
All Game Items
No Man's Sky All Game Items Guide
This guide provides a comprehensive catalog of every major item category in No Man's Sky, including descriptions, acquisition methods, usage tips, and important upgrades or synergies. Items are grouped by function for easy reference.
Materials
Materials are the building blocks of crafting, refueling, and base building. They come in three tiers: Raw, Refined, and Crafted.
Raw Materials
Obtained by mining flora, rocks, deposits, or from planetary interactions.
| Item | Description | How to Obtain | When Useful | Synergies/Upgrades |
|---|---|---|---|---|
| Ferrite Dust | Grey powder from rocks. Used for basic metal components. | Mining common rocks with Multi-tool. | Crafting plates, wiring, base parts. | Refine into Pure Ferrite or Magnetised Ferrite. |
| Pure Ferrite | Refined metal, stronger than dust. | Refine Ferrite Dust (1:1) or mine metal deposits. | Advanced crafting, structural parts. | Combine with Carbon for alloy crafting. |
| Magnetised Ferrite | Highest tier ferrite. | Refine Pure Ferrite (2:1) or mine rare deposits. | Strongest structural components, fusion reactors. | Used in high-end base parts. |
| Carbon | Organic material from plants. | Harvesting flora (red crystals, trees). | Fuel for portable refiner, base lighting, survival. | Refine into Condensed Carbon (2:1). |
| Condensed Carbon | Dense carbon. | Refine Carbon (2:1) or mine glowing crystals. | High-efficiency fuel, advanced crafting. | Refine from Carbon with Salt or other catalysts for faster yield. |
| Sodium | Yellow flora resource. | Harvesting yellow-flowered plants. | Recharging hazard protection, crafting batteries. | Refine into Sodium Nitrate (2:1). |
| Sodium Nitrate | Enhanced sodium. | Refine Sodium (2:1) or mine glowing yellow crystals. | High-capacity hazard protection refills. | Used in ion battery crafting. |
| Di-hydrogen | Blue crystals found near water or on planets. | Mining blue crystals or refining from jelly. | Crafting starship launch fuel, frigate fuel. | Craft into Di-hydrogen Jelly (40:1) for storage. |
| Oxygen | Gas from flora or atmosphere. | Harvesting glowing red plants, or using Atmosphere Harvester. | Life support refill, crafting, and refining. | Refine with Carbon for Condensed Carbon (1:1). |
| Chromatic Metal | Metal refined from other metals. | Refine Copper (2:1), Cadmium, Emeril, Indium (1:2). | Crafting warp hypercores, base teleporters. | Different metals give different ratios: Indium gives highest. |
| Paraffinium | Rare crystalline element. | Mining blue crystals on frozen or radioactive planets. | Life support gel, fuel for exocraft. | Used in advanced hazard protection modules. |
| Uranium (Gamma Root) | Radioactive mineral. | Mining green crystals on radioactive planets. | Recharging hazard protection and fuel cells. | Craft into anti-matter housing. |
| Pyrite | Yellow-gold mineral. | Mining on barren/hot planets. | Pulse engine fuel, crafting. | Refine with Ferrite Dust for Magnetised Ferrite. |
| Dioxite | White/green mineral. | Mining on frozen planets. | Life support recharge, refiner fuel. | Craft into Life Support Gel. |
| Phosphorus | Red mineral. | Mining on hot planets. | Hazard protection recharge. | Used in heat-resistant modules. |
| Radon | Gas from radioactive planets. | Using Gas Extractor on radon clouds. | Crafting nitrogen-based products. | Combine with Sulfurine for Thermic Condensate. |
| Sulfurine | Gas from hot planets. | Gas Extractor on sulfur vents. | Crafting temperature-resistant items. | Combine with Radon for Thermic Condensate. |
| Nitrogen | Gas from frozen planets. | Gas Extractor on frozen vents. | Crafting cryogenic chambers. | Used in stasis devices. |
| Faecium | Organic waste. | From animal droppings, digging. | Farming, crafting agriculture items. | Refine into Mordite. |
| Mordite | Biological matter. | Refine from Faecium or killing creatures. | Crafting explosive components, bait. | Used in unstable plasma crafting. |
Refined Materials
Created by processing raw materials in a Refiner (portable or large).
| Item | Recipe | Use | Synergies |
|---|---|---|---|
| Glass | Frost Crystal (2:1) | Base building windows, containers. | Can be tinted with dyes. |
| Lubricant | Faecium + Mordite | High-end crafting (e.g., Living Ship parts). | Needed for Living Ship upgrades. |
| Enriched Carbon | Condensed Carbon + Nitrogen | Crafting high-efficiency fuel cells. | Used in advanced base tools. |
| Nanotubes | Carbon (50) | Crafting advanced technology modules. | Base of many upgrades. |
| Thermic Condensate | Radon + Sulfurine | Creating hyperwarp drives, anti-matter. | High-temperature protection. |
Crafted Materials (Intermediate Products)
These are items that must be assembled in a blueprint or advanced workbench.
| Item | How to Obtain | Use | Synergies |
|---|---|---|---|
| Antimatter | Crafted: Condensed Carbon (50) + Chromatic Metal (50) | Warp cell fuel, drives. | Needed for warp travel. |
| Warp Cell | Antimatter (1) + Antimatter Housing (1) | Fuels hyperdrive for inter-system jumps. | Can be upgraded to Warp Hypercore for longer jumps. |
| Warp Hypercore | Antimatter + Storm Crystal (1) | Top-tier warp fuel, double range of Warp Cell. | Use with emergency warp modules. |
| Life Support Gel | Di-hydrogen (40) + Carbon (20) | Recharges life support. | More efficient than oxygen alone. |
| Ion Battery | Sodium Nitrate (1) + Cobalt (1) | Recharges hazard protection and multi-tool. | Efficient power storage. |
| Starship Launch Fuel | Di-hydrogen (40) + Metal Plating (1) | Fuels starship launch thrusters. | Craft in bulk for exploration. |
Currencies
No Man’s Sky has three primary currencies and several secondary resources that act as trade tokens.
| Currency | Description | How to Earn | Best Uses | Important Notes |
|---|---|---|---|---|
| Units | Standard monetary unit. | Trading, missions, scanning planets/animals, selling. | Buying ships, freighters, base parts, upgrades. | Infinite cap (4.2 billion). Platinum resource can be sold for units. |
| Nanites | Currency for upgrading technology modules. | Discovering fauna/flora, analyzing data, missions. | Buying S-class modules from Space Station vendors, upgrading ship class. | Use with the Vector, Chronus etc. for best value. |
| Quicksilver | Special currency from the Nexus. | Weekend updates, daily missions, Starbirth missions. | Cosmetics: twitching exosuit, custom ship trails, base decorations. | Can be converted from Tainted Metal at the Nexus. |
| Tainted Metal | Rare currency from derelict freighters. | Opening containers on derelicts. | Trade at Space Station scrap dealer for Units or Quicksilver. | Also used for certain upgrades. |
| Salvaged Data | Ancient blueprints from buried technology modules. | Digging up buried technology (red icon). | Unlock base building parts at the Construction Research Station. | One of the most important grind items early game. |
| Navigation Data | Used to locate special structures. | From small shelters, beacons, or space stations. | Activate signal boosters to find outposts, factories, etc. | Combine with other data for advanced mapping. |
| Factory Override Unit | Unlock blueprints at manufacturing facilities. | Completing facility puzzles. | Unlock crafting recipes without nanites. | Save before trying; answers vary. |
| Storage Augmentation | Increase ship or freighter slots. | Crashed ships, derelict freighters, scrap dealers. | Expand cargo space without nanites. | Use on ships you want to keep. |
Weapons & Multi-tool
The Multi-tool is your primary tool and weapon. It can be upgraded with various modules.
Multi-tool Classes
- Pistol – Balanced, best for combat.
- Rifle – Better scanning, mining.
- Alien – Unique stats, often high damage.
- Experimental – Max scanning range.
Weapons (Modules for Multi-tool)
| Weapon Module | Description | How to Obtain | When Useful | Synergies/Upgrades |
|---|---|---|---|---|
| Boltcaster | Default rapid-fire projectile weapon. | Pre-installed or from crashed ships. | General combat against Sentinels and creatures. | Upgrades: Boltcaster SM (faster), Boltcaster Ricochet (bounces). |
| Scatter Blaster | Shotgun spread, high damage up close. | Blueprint from Manufacturing Facility or Anomaly. | Close-quarters combat, clearing rooms. | Upgrades: Scatter Blaster Reload (speed), Scatter Blaster Damage. |
| Pulse Spitter | Automatic weapon with high fire rate but low damage per shot. | Blueprint from Manufacturing Facility or Anomaly. | Suppressing enemies, dealing sustained DPS. | Upgrades: Pulse Spitter Clips (magazine), Pulse Spitter Projectile. |
| Blaze Javelin | Chargeable sniper rifle with high damage and range. | Blueprint from Manufacturing Facility or Anomaly. | Long-range sniping, taking out sentinels from distance. | Upgrades: Blaze Javelin Reload, Blaze Javelin Damage. |
| Plasma Launcher | Grenade launcher with area damage. | Blueprint from Manufacturing Facility. | Crowd control, destroying groups of sentinels. | Be careful: self-damage is high. Upgrade radius. |
| Geology Cannon | Fires explosive projectiles for terrain manipulation. | Obtain from scrap dealer or specific missions. | Mining large areas, damaging multiple enemies. | Can destroy own resources if misaimed. |
| Combat Scope | Adds zoom and targeting. | Installed on any multi-tool. | Better aim with ranged weapons. | Synergizes with Blaze Javelin and Pulse Spitter. |
Other Multi-tool Modules
| Module | Effect | Where to Get |
|---|---|---|
| Optical Drill | Increased mining speed and yield. | Blueprint or upgrade vendor. |
| Advanced Mining Laser | Cuts through any material, including crystals. | Install from Anomaly. |
| Survey Device | Underground scanning for buried items. | Upgrade from Anomaly (requires salvaged data). |
| Signal Booster | Locates structures (non-worn). | Pre-installed; upgrade range. |
| Personal Refiner | Portable refiner that fits in exosuit. | Unlock with nanites at Anomaly. |
Armor & Exosuit Upgrades
The exosuit provides protection and utility. Upgrades are installed in general, technology, or cargo slots.
Hazard Protection
| Module | Protection Type | How to Obtain | When Useful | Upgrades |
|---|---|---|---|---|
| Radiation Protection | Reduces rad damage | Blueprint or purchased | On radioactive planets | Upgrade to S-class for 3x protection. |
| Thermal Protection (Heat) | Resist extreme heat | Blueprint or purchased | On hot planets | Combine with cooling system for longer duration. |
| Thermal Protection (Cold) | Resist extreme cold | Blueprint or purchased | On frozen planets | Heaters can be installed in base. |
| Toxicity Protection | Resist toxic atmospheres | Blueprint or purchased | On toxic planets | Upgrade to S-class with Ion Battery synergy. |
| Shield Module | Absorbs physical damage | Blueprint or upgrade | Against sentinel attacks | Install multiple for stronger shield. |
| Life Support Module | Automatically refills life support from oxygen | Upgrade from Anomaly | Long expeditions, reduces manual refill | Upgrade for faster recharge. |
Movement & Utility
| Module | Effect | How to Obtain |
|---|---|---|
| Jetpack Boost | Increased jump height/distance | Nanites from Anomaly vendor. |
| Jetpack Efficiency | Less fuel spent per jump | Same. |
| Movement Module | Run speed + sprint duration | Upgrade from Anomaly or contraband. |
| Underwater Protection | Longer oxygen tank, better swim speed | Blueprint from underwater ruins. |
| Night Vision | See in dark without torch | Recipe from manufacturing facility. |
| Cloaking Device | Temporary invisibility (multi-tool) | Anomaly for nanites (2000 cost). |
Exosuit Slots
Increase cargo capacity and tech slots by finding drop pods (signal booster) or buying from Space Stations (one per station).
Consumables
Items that are used up for immediate effects.
Food & Drink (Nutritional Processor)
| Item | Effect | How to Obtain |
|---|---|---|
| Processed Meat | +50% health, +10% hazard protection | Cooked from creature meat. |
| Fruit | Minor health and oxygen | Harvested from flora. |
| Herbal Crunchies | +30% movement speed for 30s | Processed from pulpy roots. |
| Dough | Base ingredient for higher-tier foods | Made from grain. |
| Advanced Nutrients | Restores all hazard protection | Complex cooking recipe. |
Medicine
| Item | Effect |
|---|---|
| Oxygen Capsule | Refills 25% life support |
| Ion Battery | Refills 50% hazard protection |
| Life Support Gel | Refills 75% life support |
| Standard Shield (Shield Booster) | Recharges shields to full |
Boosters & Tech Consumables
| Item | Effect |
|---|---|
| Starship Launch Fuel | One launch for ship |
| Warp Cell | One warp jump |
| Pulse Engine Jelly | Refills pulse engine fuel (10%) |
| Plasma Cartridge | Ammo for Plasma Launcher |
| Geology Cannon Shell | Ammo for Geology Cannon |
Collectibles & Key Items
These items are not consumed but are essential for progression or cosmetic rewards.
| Item | Description | Where to Find | Use |
|---|---|---|---|
| Atlas Pass v1/v2/v3 | Opens locked containers and doors on Space Stations and ruins. | v1 from complex manufacturing, v2/v3 from crashed freighters or missions. | Get v1 asap to access early loot. |
| Memory Fragment | Lore item from ancient ruins. | Digging at alien ruins. | Gives language words and lore. |
| Gek Relic / Korvax Convergence Cube / Vy’keen Dagger | Faction items for reputation. | From ruins, space station vendors, or missions. | Trade for reputation with respective races. |
| Gravitino Ball | Rare green orb, highly desired by Korvax. | Found on extreme planets (gravitational anomalies). | Sell for 100k+ units or trade for faction standing. |
| Stasis Device | Most valuable crafted item (~15M units). | Complex crafting chain involving radon, sulfurine, etc. | Ultimate unit farm; can be duplicated. |
| Fusion Ignitor | Another high-value craft (~18M units). | Similar to Stasis Device but needs different gases. | Highest unit return per slot. |
| Void Egg | Starts the Living Ship questline. | Purchased with Quicksilver (3200 QS) at Anomaly. | Hatch into a Living Ship after a multi-day quest. |
| Dream Aerial | Used to attract Living Ships after the initial quest. | Build via blueprint from Anomaly (requires Living Ship). | Deploy to receive signal for new Living Ship. |
| Freighter Bulkheads | Expand freighter cargo. | Derelict freighter rewards or fleet missions. | Increase storage capacity of your capital ship. |
| Salvaged Frigate Modules | Unlock freighter upgrades (command rooms, tech). | Derelict freighters, frigate missions. | Essential for freighter improvements. |
Key Equipment
Long-term tools and vehicles that expand gameplay.
Exocraft
| Vehicle | Terrain | How to Obtain | Key Upgrade |
|---|---|---|---|
| Roamer | General all-terrain. | Blueprint from Anomaly (Salvaged Data). | Boost engine, mining laser. |
| Nomad | Hovercraft, good over water. | Same. | Airthrusters for fast travel. |
| Pilgrim | Fast bike, poor turning. | Same. | Speed upgrades. |
| Colossus | Heavy hauler with large inventory. | Same. | Ramp for loading. |
| Minotaur | Exomech with high power and weaponry. | Same (requires specific components). | AI pilot option, advanced weapons. |
| Nautilon | Submarine for ocean planets. | Same. | Sonar to locate underwater points. |
Freighter
| Component | Description | How to Obtain |
|---|---|---|
| Capital Ship | Player-owned mobile base. | Defend from pirates and receive reward, or buy. |
| Fleet Command Room | Manage frigate expeditions. | Built with Salvaged Frigate Modules. |
| Matter Beam | Teleport items from freighter to exosuit anywhere. | Unlock via Salvaged Frigate Modules. |
| Orbital Exocraft Materiel Bay | Summon exocraft from freighter. | Same. |
| Freighter Upgrade Modules | Improve hyperdrive range, combat ability. | From derelict freighters. |
Base Building Parts
Thousands of parts exist via blueprints unlocked with Salvaged Data at the Anomaly Construction Research Terminal. Key categories:
- Rooms & Hallways
- Power (Solar panels, Biofuel Reactor, Electromagnetic Generator)
- Refineries (Portable, Medium, Large)
- Storage Containers (linked across bases)
- Teleporter
- Farming Modules (Hydroponics, Planters)
- Decorations (Decals, Furniture)
Multi-tool Enhancements (Non-weapon)
| Module | Effect |
|---|---|
| Scan Range | Increase scanner radius. |
| Analysis Visor | Auto-scan animals and plants. |
| Mining Beam Efficiency | Faster mining with less heat. |
| Terrain Manipulator | Dig tunnels, smooth ground. |
| Combat Scope | Zoom for weapons. |
Special Items (Quest & Lore)
| Item | Context |
|---|---|
| The Atlas Treats | Story items from Atlas path. |
| Remembrance | Final Atlas story completion reward. |
| Star Seed | Another Atlas end reward (grants blue star travel). |
| Pillar of Life | Auto-phage questline. |
| Echo Seed | Used in Living Ship quest. |
| Soul of the Ancients | Collect during Laylaps expeditions. |
| Hypercore Not to be confused with Warp Hypercore; a mission item. |
Synergy Summary
- Crafting chain: Raw Materials -> Refined -> Intermediate -> Advanced products (Stasis Device, Fusion Ignitor). Prioritize gases (Radon, Sulfurine, Nitrogen) for high profit.
- Nanite farming: Scan all fauna/flora on each planet (complete for bonus nanites).
- Units farming: Stasis Device from scratch or Chlorine expansion (Chlorine + Oxygen in medium refiner yields 4x Chlorine).
- Ship upgrades: Install S-class modules from vendor; combine three same-class upgrades for adjacency bonus (increase stats).
- Exosuit: Install six shield upgrades (three in tech + three in general) for invincibility against most foes.
- Freighter: Use Salvaged Frigate Modules to unlock Matter Beam first – then you can access freighter inventory from planets.
This guide covers all essential game items as of update 4.x (Waypoint/Echoes). Always check the latest patch notes for new additions.