Game Settings

No Man's Sky Game Settings Guide



No Man's Sky offers a wide array of settings that let you tailor the experience to your hardware and preferences. This guide covers every major settings menu, explains what each option does, and provides recommended configurations for low-end, mid-range, high-end, and ultra hardware. We also highlight settings that are easily misconfigured and point out special considerations during initial setup.

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1. Graphics Settings



Graphics settings have the largest impact on performance and visual quality. The game uses the proprietary engine from Hello Games, which is well-optimized but can be demanding in dense planetary environments or during base building.

#### Key Graphics Options (PC)

SettingDescriptionRecommendation
Display ModeFullscreen, Borderless Windowed, WindowedFullscreen for best performance. Borderless Windowed can cause slightly higher input lag.
ResolutionNative monitor resolutionMatch your monitor's native resolution. Lowering can boost FPS significantly but makes UI tiny.
Resolution ScaleRenders at a percentage of chosen resolutionLeave at 100% for native. Lower to 75-85% if struggling. High-end GPUs can use 125-150% for super-sampling.
MonitorSelect display if multipleEnsure correct monitor is selected.
VSyncSynchronizes frame rate with monitor refreshOff unless you experience screen tearing. If on, use Adaptive or Triple Buffering (NVIDIA Fast Sync) to reduce input lag.
Fullscreen ModeExclusive or borderlessChoose Exclusive Fullscreen for lowest latency.
Anti-AliasingControls jagged edgesTAA (Temporal Anti-Aliasing) is recommended for best quality/performance balance. FXAA is lighter but blurrier. None for maximum FPS.
Texture QualityAffects sharpness of surfacesHigh on GPUs with 4GB+ VRAM (6GB+ for Ultra). Medium for 2-3GB cards. Low is very blurry.
Animation QualitySkeletal and object animation detailHigh is fine for most. Low reduces creature animation complexity, may cause stiffness.
Shadow QualityResolves shadow sharpness and draw distanceMedium provides a good balance. High and Ultra are heavy on GPUs. Low causes blocky shadows.
Post-ProcessingBloom, motion blur, depth of fieldMedium is safe. Disable motion blur if it bothers you. High can cause haze.
ReflectionsScreen-space reflections (SSR)Medium works well. High is expensive on water and metals. Low disables SSR, using cube maps instead.
Light ShaftsGod rays from sun/light sourcesOn for atmosphere. Off gains ~10% FPS in daytime planets.
Planet QualityMulti-resolution texturing for terrainHigh for detail. Ultra can drop frames on complex planets. Medium if VRAM limited.
Terrain TesselationAdds 3D displacement to groundOff is recommended for performance. On increases GPU load significantly and may cause flickering on older GPUs.
Terrain ShadowsShadows on ground from terrainUltra is very expensive. High is good. Medium for performance.
Motion BlurBlurs fast movementOff for clarity and responsiveness. Only enable if you are motion sick without it.
GTAOGlobal illumination approximationOff or Low. High is heavy. This adds ambient occlusion but can darken caves too much.
HBAO (NVIDIA only)Horizon-based ambient occlusionSlightly better than GTAO but same performance cost. Use Off for more FPS.
Volumetric CloudsAdds 3D cloud formationsLow for performance. Ultra looks fantastic but can cut FPS in half on older GPUs.
DLSS (NVIDIA RTX)AI upscalingQuality is recommended for clean image. Balanced or Performance for higher FPS. Ultra Performance is blurry.
FSR (AMD)Spatial upscalingQuality is decent. Performance is softer. Use if DLSS unavailable.
Reflex Low LatencyReduces input lag (NVIDIA)On + Boost for competitive feel. Enable if you have NVIDIA GPU.
Frame Rate LimitCaps max FPSSet to monitor refresh rate (e.g., 60, 144) or leave uncapped. Use limit if you experience screen tearing or to reduce GPU heat.
BrightnessAdjusts gammaFollow the on-screen calibration: the middle logo should be barely visible.
FOVField of ViewDefault 75 is fine. Increase to 90-100 for wider view, but it reduces FPS slightly.
#### Console Settings
On consoles, graphics settings are limited to Resolution Mode (4K/30 FPS) vs Performance Mode (1080p-1440p/60 FPS) on PS5/Xbox Series. PS5 also has VRR (Variable Refresh Rate) support. HDR can be calibrated under Video Output.

#### Recommended Presets by Hardware Level

Low-End (GTX 1060 / RX 580 / 8GB RAM)
  • Resolution: 1080p

  • Quality Preset: Standard (or custom as below)

  • Textures: Medium

  • Shadows: Low

  • Reflections: Low

  • Volumetric Clouds: Low

  • Post-Processing: Low

  • All AO, tessellation, motion blur: Off

  • Anti-Aliasing: FXAA or TAA (light)

  • FSR Quality or DLSS Performance (if available)

  • Frame Limit: 60


  • Mid-Range (RTX 2060 / RX 6600 / 16GB RAM)
  • Resolution: 1080p or 1440p

  • Quality Preset: Enhanced (with tweaks)

  • Textures: High

  • Shadows: Medium

  • Reflections: Medium

  • Volumetric Clouds: Medium

  • Post-Processing: High

  • AO: Low (GTAO)

  • Anti-Aliasing: TAA

  • DLSS Quality or FSR Quality

  • Frame Limit: Match display, or 60 if 1440p


  • High-End (RTX 3070 / RX 6800 / 16GB RAM)
  • Resolution: 1440p or 4K (with upscaling)

  • Quality Preset: Ultra (with some compromises)

  • Textures: Ultra

  • Shadows: High

  • Reflections: High

  • Volumetric Clouds: High

  • Post-Processing: High

  • AO: High (GTAO or HBAO)

  • Terrain Tessellation: Off (still expensive)

  • Anti-Aliasing: TAA

  • DLSS Quality (4K) or Balanced (1440p)

  • Reflex: On+Boost


  • Ultra (RTX 4090 / RX 7900 XTX / 32GB RAM)
  • Resolution: 4K native (or with DLSS Quality for extra smoothness)

  • Quality Preset: Ultra – all sliders to max

  • Volumetric Clouds: Ultra

  • Terrain Tessellation: On (if you like the look, but FPS may drop 10%)

  • Reflections: Ultra

  • Shadows: Ultra

  • Post-Processing: Ultra

  • AO: HBAO High

  • Anti-Aliasing: TAA

  • DLSS: Off or Quality (personal preference)

  • Frame Limit: To monitor max (120/144/165)


  • Special Attention Points:
  • Terrain Tessellation is one of the heaviest settings. It adds real geometry to ground but often causes micro-stutters even on high-end systems. Most players leave it off.

  • Volumetric Clouds on Ultra can tank FPS by 20-30% on planets with thick atmospheres. Consider keeping it on High or Medium.

  • Anti-Aliasing: TAA is preferred but can cause a slight blur. FXAA is sharper but shows more jaggies. Do not use MSAA as it is not supported.

  • DLSS vs FSR: DLSS is superior in image quality. If you have an RTX card, always use DLSS Quality. For AMD, FSR Quality is fine. Do not use FSR Ultra Performance as it becomes mud.


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2. Audio Settings



SettingDescriptionRecommendation
Master VolumeOverall game volume80-100%
Music VolumeAmbient and combat music70% (helps with immersion without overpowering)
SFX VolumeSound effects (engines, tools, creatures)100%
Voice VolumeIn-game dialogue and NPC speech100%
UI VolumeMenu sounds and clicks50-70% (can be annoying at high levels)
Dynamic RangeCompression vs wide rangeHigh for headphones, Low for TV speakers to avoid loud peaks
Voice ChatIn-game proximity chat (multiplayer)Mute if not needed. Push-to-talk recommended.
Sound OutputStereo, Surround, or HeadphonesHeadphones for 3D audio. Surround only if you have genuine 5.1/7.1 setup.
SubtitlesDisplay spoken textOn recommended, especially for lore
Subtitle BackgroundDarkens behind textOn to improve readability
Special Attention Points:
  • Dynamic Range: If you hear explosions or ship engines as distortion, set to Low. High dynamic range is fine for quiet environments.

  • Voice Chat: Default is open mic; it can pick up background noise. Switch to Push-to-Talk and bind a key.


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3. Controls Settings



#### Keyboard & Mouse
SettingRecommendation
Mouse SensitivityStart at 50%, adjust for comfortable turning. Higher for quick 180s.
Mouse SmoothingOff for raw input
Invert Y-AxisPersonal preference
Flight ControlsNormal (roll with mouse) or Legacy (yaw with mouse)
Quick MenuDefault 'X' – consider rebinding to a thumb button
InventoryTab – keep default
Scan'F' – keep default
SprintLeft Shift – hold vs toggle (toggle recommended)
Melee'Q' – keep or rebind to mouse thumb
JetpackSpace – hold to boost
Build Menu'Z' – useful to have on a side button
Photo Mode'X' (with menu) – rebind if you use it often
Markers/Place Waypoint'E' (use button) – keep default
HotkeysUse 1-9 for weapon/multi-tool modes
#### Controller (Xbox/PlayStation)
SettingRecommendation
Controller Sensitivity60-80%
Dead ZoneDefault (10-15%) is fine. Lower if you have drift.
Invert YOff default
Button LayoutStandard or Custom – can swap triggers for flight
VibrationOn for immersion, Off for battery saving or competitive
Trigger ThresholdDefault – no need to change
Easy to Misconfigure:
  • Flight Controls: The default Normal mode uses mouse roll/joystick roll. If you prefer yaw (like in most space sims), switch to Legacy mode. This changes how you steer ships.

  • Melee/Jetpack Boost: This is a popular movement tech. It requires pressing Melee then Jetpack quickly. The default bindings (Q then Space) work but some rebind melee to a thumb button for speed.

  • Quick Menu: The 'X' key is used for context actions, but also opens the quick menu. Rebinding to 'V' or a mouse button can reduce accidental activations.


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4. Accessibility Settings



No Man's Sky has robust accessibility options.

FeatureDescriptionRecommendation
Color Blind ModeFilters for Protanopia, Deuteranopia, TritanopiaEnable if applicable. It recolors UI elements (hazard icons, discovery names).
Large TextIncreases font sizeOn if you play on a small screen or TV far away
High Contrast ModeInverts or enhances UI contrastOn reduces eye strain. Can look jarring – test in menus.
Hold to ConfirmRequires holding a button for actionsOff for faster interactions, On to prevent misclicks.
Auto-MoveContinues moving forward without inputOff default. Useful for long flights.
Auto-Jump on PlanetsAutomatically hops over small obstaclesOff (can interfere with precise movement). Enable if you have difficulty with jumping.
Dialogue Auto-AdvanceMoves to next line automaticallyOff (helps when reading)
Subtitle SizeAdjust subtitle text sizeLarge recommended for readability
Screen Reader (PC only)Reads UI text aloud (Windows Narrator)Requires activation. Useful for visually impaired players.
Controller RemappingFull remapping for analog and buttonsUse if default layout is uncomfortable.
Special Attention Points:
  • Hold to Confirm default is Off. If you find yourself accidentally selling items or deleting bases, turn it On.

  • Auto-Jump can cause you to stumble into hazards (e.g., jumping into water on a toxic planet). Keep it off until you are comfortable.


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    5. Language Settings



  • Language: No Man's Sky supports many languages (English, French, German, Spanish, Italian, Japanese, Simplified/Traditional Chinese, Korean, Russian, Portuguese, Polish, Dutch, Swedish, etc.).

  • Voice Language: Covers in-game dialogue and NPC voices. Not all languages have voice acting; if a language has no voice, it falls back to English.

  • Text Language: Independent of voice – you can have English voices with Spanish subtitles.

  • Change during game: Language can be switched at any time in the Options menu under Language. No restart required for text, but voice change may take effect after loading a save.


  • Easy to Misconfigure:
  • The language setting is separate from the system language. If you accidentally switch to a language you cannot read, navigate blindly by remembering the menu order: Language is under Options (second tab) and the first option is the language dropdown. You can reset by moving left/right.


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6. Network Settings



SettingDescriptionRecommendation
Online Discovery ServicesConnect to servers for player discoveriesOn (default) – without it, you won't see other players' named planets.
MultiplayerEnable/disable joining other playersOn if playing co-op, Off for single-player to avoid unwanted visits.
PvPPlayer versus Player damageOff by default. Turn On only if you want to fight other players.
Voice ChatEnable/disable voiceOff or Push-to-Talk
CrossplayPlay with users on other platformsOn (recommended) – No Man's Sky has true crossplay.
Network ModePrecision setting for connection qualityAuto works well. If you have a poor connection, try Low Bandwidth mode to reduce lag.
Show Other PlayersDisplay player models, markers, and namesOn (you can hide them individually)
Base SharingAllow others to see/edit your baseFriends Only (default) is safest. Anyone can cause griefing.
Report PlayerWhen you encounter offensive behaviorUse the quick menu > Report function.
Special Attention Points:
  • PvP is OFF by default, but if you join a group, the group host can force PvP on. Always check the group settings before entering potentially hostile areas (e.g., community events).

  • Discovery Services sometimes become overloaded; if you see yellow 'ON' text at the top right of the Discovery screen, you are connected. If it is red, try restarting the game or waiting.

  • Base Sharing set to Anyone can allow strangers to build or edit your base (if you have permissions enabled). Change to Friends Only or Nobody to protect your builds.


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7. Gameplay Settings



This category includes difficulty modifiers and gameplay toggles.

#### Difficulty Settings (Customizable)
No Man's Sky offers a Difficulty Presets system (Creative, Normal, Survival, Permadeath, and Custom). You can change difficulty at any time via Options > Difficulty. Key toggles:

SubsettingEffectRecommendation
Damage ReceivedMultiplier on incoming damageNormal (1x). Survival (2x) is harsh.
Depletion RatesHow fast hazard protection, life support drainNormal (slow). Survival (fast).
Fuel UsageStarship, vehicle, base fuel consumptionNormal (1x). Survival (3x).
Resources AvailabilityAmount of resources from miningNormal (1x). Abundant (more resources per node).
Start with TechnologyShip and Exosuit initial techNormal (basic). Rich start gives better gear.
Enemy DamageDamage from sentinels, pirates, predatorsNormal (moderate). Survival (lethal).
Death ConsequencesLose items? Drop on death?Normal: lose inventory items that break. Survival: lose items permanently. Permadeath: save deleted.
Easy to Misconfigure:
  • If you crank up Resources Availability to Abundant, you may get bored quickly because everything is too easy. Conversely, Scarcity forces you to scavenge.

  • Switching to Permadeath cannot be undone (the save itself is deleted on death). Do not toggle Permadeath accidentally – it is clearly labeled but still easy to misclick.

  • Start with Technology can give you a head start, but may spoil the early progression. Recommended for second playthroughs.


#### Gameplay Toggles
SettingDescriptionRecommendation
Auto-MoveForward hold not requiredOff default
Auto-JumpAutomatic hopping over obstaclesOff default
Camera RollHead-tilt when turning in shipOn for immersion, Off to prevent motion sickness
Screen ShakeScreen effect from explosionsOff if it distracts
Motion Blu r (separate setting)Overlap with GraphicsOff recommended
Show HUDToggle head-up displayOn for info. Press H to hide for screenshots.
Marker LimitMaximum waypoints shown50 (default). Lower if map is cluttered.
Photo Mode SettingsCamera controls, filters, depth of fieldAccess with 'X' (default) – no performance impact.
Cursor Speed (UI)Speed of pointer in menus100% default. Speed up if you find menus sluggish.
Special Attention Points:
  • Camera Roll causes the cockpit view to tilt when you bank. This can induce motion sickness for some players. If you feel dizzy, turn Camera Roll Off.

  • Screen Shake is on by default and can be intense during storms or combat. Many players turn it Off for clarity.

  • Marker Limit: If you use many custom waypoints, you may have trouble seeing them all. Increase the limit if needed.


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    Summary of Easy-to-Misconfigure Settings



    1. Terrain Tessellation – Looks nice but depletes FPS heavily. Leave off.
    2. Flight Controls (Normal vs Legacy) – If you can't steer your ship intuitively, check this setting.
    3. PvP – Off by default, but group hosts can turn it on. Double-check when joining multiplayer.
    4. Hold to Confirm – Turn On to avoid accidental deletes.
    5. Difficulty Presets – Permadeath is irreversible. Customize carefully.
    6. Language – If you accidentally change to an unknown script, navigate the menu blind to revert.

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    Final Tips for Setting Up No Man's Sky



  • First Launch: After installing, go directly to Options > Graphics and apply a preset that matches your system (options: Standard, Enhanced, Ultra). Then adjust from there.

  • Console Players: On PS5/Xbox Series, choose Performance Mode for 60 FPS unless you prefer 4K visuals. Note that Performance Mode still looks great.

  • Cloud Saves: If you play on PC Game Pass, save files are synced via Xbox cloud. On Steam, cloud saves are automatic. Do not manipulate save files externally unless you know what you're doing.

  • VR Users: Settings for VR are the same as flat, but you may need to lower Graphics to maintain 90 FPS. Use DLSS Quality if available. Enable Comfort Mode in VR settings to reduce motion sickness.

  • Experimental Branch: On Steam, you can opt into Experimental for the latest fixes and features. This may introduce bugs. Settings may reset after switching branches.


With these settings, you'll be ready to explore the universe comfortably. Tweak them further as you discover what matters most to you—whether it's breathtaking vistas or smooth combat.