All Game Items

No Man's Sky All Game Items Guide



This guide provides a comprehensive catalog of every major item category in No Man's Sky, including descriptions, acquisition methods, usage tips, and important upgrades or synergies. Items are grouped by function for easy reference.

Materials



Materials are the building blocks of crafting, refueling, and base building. They come in three tiers: Raw, Refined, and Crafted.

Raw Materials


Obtained by mining flora, rocks, deposits, or from planetary interactions.

ItemDescriptionHow to ObtainWhen UsefulSynergies/Upgrades
Ferrite DustGrey powder from rocks. Used for basic metal components.Mining common rocks with Multi-tool.Crafting plates, wiring, base parts.Refine into Pure Ferrite or Magnetised Ferrite.
Pure FerriteRefined metal, stronger than dust.Refine Ferrite Dust (1:1) or mine metal deposits.Advanced crafting, structural parts.Combine with Carbon for alloy crafting.
Magnetised FerriteHighest tier ferrite.Refine Pure Ferrite (2:1) or mine rare deposits.Strongest structural components, fusion reactors.Used in high-end base parts.
CarbonOrganic material from plants.Harvesting flora (red crystals, trees).Fuel for portable refiner, base lighting, survival.Refine into Condensed Carbon (2:1).
Condensed CarbonDense carbon.Refine Carbon (2:1) or mine glowing crystals.High-efficiency fuel, advanced crafting.Refine from Carbon with Salt or other catalysts for faster yield.
SodiumYellow flora resource.Harvesting yellow-flowered plants.Recharging hazard protection, crafting batteries.Refine into Sodium Nitrate (2:1).
Sodium NitrateEnhanced sodium.Refine Sodium (2:1) or mine glowing yellow crystals.High-capacity hazard protection refills.Used in ion battery crafting.
Di-hydrogenBlue crystals found near water or on planets.Mining blue crystals or refining from jelly.Crafting starship launch fuel, frigate fuel.Craft into Di-hydrogen Jelly (40:1) for storage.
OxygenGas from flora or atmosphere.Harvesting glowing red plants, or using Atmosphere Harvester.Life support refill, crafting, and refining.Refine with Carbon for Condensed Carbon (1:1).
Chromatic MetalMetal refined from other metals.Refine Copper (2:1), Cadmium, Emeril, Indium (1:2).Crafting warp hypercores, base teleporters.Different metals give different ratios: Indium gives highest.
ParaffiniumRare crystalline element.Mining blue crystals on frozen or radioactive planets.Life support gel, fuel for exocraft.Used in advanced hazard protection modules.
Uranium (Gamma Root)Radioactive mineral.Mining green crystals on radioactive planets.Recharging hazard protection and fuel cells.Craft into anti-matter housing.
PyriteYellow-gold mineral.Mining on barren/hot planets.Pulse engine fuel, crafting.Refine with Ferrite Dust for Magnetised Ferrite.
DioxiteWhite/green mineral.Mining on frozen planets.Life support recharge, refiner fuel.Craft into Life Support Gel.
PhosphorusRed mineral.Mining on hot planets.Hazard protection recharge.Used in heat-resistant modules.
RadonGas from radioactive planets.Using Gas Extractor on radon clouds.Crafting nitrogen-based products.Combine with Sulfurine for Thermic Condensate.
SulfurineGas from hot planets.Gas Extractor on sulfur vents.Crafting temperature-resistant items.Combine with Radon for Thermic Condensate.
NitrogenGas from frozen planets.Gas Extractor on frozen vents.Crafting cryogenic chambers.Used in stasis devices.
FaeciumOrganic waste.From animal droppings, digging.Farming, crafting agriculture items.Refine into Mordite.
MorditeBiological matter.Refine from Faecium or killing creatures.Crafting explosive components, bait.Used in unstable plasma crafting.

Refined Materials


Created by processing raw materials in a Refiner (portable or large).

ItemRecipeUseSynergies
GlassFrost Crystal (2:1)Base building windows, containers.Can be tinted with dyes.
LubricantFaecium + MorditeHigh-end crafting (e.g., Living Ship parts).Needed for Living Ship upgrades.
Enriched CarbonCondensed Carbon + NitrogenCrafting high-efficiency fuel cells.Used in advanced base tools.
NanotubesCarbon (50)Crafting advanced technology modules.Base of many upgrades.
Thermic CondensateRadon + SulfurineCreating hyperwarp drives, anti-matter.High-temperature protection.

Crafted Materials (Intermediate Products)


These are items that must be assembled in a blueprint or advanced workbench.

ItemHow to ObtainUseSynergies
AntimatterCrafted: Condensed Carbon (50) + Chromatic Metal (50)Warp cell fuel, drives.Needed for warp travel.
Warp CellAntimatter (1) + Antimatter Housing (1)Fuels hyperdrive for inter-system jumps.Can be upgraded to Warp Hypercore for longer jumps.
Warp HypercoreAntimatter + Storm Crystal (1)Top-tier warp fuel, double range of Warp Cell.Use with emergency warp modules.
Life Support GelDi-hydrogen (40) + Carbon (20)Recharges life support.More efficient than oxygen alone.
Ion BatterySodium Nitrate (1) + Cobalt (1)Recharges hazard protection and multi-tool.Efficient power storage.
Starship Launch FuelDi-hydrogen (40) + Metal Plating (1)Fuels starship launch thrusters.Craft in bulk for exploration.

Currencies



No Man’s Sky has three primary currencies and several secondary resources that act as trade tokens.

CurrencyDescriptionHow to EarnBest UsesImportant Notes
UnitsStandard monetary unit.Trading, missions, scanning planets/animals, selling.Buying ships, freighters, base parts, upgrades.Infinite cap (4.2 billion). Platinum resource can be sold for units.
NanitesCurrency for upgrading technology modules.Discovering fauna/flora, analyzing data, missions.Buying S-class modules from Space Station vendors, upgrading ship class.Use with the Vector, Chronus etc. for best value.
QuicksilverSpecial currency from the Nexus.Weekend updates, daily missions, Starbirth missions.Cosmetics: twitching exosuit, custom ship trails, base decorations.Can be converted from Tainted Metal at the Nexus.
Tainted MetalRare currency from derelict freighters.Opening containers on derelicts.Trade at Space Station scrap dealer for Units or Quicksilver.Also used for certain upgrades.
Salvaged DataAncient blueprints from buried technology modules.Digging up buried technology (red icon).Unlock base building parts at the Construction Research Station.One of the most important grind items early game.
Navigation DataUsed to locate special structures.From small shelters, beacons, or space stations.Activate signal boosters to find outposts, factories, etc.Combine with other data for advanced mapping.
Factory Override UnitUnlock blueprints at manufacturing facilities.Completing facility puzzles.Unlock crafting recipes without nanites.Save before trying; answers vary.
Storage AugmentationIncrease ship or freighter slots.Crashed ships, derelict freighters, scrap dealers.Expand cargo space without nanites.Use on ships you want to keep.

Weapons & Multi-tool



The Multi-tool is your primary tool and weapon. It can be upgraded with various modules.

Multi-tool Classes


  • Pistol – Balanced, best for combat.

  • Rifle – Better scanning, mining.

  • Alien – Unique stats, often high damage.

  • Experimental – Max scanning range.


Weapons (Modules for Multi-tool)



Weapon ModuleDescriptionHow to ObtainWhen UsefulSynergies/Upgrades
BoltcasterDefault rapid-fire projectile weapon.Pre-installed or from crashed ships.General combat against Sentinels and creatures.Upgrades: Boltcaster SM (faster), Boltcaster Ricochet (bounces).
Scatter BlasterShotgun spread, high damage up close.Blueprint from Manufacturing Facility or Anomaly.Close-quarters combat, clearing rooms.Upgrades: Scatter Blaster Reload (speed), Scatter Blaster Damage.
Pulse SpitterAutomatic weapon with high fire rate but low damage per shot.Blueprint from Manufacturing Facility or Anomaly.Suppressing enemies, dealing sustained DPS.Upgrades: Pulse Spitter Clips (magazine), Pulse Spitter Projectile.
Blaze JavelinChargeable sniper rifle with high damage and range.Blueprint from Manufacturing Facility or Anomaly.Long-range sniping, taking out sentinels from distance.Upgrades: Blaze Javelin Reload, Blaze Javelin Damage.
Plasma LauncherGrenade launcher with area damage.Blueprint from Manufacturing Facility.Crowd control, destroying groups of sentinels.Be careful: self-damage is high. Upgrade radius.
Geology CannonFires explosive projectiles for terrain manipulation.Obtain from scrap dealer or specific missions.Mining large areas, damaging multiple enemies.Can destroy own resources if misaimed.
Combat ScopeAdds zoom and targeting.Installed on any multi-tool.Better aim with ranged weapons.Synergizes with Blaze Javelin and Pulse Spitter.

Other Multi-tool Modules



ModuleEffectWhere to Get
Optical DrillIncreased mining speed and yield.Blueprint or upgrade vendor.
Advanced Mining LaserCuts through any material, including crystals.Install from Anomaly.
Survey DeviceUnderground scanning for buried items.Upgrade from Anomaly (requires salvaged data).
Signal BoosterLocates structures (non-worn).Pre-installed; upgrade range.
Personal RefinerPortable refiner that fits in exosuit.Unlock with nanites at Anomaly.

Armor & Exosuit Upgrades



The exosuit provides protection and utility. Upgrades are installed in general, technology, or cargo slots.

Hazard Protection



ModuleProtection TypeHow to ObtainWhen UsefulUpgrades
Radiation ProtectionReduces rad damageBlueprint or purchasedOn radioactive planetsUpgrade to S-class for 3x protection.
Thermal Protection (Heat)Resist extreme heatBlueprint or purchasedOn hot planetsCombine with cooling system for longer duration.
Thermal Protection (Cold)Resist extreme coldBlueprint or purchasedOn frozen planetsHeaters can be installed in base.
Toxicity ProtectionResist toxic atmospheresBlueprint or purchasedOn toxic planetsUpgrade to S-class with Ion Battery synergy.
Shield ModuleAbsorbs physical damageBlueprint or upgradeAgainst sentinel attacksInstall multiple for stronger shield.
Life Support ModuleAutomatically refills life support from oxygenUpgrade from AnomalyLong expeditions, reduces manual refillUpgrade for faster recharge.

Movement & Utility



ModuleEffectHow to Obtain
Jetpack BoostIncreased jump height/distanceNanites from Anomaly vendor.
Jetpack EfficiencyLess fuel spent per jumpSame.
Movement ModuleRun speed + sprint durationUpgrade from Anomaly or contraband.
Underwater ProtectionLonger oxygen tank, better swim speedBlueprint from underwater ruins.
Night VisionSee in dark without torchRecipe from manufacturing facility.
Cloaking DeviceTemporary invisibility (multi-tool)Anomaly for nanites (2000 cost).

Exosuit Slots


Increase cargo capacity and tech slots by finding drop pods (signal booster) or buying from Space Stations (one per station).

Consumables



Items that are used up for immediate effects.

Food & Drink (Nutritional Processor)



ItemEffectHow to Obtain
Processed Meat+50% health, +10% hazard protectionCooked from creature meat.
FruitMinor health and oxygenHarvested from flora.
Herbal Crunchies+30% movement speed for 30sProcessed from pulpy roots.
DoughBase ingredient for higher-tier foodsMade from grain.
Advanced NutrientsRestores all hazard protectionComplex cooking recipe.

Medicine



ItemEffect
Oxygen CapsuleRefills 25% life support
Ion BatteryRefills 50% hazard protection
Life Support GelRefills 75% life support
Standard Shield (Shield Booster)Recharges shields to full

Boosters & Tech Consumables



ItemEffect
Starship Launch FuelOne launch for ship
Warp CellOne warp jump
Pulse Engine JellyRefills pulse engine fuel (10%)
Plasma CartridgeAmmo for Plasma Launcher
Geology Cannon ShellAmmo for Geology Cannon

Collectibles & Key Items



These items are not consumed but are essential for progression or cosmetic rewards.

ItemDescriptionWhere to FindUse
Atlas Pass v1/v2/v3Opens locked containers and doors on Space Stations and ruins.v1 from complex manufacturing, v2/v3 from crashed freighters or missions.Get v1 asap to access early loot.
Memory FragmentLore item from ancient ruins.Digging at alien ruins.Gives language words and lore.
Gek Relic / Korvax Convergence Cube / Vy’keen DaggerFaction items for reputation.From ruins, space station vendors, or missions.Trade for reputation with respective races.
Gravitino BallRare green orb, highly desired by Korvax.Found on extreme planets (gravitational anomalies).Sell for 100k+ units or trade for faction standing.
Stasis DeviceMost valuable crafted item (~15M units).Complex crafting chain involving radon, sulfurine, etc.Ultimate unit farm; can be duplicated.
Fusion IgnitorAnother high-value craft (~18M units).Similar to Stasis Device but needs different gases.Highest unit return per slot.
Void EggStarts the Living Ship questline.Purchased with Quicksilver (3200 QS) at Anomaly.Hatch into a Living Ship after a multi-day quest.
Dream AerialUsed to attract Living Ships after the initial quest.Build via blueprint from Anomaly (requires Living Ship).Deploy to receive signal for new Living Ship.
Freighter BulkheadsExpand freighter cargo.Derelict freighter rewards or fleet missions.Increase storage capacity of your capital ship.
Salvaged Frigate ModulesUnlock freighter upgrades (command rooms, tech).Derelict freighters, frigate missions.Essential for freighter improvements.

Key Equipment



Long-term tools and vehicles that expand gameplay.

Exocraft



VehicleTerrainHow to ObtainKey Upgrade
RoamerGeneral all-terrain.Blueprint from Anomaly (Salvaged Data).Boost engine, mining laser.
NomadHovercraft, good over water.Same.Airthrusters for fast travel.
PilgrimFast bike, poor turning.Same.Speed upgrades.
ColossusHeavy hauler with large inventory.Same.Ramp for loading.
MinotaurExomech with high power and weaponry.Same (requires specific components).AI pilot option, advanced weapons.
NautilonSubmarine for ocean planets.Same.Sonar to locate underwater points.

Freighter



ComponentDescriptionHow to Obtain
Capital ShipPlayer-owned mobile base.Defend from pirates and receive reward, or buy.
Fleet Command RoomManage frigate expeditions.Built with Salvaged Frigate Modules.
Matter BeamTeleport items from freighter to exosuit anywhere.Unlock via Salvaged Frigate Modules.
Orbital Exocraft Materiel BaySummon exocraft from freighter.Same.
Freighter Upgrade ModulesImprove hyperdrive range, combat ability.From derelict freighters.

Base Building Parts



Thousands of parts exist via blueprints unlocked with Salvaged Data at the Anomaly Construction Research Terminal. Key categories:
  • Rooms & Hallways

  • Power (Solar panels, Biofuel Reactor, Electromagnetic Generator)

  • Refineries (Portable, Medium, Large)

  • Storage Containers (linked across bases)

  • Teleporter

  • Farming Modules (Hydroponics, Planters)

  • Decorations (Decals, Furniture)


Multi-tool Enhancements (Non-weapon)



ModuleEffect
Scan RangeIncrease scanner radius.
Analysis VisorAuto-scan animals and plants.
Mining Beam EfficiencyFaster mining with less heat.
Terrain ManipulatorDig tunnels, smooth ground.
Combat ScopeZoom for weapons.

Special Items (Quest & Lore)



ItemContext
The Atlas TreatsStory items from Atlas path.
RemembranceFinal Atlas story completion reward.
Star SeedAnother Atlas end reward (grants blue star travel).
Pillar of LifeAuto-phage questline.
Echo SeedUsed in Living Ship quest.
Soul of the AncientsCollect during Laylaps expeditions.
Hypercore Not to be confused with Warp Hypercore; a mission item.

Synergy Summary



  • Crafting chain: Raw Materials -> Refined -> Intermediate -> Advanced products (Stasis Device, Fusion Ignitor). Prioritize gases (Radon, Sulfurine, Nitrogen) for high profit.

  • Nanite farming: Scan all fauna/flora on each planet (complete for bonus nanites).

  • Units farming: Stasis Device from scratch or Chlorine expansion (Chlorine + Oxygen in medium refiner yields 4x Chlorine).

  • Ship upgrades: Install S-class modules from vendor; combine three same-class upgrades for adjacency bonus (increase stats).

  • Exosuit: Install six shield upgrades (three in tech + three in general) for invincibility against most foes.

  • Freighter: Use Salvaged Frigate Modules to unlock Matter Beam first – then you can access freighter inventory from planets.


This guide covers all essential game items as of update 4.x (Waypoint/Echoes). Always check the latest patch notes for new additions.