
All Game Items
All Game Items Guide for Valorant
This guide covers every major item type in Valorant, including weapons, armor, the Spike, ultimate orbs, currencies, and cosmetic collectibles. Items are grouped logically with explanations of how to obtain them, when they are useful, and any relevant upgrades or synergies.
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1. Weapons
All weapons are purchasable at the start of each round using Credits. Each weapon has a specific cost, damage profile, fire rate, and spray pattern. Weapons can be upgraded visually using Variant Upgrades and Skin Levels (cosmetic only), but gameplay stats remain unchanged.
| Category | Weapon | Cost (Credits) | Primary Use Case |
|---|---|---|---|
| Sidearms | Classic | 0 (free) | Default pistol, reliable at close range. |
| Shorty | 150 | Cheap shotgun sidearm for close-range eco rounds. | |
| Frenzy | 400 | Full-auto pistol for aggressive close fights. | |
| Ghost | 500 | Silent, accurate pistol for stealthy plays. | |
| Sheriff | 800 | High-damage revolver, one-tap headshots at medium range. | |
| SMGs | Stinger | 950 | Fast fire rate, great for close-quarters and eco rounds. |
| Spectre | 1600 | Versatile SMG, effective at close to mid range; common buy on anti-eco rounds. | |
| Shotguns | Bucky | 850 | Semi-auto shotgun, strong in tight spaces. |
| Judge | 1850 | Full-auto shotgun, devastating at close range. | |
| Rifles | Bulldog | 2050 | Burst-fire rifle, good for mid-range on a budget. |
| Guardian | 2250 | Single-fire heavy rifle, high damage per shot. | |
| Phantom | 2900 | Full-auto assault rifle, silenced, fast fire rate. | |
| Vandal | 2900 | Full-auto assault rifle, higher damage but no silencer; one-tap headshot at any range. | |
| Sniper Rifles | Marshal | 950 | Light sniper, one-shot kill with headshot at any range; cheap for eco rounds. |
| Operator | 4700 | Heavy sniper, one-shot body kill; used in full-buy rounds. | |
| Machine Guns | Ares | 1550 | Light machine gun, high magazine capacity but slow fire rate; good for suppressing. |
| Odin | 3200 | Heavy machine gun, high damage and fire rate; effective for wallbanging and holding angles. |
- Variant Upgrades: Change weapon color (e.g., Red, Black, White). Obtained by spending Radianite Points and unlocking through Battle Pass or store.
- Skin Levels: Some skins have upgradable effects (finishers, sound changes, VFX). Each level requires Radianite Points.
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2. Armor (Shields)
Armor provides extra hit points (HP) that absorb damage before health is reduced. It is purchased with Credits at the buy menu. There are two tiers:
| Armor Type | Cost (Credits) | Shield HP | Notes |
|---|---|---|---|
| Light Shields | 400 | 25 | Cheap, useful for eco rounds or when saving credits. |
| Heavy Shields | 1000 | 50 | Full protection; essential for full-buy rounds. |
- When to buy: Always buy Heavy Shields if you have enough Credits after buying a rifle. Light Shields are acceptable on SMG/shotgun buys or when saving for next round.
- Synergies: Armor stacks with Agent abilities that grant temporary HP or damage reduction (e.g., Sage’s Barrier Orb, Phoenix’s Blaze).
- Role: The Attackers (5 players) receive one free Spike at the start of each round. It must be planted on a designated site (A or B) to win the round after the bomb detonates.
- Obtaining: Automatically given to a random attacker (or last player who picked it up) at round start. Can be dropped and picked up by any teammate.
- Use: Plant by holding the interact key (default `4`) on a spike plant zone. Defenders must defuse it before detonation.
- Role: Neutral objects that spawn in fixed locations on each map. Interacting with one grants 1 point toward your Agent’s ultimate ability (usually requires 6-8 points to charge).
- Obtaining: Walk over the orb. Each orb can be collected by one player per round.
- When useful: Prioritize collecting orbs early to gain ultimate advantage. Some Agents (like Sova or Skye) can reveal orb locations with abilities.
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3. Key Equipment
#### Spike (The Bomb)
#### Ultimate Orbs
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4. Currencies
| Currency | Icon | Earned How? | Used For |
|---|---|---|---|
| Credits | $ | Round income (depends on win/loss, kill/death, and economy bonuses) | Purchasing weapons, shields, and abilities during the buy phase. |
| Radianite Points | ⚡ | Battle Pass tiers, XP contracts, or purchased with Valorant Points | Upgrading weapon skins (variants, levels) and purchasing some cosmetics. |
| Kingdom Credits |