
Character Skills
Overview
In ARK: Survival Evolved, there are no predefined character classes or traditional skill trees. Instead, every survivor starts with basic abilities and gains levels (up to 105 normally, higher with certain DLCs and ascensions). Each level grants:
- 10 Engram Points (used to unlock crafting recipes)
- 1 Stat Point to allocate into one of ten stats
- Effect: Increases total hit points. Base: 100. Each point adds +10 HP.
- Recommended Value: 200–400 (20–30 points) for most builds. Tanks may go up to 600.
- When to Use: Essential for surviving creature attacks, falls, and player combat. Prioritize if you engage in PvP or tame aggressive dinos.
- Effect: Increases stamina pool (used for sprinting, swimming, attacking, and jumping). Base: 100. Each point adds +10 stamina.
- Recommended Value: 150–300 (5–20 points). Heavy sprint builds (e.g., using Tek Legs) may need more.
- When to Use: Critical for long-distance travel, escaping threats, and sustained combat (e.g., wielding a Pike or Sword).
- Effect: Increases breath-holding duration and reduces drowning damage. Base: 100. Each point adds +10 oxygen. Also affects underwater movement speed slightly.
- Recommended Value: 100–200 (0–10 points). Often left at base unless focusing on underwater bases or taming aquatic creatures.
- When to Use: Only needed for prolonged underwater activities like pearl gathering or fighting Mosasaurs.
- Effect: Increases maximum food meter and slows hunger depletion. Base: 100. Each point adds +10 food capacity. Does not affect healing from food.
- Recommended Value: 100–150 (0–5 points). Most builds ignore this, but it helps during long tames or when using high-level narcotics.
- When to Use: Situational — reduces how often you need to eat. Combine with Fortitude for sustained hunger/thirst resistance.
- Effect: Increases maximum water meter and slows thirst depletion. Base: 100. Each point adds +10 water capacity.
- Recommended Value: 100–150 (0–5 points). Same logic as Food.
- When to Use: Helpful in deserts (Scorched Earth, Ragnarok desert) or during long expeditions away from water sources.
- Effect: Increases carry capacity. Base: 100. Each point adds +10 weight.
- Recommended Value: 200–400 (10–30 points). Essential for gatherers, builders, and resource runners. Endgame may push to 600+ with Tek Exosuit bonus.
- When to Use: Always valuable. Allows carrying more metal, wood, stone, or equipment without being encumbered.
- Effect: Increases damage dealt by weapons, tools, and fists. Base: 100%. Each point adds +5% melee damage multiplier. Affects harvest yield from tools (e.g., pick/hatchet) and damage from dinos you ride.
- Recommended Value: 150–300% (10–40 points) for combat builds. Gatherers may keep at 200% for faster resource harvest.
- When to Use: Critical for PvP, boss fights, and any direct combat. Also improves resource gathering speed (e.g., using a chainsaw or pick on nodes).
- Effect: Increases walking, sprinting, and swimming speed. Base: 100%. Each point adds +2% movement speed.
- Recommended Value: 110–130% (5–15 points). Speedsters may go up to 150% but sacrifice other stats.
- When to Use: Useful for evading predators, PvP jukes, and covering ground quickly. Note that speed bonuses do not apply when riding dinos (except the speed of your mount).
- Effect: Increases resistance to extreme temperatures, torpor (tranq darts), diseases, and some environmental effects. Base: 0. Each point adds +2 Fortitude. Reduces hypothermia/hyperthermia damage and increases torpor threshold by 1.2 per point (tested).
- Recommended Value: 10–30 points for PvP or extreme climate zones. Standard PvE may ignore.
- When to Use: Vital for surviving Scorched Earth, Aberration, or Extinction’s corrupted regions. Also counters player tranqs in PvP.
- Effect: Increases crafting speed (time to craft items) and reduces the duration of crafting but does not affect the amount produced. Base: 0%. Each point adds +10% crafting speed (i.e., 10% faster per point). Does not stack with some crafting stations?
- Recommended Value: 0–10 points. Only useful for mass production (e.g., cooking jerky, making ammo) or when using Mindwipe to allocate temporarily.
- When to Use: Not essential; most players ignore it. Some use a dedicated crafting character (with high Crafting Speed + Mindwipe after crafting).
- Total EP at max level (105): 1045 EP (since level 1 gives none? Actually level 1 to 2 gives first 10 EP, etc. Total is (level-1)10 = 1040 EP for level 105? Check: At level 105 you have 1040 EP? Formula: 10(105-1)=1040. Plus potential bonus from Chibi pets (max +20 EP). So approx 1060 EP total.
- Critical early unlocks: Pick, Hatchet, Spear, Campfire, Thatch Foundation, etc.
- Respeccing: Use Mindwipe Tonic (requires level 60+ to craft) to reset all engram and stat points. Alternatively, in some modes you can reselect engrams via menu.
- Ability: Target Lock (like a Sonar) – highlights nearby enemies, resources, and creatures through walls. Also grants Thermal Vision and Night Vision.
- Duration/Cooldown: Toggleable, drains Element Shards quickly.
- When to Use: Scouting caves, locating hidden enemies, or finding metal nodes.
- Ability: Jetpack – allows sustained flight. Hold jump to ascend, C to descend, sprint to boost forward.
- Element Cost: Consumes Element per second.
- When to Use: Traversal, escaping danger, reaching high ledges, aerial combat.
- Ability: Super Speed and Jump Boost – run faster and jump higher. Activates with sprint key.
- Element Cost: Consumes while moving.
- When to Use: Ground travel, chasing prey, leaping over obstacles.
- Ability: No fall damage when Tek Boots are worn? Actually, Tek Boots prevent fall damage entirely while worn (passive). No active ability.
- Effect: You can survive any fall.
- Best Used: In combination with jetpack or glider suit.
- Ability: Punch increased damage and can break certain rocks. Also allows grappling (if using Tek Claws? Wait, Tek Gauntlets themselves have a punch ability that damages creatures and gathers resources. Cooldown: 2 seconds.
- Element Cost: None for basic punch, but using the “Armor Mode” (shield) consumes Element.
- When to Use: As backup weapon, breaking stone nodes, or PvP hit-stun.
- Ability: Deploy a force field that blocks projectiles and reduces damage. Activate while looking down.
- Duration: 5 seconds, then cooldown.
- When to Use: Defensive emergency, reviving allies, blocking sniper shots.
- Stat Allocation: 20 Health, 10 Stamina, 0 O2, 0 Food, 0 Water, 20 Weight, 10 Melee, 10 Speed, 5 Fortitude, 0 Crafting.
- Reasoning: Balanced for early to mid-game. Enough health to survive, weight to carry resources, melee for self-defense.
- When to Use: Solo play, starting fresh.
- Stat Allocation: 40 Health, 20 Stamina, 0 O2, 0 Food, 0 Water, 10 Weight, 30 Melee, 5 Speed, 20 Fortitude, 0 Crafting.
- Reasoning: Massive health and torpor resistance. Melee damage for boss fights. Weight low – rely on mounts.
- When to Use: Boss arenas, PvP frontline.
- Stat Allocation: 10 Health, 10 Stamina, 0 O2, 0 Food, 0 Water, 50 Weight, 20 Melee, 5 Speed, 5 Fortitude, 0 Crafting.
- Reasoning: High weight and melee to harvest faster. Low health – kite with speed.
- When to Use: Metal farming, wood gathering, stone runs.
- Stat Allocation: 10 Health, 30 Stamina, 0 O2, 0 Food, 0 Water, 10 Weight, 0 Melee, 30 Speed, 10 Fortitude, 0 Crafting.
- Reasoning: Max movement speed and stamina for evasion. Avoid direct fights.
- When to Use: Exploring unknown areas, kiting enemies, retrieving loot.
- Stat Allocation: After Mindwipe Tonic, dump all points into Crafting Speed (e.g., 90+).
- Reasoning: Craft everything super fast, then Mindwipe back to combat build.
- When to Use: When mass-producing ammo, kibble, or structures.
- Melee Damage + Chainsaw: Higher melee% increases gathering rate (wood/meat).
- Movement Speed + Grappling Hook: Allows quick escapes and vertical traversal.
- Weight + Tek Leggings: Can run while encumbered? No, but high weight lets you carry resources while using Tek leggings for speed boost.
- Fortitude + Scorched Earth Gear: Combined with Ghillie or Desert Cloth, you can survive extreme heat without water rooms.
- Health + Tek Chestpiece Shield: Use shield to absorb burst damage, then regenerate health naturally.
- Stamina + Tek Legs: Sprint longer without depleting stamina – but Tek Legs use Element separate from stamina.
- Respecing: You can reset stats/engrams any time with a Mindwipe Tonic (crafted at Level 60+). This allows you to adapt to different roles as needed.
- Hidden Stat Caps: Melee Damage caps at 500%? Actually no hard cap, but returns diminish. Movement Speed capped at 200% (some servers allow higher).
- Tek Armor Redundancy: Each piece requires Element Shards to fuel. Keep a stock. Jetpack and super speed drain quickly.
- No Skill Trees: Unlike RPGs, you cannot specialize into a “class” – every survivor is identical in base potential. Your playstyle comes from your stat allocation and engram choices.
These stat points function as your character's core skills, directly affecting survival, combat, and utility. Additionally, endgame Tek Armor pieces grant powerful active abilities (like flight and shields), and your Implant allows for respawning – a fundamental passive skill. This guide covers every way your character can grow, from stats and engrams to Tek abilities and build recommendations.
Survivor Stats (Core Skills)
Each time you level up, you can invest one point into one of these ten stats. Respeccing is possible via Mindwipe Tonic (unlocks all stat and engram points for reallocation) or the simpler Respec option in Genesis/Survival of the Fittest.
1. Health
2. Stamina
3. Oxygen
4. Food
5. Water
6. Weight
7. Melee Damage
8. Movement Speed
9. Fortitude
10. Crafting Speed
Engram Unlocks (Crafting Skills)
Engram Points (EP) are used to unlock crafting recipes permanently. You gain 10 EP per level. To unlock all available engrams (including DLCs) you would need far more EP than earned naturally, so strategic selection is key. There is no class restriction – any survivor can unlock any engram. However, you can learn engrams from Teachables (e.g., Explorer Notes) or transfer knowledge via custom servers.
Tek Abilities (Special Moves)
At endgame (after defeating bosses and obtaining Element), you can craft Tek Armor pieces. Each piece grants a unique activated ability (usually bound to a hotkey, default G or H). These are essentially your character’s “spells” or “special moves.”
Tek Helmet
Tek Chestpiece
Tek Leggings
Tek Boots
Tek Gauntlets
Tek Shield (from Tek Chestpiece? Actually, Tek Chestpiece can create a temporary shield bubble.)
Other Tek Mods (Saddle, Weapons): Not character skills, but mounts.
Implant and Respawn (Passive Ability)
Every survivor has an Implant in their arm. It serves as your identity and allows you to respawn at a bed, sleeping bag, or random location upon death. This is your only innate “skill” – the ability to come back from death (with limited inventory). There is no way to improve this; it’s always active. Advanced respawn options come from Tek Bed or Transmitter.
Recommended Builds
All-Around Builder/Explorer
Tank (PvP/Boss Fighter)
Gatherer (Resource Farmer)
Speedster (Scout/Runner)
Crafting Specialist (Mindwipe Build)
Synergies and Combos
Important Notes
This guide covers every skill, ability, and special move available to your character in ARK: Survival Evolved. Master your stat distribution and Tek gear to conquer the island!