
All Game Items
All Game Items in Inside
Inside has no traditional inventory, weapons, armor, consumables, or currencies. Instead, the game features a series of environmental objects, contraptions, vehicles, and collectibles that serve as puzzle-solving tools or story elements. Below is a comprehensive, spoiler-minimal breakdown of every major interactive element, grouped logically.
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1. Environmental Objects & Interactive Elements
These are the primary tools you use to navigate and solve puzzles. None can be carried; all must be used in their immediate context.
| Object | How to Obtain / Where Found | What It Does | When Useful | Synergies / Upgrades |
|---|---|---|---|---|
| Wooden Boxes | Scattered throughout the world; often found in stacks or near ledges. | Push or pull to create platforms, block hazards (e.g., water jets, electric floors), weigh down pressure plates, or reach higher areas. | Essential for vertical navigation and many puzzles. Can be stacked up to 2 or 3 high. | Combine with water currents to create floating bridges; use with levers to hold them in position. |
| Levers & Switches | Mounted on walls, machinery, or ground level. | Pulling a lever rotates gears, opens doors, redirects water, activates conveyors, or disables hazards. | Required to progress through every area. Often paired with a timer (auto-reset) or a weight-based switch. | Some levers need to be held down (using boxes) or timed with moving platforms. |
| Pressure Plates | Floor panels that sink when something heavy (box, vehicle, or you) stands on them. | Activate doors, turn on/off water pumps, or raise/lower bridges. | Critical for puzzles where you need to reach a switch while keeping the plate depressed. | Use boxes or a vehicle (e.g., the mechanical suit) to keep the plate pressed while you run to the next area. |
| Water Currents & Pipes | Found in flooded sections and drainage systems. | Swimming against currents is challenging; breakable pipes can flood or drain rooms. | Used to flush out obstacles, raise floating objects, or create new pathways. | Boxes float and can be pushed along water currents to reach higher ledges. |
| Electric Panels & Discharge Points | Glowing, sparking machines that emit a deadly charge. | Touching them kills instantly. Can sometimes be neutralized by water or by pulling a nearby plug. | Hazards to avoid; some puzzles require resetting power by cutting a cable. | The shockwave device (see below) can temporarily disable certain electric fields. |
| Conveyor Belts & Moving Platforms | Found in industrial sections. | Carries objects or you in one direction; speed can be toggled by levers. | Used to transport boxes over gaps or to reach timed switches. | Jump off mid‑ride to reach hidden ledges. |
| Destructible Walls & Flooring | Flimsy barriers that break when struck by a heavy object (e.g., a box or the mechanical suit). | Open hidden rooms, secret paths, or shortcuts. | Critical for the secret ending path. | Requires a ramming object—e.g., a dropped box or a vehicle charge. |
2. Vehicles & Control Devices
These are “items” you temporarily operate, similar to equipment in other games.
#### a) Submarine (Dive Craft)
- How to Obtain: Found in a pool of dark water after the first underground section. You enter it by swimming inside.
- What It Does: Allows underwater movement and breathing. Has a spotlight that illuminates dark areas. Can dive deeper by tilting the analog stick.
- When Useful: Navigate flooded tunnels, outrun pursuing creatures, and access the deep sections near the game’s midpoint.
- Synergies: The spotlight can be used to distract enemies or reveal hidden passages. The submarine is resistant to some water currents.
- Note: The submarine is automatically abandoned when you reach a specific airlock.
- How to Obtain: Found in a hidden side room inside a building; you climb into a metallic exoskeleton.
- What It Does: Grants increased strength, wall-punching ability, and a ground-pound shockwave that stuns enemies and breaks weak floors. Also provides protection against some electric shocks.
- When Useful: Used in the secret ending sequence, enabling access to areas normally unreachable. The shockwave can also disable certain electric fields temporarily.
- Synergies: Use the ground pound to destroy boxes, break glass, or reveal hidden collectibles. The suit’s weight holds down pressure plates.
- How to Obtain: In a later section, you attach a parasitic organism that controls the minds of other humans.
- What It Does: Allows you to remotely control NPCs (workers) to walk, stand, or pull levers for you. The controlled NPC is vulnerable to hazards (e.g., dogs, water, electricity) and will die if mistreated.
- When Useful: Required to solve multi‑character puzzles—one player character plus one or two mind‑controlled helpers.
- Synergies: Must be used with pressure plates, levers, and other environmental elements. Losing a controlled NPC forces a reload from the last checkpoint.
#### b) The Shockwave Device (Mechanical Suit / “Big Suit”)
#### c) Mind Control Helmet (Worm-like Parasite Device)
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3. Collectibles (Hidden Orbs / “Secret Orbs”)
These are the only true collectibles in Inside. They have no gameplay effect but are required to unlock the secret ending.
| Item | How to Obtain | Location Hints | Count | Reward |
|---|---|---|---|---|
| Golden Orb (also called “Orb of Light” or “Hidden Orb”) | Found in secret rooms, behind destructible walls, or in obscure corners. | Each orb is tied to a specific secret; you must deviate from the main path. Some require precise timing while holding boxes or using vehicles. | 15 in total (though many guides say 10 or 12; the definitive count is 15 on current versions). | Collecting all 15 unlocks a hidden underground bunker and a final cutscene (the “secret ending”). |
Important: You can collect them at any point and they persist after death. A dedicated “secrets” achievement/trophy exists on all platforms.
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4. NPCs & Enemies (Utility Items for Puzzles)
While not items you carry, you interact with them as if they were tools.
| Entity | Description | How to Use | Hazard / Benefit |
|---|---|---|---|
| Guard Dog | Aggressive canine that appears in the first half. | Lure it into traps (e.g., crushing doors, electric panels) to eliminate it. | Threat; bites kill instantly. Once dead, it can be used as a weight (e.g., placed on a pressure plate). |
| Mind‑Controlled Workers | Helpless humans you can control with the parasite headset. | Walk them to levers, platforms, or sacrificial positions. | Essential for certain puzzles. Can be killed by hazards, which resets the puzzle. |
| Suspended Corpses (background element) | Hanging bodies in some rooms. | Not interactive; purely atmospheric. | N/A |
5. Key Environmental Hazards That Also Serve as “Items”
| Hazard | Effect | Puzzle Use |
|---|---|---|
| Water Jets | Push objects or you upward. | Use to launch boxes or yourself over gaps. |
| Wind Fans | Strong horizontal air streams. | Blow floating objects or your character sideways. |
| Drowning Water | Instantly kills if submerged too long. | Must be avoided or drained via pipe puzzles. |
| Electric Floor Panels | Fatal on contact. | Can be turned off with a lever, or neutralized by water. |
| Rotating Blades | Insta‑kill. | Time your passage to avoid them. |
6. Currencies & Consumables
None exist. Inside has no health bars, ammo, money, or crafting materials. The only “resource” is your ability to die and respawn at the last checkpoint (which is generous).
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7. Upgrades & Synergies Summary
All upgrades are optional and hidden:
| Upgrade | Required Item / Action | Effect |
|---|---|---|
| Shockwave Device | Find the mechanical suit in the laboratory. | Enables breaking walls and stunning enemies. |
| Mind Control Parasite | Attach the worm in the flooded area near the end. | Remotely control humans. |
| Secret Ending | Collect all 15 hidden orbs. | Unlocks a new zone and additional cutscene. |
Note on “Items” Definition: Because Inside is a narrative‑driven puzzle game with no inventory system, the above list encompasses every tangible element you can interact with. There are no swords, potions, keys, or currency. Every object functions solely as a puzzle piece.