
All Game Items
Watch Dogs 2: All Game Items Guide
This guide covers every major item in Watch Dogs 2, including weapons, clothing, consumables, crafting materials, currencies, collectibles, and key equipment. Each entry explains what the item does, how to obtain it, when it is useful, and any important synergies or upgrades.
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1. Weapons
Weapons in Watch Dogs 2 are divided into lethal and non-lethal categories. You can carry one lethal firearm, one non-lethal weapon, and one throwable at a time. Most weapons are purchased from the 3D Printer in your hideout using in-game money, but some are unlocked via story progression or DLC.
1.1 Lethal Weapons
Lethal weapons attract police attention and escalate combat. Use them only when absolutely necessary.
| Weapon | Type | Damage | Mag | Range | How to Obtain | Notes |
|---|---|---|---|---|---|---|
| P9mm | Pistol | Medium | 15 | Medium | Default (unlocked after Prologue) | Reliable sidearm; standard damage. Good for stealth shooting with silencer (upgrade available). |
| 1911 | Pistol | High | 7 | Medium | Purchase from 3D Printer (unlock early) | High damage per shot, low magazine. Ideal for headshots. Synergizes with Gunslinger skill. |
| SIG Sauer P226 | Pistol | Medium | 12 | Medium | Story mission “Unlocking the 3D Printer” | A balanced pistol with better accuracy than P9mm. Unlock silencer upgrade later. |
| M9A1 (Beretta) | Pistol | Medium | 15 | Medium | Pre-order bonus / DLC | Same stats as P9mm but with a different skin. |
| Judge Revolver | Pistol | Very High | 6 | Short | Purchase from 3D Printer (unlock after reaching DedSec HQ) | Extremely high damage; can kill most enemies in one body shot. Slow fire rate and reload. Best used with Gunslinger skill for faster reload. |
| AC-41 (SMG) | SMG | Low | 30 | Short | Purchase from 3D Printer | High fire rate, good for suppressing enemies. Low damage per bullet; requires many hits. Pair with Extended Magazine upgrade. |
| Vector .45 ACP | SMG | High | 25 | Medium | Purchase from 3D Printer (unlock mid-game) | Excellent SMG with high damage and manageable recoil. One of the best lethal options for close to mid-range. Unlock through skill “Weapon Proficiency: Purple.” |
| Goblin (Compact Rifle) | Assault Rifle | Medium | 25 | Medium | Purchase from 3D Printer (unlock early) | Fully automatic, decent accuracy. Good all-purpose lethal rifle. Can equip sight and silencer. |
| Mk.13 (Battle Rifle) | Assault Rifle | High | 20 | Medium | Purchase from 3D Printer (unlock via story) | Higher damage than Goblin, lower fire rate. Can be switched to semi-auto for precision. |
| M249 SAW | LMG | Very High | 100 | Long | Purchase from 3D Printer (unlock late-game) | Devastating suppressive fire. Very high damage per shot, large magazine. Slow movement when aiming. Best for heavy combat situations. |
| SVD (Sniper Rifle) | Sniper | Very High | 10 | Very Long | Purchase from 3D Printer (unlock after “The Puppeteer” mission) | One-shot kill on unarmored enemies. Must be used from cover or long range. Equip silencer to avoid detection. |
| M107 (Anti-Material Rifle) | Sniper | Extremely High | 5 | Very Long | Purchase from 3D Printer (unlock late-game) | Can penetrate thin walls and vehicles. High recoil. Only 5 shots per magazine. Best for taking out high-value targets or vehicles. |
| Shotgun (M1014) | Shotgun | High (per pellet) | 8 | Short | Purchase from 3D Printer | Devastating at close range. Can kill multiple enemies in a cone. Slow reload. Use with Flashbang or EMP for crowd control. |
| Destroyer (Grenade Launcher) | Launcher | Very High | 6 | Long | Pre-order bonus / DLC | Fires explosive grenades. Great for vehicles and groups. Dangerous to user at close range. |
1.2 Non-Lethal Weapons
Non-lethal weapons are preferred for stealth play. They do not increase police notoriety when used discreetly.
| Weapon | Type | Damage | Mag | Range | How to Obtain | Notes |
|---|---|---|---|---|---|---|
| Stun Gun (Non-Lethal Pistol) | Pistol | Stun only | 1 | Medium | Default (unlocked after Prologue) | Fires a taser dart that temporarily incapacitates one enemy. Low range, slow recharge. Tag enemies to track. Essential for non-lethal stealth. |
| Thunderball (Stun Grenade) | Throwable | AoE stun | - | Short | Purchase from 3D Printer (unlock early) | Stuns all enemies in a small radius. Does not kill. Can be used to disable electronics briefly. |
| Pneumatic Rifle (Non-Lethal Rifle) | Rifle | High stun | 10 | Long | Purchase from 3D Printer (unlock after “The Names of the Fathers” mission) | Launches tranquilizer darts that instantly put single sleeping. Long range, silent. Ideal for taking out guards without alerting others. Magazine size can be upgraded. |
| Napkin (Non-Lethal Melee) | Melee | Medium stun | - | Melee | Default (unlocked after Prologue) | Marcus’s fist or a melee weapon. A single melee attack will knock out enemies from behind (stealth takedown). Can be upgraded to heavy melee (unlock skill “Heavy Melee”) that knocks down even alerted enemies. |
1.3 Throwables & Explosives
Throwables are utility items used for crowd control, distraction, or area denial.
| Item | Effect | How to Obtain | Useful When |
|---|---|---|---|
| Flashbang | Blinds enemies temporarily | Purchase from 3D Printer | Clearing rooms, stunning multiple guards for a stealth takedown. |
| EMP Grenade | Disables electronics (cameras, drones, vehicles) in an area | Purchase from 3D Printer | Neutralizing security cameras, patrolling drones, or blocking vehicle escape. |
| Proximity IED | Triggers explosion when enemies walk over it | Purchase from 3D Printer (unlock late-game) | Setting traps in chokepoints or near objectives. Can be lethal. |
| Lure | Emits a sound to attract enemies | Crafted with Electronics and Wire | Classic distraction; draw guards away from their posts. |
| Comms Jammer | Jams enemy communication, preventing alarms | Crafted with Electronics and Metal Parts | Disables enemy ability to call reinforcements for a short time. |
- Flashbang + Stun Gun: Stun multiple, then taser the last.
- EMP + Pneumatic Rifle: Disable electronics, then stealth tranq.
- Lure + Proximity IED: Lure enemies into a trap.
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2. Clothing & Outfits
Clothing in Watch Dogs 2 is purely cosmetic except for a few outfits that provide gameplay bonuses. Note: There is no armor system; damage is absorbed by health (restorable via medkits).
Outfits with Bonuses
| Outfit | Effect | How to Obtain |
|---|---|---|
| Wrench’s Outfit | Reduces sound of footsteps (stealth bonus) | Unlocked by completing Wrench’s side missions (The Wrench Crew) |
| Sitara’s Outfit | Increases hacking speed for doors and panels | Complete Sitara’s side missions (The Ghetto) |
| Horatio’s Outfit | Reduces vehicle noise when hiding in trunk | Complete Horatio’s side missions (The Board) |
| Josh’s Outfit | Increases quadcopter battery life | Complete Josh’s side missions (The Brain) |
| DedSec Elite Outfit | All bonuses combined | Purchase from Ubisoft Club for 40 Units (or DLC) |
| The Beard Outfit | (No gameplay bonus) | Collect all 10 Research Points in the world |
| Movie Outfits (e.g., DeadSec) | (No gameplay bonus) | Pre-order or DLC |
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3. Consumables
Consumables are single-use items that restore health or provide temporary buffs.
| Item | Effect | How to Obtain/Craft | When to Use |
|---|---|---|---|
| Medkit | Restores 50% of health immediately | Crafted with 2x Bandages + 1x Painkillers. Also found in the world. | After taking damage, especially before a firefight. |
| Focus Syringe | Activates Focus (bullet time) for a short duration | Crafted with 1x Syringe + 1x Adrenaline. Also found from enemies. | Use when outnumbered to slow time and line up headshots or hack quickly. |
| Emergency Focus Syringe | Instantly activates Focus even during combat | Crafted with 1x Focus Syringe + 1x Battery (rare) | Same as above but can be used while being shot. |
| Antibiotics | Cures any status ailment (e.g., from poison) | Found in world or purchased from drugstores | Rarely needed; mainly story-specific. |
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4. Crafting Materials
Materials are used to craft consumables and certain gadgets. They are found in containers, dropped by enemies, or purchased from stores.
| Material | Sources | Used For |
|---|---|---|
| Bandages | Found in bathrooms, medical kits, houses | Medkits |
| Painkillers | Found in drugstores, police stations | Medkits |
| Syringe | Found in hospitals, some enemies | Focus Syringe |
| Adrenaline | Found in emergency vehicles, military bases | Focus Syringe |
| Electronic Components | Computers, servers, tech containers | All gadgets (Quadcopter, RC Car, etc.) |
| Metal Parts | Cars, machinery, construction sites | Gadgets, Proximity IED |
| Wire | Junction boxes, electrical panels | Lures, Comms Jammers |
| Battery (rare) | DedSec crates, specific side missions | Emergency Focus Syringe, some upgrades |
| Research Points (collectible) | See Collectibles section | Used to unlock skills (not a craft material) |
- Always loot containers after clearing an area.
- Use the Quadcopter’s scanner to highlight lootable objects.
- Purchase crafting resources from the DedSec shop (unlocked via skill “Crafting Expansion”).
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5. Currencies
Watch Dogs 2 uses two main currencies: Money and Research Points. A third, DedSec Credits, is used only for online modes.
| Currency | Purpose | How to Obtain |
|---|---|---|
| Money ($) | Purchase weapons, clothing, 3D printer items, vehicle upgrades, and store items. | Main missions, side activities, robberies (hacking bank accounts), hacked ctOS boxes, selling Research Points at pawn shops. |
| Research Points | Unlock skills in the skill tree. | Collectibles in the open world (see below), completing missions, rewards from side activities (e.g., Uber Driver, ScoutX). |
| DedSec Credits (Online only) | Cosmetic items and boosters in multiplayer modes (Bounty Hunter, Invasion, etc.). | Winning online matches, daily challenges, or purchased with real money (microtransactions). Not required for single-player completion. |
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6. Key Equipment (Gadgets & Tools)
These are permanent tools that Marcus uses throughout the game. Most are unlocked via story progression and upgraded with Research Points.
| Equipment | Unlock Method | Description | Upgrades |
|---|---|---|---|
| Quadcopter (Drone) | Story mission "The Hacktivist" | A flying drone for reconnaissance, hacking from distance, and accessing high areas. Can be upgraded with a stun gun, EMP, and improved durability. | Increase battery life (skill “Quadcopter Battery”), add weapon (stun or lethal), increase speed, enable auto-hover. Synergizes with ScoutX for exploration. |
| RC Car (Remote Control Car) | Story mission "The Bank Job" | A small car for navigating vents, hacking terminals, and creating distractions. Can be upgraded with exhaust (disable enemies with smoke), EMP, and speed. Use for tight spaces the drone cannot reach. | Improve acceleration, add noisemaker, add EMP charge, increase health. |
| Nethack (Hacking Tool) | Default (Prologue) | The core hacking ability: hack cameras, ctOS boxes, doors, distract enemies, and cause explosions. Upgrades via skills unlock new hacks: Blackout, Mass Distract, Power Surge, etc. | Unlock new hacks through skill tree: Blackout (disable lights), System Crash (crash enemy drones), and more. |
| 3D Printer | Story mission "Unlocking the 3D Printer" | Allows manufacturing weapons, gadgets, and consumables from blueprints. Purchased blueprints can be printed for money. | No direct upgrades, but skill “Crafting Expansion” allows printing of consumables. |
| Smartphone (Marcus’s Phone) | Default | Used for calling vehicles, hacking, accessing research, and managing profile. | Apps: Research (skill tree), ScoutX (collectibles map), Driver SF (delivery missions), Uber (fast travel), etc. |
| Focus Mode | Unlocked via skill “Focus” | Bullet-time ability that slows time. Activated manually (R3 on consoles, Shift on PC). Duration increased by skills. | “Focus Recharge” reduces cooldown; “Focus Duration” extends time. Combine with Focus Syringe for emergency use. |
| Ghost Mode (Cloak) | DLC (Watch Dogs 2 – Human Conditions) | Temporary invisibility when standing still. Not available in base game. | Skill upgrades: longer duration, faster activation. |
7. Collectibles
Collectibles provide permanent rewards: Research Points, money, clothing, or lore.
7.1 Research Points (RPG)
There are 500+ Research Points scattered across the world. Each one is a small glowing object (looks like a circuit board). Collect 10 to earn 1 Research Point (the skill currency).
- Total: 50 Research Points (each from 10 collectibles) = 500 collectibles.
- How to find: Use the ScoutX app on your phone; it highlights nearby collectibles on the map after you hack a ctOS box in that district. Prioritize ScoutX to reveal all.
- Best farming: Use Quadcopter with scanner upgrade to locate them quickly.
- Total: 35 Data Dumps.
- Reward: Lore and achievements/trophies.
- How to obtain: Often inside restricted buildings; hack terminals or complete puzzles.
7.2 Data Dumps (Audio Logs)
These are audio recordings providing backstory. Located at specific story-related areas.
7.3 Hidden Outfits
Several unique outfits are unlocked by completing specific challenges or finding secret locations.
| Outfit | How to Unlock |
|---|---|
| The Beard | Collect all 10 Research Point sets (get 50 RP total) |
| DedSec Uniform | Complete “The Wrench Crew” side missions |
| Sitara’s Hoodie | Complete “The Ghetto” side missions |
| Horatio’s Cap | Complete “The Board” side missions |
| Josh’s Poncho | Complete “The Brain” side missions |
| Pirate Outfit | Pre-order or DLC |
7.4 Vehicles (Paint Jobs & Upgrades)
Collectible paint jobs for vehicles are unlocked via the Driver SF app missions and by discovering hidden garages.
- Reward: Unlock unique vehicle skins and sometimes vehicle upgrade parts.
- How to find: Look for garages with a spray can icon on the map.
- How to obtain: Use Nethack to open safes (found in security rooms, houses). Some safes require a code (found in emails or nearby documents). Rob armored vans (chase and hack them) for $10,000 each.
- Silencer + Stun Gun: Use non-lethal on cameras without alerting enemies.
- Quadcopter with EMP: Disable patrolling drones and cameras silently.
- Pneumatic Rifle + Focus: Take out multiple enemies in slow motion before they react.
- Medkit + Focus Syringe: Recover health and then activate Focus for a counterattack.
- Lure + Proximity IED: Create deadly traps for patrols.
- Vehicle Upgrades (via skill “Car Pwn”): Hacking other players’ cars in multiplayer; not essential for single-player.
7.5 Money Stashes
Large sums of money hidden in the world. You can find cash bundles (e.g., $5,000) inside safes or dropped by enemies.
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8. Important Synergies & Upgrades
Progression tip: Early on, prioritize Research Points for the Focus skill and Stun Gun upgrade. Purchase the Pneumatic Rifle as soon as possible for long-range stealth. Always carry at least one Medkit and one Focus Syringe before missions.
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This guide covers all standard items in the base game. DLC items (e.g., Ghost Mode, additional weapons) are noted separately. For the most comprehensive experience, explore every district and use ScoutX to find all collectibles.