for that mission.
MercesCompleting missions (hidden stashes)Purchasing items from vendors in Ambrose Island (DLC).
Challenge PointsCompleting specific challengesUnlocking rewards (mostly cosmetic).
Note: There is no in‑game shop outside of DLC. Most items are unlocked via Mastery Levels or Challenges.

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Upgrades & Synergies



Upgrades via Mastery


Each mission has a Mastery Level (up to 20). Unlocks include new loadout slots (e.g., start with a sniper rifle), better versions of items (e.g., Kaiken Mk II), and exclusive items.

Synergies Examples


  • Lethal Poison + Muffin: Poison a muffin and place it in a security room – guard will eat it and die (accident).

  • Emetic Poison + Soup: Poison a soup bowl; all NPCs who eat it will vomit, clearing the area for a minute.

  • Sedative + Distriction: Sedate a guard, hide body, then lure another guard with coin.

  • Sniper + Briefcase: Use briefcase to bring large sniper rifle into restricted area (e.g., Dubai’s top floor).

  • Camera + Laptop: Use camera to scan QR codes, then hack with laptop.


  • Best Loadouts


  • Silent Assassin: ICA Silverballer (Mk II), Lockpick, Sedative Syringe, Coins.

  • Speedrun: Shortballer (for quick engagement), Remote Explosive (to blow up camera box), Crowbar.

  • Ghost Run: Krugermeier 2-2 (silent pistol), Emetic Poison Vial, Throwing Knife (for long‑range silent kill).


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Conclusion



This guide covers every major item category in _Hitman 3_. Mastery progression is key – focusing on one mission at a time unlocks powerful tools across the entire trilogy. Always consider the illegal status of an item before bringing it to a public area. Use the briefcase to smuggle large weapons, and never underestimate the humble coin for manipulating guards. Synergize poisons with food/drink, and combine distractions with explosives for accident kills. Happy hunting, Agent.