Game Tips

No Man's Sky Game Tips – Comprehensive Guide



This guide provides essential tips for every Traveller, from the first moments on a hostile world to late-game fleet operations. Tips are grouped by category, with difficulty levels indicated (Beginner / Intermediate / Advanced).

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1. Beginner Survival & Early Game



1.1. Always Mine Carbon, Ferrite Dust, and Di-hydrogen First
  • Why: Carbon fuels your Mining Beam, Ferrite Dust repairs your ship, and Di-hydrogen refuels your jetpack and life support. Neglecting these basics leads to stranding or death.

  • When: Immediately after fixing your scanner and Analysis Visor.

  • Pro Tip: Punch trees? Yes, melee attack on flora gives a few carbon when your beam is low.


  • 1.2. Shelter During Storms
  • Why: Extreme weather depletes hazard protection rapidly. Digging a hole with the Terrain Manipulator (craft after fixing ship) creates instant shelter.

  • When: Any time a storm icon appears on the HUD.

  • Advanced: Use the Terrain Manipulator to create a tunnel under your ship, then emerge safer.


  • 1.3. Crafting Your First Base Computer – Don’t Build a Huge Base
  • Why: The Base Computer unlocks teleportation and tutorial progression. A simple wooden shack with a bed (for respawn point) is enough.

  • When: After obtaining chromatic metal (from copper/hot planets).

  • Cost-saving: Place only a Base Computer, a Teleporter, and a Biofuel Reactor (with a few solar panels later) to save materials.


  • 1.4. Use the Analysis Visor on Everything
  • Why: Scanning flora, fauna, and minerals earns Nanites and Units. Fully scanning a planet gives bonus Nanites when uploaded to the Discovery Services.

  • When: Always keep the visor active during exploration. Hold the scan button to identify multiple things.

  • Tip: Fauna scanning is tricky; crouch and wait for creatures to stop moving. Explosive animals are safe if you juke.


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    2. Exploration & Navigation



    2.1. The Galaxy Map – Grey Lines are Trade Routes
  • Why: Following these lines often leads to wealthy systems (economy tier: ★, ★★, ★★★). Wealthier systems have better ships, multi-tools, and prices.

  • When: After obtaining an Economy Scanner (learn from manufacturing facility blueprint).

  • Advanced: Install Conflict Scanner to avoid high-conflict systems if you're not combat-ready.


  • 2.2. Use Exocraft for Planetary Exploration
  • Why: Exocraft (like the Roamer) have dedicated scanners to locate alien structures, drop pods, and buried tech modules. They also provide hazard protection and infinite fuel (after upgrades).

  • When: After building the Exocraft Geobay from the Anomaly or base missions.

  • Beginner Alternative: The Pilgrim exocraft is fast but fragile; the Nomad hovers over water.


  • 2.3. Mark Points of Interest with Save Beacons
  • Why: Save Beacons create permanent waypoints that survive relogging. Useful for marking rare resource deposits, portal locations, or a nice view.

  • When: When you find a spot you need to return to frequently.

  • Better: Also place a Base Teleporter near your most-used spots.


  • 2.4. Portal Travel – Activate One Portal Per Galaxy
  • Why: Portals allow instant travel across the galaxy using 12-glyph addresses. Once activated, you can use coordinates shared by other players to reach specific planets.

  • When: After completing the Artemis path or locating a portal via alien monolith.

  • Tip: Collect all 16 glyphs by finding Traveller graves (get coordinates from NPC Travellers in space stations). For quick access use the “Catalyst” questline.


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    3. Resource Management & Refining



    3.1. Refiner Recipes – The Value of Oxygen
  • Why: Oxygen plus a catalyst (like Carbon) can create many useful materials. For example, Oxygen + Ferrite Dust → pure Ferrite. Oxygen + Ammonia → Ammonium Chloride (for starship fuel).

  • When: Always carry a portable refiner and keep oxygen plants in your base.

  • Advanced: Oxygen + Fungal Mould → Mordite (or other elements via farm). This is a core recipe for endless crafting loops.


  • 3.2. Stellar Metals – Copper, Cadmium, Emeril, Indium
  • Why: These metals refine into Chromatic Metal which is essential for building warp drives, advanced technology, and base components. Each tier allows to other color stars.

  • When: First Copper for basic chromatic, then Cadmium (red stars), Emeril (green), Indium (blue).

  • Optimization: Refining 1 Indium + 2 Chromatic Metal = 4 Indium (duplication glitch fixed; this recipe now gives more but not infinite). Use Indium to craft warp hypercores.


  • 3.3. Store Excess in a Matter Beam (Freighter)
  • Why: The Freighter Matter Beam lets you access all stored items on your freighter from anywhere in the same star system. This saves trips back to base.

  • When: After obtaining a freighter (first free one after a few warps).

  • Setup: Install the Matter Beam in the freighter’s tech inventory (blueprint from freighter upgrade terminal).


  • 3.4. Group Resources by Rarity – Harvest Every Day
  • Why: Some resources like Storm Crystals (only during extreme storms) and Ancient Bones (buried) are high-value. Always keep a few stacks for trading.

  • When: Check weather forecast in ship cockpit; fly to extreme planets during storms to grab Storm Crystals.

  • Location: Use the Survey Device (exocraft upgrade) to locate resource hotspots – build mineral extractors there for passive income.


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    4. Combat & Survival



    4.1. Damage Types – Photon Cannon vs. Infra-Knife
  • Why: Photon Cannon is decent but has slow fire rate. The Infra-Knife Accelerator fires rapidly, shreds shields, and with upgrade modules melts enemy ships. Best for dogfights.

  • When: Install as soon as you can buy the blueprint from the Anomaly or get from crashed ship tech.

  • Advanced: Combine with the Cyclotron Ballista (slows enemies) for crowd control.


  • 4.2. Sentinel Combat – Use Blaze Javelin or Pulse Spitter
  • Why: Sentinels have different weaknesses: the Blaze Javelin (charged shot) one-shots small sentinels, while the Pulse Spitter (high fire-rate) is better for large walkers.

  • When: Use Blaze Javelin + Advanced Boltcaster for most fights. Plasma Launcher is risky (can kill you).

  • Tactic: When fighting Walkers, shoot the legs first to immobilize, then the top weak point.


  • 4.3. Shield Management – Install Personal Forcefield (Tau, Sigma)
  • Why: The Personal Forcefield blocks all damage from one direction, including sentinel attacks. Allows you to heal safely even in combat.

  • When: Bind it to a hotkey. Use when surrounded or when hazard protection is low.

  • Tip: Also useful for mining hazardous plants safely.


  • 4.4. Space Combat – Upgrade Pulse Drive and Shield
  • Why: Better engines let you outrun pirates; shields absorb more hits. A fully upgraded shield allows you to charge through asteroids without damage.

  • When: As soon as you have Nanites, buy S-class upgrades for shields and pulse drive.

  • Advanced: The Positron Ejector is a shotgun-like weapon that destroys asteroids and enemies quickly – best close-range.


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    5. Base Building & Production



    5.1. Power Management – Solar + Batteries for Normal Planets
  • Why: Solar panels generate power during day, stored in batteries for night. Electromagnetic Generators (if you find a hotspot) give 24/7 free power, but require locating with the Survey Device.

  • When: Build at least 2 batteries per row of solar panels to avoid brownouts during storms (cloudy reduces solar output).

  • Pro Tip: On planets with high sentinel activity, build underground to avoid detection and power loss from attacks.


  • 5.2. Farming Modules – Biodomes are OP
  • Why: A single Biodome with ladders can harvest up to 16 planting slots instantly. Compare to trays that need manual picking.

  • When: After unlocking the Armorer's questline or the blueprint from the Anomaly (requires Salvaged Data).

  • Layout: Build a biodome on a flat roof, connect via corridor. Use ladders stackable for multiple floors.


  • 5.3. Storage Containers – Color Code Them
  • Why: Each container holds 20 slots but you cannot rename them. Use color-coding in the build menu: red for combat, blue for crafting, green for food, etc. Then place signs.

  • When: Immediately after getting the blueprint (base computer archives).

  • Tip: You can access all containers from your freighter if you install the material hauler and containers on the freighter.


  • 5.4. Exocraft Specialist Missions – Unlock All Blueprints
  • Why: The NPC specialists (Scientist, Farmer, Armorer, Exocraft) give unique blueprints and open more advanced tech. Finish their quests before building a mega base.

  • When: After building a small base, hire each specialist from space stations.

  • Note: Scanning terminals require a multitool with a scanner – some blueprints are gated behind these missions.


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    6. Economy & Trading



    6.1. Buy Low, Sell High – Use Trade Terminal Data
  • Why: Each system has two economies (buy and sell). Items like “Geodesite” are scarce in mining economies but common in high-tech ones. Scan the terminal to see “Demand” percentages.

  • When: Install the Economy Scanner on your ship. Set galaxy map filter to “Economy”. Visit a high-tech (★) system with “Trading” as primary economy – sell tradeable items like Gold or Platinum for profit.

  • Advanced: Use the “Cobalt Crash” method: buy Cobalt in a normal system (sell to ships) then sell it in a wealthy system (drops price), then buy back cheap and repeat. But be careful – crashing a market removes profit.


  • 6.2. Manufacturing Facilities – Learn Blueprints, Not Just Loot
  • Why: Solving the puzzles (choose correct technology) gives free blueprints worth millions of Units worth of savings. Also gives Nanites.

  • When: Always break into a facility; use the Exocraft's advanced mining beam to breach quickly.

  • Puzzle Tip: The password system is based on random numbers. Cheat sheet available online but in-game: the correct answer is usually the one with the most logical connection to the game's lore.


  • 6.3. Frigate Missions for Passive Income
  • Why: Your frigates (combat, exploration, trade, etc.) can be sent on expeditions that return with Units, Nanites, crafting materials, even Storied items (like Salvage Frigate Modules).

  • When: After obtaining a freighter and constructing a fleet command room. Start with one mission, build more rooms to send multiple.

  • Optimization: Purchase only S-class frigates; they level up faster and have fewer problems. Replace damaged C-class ones.


  • 6.4. Cooking – Actually Profitable
  • Why: The Nutrition Processor can turn simple ingredients into high-value food like “Herb Encrusted Flesh” or “Delicious Vegetable Stew”. Selling to NPCs on the Anomaly yields double the base value.

  • When: After you have a farm (plants) or hunting (meat from fauna). Install the nutrition processor on your freighter.

  • Tip: The most efficient recipe is “Stewed Vegetables” = 2 fungal mould + 1 cactus flesh + 1 pulpy roots: sells for ~30k Units each.


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    7. Multi-Tool & Ship Optimization



    7.1. Multi-Tool Classes – Focus on S-Class with Max Slots
  • Why: Higher class (C, B, A, S) means better stats and potential damage. S-class Alien or Experimental tools have the best damage and scanning bonuses.

  • When: Save nanites to upgrade your multi-tool from space station vendors or from missions. Do not waste upgrades on low-slot tools.

  • Location: Check all space stations, minor settlements on planets (with a settlement chart), and crashed ships (some have tools).


  • 7.2. Ship Upgrades – Install Pulse Drive Upgrades for Hyperdrive Range
  • Why: Pulse Drive upgrades (from the Anomaly or random drops) significantly increase warp distance when placed adjacent to each other (adjacency bonus). Also improve maneuverability.

  • When: After you have your first A/S class fighter or explorer (explorers have hyperdrive bonus).

  • Arrangement: Place three upgrades in a square in the tech inventory, then three more in general inventory (but check adjacency – each upgrade group works separately).


  • 7.3. Inventory Expansion – Cargo vs Technology
  • Why: The technology inventory gives a 25% bonus to installed modules. Always place upgrades there when possible. General inventory is for storage only.

  • When: Max out ship slots (48+21+21 = 90 total slots) via spending Units at space stations or using Starship AI Valves (rare).

  • Tip: Buy cheap ships and scrap them at stations for salvage (modules that can be sold for nanites or installed).


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    8. Advanced & Endgame Tips



    8.1. Derelict Freighters – Earning Tainted Metal
  • Why: Derelict freighters (random encounters in space) yield Tainted Metal, which refines 1:1 into Nanites (1 Tainted Metal = 1 Nanite). Also give freighter upgrade modules and storage augmentation plans.

  • When: Once you have a strong multi-tool with a combat scope (S-class). Bring plenty of ammo and shield packs.

  • Method: Each freighter has a captain's log and a single nest of creatures. Clear the nest, loot the engineer's terminal, and grab all salvage. Then teleport out.


  • 8.2. Maxing Out Units – Stasis Device Farming
  • Why: Stasis Devices sell for ~15 million Units each. Building one requires complex recipes (like Iridesite, Hot Ice, etc.) but the materials can be gathered from base farming and gas extraction.

  • When: Endgame only – you need a massive base with gas extractors (Sulfurine, Radon, Nitrogen) and crystalized minerals from frigates or mining.

  • Shortcut: Trade via galactic market manipulation is faster for early wealth; Stasis Devices require hundreds of hours of setup.


  • 8.3. Portal Travel to Player Bases
  • Why: The intergalactic trade network or Civilised Space communities share portal addresses for bases with activated Indium farms, nip-nip buds, or exotic ships.

  • When: After activating all 16 glyphs (or using a save editor).

  • Resources: Websites like NMS Coordinate Exchange have current addresses.


  • 8.4. Living Ship Missions – Don’t Rush
  • Why: The Living Ship quest chain takes time (real time waiting) but gives a unique organic starship that can only be upgraded with nanites. It has unique modules for hyperdrive and pulse drive.

  • When: After you have a freighter for storage. The quest requires specific materials like Neural Stem, etc. – best to start early and let timers run in background.

  • Tip: Keep one spare ship slot when eggs mature; accept the living ship mission from the Anomaly.


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    9. Miscellaneous Quality-of-Life Tips



  • Quick Actions: Use the D-pad (or keyboard shortcuts) to quickly refill hazard protection, life support, and pulse engine without opening menus.

  • Exocraft Radar: While in an exocraft, you can ping for nearby buildings using the same button as scan on foot – useful for finding trade terminals.

  • Warp Cell Economy: Instead of crafting Warp Cells one by one, build an antimatter reactor (blueprint from freighter missions) to produce antimatter from carbon and chromatic metal on the fly.

  • Storage Is Cheap: Always buy one extra ship slot per stop at a space station. Costs scale up but 50 million Units is nothing late game.

  • Play in Permadeath for Trophies: Permadeath mode is for challenge runs; use the tips above but be extra careful – storms are deadlier, sentinels more aggressive.


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    10. Common Mistakes to Avoid



  • Don’t hoard early Nanites – Spend them on S-class upgrades for your multi-tool and ship. Nanites are plentiful later from frigate missions.

  • Don’t ignore the Anomaly – It’s the hub for multiplayer, buying blueprints with salvage data, and upgrading everything. Visit often.

  • Don’t build a massive base on your first planet – You will outgrow it quickly. Instead, build a simple shack and move to a lush, low-sentinel planet later.

  • Don’t sell your first freighter – The first one offered is free; accept it even if it’s low-class. You can buy a better one later and transfer everything.

  • Don’t ignore the Atlas Path – Completing it gives black holes that warp you closer to the center. It’s a core story element.


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This guide covers the entire journey from starter planet to galactic mogul. Adapt your strategies as new updates arrive – Hello Games frequently adds content. Remember: the universe is your oyster; explore, build, trade, and survive.