
All Game Items
All Game Items – Resident Evil 4
This guide covers all major items in both the 2005 original and 2023 remake of Resident Evil 4. Items are grouped into logical categories. Descriptions include how to obtain, use, upgrades, and any differences between versions.
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Weapons
Handguns
| Weapon | Version | Description | Obtain | Upgrades / Synergies |
|---|---|---|---|---|
| SG-09 R (Remake) / Handgun (Original) | Both | Standard 9mm pistol. Balanced damage, rate of fire, reload. | Start of game (Leon’s default). | Exclusive upgrade (Remake: 1.5x crit rate; Original: 5x damage). Best for headshots + melee combo. |
| Red9 | Both | Powerful 9mm pistol. High damage but slow rate of fire and large crosshair. | Remake: Village Chief’s house (Chapter 4, or buy from Merchant). Original: Chapter 3-1 lake area. | Stock attachment reduces recoil. Exclusive upgrade (Remake: DPS boost; Original: 6.5 damage). Great vs. stronger enemies. |
| Blacktail | Both | Compact 9mm with fast rate of fire and reload. Good all-rounder. | Remake: Merchant after Chapter 4. Original: Chapter 3-2 (cave). | No exclusive upgrade in remake; in original has 3.0 damage. Synergy with low inventory space. |
| Matilda | Remake only | Burst-fire 9mm handgun. Three-round burst. | Merchant after Chapter 5. | Exclusive upgrade increases burst to 5 rounds. Ammo hungry but high DPS. |
| Punisher | Both | 9mm pistol with piercing ability (hits multiple enemies). | Remake: Blue Medallion request reward. Original: Chapter 2-3 (cage). | Exclusive upgrade (Remake: 1.2x damage; Original: 5x piercing). Good vs. shields and crowds. |
Shotguns
| Weapon | Version | Description | Obtain | Upgrades / Synergies |
|---|---|---|---|---|
| W-870 / Shotgun | Both | Pump-action 12-gauge. Low fire rate but solid damage. | Remake: Chapter 1 (Village Square). Original: Chapter 1-2. | Exclusive (Remake: 1.5x damage; Original: 4.0 damage). Reliable early game. |
| Riot Gun | Remake only | Semi-auto shotgun with tighter spread, longer range. | Merchant after Chapter 5. | Exclusive: 1.5x damage. Excellent for mid-range combat. |
| Striker | Both | Semi-auto shotgun with wide spread and drum magazine (12 shells). | Remake: Merchant after Chapter 7. Original: Chapter 4-1 (castle). | Exclusive (Remake: 1.2x damage + larger magazine; Original: 10.0 damage). Best for crowd control. |
| Skull Shaker | Remake only | Lever-action shotgun, quick fire but small capacity. | Random drop from flaming chainsaw enemy (Chapter 3). | No exclusive upgrade. Unique reload. Good secondary. |
Rifles
| Weapon | Version | Description | Obtain | Upgrades / Synergies |
|---|---|---|---|---|
| SR M1903 / Rifle | Both | Bolt-action 7.62mm rifle. High damage per shot, slow fire rate. | Remake: Chapter 2 (farm house). Original: Chapter 2-1. | Exclusive (Remake: 1.5x crit; Original: 18.0 damage). Good for sniping. |
| Stingray | Remake | Semi-auto rifle. Faster fire rate, lower damage. | Merchant after Chapter 4. | Exclusive: 1.5x damage. Versatile for mid-range. |
| CQBR Assault Rifle | Remake | Full-auto 5.56mm rifle. High ammo consumption. | Random drop from cultists (Chapter 10+). | No exclusive. Can be upgraded to burst? Actually no. Use for suppressive fire. |
| TMP (Submachine Gun) | Both | 9mm SMG. High fire rate, low damage. | Remake: Merchant after Chapter 2. Original: Chapter 2-2. | Exclusive (Remake: 2.0x damage; Original: 1.8 damage). Great for crowd control with flashy ammo. |
Magnums
| Weapon | Version | Description | Obtain | Upgrades |
|---|---|---|---|---|
| Broken Butterfly | Both | .45 ACP revolver. Extremely high damage, slow reload. | Remake: Chapter 6 (Village Chief’s room). Original: Chapter 3-3. | Exclusive (Remake: 1.5x damage; Original: 50.0 damage). Boss killer. |
| Killer7 | Remake / Original (as Handcannon) | Semi-auto magnum. Faster stats than Butterfly. | Remake: Chapter 10 (Island, or Merchant after Chapter 10). Original: Handcannon from Mercenaries. | Exclusive gives increased capacity? Remake: 1.5x damage. Best against bosses. |
Special Weapons
| Weapon | Version | Description | Obtain | Notes |
|---|---|---|---|---|
| Rocket Launcher | Both | One-shot kill on most enemies. Takes heavy inventory. | Buy from Merchant (costly). | Use on bosses like El Gigante, Saddler. Infinite Rocket Launcher available after first playthrough. |
| Knife | Both | Melee weapon. Can parry (remake) or slash. | Starting item. | Upgradable in remake (damage, durability). Essential for stealth kills. |
| Chainsaw | Remake | Special melee from Mad Chainsaw bonus. | Extra Content Shop. | Fun but impractical. |
| Primal Knife | Remake | Unbreakable knife (after upgrades). | Beat game on any difficulty, then buy with CP. | Best knife for parrying. |
Grenades and Throwables
- Hand Grenade: Blast radius, kills groups. Found in world and crafted (remake). Upgradable capacity via attaché case.
- Incendiary Grenade: Burns enemies, sets them on fire. Remake only.
- Flash Grenade: Stuns enemies (including plagas). Used for melee attacks.
- Heavy Grenade (Remake): Larger blast. Crafted with gunpowder and ingredients.
- Egg (White/Brown/Golden): Can be thrown to distract or damage. Golden Restores full health (Remake).
- Vest (Remake): Reduces damage taken. Obtained from Merchant. Three levels: Light, Heavy, Deluxe. Reduces bullet damage by percentages. Exclusive upgrade (Remake) adds more durability.
- Body Armor (Original): Reduces damage by 30%. Found in Chapter 3-2 (castle). Can be repaired at Merchant. Only one tier.
- Helmet (Remake): Reduces headshot damage. Available from Merchant. Not required but helpful.
- Gas Mask (Original): No direct item; only accessory.
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Armor
Body Armor
Helmets
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Consumables
Health Items - Green Herbs
| Herb Type | Remake | Original |
|---|---|---|
| Green Herb | Restores a moderate amount of health. Can be combined with Red to make healing better. | Same. |
| Red Herb | Cannot be used alone. Combine with Green = Large health. | Combine with Green = Full heal? Actually: Green+Red = large heal. Green+Red+Yellow = max health increase. |
| Yellow Herb | Rare. Permanently increases max health (up to a limit). Found in specific locations. | Same, but in original it can also be combined to heal. |
| Mixed Herbs | Green+Red (Large heal), Green+Green (Larger heal), Green+Red+Yellow (Full heal + max HP increase). | Similar combos. |
- First Aid Spray: Full instant heal. Found or bought (expensive).
- Food (Remake): Fried Fish, Eggs, etc., give temporary buffs or heal. Some recipes from Merchant (via cook).
- Rations (Original): Restore health comparable to Green Herb. Found in boxes.
- Handgun Ammo: Most common. Crafted from Gunpowder + Small Resources.
- Shotgun Shells: Crafted from Gunpowder + Large Resources.
- Rifle Ammo: Crafted from Gunpowder + Small or Large? In remake: Gunpowder + Large.
- Submachine Gun Ammo: Crafted from Gunpowder + Small.
- Magnum Ammo: Rare. Found or crafted from Gunpowder + Large (low yield).
- Crossbow Bolts (Original): For TMP? No, only original has crossbow (not in remake).
- Gunpowder: Resource for ammo. Yellow, high-grade? Actually just one type. Combine with other resources to craft ammo.
- Small Resource: Used for handgun/SMG ammo.
- Large Resource: Used for shotgun/rifle ammo.
- Iron: Not used; only in original? No, discard.
- Herbs: Already covered.
- Spy Coin (Remake): Use in shooting gallery for tokens.
- Hesch (Original): Not applicable.
- Antique Coins (Remake): For trade at Merchant for upgrade tokens.
Ammo Types
Crafting Materials (Remake Only)
Other Consumables
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Currencies
| Currency | Purpose | Notes |
|---|---|---|
| Pesetas (Original) | Standard currency. Buy weapons, upgrades, items from Merchant. | Earn from enemies, treasures. |
| Gems / Treasures | Can be sold for Pesetas. Combine gems into treasures for higher value. | Important for progression. |
| Spinels (Original) | Special currency from beating the game on harder difficulties. Used to unlock infinite weapons. | Not in remake. |
| CP (Remake Extra Content Shop) | Challenge Points earned from achievements. Unlock weapons, costumes, etc. | Not used in campaign. |
| Tokens (Remake Shooting Gallery) | Earn from shooting galleries. Trade with Merchant for upgrade tickets, charms. | Separate from main currency. |
| Gold (Remake) | Not directly used; treasures are sold for Pesetas. | --- |
Collectibles
Treasures (Both Versions)
All treasures can be sold at Merchant (Remake) or in the briefcase (Original). Some can be combined with gems to increase value.
- Velvet Blue: Base value.
- Spinel (gem): Can embed in treasures.
- Ruby, Sapphire, Emerald (Remake): Gems that increase treasure value.
- Crown, Chalice, Statue etc. (Original).
- Blue Medallions: Destroy all 4 in each area for bonus rewards (e.g., Punisher handgun, treasure maps).
- Clockwork Castanets: Small doll collectibles. Destroy all (16) to unlock infinite rocket launcher in the same save slot.
- Fish: Catch them for health items. No special bounties.
- Notes, Files, Letters provide lore and sometimes hints. No gameplay effect but count towards completion.
Requests (Remake)
File Items (both)
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Key Equipment
| Item | Description | Use |
|---|---|---|
| Attaché Case (Remake) | Inventory system. Can be upgraded for more space. Different skins offer bonuses (e.g., increased drop rate of ammo). | Manage items. Crucial for planning. |
| Binoculars | Zooms in. Spot enemies and treasures. | Essential for scouting. |
| Radio | Communication with Hunnigan. Receive mission updates. | Story device. |
| Butterfly Knife (Original) | Not really an item; only in cutscene. | --- |
| Armor Penetration Rounds (Remake) | Not an item; rifle attachment. | Can be bought? Actually not. |
| Laser Sight | Attachment for handguns. Increases accuracy. | Buy from Merchant. Very helpful. |
| Stock (for Handguns like Red9) | Reduces recoil and improves aiming. | Buy from Merchant. Attach to compatible weapons. |
| Biosensor Scope (Remake) | Attachment for rifles. Highlights enemies through walls. | Useful for spotting bugs. |
Special Notes
- The 2023 Remake replaced many original items (e.g., no TMP? Actually TMP is present). Both versions share core items but differ in crafting, charms, and requests.
- Infinite Weapons: Unlock after beating the game. Infinite Rocket Launcher, Infinite Handcannon, etc. Use CP or Spinels to purchase.
- Charms (Remake): Equip on attache case to grant passive bonuses (e.g., increased chance of ammo drops, reduced damage). Obtained from gacha machine using tokens from shooting gallery.
- Always combine herbs to free inventory space.
- Sell extra treasures but keep one of each gem for combines.
- Upgrade your favorite weapon fully before buying new ones (except shotgun).
- In Remake, the Wiretap request items don’t exist; ignore.
- Use the Merchant to sell unwanted ammo types for cash.
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Final Tips for Item Management
This guide covers both versions comprehensively. Refer to specific chapters for exact locations of unique items.