
Game Settings
Injustice 2 – Game Settings Guide
This guide covers every configurable setting in Injustice 2 across all platforms (PC, PlayStation 4/5, Xbox One/Series X|S, Nintendo Switch, and mobile). It provides explanations, performance vs. quality trade-offs, and highlights pitfalls that can ruin your experience if misconfigured. Use the table of contents below to jump to relevant sections.
Table of Contents
- [Graphics Settings](#graphics-settings)
- [Audio Settings](#audio-settings)
- [Controls & Accessibility](#controls--accessibility)
- [Language Settings](#language-settings)
- [Network Settings](#network-settings)
- [Gameplay Settings](#gameplay-settings)
- [Optimal Configurations by Hardware Level](#optimal-configurations-by-hardware-level)
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Graphics Settings
Graphics options vary greatly by platform. On PC, you have full control. Consoles offer limited toggles (e.g., resolution priority vs. performance mode on PS4 Pro/PS5/Xbox One X/Series X|S). Nintendo Switch and mobile have bare minimum options.
#### PC Graphics Options (Detailed)
| Setting | Options | Impact | Recommendation |
|---|---|---|---|
| Display Mode | Fullscreen, Borderless Window, Windowed | Fullscreen offers best performance. Borderless Window useful for alt-tabbing. | Fullscreen for low/mid PCs; Borderless Window for high-end if multi-monitor. |
| Resolution | Native monitor resolutions | Higher = sharper but more GPU load. | Match monitor’s native resolution (e.g., 1920x1080, 2560x1440). Lower if struggling. |
| Vsync | On, Off, Adaptive | On eliminates screen tearing but may add input lag. Off can introduce tearing but lowers latency. | Off for competitive play (use GPU’s Fast Sync or G-Sync/FreeSync if available). On for casual. |
| Shadow Quality | Low, Medium, High, Ultra | Shadows are performance heavy. High/Ultra add realistic soft shadows. | Low on low-end; Medium on mid; High/Ultra on high-end. |
| Post Processing | Low, Medium, High, Ultra | Includes bloom, motion blur, depth of field, ambient occlusion. Big performance hit. | Low/Medium on low/mid; Ultra only on top-tier GPUs. Motion blur can be distracting in a fighting game – consider disabling via config file if possible. |
| Texture Quality | Low, Medium, High, Ultra | Affects character detail and stage textures. Mainly VRAM dependent. | High requires 4GB+ VRAM; Ultra 6GB+. Low for 2GB cards. |
| Anti-Aliasing | Off, FXAA, SMAA, TAA | Smoothes jagged edges. TAA blurs a bit, SMAA is sharpest. | SMAA for quality/performance balance. TAA if you prefer less flickering. Off on very low-end. |
| Ambient Occlusion | Off, Low, High | Adds shadow depth in crevices. Noticeable but costly. | Off on low-end; High on high-end. |
| Effects Detail | Low, Medium, High | Controls particle effects, explosions, character power effects. | High recommended for visual clarity of supers. Lower if FPS drops. |
| Model Detail | Low, Medium, High | Controls polygon count on characters and stages. | High on all but the lowest hardware – important for hitbox readability. |
| Anisotropic Filtering | 1x, 2x, 4x, 8x, 16x | Sharpens floor and wall textures at angles. Minimal performance cost. | 16x on any modern GPU (cost is negligible). |
| Resolution Scale | 50% to 200% (slider) | Renders game at a percentage of your resolution then upscales/downscales. Useful for supersampling. | Keep at 100% normally. 200% for extreme clarity on high-end (costly). 75% to boost performance. |
| Frame Rate Cap | 30 FPS, 60 FPS, Unlimited | Fighting games need consistent 60 FPS. Unlimited can cause fluctuations. | Always set to 60 FPS. 30FPS makes game unplayable for combos. |
#### Console Graphics Options
- PlayStation 4 (base) & Xbox One (base): No graphics toggles. Runs at 1080p 60 FPS with medium settings equivalent. No performance/quality modes.
- PlayStation 4 Pro & Xbox One X:
- PlayStation 5 & Xbox Series X|S:
- Nintendo Switch:
- PS4 Pro: No explicit toggle in game; system-level “Boost Mode” helps. Digital Foundry reports dynamic resolution ~1440p with checkerboard. Not user-adjustable.
- Xbox One X: No in-game setting; runs at ~1800p with higher textures. You can adjust console output to 1080p to get supersampled image.
- The game is backwards compatible and runs at locked 60 FPS with enhanced resolution (PS5 up to 1440p, Series X up to 1800p). No dedicated “Performance Mode” toggle.
- IMPORTANT: On PS5, ensure “Game Presets” in system settings > Save Data and Game/App Settings > Game Presets is set to Performance Mode to prioritize frame rate (though Injustice 2 doesn’t use this, but it may affect other games). For Injustice 2, no additional action needed.
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Audio Settings
Audio settings are consistent across all platforms. They directly affect game immersion and on-stage awareness.
| Setting | Options | Explanation | Recommendation |
|---|---|---|---|
| Master Volume | 0-100 | Overall game sound. | 70-80 to avoid fatigue. |
| Music Volume | 0-100 | Background stage music. | Keep at 50-70. Music is good but can drown out audio cues. |
| SFX Volume | 0-100 | Hits, blocks, special move sounds, interaction sounds. | 100 for competitive – critical to hear impact sounds for counter timing and interaction prompts. |
| Voice Volume | 0-100 | Character dialogue, announcer, story scenes. | 70-80. Announcer calls out rounds and interaction warnings. |
| Dynamic Range | Full, Normal, Night | Compresses loud sounds relative to quiet ones. “Night” reduces explosion peaks. | Normal for most setups. Night if you play late and don’t want to disturb others. Avoid Full on small speakers to prevent distortion. |
| Sound Mode | Stereo, Surround, Headphones | Adapts mixing for output device. | Headphones mode provides best directional cues for stage interactions (e.g., background bounce). Use if you wear a headset. Otherwise select your speaker config. |
| Subtitle Display | On, Off | Shows dialogue text during story/cutscenes. | On if you play without voice language you understand or have hearing impairment. |
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Controls & Accessibility
Controls are critical in a fighting game. Injustice 2 offers extensive button mapping and accessibility options.
#### Button Configuration (All Platforms)
- Default Layout (Pad): Square (X) = Light, Triangle (Y) = Medium, Circle (B) = Heavy, X (A) = Character Power, R1 = Throw, L1 = Interact, D-Pad = Movement, Right Stick = Special move shortcuts.
- Custom Mapping: Remap all buttons individually including for Character Power, Interaction, Switch Stance, Grab, and Shortcut to Special Moves.
- Pro Controller Tips:
- Consider mapping Character Power to a shoulder button (e.g., L2) to avoid accidental presses.
#### Accessibility Options
| Setting | Options | Description |
|---|---|---|
| Control Style | Classic, Alternate, Arcade Stick, Custom | Classic = 4 face buttons. Alternate = 6-button layout (similar to Street Fighter). Arcade Stick remaps for fight sticks. |
| Button Layout | Presets or fully remap each action | For example, you can assign “Interact” to L2 instead of L1. |
| Input Shortcuts | On, Off | On allows special moves with simplified inputs (e.g., back+heavy instead of quarter circle). Great for casual/new players. Off forces traditional motions. Misconception: Leaving this on may cause inconsistent inputs for experienced players. Turn OFF for competitive. |
| Auto Combos | On, Off | On executes combo strings by repeatedly pressing one button. Off requires precise timing. |
| Release Check | On, Off | Off means the move registers the moment you press a direction, not when you release. Crucial: Keep Off to avoid input lag on directional specials. Many players accidentally set this On and wonder why their fireball comes late. |
| Vibration | On, Off | Controller rumble. |
| Screen Shake | On, Off | Screen rumbles on impacts. |
| Color Blind Modes | A (Protanopia), B (Deuteranopia), C (Tritanopia) | Adjusts UI elements (health bars, super meter) to different color blindness types. |
| Text Size | Small, Medium, Large | Affects in-game menu and tutorial text. |
| Controller Dead Zone | Slider 0-100% | Adjusts analog stick sensitivity for movement. Fighting games mostly use D-pad/fightstick; digital inputs less affected. |
#### Controller Support
- PC: Xbox One/Series controllers native; PlayStation controllers use external wrapper (DS4Windows). Fightsticks (e.g., Hori, Qanba) work if recognized as Xbox input.
- PlayStation: DualShock 4/5 official; third-party licensed pads.
- Xbox: Xbox One/Series pads; Elite controllers supported with paddles re-mappable in Xbox Accessories app.
- Switch: Joy-Cons, Pro Controller, and licensed third-party pads. Note: Switch version does not support GameCube controllers natively.
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Language Settings
| Setting | Options | Location |
|---|---|---|
| Audio Language | English, French, German, Italian, Spanish (varies by region) | Settings > Language |
| Text Language | English, French, German, Italian, Spanish, Japanese, Russian, etc. | Same menu |
| Subtitles | On/Off, with language override | Audio settings |
- Changing audio language requires restarting the game on all platforms.
- Switch version includes Japanese audio and text – helpful for import copies.
- Region-locked DLC may have restricted language options.
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Network Settings
Network settings are only relevant for online play (Versus, Multiverse, Guilds).
| Setting | Options | Explanation | Recommendation |
|---|---|---|---|
| Connection Type | Wired, Wireless | Not a setting, but a hardware choice. | Always use wired Ethernet for lowest ping and jitter. Wireless adds 20-50ms latency in a game where frames are 16.6ms each. |
| Matchmaking Region | Any, Same Region | Restricts opponents to your geographic region. | Set to Same Region to avoid laggy cross-continent matches. |
| Connection Quality Preference | Any, Good, Excellent | Filters opponents based on their reported connection. | Excellent ensures 4-5 bar connections but may increase queue times. Good is a safe balance. |
| Matchmaking Type | Ranked, Player, Private | In ranked you cannot change settings mid-set. | Choose based on your mode. |
| Frame Delay (Input Lag) Setting | None (in-game), but can be forced via PC launch options | Some PC players add a launch parameter `-inputdelay=2` to reduce input lag. | Not recommended unless you know what you’re doing. Disable any TV post-processing like Game Mode to minimize display lag. |
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Gameplay Settings
These affect how the game behaves beyond controls and audio.
| Setting | Options | Explanation | Recommendation |
|---|---|---|---|
| Battle Log | On, Off | Displays combo notation on screen during practice or versus? Actually shows a small log of actions. | Off to avoid distraction. |
| Stage Interactables | On, Off (in versus settings) | Allows stage weapons, bouncing off walls, etc. | On for full game; Off for competitive training to practice without stage hazards. |
| Stage Transitions | On, Off | Allows interactive stage transitions (e.g., throwing opponent into another area). | On for standard play; Off in training to isolate combos. |
| Super Move Cinematic | Always, First Round Only, Off | Controls if super move cutscenes play. | First Round Only reduces match length while keeping hype. Off skips all. |
| Clash (Wager) Animations | Auto, Manual | Auto skips clash cutscene after selecting bet. Manual requires button press. | Auto for faster pace. |
| CPU Difficulty | Very Easy to Very Hard (slider) | Only affects AI opponents in arcade/multiverse. | Set to Medium for learning; Hard for rewards. |
| Input Timing Window | Normal, Wide (for specials) | Wide makes special moves easier to execute. | Leave Normal for competitive; Wide for casual or beginners. |
| Auto Block | On, Off | Game automatically blocks when not pressing any direction. | Turn OFF immediately – it prevents learning proper blocking and can cause unwanted blocks. |
| Combo Assist | On, Off | Similar to auto combos but only assists after first hit. | Off. |
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Optimal Configurations by Hardware Level
#### Low-End PC (GTX 1050 / RX 560, 8GB RAM, 1080p)
- Display: Fullscreen, 1920x1080
- Vsync: Off (use Fast Sync in GPU driver)
- Frame Rate: 60 FPS cap
- Graphics Preset: Low, then manually tweak:
- Network: Wired, Same Region, Connection Quality Excellent
- Display: Fullscreen, 1920x1080
- Vsync: Off (Fast Sync)
- Frame Rate: 60 FPS
- Graphics Preset: Medium, then:
- Display: Fullscreen, 2560x1440
- Vsync: Off (G-Sync/FreeSync enabled)
- Frame Rate: 60 FPS (do not set unlimited; 60 is optimal for input consistency)
- Graphics Preset: High, then:
- No configuration needed. Ensure display is set to 60Hz or 120Hz (game runs at 60 regardless). Enable “Game Mode” on TV for lowest input lag.
- For PS4 Pro / Xbox One X, no extra steps.
- No graphics settings. Play in docked mode for slightly sharper image (720p). Avoid handheld for serious play due to 30 FPS lock.
- Input Lag Reduction: On all platforms, use a gaming monitor instead of a TV or enable Game/Picture Mode. For PC, cap FPS to 60 via RTSS or Nvidia Profile Inspector (to avoid stutter from in-game cap).
- Audio Sync: If you notice voice desync in cutscenes, try lowering SFX volume or toggling Sound Mode. Rarely occurs on PC.
- Cloud Saves: Ensure your settings are saved to local or cloud correctly. On PC, settings are stored in `%LOCALAPPDATA%\Injustice2\Saved\Config\WindowsNoEditor\GameUserSettings.ini`. Back it up.
- Reset to Default: If you misconfigure, delete that .ini file or use in-game Reset Defaults in the options menu.
- Shadow Quality: Low
- Post Processing: Low
- Texture Quality: Low
- Anti-Aliasing: Off
- Ambient Occlusion: Off
- Effects Detail: Low
- Model Detail: Low
- Resolution Scale: 100%
#### Mid-Range PC (GTX 1660 / RX 580, 16GB RAM, 1080p)
- Shadow Quality: Medium
- Post Processing: Medium (disable motion blur in config if possible)
- Texture Quality: High
- Anti-Aliasing: SMAA
- Ambient Occlusion: Low
- Effects Detail: Medium
- Model Detail: High
- Resolution Scale: 100%
#### High-End PC (RTX 3060 / RX 6700 XT, 16GB RAM, 1440p)
- Shadow Quality: High
- Post Processing: High (disable motion blur in .ini file: `bEnableMotionBlur=False`)
- Texture Quality: Ultra
- Anti-Aliasing: SMAA
- Ambient Occlusion: High
- Effects Detail: High
- Model Detail: High
- Resolution Scale: 100%
#### Consoles (PS5, Xbox Series X|S)
#### Nintendo Switch
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Final Tips & Troubleshooting
By carefully adjusting each setting according to this guide, you’ll achieve the best balance of performance, visual clarity, and responsive controls for any scenario. Remember: In a fighting game, a stable 60 FPS and low input lag are far more important than maxing out shadow quality.