Game Settings

Game Settings Guide for Uncharted 4: A Thief's End



This guide covers all configurable settings across PS4, PS5 (via backward compatibility), and PC (Steam/Epic Games Store). Optimal recommendations are provided for different hardware tiers, along with common misconfiguration pitfalls.

Important Pre-Check: Platform Differences


  • PS4/PS5: Limited to preset display modes (e.g., 30 FPS vs. 60 FPS on PS5) and basic audio/control tweaks. No detailed graphics sliders.

  • PC: Full suite of graphics, audio, controls, and accessibility settings. This guide focuses primarily on the PC version for advanced options, but notes console equivalents where relevant.


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1. Graphics Settings (PC only)



#### 1.1 Display Options
SettingOptionsRecommendation
Display ModeFullscreen, Windowed, BorderlessFullscreen for best performance; Borderless if you alt-tab frequently.
ResolutionNative monitor resolution up to 4KMatch your monitor’s native resolution.
Refresh Rate60 Hz / 120 Hz / 144 Hz (depending on monitor)Set to monitor’s max refresh rate, ensuring V-Sync is either off (with G-Sync/FreeSync) or on to avoid tearing.
V-SyncOn / OffOff if using adaptive sync (G-Sync/FreeSync) + FPS cap below refresh rate; On otherwise to prevent screen tearing.
Render Scale50% to 200%Keep at 100% for native quality. Use 75%-85% for performance boost on lower-end GPUs.
HDROn / OffOn if your display supports HDR and you calibrate in-game; otherwise Off to avoid washed colors.
BrightnessSlider 0–100 (default ~50)Adjust using the in-game calibration tool; aim for visible details in shadows without clipping.
Field of View (FOV)50–100 (default 70)70–80 is a good balance; higher FOV reduces performance. Increase if you feel claustrophobic.
#### 1.2 Quality Presets & Detailed Settings
  • Quick Presets: Low, Medium, High, Ultra (also Custom).

  • Individual Adjustments (accessible after setting preset to Custom):


SettingLowMediumHighUltraPerformance Note
Texture Quality512 MB VRAM1024 MB VRAM2048 MB VRAM4096 MB VRAMVRAM intensive; match to your GPU memory. (e.g., 6GB GPU -> Medium/High)
Anisotropic Filtering4x8x16x16xMinimal performance impact; set to 16x unless on very old hardware.
Shadow QualityLowMediumHighUltraMedium to High has small impact; Ultra is costly. Use High for good visuals.
Ambient OcclusionOffSSAOHBAOHBAO+Off gains 5-10 FPS; HBAO+ looks best. Recommended HBAO for balance.
ReflectionsOffStaticScreen-SpaceRay-Traced (if available)Screen-Space is fine; Ray-Traced is heavy (RTX 3070+). Use Static on low-end.
Model QualityLowMediumHighUltraAffects character/polygon detail; High is good; Ultra for cutscenes.
Post-ProcessingOffLowMediumHighIncludes bloom, motion blur, depth of field. Many disable motion blur for clarity.
Anti-AliasingFXAASMAATAATAA (Ultra)SMAA for performance + sharpness; TAA for smoother edges (slight blur).
Texture FilteringBilinearTrilinearAnisotropic 4xAnisotropic 16xEffectively same as Anisotropic Filtering above; set to 16x.
LOD QualityLowMediumHighUltraControls distance objects appear; High is good; Ultra for long vistas.
Cloth SimulationOffLowHighVery HighSimulates fabric movement; High is balanced. Off saves ~3 FPS.
Terrain QualityLowMediumHighUltraImpacts ground texture and tessellation; High on capable GPUs.
Vegetation QualityLowMediumHighUltraDense greenery; Medium on weaker systems.
#### 1.3 Optimal Graphics Presets by Hardware

Budget / Entry-Level (e.g., GTX 1050 Ti, 8GB RAM, old quad-core)
  • Resolution: 1080p (or 900p)

  • Overall: Low preset

  • Custom tweaks: Texture Quality to Medium (if VRAM ≥ 4GB), Anisotropic Filtering 8x, Anti-Aliasing FXAA.

  • Target: 30–40 FPS minimum.


  • Mid-Range (e.g., GTX 1660 Super, RX 5600 XT, 16GB RAM, modern i5/R5)
  • Resolution: 1080p or 1440p

  • Overall: Medium to High preset

  • Custom tweaks: Shadows High, Ambient Occlusion HBAO, Reflections Screen-Space, Anti-Aliasing SMAA.

  • Target: 45–60 FPS (use Adaptive FPS if available).


  • High-End (e.g., RTX 3080, RX 6800 XT, 32GB RAM, i7/R7)
  • Resolution: 1440p or 4K

  • Overall: Ultra preset

  • Enable Ray Tracing (if supported) at Low/Medium.

  • Custom tweaks: Motion Blur Off (personal preference), Post-Processing High, LOD Ultra.

  • Target: 60 FPS at 4K with DLSS/FSR Quality (if needed).


  • Ultra / Enthusiast (e.g., RTX 4090, RTX 4080, 64GB RAM, i9/R9)
  • Same as High-End but max out Ray Tracing (Ultra), 4K native, DLAA (Deep Learning Anti-Aliasing).

  • Target: 60 FPS locked; or 120 FPS at 1440p.


  • #### 1.4 Common Misconfiguration in Graphics
  • Setting Texture Quality above VRAM capacity → stuttering, texture pop-in. Check VRAM usage bar in settings.

  • Disabling V-Sync without adaptive sync → screen tearing.

  • Enabling HDR without proper calibration → washed out colors. Use Windows HDR calibration tool and in-game slider.

  • Setting Render Scale above 100% without GPU headroom → severe FPS drops.


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2. Audio Settings



SettingDescriptionRecommendation
Master VolumeOverall volume (slider 0–100)70–80, then adjust speaker/headphone volume.
Music VolumeBackground music70 (if you want to hear dialogue clearly, lower to 50).
SFX VolumeSound effects (shooting, climbing, explosions)80–100; these convey important gameplay cues.
Dialogue VolumeCharacter voices100 — crucial for story and puzzle hints.
Ambient VolumeEnvironment sounds (wind, water)70–80 for immersion.
Audio Output DeviceSpeakers / HeadphonesChoose correct output (e.g., headphones for 3D audio).
Speaker ConfigurationStereo / 5.1 / 7.1Match your physical setup. Stereo if using headphones.
Dynamic RangeTV / Home Theater / HeadphonesHeadphones (compressed) for clarity at low volume; TV for standard.
3D Audio (Tempest 3D on PS5, Windows Sonic/Dolby Atmos on PC)On / OffOn if using headphones; adds spatial audio.
Special Attention: On PC, if you use headphones, enable Windows Sonic or Dolby Atmos in Windows sound settings, then set in-game to 3D Audio. On PS5, 3D Audio works automatically with compatible headphones.

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3. Controls Settings



#### 3.1 Controller Layout
  • Default (Naughty Dog standard) – jump with X, climb with triangle, shoot with R2, aim with L2.

  • Alternative Layouts: Several presets (e.g., “Shooter”, “Classic”) available. Can also fully remap every action.


  • Recommended: Stick with Default for consistency with previous Uncharted games. If you prefer FPS-style controls, try “Shooter” where L1 is aim, R1 is shoot.

    #### 3.2 Custom Remapping (PC only, partial on PS4/PS5 via system accessibility)
  • On PC, you can remap keyboard/mouse and controller buttons. Common changes: swap jump and climb (if you use bumper jumper), or change cover to hold (toggle vs. hold).

  • Mouse sensitivity: Adjust for your DPI. Start at 5 (scale 1–10) and fine-tune.

  • Controller dead zone: Default is fine (5%); lower to 2% for precise aiming if you have drift-free sticks.

  • Vibration: On/Off. Off can improve aiming accuracy for some players.


  • #### 3.3 Keyboard & Mouse (PC)
  • Full KBM support with options for key bindings, mouse smoothing, and aim assist (toggle).

  • Common trap: Mouse acceleration is enabled by default on some systems; turn off in OS settings. In-game mouse smoothing should be Off for raw input.


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4. Accessibility Settings



Uncharted 4 has extensive accessibility options, especially after patches (including “The Last of Us Part II” inspired enhancements).

FeatureOptionsNotes
SubtitlesOn / Off, size (small/medium/large), background (dark/light/none)Enable with large size for readability.
Closed CaptionsOn / OffIncludes sound effects descriptions (“gunfire”, “music swells”).
High Contrast ModeOn / OffHighlights enemies, collectibles, and interactive objects with colors. Useful for visually impaired.
Enlarge ReticleOn / OffMakes aim reticle bigger.
Lock-on AimOff / Semi / FullFull = snap to nearest enemy; Semi = assists near target. Use Semi for easier combat without trivializing.
Auto Pick-up ItemsOn / OffAutomatically collects treasures/ammo when near. On saves button presses.
One-Handed Navigation (Hold vs Toggle)Hold / ToggleFor players with limited mobility; e.g., climb toggle instead of holding R2.
Screen NarrationOn / OffReads menu items aloud (requires system TTS).
Color Blind ModesProtanopia, Deuteranopia, TritanopiaAdjusts UI colors (e.g., enemy markers).
Controller Button AssignmentSystem-level (PS5 accessibility) or in-game remappingChange as needed.
Special Attention: The Lock-on Aim feature can dramatically change combat difficulty. Newcomers who struggle with aiming may find “Semi” helpful, but it reduces the challenge. Veterans should leave Off.

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5. Language Settings



SettingOptionsRecommendation
LanguageEnglish, French, German, Spanish (etc., depending on region)Choose your preferred language. Changes menus, subtitles, and dubbing.
Audio LanguageSame as above (or different)For authentic experience, keep as original (English) with subtitles in your language.
Subtitle LanguageUsually matches audio language or separateSet to your native language if you struggle with spoken English.
Text LanguageAffects UI and menu textSame as language or override.
Important: Changing language mid-game is safe; it does not reset progress. On PS4/PS5, language is tied to system language unless you change in-game. On PC, you can set independently.

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6. Network Settings (Multiplayer & Online Features)



Uncharted 4 has a multiplayer component (co-op and versus) that requires internet connectivity.

SettingDescriptionRecommendation
Online ConnectionEnable/DisableEnable for multiplayer and leaderboards. Disable if you want to avoid updates or play offline only.
Matchmaking RegionAutomatic / Manual regionsLeave Automatic for best latency.
Voice ChatOn / Off / Push-to-Talk (PC)Off if you don’t want to hear randoms; Push-to-Talk on PC to broadcast only when needed.
Party PrivacyOpen / Friends Only / Invite OnlyChoose based on whether you want random teammates.
Network Quality IndicatorShow latency and packet lossEnable to monitor connection.
Cross-PlayPS4 vs PS5 vs PC (if supported)Enabled by default; disable if you want to play only with same platform.
Note: Single-player campaign does not require an internet connection after installation. Multiplayer trophies require online.

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7. Gameplay Settings



These settings affect the single-player experience and are separate from difficulty.

SettingOptionsNotes
DifficultyExplorer, Light, Moderate, Crushing (locked until completion), Brutal (locked)Select Light or Moderate for first playthrough. Explorer is very easy.
Aim AssistOff / Light / Normal / HeavyHeavy helps a lot. Light is good for balanced feel.
Camera Sensitivity (Horizontal/Vertical)Slider 1–10Start at 5; increase for faster turning.
Invert Y-AxisOn / OffPersonal preference; Off for most.
Camera Auto-CenterOn / OffOn makes camera drift behind Drake; off gives full control. Off recommended for motion sickness.
Quick-TurnOn / OffTap back to spin 180 degrees. Useful in combat.
Context-Sensitive ActionsTap / HoldUse Tap for faster climbing/puzzle interactions.
Auto-MantleOn / OffOff requires button press to climb over ledges; On does it automatically. Off for precision climbing.
Subtitles (In-Game)As in AccessibilityInclude during gameplay (cinematics always have subtitles).
HUD (Heads-Up Display)Full / Minimal / OffFull shows health, ammo, objectives. Minimal hides most elements; Off for maximum immersion.
Weapon Auto-PickupOn / OffOff prevents accidentally swapping weapons.
Lock-On (Melee)On / OffOn locks onto nearest enemy during fistfights.
Journal NotificationsOn / OffShows pop-ups when new journal entries are added.
Special Attention: Camera Auto-Center can cause motion sickness in some players. If you feel dizzy, set it to Off. Also, Auto-Mantle set to Off gives you more control during tricky platforming sections, preventing accidental falls.

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8. Saving Settings & Profiles



  • Auto-Save: The game saves automatically at checkpoints. You cannot manually save in mid-chapter, but you can exit to main menu and resume at last checkpoint.

  • Manual Save Slots: Only available upon completing a chapter (chapter select). Use this for testing different choices (there are none in this linear game) or replaying favorite sections.

  • Save File Management: On PC, saves are in `%USERPROFILE%\Documents\Uncharted 4` or steam user data. Back up if reinstalling.

  • Cloud Saves: Steam Cloud enabled by default; PS Plus cloud saves available.


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    9. Tips for First-Time Setup



    1. Start with Defaults: Only adjust graphics if you experience stuttering or low FPS. Begin with Medium preset.
    2. Test Audio: Ensure dialogue is audible during cutscenes. Adjust music/SFX if needed.
    3. Calibrate HDR: If you have an HDR display, use the game’s calibration tool (found in Display settings) — set peak brightness and paper white according to your TV's capabilities.
    4. Controller on PC: If using a PS5 DualSense, enable wired connection for full features (haptic feedback, adaptive triggers). On Steam, use the official Sony driver.
    5. Multiplayer: Before diving into multiplayer, complete at least the prologue to understand basic controls. Set voice chat to Friends Only to avoid strangers.

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    10. Frequently Overlooked Settings



  • Resolution Scale vs. V-Sync: Many players push resolution scale to 150% not realizing it kills FPS. Keep at 100% and adjust other settings first.

  • Motion Blur: Off improves clarity, especially at lower FPS. On can hide judder but may cause nausea for some.

  • Auto-Center Camera: On by default; turning it off gives a more FPS-like camera control, which helps in combat.

  • Lock-on Aim: People often leave it Off because they think it’s cheating, but “Semi” is helpful without being too easy.

  • Subtitles Background: If text is hard to read, switch subtitle background to dark.


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By following these settings, you can tailor Uncharted 4 to your hardware and preferences, maximizing both performance and enjoyment.