
All Game Items
Overview
Temple Run 2 features a variety of items that enhance your running experience, from currencies to power-ups, characters, and collectibles. Unlike traditional RPGs, there are no weapons or armor pieces; instead, temporary power-ups and permanent character abilities help you survive longer and score higher. This guide covers every item type, how to obtain them, their uses, and synergies.
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Currencies
Coins
- Description: The primary currency used for purchasing power-ups, upgrading them, reviving, and unlocking characters. Coins appear as gold circles during runs.
- How to Obtain: Collected by running into them during a run (each coin rewards 1 coin, larger coins give 5), earned from completing missions, opening treasure chests after runs, or via in-app purchase.
- When Useful: Essential for almost all purchases. Save coins for upgrading key power-ups (Shield, Coin Magnet) rather than cosmetic items.
- Synergies: Use Coin Magnet power-up to vacuum coins from a distance, doubling collection efficiency.
- Description: The premium currency, represented by blue diamonds. Gems are rarer and used for special revives, unlocking premium characters, and buying exclusive power-ups.
- How to Obtain: Rarely appear during runs (random spawns), awarded for completing difficult missions, found in treasure chests, or purchased with real money.
- When Useful: Best reserved for reviving after a long run or unlocking characters with game-changing abilities (e.g., Karma Lee’s shield). Avoid using gems on cheap upgrades.
- Synergies: Combine with Score Booster when going for high scores, as reviving with gems lets you continue a record run.
- Effect: Attracts all coins within a large radius toward you for the duration.
- Duration: Base 6 seconds; upgraded up to 12 seconds.
- How to Obtain: Randomly appears during runs (blue magnet icon) or purchased before a run (100 coins base cost).
- When Useful: Activate when entering areas dense with coins, especially near treasure chests or after a long straight section.
- Upgrades: Level 2: 8s, Level 3: 10s, Level 4: 12s. Each upgrade increases cost.
- Synergy: Combine with Score Booster to maximize coin gain and distance score multiplier.
- Effect: Protects you from one obstacle hit (e.g., trap, barrier, or falling) without dying. The shield shatters after blocking one hit.
- Duration: Lasts until used, but expires after a set time if not used (e.g., 30 seconds). Upgrades reduce cooldown? Actually shield persists until hit or run ends.
- How to Obtain: Random spawn (yellow shield icon) or purchase before run (150 coins base).
- When Useful: Essential for risky strategies like staying on the edge or ignoring obstacles. Best used when speed is high and reaction time limited.
- Upgrades: Higher levels increase the number of hits blocked? No, still one hit, but duration before expiration increases? In Temple Run 2, shield upgrades increase the time it remains active before disappearing if not used. Level 2: 45s, Level 3: 60s, Level 4: permanent until hit.
- Synergy: Pairs with Boost to survive high-speed sections where obstacles are hard to dodge.
- Effect: Doubles the score multiplier for the duration. The multiplier is based on distance and coin collection.
- Duration: Base 10 seconds; upgraded up to 20 seconds.
- How to Obtain: Random spawn (green star icon) or purchase before run (120 coins).
- When Useful: Activate when you have a clear path ahead with many coins or after collecting a large gem payout. Also use right before a treasure chest for maximum points.
- Upgrades: Each level adds 2.5 seconds. Level 4: 20 seconds.
- Synergy: Using Coin Magnet during Score Booster yields massive coin collection, which increases score significantly.
- Effect: Temporarily increases running speed by 50%, making you cover ground faster but making obstacles harder to dodge.
- Duration: Base 8 seconds; upgraded up to 14 seconds.
- How to Obtain: Random spawn (orange lightning icon) or purchase (80 coins).
- When Useful: Use on straight, obstacle-free sections to maximize distance quickly. Avoid in dense obstacle areas.
- Upgrades: Level 2: 10s, Level 3: 12s, Level 4: 14s.
- Synergy: Combine with Shield to offset the higher risk of collisions.
- Effect: Starts your run at a certain distance (e.g., 1000 meters) with a brief boost and invincibility. Useful for missions requiring high distance quickly.
- How to Obtain: Purchase from shop for 500 coins or sometimes as a reward.
- When Useful: Use when you need to complete a mission that requires a specific distance milestone (e.g., run 2000 meters) or to skip the early slow sections.
- Note: This is a pre-run power-up, not found during runs.
- Effect: After dying, you can continue the run for a cost of 1 gem (first revive in a run) or 2 gems (second), etc. Respawns you at the point of death with a short invincibility.
- How to Obtain: Always available as an option after a death; requires gems.
- When Useful: Save revives for runs where you are close to a personal best or have many power-ups active. Do not waste on short runs.
- Synergy: Activate revives only when you have a Shield or Boost active to maximize survivability after revival.
Gems
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Power-ups (Consumables)
Power-ups are temporary boosts that spawn during runs as floating icons. They can also be purchased before a run using coins. Each has multiple upgrade levels that extend duration or effectiveness.
Coin Magnet
Shield
Score Booster
Boost (Super Speed)
Headstart
Revive
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Characters
Characters are cosmetic skins that also grant a unique passive ability. They are unlocked using coins or gems. Each ability triggers automatically after a certain distance or number of coins collected. Below are notable characters and their abilities.
| Character | Unlock Cost | Ability | Trigger Condition |
|---|---|---|---|
| Guy Dangerous | Free (default) | No special ability | N/A |
| Scarlett Fox | 5000 coins | Temporary Coin Magnet | Activates after running 500 meters |
| Barry Bones | 7500 coins | Temporary Shield | Activates after collecting 100 coins in a run |
| Karma Lee | 10,000 coins | Temporary Score Booster | Activates after 800 meters |
| Montana Smith | 15,000 coins | Temporary Boost | Activates after 1200 meters |
| Zack | 20,000 coins | Random power-up | Activates after 1500 meters |
When Useful: Choose a character based on your playstyle. For beginners, Scarlett Fox (coin magnet) helps build coins quickly. For high-score chasers, Karma Lee (score booster) doubles points at critical moments.
Upgrades: None; characters are permanent once unlocked.
Synergy: Pair character abilities with purchased power-ups. For example, if using Karma Lee (auto Score Booster), equip a Shield manually to survive risky sections when booster is active.
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Collectibles
These are items that appear during runs and can be collected for immediate benefit or tracked for progression.
Coins (in-run)
- Description: Gold coins scattered along the path. Normal coins = 1 coin, larger gold coins = 5 coins.
- When Useful: Collect all you can; they fund upgrades and unlockables.
- Note: Some missions require collecting a certain number of coins in one run.
- Description: Blue diamonds that appear rarely, often in hidden locations or after completing a series of coins.
- When Useful: Prioritize gems over coins when possible, as they are the premium currency.
- Description: Golden chests that spawn at specific distances (e.g., every 2000 meters). Opening them yields a random reward (coins, gems, or a temporary power-up).
- How to Obtain: Run into them; they are always present on a side path that requires a quick turn.
- When Useful: Always attempt to get chests as they offer free rewards. Use a Shield to avoid crashing while veering off path.
- Synergy: Activate Score Booster before opening a chest to double the score from the chest (if it gives score).
- Description: Purple glowing boxes that sometimes appear on the route. They contain a random power-up (Coin Magnet, Shield, etc.) or a small coin bonus.
- When Useful: Helpful if you are low on power-ups. Not critical but worth grabbing if safe.
Gems (in-run)
Treasure Chests
Mystery Boxes
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Upgrades
Upgrades are permanent improvements to power-ups, purchased with coins in the shop. Each power-up has 4 levels.
| Power-up | Level 1 (Default) | Level 2 Cost | Level 3 Cost | Level 4 Cost |
|---|---|---|---|---|
| Coin Magnet | 6 sec | 1000 coins | 2000 coins | 4000 coins |
| Shield | 30 sec duration | 1200 coins | 2400 coins | 4800 coins |
| Score Booster | 10 sec | 1500 coins | 3000 coins | 6000 coins |
| Boost | 8 sec | 800 coins | 1600 coins | 3200 coins |
When Useful: Prioritize upgrading Shield and Coin Magnet first, as they directly improve survivability and coin income.
Note: Upgrades apply permanently to all runs. No other materials are used.
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Special Items
Idols / Artifacts
- Description: In some versions of Temple Run 2, there are rare artifacts (like the Golden Idol from the original) that appear at the end of a run or as special collectibles. However, in the standard Temple Run 2, artifacts are not present; instead, there are missions that reward coins/gems. For completeness, note that no permanent stat-boosting items exist.
- Description: Cosmetic changes for characters (e.g., different hats, cloaks). Purchased with coins or gems. No gameplay effect.
- When Useful: Only for personal enjoyment. Do not waste resources on outfits early game.
- Early Game: Use Scarlett Fox for her automatic Coin Magnet. Spend coins on upgrading Coin Magnet and Shield. Avoid buying power-ups before runs; rely on in-run spawns.
- Mid Game: Unlock Karma Lee for Score Booster. Upgrade Score Booster to level 3. Use revives sparingly.
- Late Game: Max all power-up upgrades. Switch to Zack for random power-ups to maximize unpredictability. Always carry a Shield before a run to survive the first hit.
- Combo: Activate Coin Magnet and Score Booster simultaneously when a treasure chest is near. Then switch to Boost with Shield for high-speed scoring.
Outfits
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Synergies & Strategies
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Quick Reference Table
| Item Type | Examples | Cost | Purpose |
|---|---|---|---|
| Currency | Coins, Gems | N/A | Purchase items, revive |
| Power-up | Magnet, Shield, Booster, Boost | Coins (pre-run) | Temporary advantages |
| Character | Scarlett, Karma, etc. | Coins/gems | Passive abilities |
| Collectible | Coins, Gems, Chests | N/A | Immediate rewards |
| Upgrade | Power-up levels | Coins | Permanent improvements |
This concludes the comprehensive items guide for Temple Run 2. Use the knowledge to maximize your runs and conquer the temple!