Getting Started

Introduction



Welcome to Baldur's Gate 3! As a brand-new player, you're stepping into a vast RPG that rewards creativity, patience, and curiosity. This guide will help you survive your first hour, avoid common traps, and set you up for a smooth adventure. We'll cover character creation, controls, UI, early objectives, and a crash course in what not to do.

Character Creation


The first 10–15 minutes are spent building your hero. Don't worry – you can respec later (after meeting Withers in the Dank Crypt). Choose what feels fun, not what seems "optimal."

Step 1: Choose Origin or Custom


  • Origin Characters have predefined backstories, quests, and voice acting. Strong for roleplay. Examples: Shadowheart, Astarion, Gale.

  • Custom Character gives full freedom over race, class, appearance. Best for first-time players who want to learn at their own pace.


  • Step 2: Select Race and Subrace


  • Races provide bonuses (e.g., Half-Elf gets darkvision and charisma).

  • Subraces add flavor: Wood Elf gets stealth, High Elf gets a cantrip.

  • Tip: Darkvision (ability to see in the dark) is extremely useful – pick a race that has it (Dwarf, Elf, Half-Elf, Tiefling, Drow).


  • Step 3: Pick a Class


  • Fighter – simplest melee class, great for beginners.

  • Cleric – healer and support, can wear heavy armour.

  • Wizard – powerful but needs intelligence and careful spell management.

  • Rogue – sneaky, good for traps and dialogue.

  • Warlock – strong cantrips and short-rest spells.

  • Our recommendation: Start with a Fighter (Battle Master or Champion) or a Cleric (Life Domain) to learn the ropes.


  • Step 4: Choose Background


  • Background gives skill proficiencies (e.g., Soldier gives Athletics and Intimidation).

  • Pick one that matches your character concept – no wrong choice.


  • Step 5: Assign Ability Scores


  • Use the "Point Buy" system or the default array (easier).

  • Prioritize your class's main stat: Strength (Fighter), Charisma (Warlock), Dexterity (Rogue).

  • Don't dump Constitution – it affects hit points and concentration.


  • Step 6: Appearance and Finalize


  • Cosmetics are permanent without mods, but you can change appearance later via magic mirror in camp (after patch 3).

  • Choose a name and confirm.


  • First Hour Walkthrough



    Starting Cinematic (0–5 min)


  • You're aboard a Mind Flayer Nautiloid. The ship is crashing.

  • Follow the tutorial prompts: move with WASD (PC) or left stick (console).

  • Press Space (PC) or X (PlayStation) / A (Xbox) to interact.


  • Escape the Ship (5–15 min)


    1. Wake up in a pod. Use the console to open the door.
    2. Find a weapon – there's a sword on a corpse near the starting room.
    3. Meet Commander Zhalk – you can ignore him or fight. Avoid fighting him as a beginner; he's tough. Just run past.
    4. Unlock the helm – use the Transponder (a glowing lever) at the ship's helm after a small puzzle. Or attack the intellect devourers.
    5. Use the Transponder – a cutscene triggers. You crash-land.

    Crash Site (15–30 min)


  • You wake up on the beach (Wilderness area).

  • Loot everything: pick up crates, barrels, bodies – all have useful items (camp supplies, gold, weapons).

  • Find companions: Shadowheart is nearby (on the beach). Rescue her from the pod by interacting with the console. She joins your party.

  • Explore the ruin: to the north is a ruined temple. Inside, you can find Lae'zel (Githyanki warrior) trapped in a cage. Free her by shooting the lock (use ranged weapon) or dialogue.

  • Collect the first waypoint: activate the “Roadside Cliffs” waypoint to fast travel later.


  • Early Combat & Survival (30–45 min)


  • Your party has 2–3 members now. Stick together.

  • Don't rush into fights. Use stealth (press C on PC, hold down on d-pad on console) to scout.

  • First enemies: weak intellect devourers and imps. Kite them one by one.

  • Rest often: Press T (PC) or open the camp menu to take a short rest (heals some health). Long rest (full heal and restore spells) at a campfire or bedroll.

  • Save frequently: F5 quick save (PC) or manual save in menu (console). Save before every major decision.


  • Reach the Druid Grove (45–60 min)


  • Head northwest from the crash site. Follow the road. You'll encounter a gate guarded by tieflings.

  • Dialogue options: be polite – no need to fight.

  • Enter the Grove: this is your first safe hub. Don't attack anyone here except the tiefling who provoked you (but avoid it).

  • Meet Zevlor (tiefling leader) – accept his quest to find a druid healer.

  • First major objective: Find Halsin (druid) or help the tieflings.


Controls on All Platforms



PC (Keyboard + Mouse)


ActionKey
MoveWASD
InteractE
JumpSpace
ShoveF
Hide/CrouchC
Select all partyBackspace
Quick saveF5
Quick loadF8
Open inventoryI
Open journalJ
Open mapM
Open character sheetC (hold) or K
Short restT
Long restL (in camp)
Switch characterTab or click portrait
Group/ungroupG
Use consumableDrag to hotbar or right-click

PlayStation 5


ActionButton
MoveLeft stick
CameraRight stick
InteractX
JumpTriangle
ShoveCircle (hold)
HideDown on d-pad (hold)
Quick menuL1
Wheel of actionsR2
Open inventoryTouchpad (left)
Open mapTouchpad (right)
JournalOptions button
Short restL1 + Square
Long restR1 (in camp)
Switch characterL2 + D-pad up/down
Group/ungroupL1 + Triangle

Xbox Series X|S


ActionButton
MoveLeft stick
CameraRight stick
InteractA
JumpY
ShoveB (hold)
HideDown on d-pad (hold)
Quick menuLB
Wheel of actionsRB
Open inventoryView button (left)
Open mapMenu button (right)
JournalOptions button
Short restLB + X
Long restRB (in camp)
Switch characterLT + D-pad up/down
Group/ungroupLB + Y
Pro Tip: On any platform, you can customize controller layout in Settings > Controls.

UI Overview



Main HUD Elements


  • Top left: Party portraits – click to select a character. Right-click for additional commands.

  • Top center: Mini-map with fog of war.

  • Bottom center: Action bar – your equipped weapons, spells, items, and cantrips. Drag items here for quick use.

  • Bottom left: Hotbar for consumables (potions, scrolls). Press number keys (PC) or use D-pad (console).

  • Bottom right: End turn (in combat) and camera controls.

  • Right side: Character status (health, conditions, buffs/debuffs).


  • Combat UI


  • Turn order shows at the top of the screen. Each character has an icon with initiative number.

  • Action Points (green circle) – you have one action and one bonus action per turn. Movement (yellow circle) is separate.

  • Spell slots (blue diamonds) – shown under character portrait during casting.

  • Tooltips: Examine enemies with right-click (PC) or hold R3 (console) to see resistances, immunities, and lore.


  • Navigation & Interaction


  • Dialogue wheel (PC) shows choices; console uses radial menus.

  • World tooltips: hover over objects (chests, levers, loot) to see names and interact prompts.

  • Distance indicator: a yellow outline when you're close enough to interact.


  • Essential Early Objectives


    1. Survive the Nautiloid – escape the crash.
    2. Assemble a party – recruit Shadowheart, Lae'zel, and eventually Gale, Astarion, and Wyll.
    3. Reach the Druid Grove – to get quests, traders, and a safe camp.
    4. Find a healer – talk to Nettie (druid) about your tadpole infection, or follow Halsin's quest.
    5. Unlock fast travel waypoints – each activates a teleport point for quick movement.
    6. Visit the Dank Crypt (west of crash site) – loot useful items and meet Withers (who can resurrect dead party members for a fee).
    7. Long rest at camp – triggers story events and companion dialogues.
    8. Learn lockpicking – find a set of thieves' tools and use Astarion or a rogue to open chests.
    9. Complete side quests – rescue the artist's wife (in the Grove), help the tieflings, etc.
    10. Kill the goblins outside the Grove – optional but gives good loot and experience.

    What to Do First and What to Avoid



    ✅ Do First


  • Loot everything – even rotten food (can be turned into camp supplies).

  • Talk to every NPC – they give quests, lore, or hints.

  • Save often – especially before dialogue checks (F5 on PC, manual save on console).

  • Use short rests – free healing after every combat.

  • Examine enemies before attacking to see weaknesses.

  • Explore off the main path – hidden treasures and optional bosses await.

  • Upgrade gear – buy or find better weapons/armor. Check traders.

  • Manage inventory – sell junk, keep potions, scrolls, and camp supplies.


  • ❌ What to Avoid


  • Attacking neutral NPCs – like the tieflings, druids, or guards. Entire factions can become hostile.

  • Fighting higher-level enemies – skull icons on enemy portraits mean they outlevel you. Run away.

  • Skipping long rests – you'll miss companion scenes and camp events. Rest after every big fight or story beat.

  • Ignoring camp supplies – you need 40 total to long rest. Pick up food, alcohol, and supply packs.

  • Selling magical items – many have unique uses or are needed for quests. Check before selling.

  • Standing in fire / acid – environmental hazards hurt. Use jump (Space) to avoid.

  • Forgetting to heal – use Healing Word (cleric), potions, or short rests.

  • Regretting class choices – you can respec at Withers for 100 gold (any time after Dank Crypt).


Early Resource Priorities



ResourcePriorityWhy & How
GoldHighBuy gear, respec, resurrect companions. Loot corpses, sell unwanted items, complete quests.
Camp SuppliesHighNeeded for long rest. Collect food, drink, barrels.
Healing PotionsHighEmergency heal. Found in crates, dropped by enemies, bought from traders.
Thieves' ToolsMediumRequired to unlock chests and doors. Pick up from dead goblins or buy.
Poison & Acid VialsLowUseful for combined attacks (throw at enemies). But not essential early.
ScrollsMediumPowerful one-time spells. Keep for tough fights or utility (e.g., Misty Step).
Arrows & BoltsHigh if rangedRanged characters need ammo. Loot from archers.
LockpicksHighSame as Thieves' Tools – needed for exploration.
Potions of SpeedVery HighRare but incredible – give an extra action for 3 turns. Use sparingly.

Common Beginner Mistakes


1. Not saving – death or failed dialogue can cost hours. F5 is your best friend.
2. Neglecting long rests – you need them to recover all spell slots, hit dice, and advance companion stories. Don't be afraid to rest.
3. Wasting spell slots on out-of-combat heals – use short rests first, then potions, only then spells.
4. Charging into fights – use stealth, set ambushes, separate enemies with ranged pulls.
5. Not using consumables – scrolls, potions, grenades, and arrows are powerful. Hoarding is common; use them liberally.
6. Ignoring the environment – high ground gives attack bonuses. Chasms can insta-kill enemies if shoved. Explosive barrels can be shot.
7. Selling everything – keep at least one copy of each unique item. Some are needed for quests later.
8. Overlooking the camp chest – your party has a shared stash in camp (the glowing chest). Transfer items there to free inventory.
9. Not talking to all companions – you can recruit up to 4 in the first hour. Talk to everyone at camp.
10. Rushing the main quest – take your time. The game scales with your level, and side content is rich.

Day-One Checklist (First Play Session)



Aimed at completing before you reach the Goblin Camp or level 4.

  • [ ] Complete character creation (custom or origin).

  • [ ] Escape the Nautiloid (win the tutorial).

  • [ ] Rescue Shadowheart on the beach.

  • [ ] Loot the crash site (beach, dead thralls, crates).

  • [ ] Free Lae'zel from the cage near the ruin.

  • [ ] Explore the Dank Crypt (locate at X:-100, Y:380 on map). Enter, find Withers’ tomb, avoid traps.

  • [ ] Recruit Gale (appears at the ruined temple).

  • [ ] Recruit Astarion (beneath the stone arch near the beach).

  • [ ] Reach the Druid Grove – activate its waypoint.

  • [ ] Talk to Zevlor (tiefling leader) and Nettie (druid healer).

  • [ ] Take a long rest at the Grove camp – triggers dialogue.

  • [ ] Complete one side quest (e.g., rescue the tiefling kid, or explore the Underdark entrance).

  • [ ] Upgrade gear – buy a decent weapon from the druid vendor (Dammon).

  • [ ] Save the game (manual save before moving to the next area).

  • [ ] Have fun! And remember: save often, experiment, and embrace failure as part of the story.


> Pro Tip: Explore every building, cave, and corner of the map. Some of the best items are hidden in plain sight. Good luck, adventurer!