
All Game Items
Overview
Battlefield 4 offers thousands of items across weapons, gadgets, attachments, vehicle upgrades, cosmetics, and progression systems. This guide covers every major category, explaining how to obtain each item, when it’s most useful, and any important synergies or upgrade paths. Items are tied to class progression, vehicle unlocks, Battlepacks, and Assignments.
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1. Weapons
Weapons are divided into Primary, Secondary, Gadgets, and Grenades. Each class (Assault, Engineer, Support, Recon) has access to specific primaries and gadgets.
1.1 Primary Weapons
| Weapon Class | Examples | Class Access | How to Obtain | When Useful | Synergies / Upgrades |
|---|---|---|---|---|---|
| Assault Rifles | AK-12, M16A4, ACE 23 | Assault only | Unlock via class score or Battlepacks | General infantry combat; best at medium range. Pairs with Medkit/Defibrillator. | Use with Magnifier or 4x scope for mid-range. Underbarrel Shotgun for close quarters. |
| Carbines | AK-5C, MTAR-21 | All classes (shared) | Unlock via class score or Battlepacks | Versatile; used when you want a compact weapon on any class. Good for Engineer (repair tool). | Attachments like Heavy Barrel + Stubby Grip for accuracy. |
| PDWs (Personal Defense Weapons) | P90, MP7, AS VAL | All classes (shared) | Unlock via class score or Battlepacks | Close quarters combat (CQC). Ideal for Support or Recon with close-range playstyle. | Use with Laser Sight + Suppressor. High rate of fire synergy. |
| Shotguns | 870 MCS, Saiga 12 | All classes (shared) | Unlock via class score or Battlepacks | Extreme close range; one-shot potential. Best on small maps or indoors. | Flechette rounds for more range. Pairs with Smoke Grenade to close distance. |
| LMGs (Light Machine Guns) | M249, PKP Pecheneg | Support only | Unlock via class score or Battlepacks | Suppression; bipod for long-range sustained fire. Excellent for defending objectives. | Use with Bipod and 3.4x scope. Combine with Ammo Box for infinite ammo. |
| DMRs (Designated Marksman Rifles) | Mk 11 MOD 0, SVD-12 | Recon, Engineer, Support | Unlock via class score or Battlepacks | Long-range single-shot damage; medium scope. Better than sniper rifles for aggressive play. | Match with a Carbine or PDW for close backup. Use Straight Pull Bolt (if available) for faster follow-ups. |
| Sniper Rifles | SRR-61, L96A1, CS-LR4 | Recon only | Unlock via class score or Battlepacks | Extreme long-range; one-shot headshot. Recon’s primary tool. | Use 40x scope for long-range, but swap to a ranged gadget. Pair with Spawn Beacon for aggressive positioning. |
1.2 Secondary Weapons
Available to all classes. Include pistols, machine pistols, and hand cannons.
| Item | How to Obtain | When Useful |
|---|---|---|
| M9 | Base unlock | Reliable backup; fast reload. Good for finishing enemies. |
| G18 | Unlock via Assault score | Full-auto capability; melt enemies at close range. Pairs with a DMR for close range. |
| .44 Magnum | Unlock via Recon score | High damage; two-shot kill. Powerful with Laser Sight. |
| Shorty 12G | Battlepack drop | Pocket shotgun; great for CQC surprise. |
1.3 Gadgets
Class-specific equipment. Can be swapped via Battlepacks (some special variants).
| Gadget | Class | How to Obtain | When Useful | Synergies / Upgrades |
|---|---|---|---|---|
| Medkit | Assault | Default | Heals teammates and yourself. Essential for assaulting. | Combines with Defibrillator for medic role. |
| Defibrillator | Assault | Unlock via score | Revives downed teammates. Critical for team pushes. | Use with Medkit to keep squad alive. |
| Repair Tool | Engineer | Default | Repairs vehicles. Also damages enemy vehicles (melee). | Must have for vehicle support. |
| RPG-7 | Engineer | Unlock via score | Anti-vehicle launcher. High damage, slow reload. | Effective against armor; pair with SMAW for quick follow-up. |
| SMAW | Engineer | Unlock via score | Similar to RPG but faster reload, less damage. | Good for hit-and-run. |
| Stinger | Engineer | Unlock via score | Lock-on anti-air missile. Must be aimed to lock. | Best with Scout Helmet field upgrade to stay hidden. |
| IGLA | Engineer | Unlock via score | Same as Stinger but with a different lock tone. | Use against aircraft. |
| Ammo Box | Support | Default | Refills ammo for teammates and yourself. Essential for Suppressive fire. | Place near choke points. |
| C4 Explosives | Support | Unlock via score | Can be thrown on vehicles or placed on buildings. Detonated manually. | Useful for destroying fortified positions. |
| Claymore | Support | Unlock via score | Proximity mine. Kills enemies. Good for flank protection. | Place near objectives. |
| Spawn Beacon | Recon | Default | Allows squad to spawn at its location. Critical for flanking. | Place behind enemy lines. |
| Motion Sensor | Recon | Unlock via score | Detects nearby enemies on minimap. | Helps gather intel; use with suppressed weapon. |
| T-UGS | Recon | Unlock via score | Deployable motion sensor that pings enemies. | Place in high-traffic areas. |
| MAV | Recon | Unlock via score | Remote-controlled drone; can spot and destroy enemy equipment. | Good for spotting and killing enemy spawn beacons. |
| SOFLAM | Recon | Unlock via score | Laser designator; locks on vehicles for guided missiles from teammates. | Coordinate with Engineer for javelin/SRAW. |
| PLD | Recon | Unlock via score | Same as SOFLAM but handheld. | Use to paint targets. |
1.4 Grenades
All classes can equip one type of grenade.
| Item | How to Obtain | When Useful |
|---|---|---|
| Fragmentation | Default | General purpose; damage and suppression. |
| M18 Smoke | Unlock via score | Creates cover; used to block vision. |
| M34 Incendiary | Unlock via score | Area denial; damage over time. Great for chokepoints. |
| V40 Mini | Battlepack drop | Low damage but quick throw; can be used to finish enemies. |
| RGO Impact | Battlepack drop | Detonates on impact; reduces cooking time. |
2. Vehicle Weapons & Equipment
Each vehicle class (Tanks, IFVs, Attack Helis, Scout Helis, Jets, Boats) has unlockable primary and secondary weapons, countermeasures, and upgrades.
2.1 Tanks (MBTs)
| Item | How to Obtain | When Useful |
|---|---|---|
| AP Shell | Default | Standard anti-tank round. |
| HE Shell | Unlock via tank score | High explosive; good against infantry and light vehicles. |
| Sabot Shell | Unlock via tank score | Armor-piercing; higher velocity, better against heavy armor. |
| Canister Shell | Unlock via tank score | Shotgun effect; devastating against infantry. |
| Guided Shell | Unlock via tank score | Laser-guided; must have SOFLAM or PLD. |
| Thermal Optics | Unlock via tank score | See heat signatures; useful in smoke/fog. |
| IR Smoke | Default | Countermeasure to break lock-ons. |
| APS (Active Protection System) | Unlock via tank score | Intercepts incoming rockets for a short time. |
| Reactive Armor | Unlock via tank score | Reduces damage from shaped charges. |
| Belt Speed | Unlock via tank score | Faster reload. |
2.2 IFVs (Infantry Fighting Vehicles)
Similar to tanks but with a secondary autocannon. Unlocks include:
- AP/HE rounds
- TOW Missile (wire-guided)
- Zuni Rockets
- Airburst (for anti-infantry)
- Thermal Imaging
- Smoke, APS
- Proximity Scan (detect nearby enemies)
2.3 Attack Helicopters
| Item | How to Obtain | When Useful |
|---|---|---|
| 25mm Cannon | Default | Main weapon |
| 30mm Cannon | Unlock | More damage, slower fire |
| TOW Missiles | Unlock | Lock-on not required; wire-guided |
| Hydra Rockets | Unlock | Area damage |
| Heatseekers | Unlock | Lock-on missiles for air combat |
| Flares | Default | Countermeasure |
| ECM Jammer | Unlock | Disrupts locks briefly |
| Air Radar | Unlock | See aircraft on minimap |
| Stealth Coating | Unlock | Reduce lock-on range |
| Belt Speed | Unlock | Faster cannon reload |
2.4 Scout Helicopters
Smaller, agile. Unlocks include:
- 7.62mm Minigun
- 25mm Cannon
- TOW Missile
- Zuni Rockets
- Heatseekers
- Laser Painter (for guided munitions)
- Flares, ECM
- Air Radar, Proximity Scan
- Primary: 20mm/25mm/30mm cannon
- Secondary: Heatseekers, Laser Guided Bombs, Rockets
- Countermeasures: Flares, ECM
- Upgrades: Stealth, Radar, Belt Speed
- 50 cal MG
- Tow Missile
- Zuni Rockets
- Countermeasures
2.5 Jets
2.6 Boats (RHB)
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3. Attachments
Attachments are unlocked per weapon via score, Battlepacks, or Assignments. They modify weapon performance.
| Category | Examples | How to Obtain | When Useful |
|---|---|---|---|
| Muzzle | Flash Hider, Suppressor, Heavy Barrel, Muzzle Brake, Compensator | Unlock via weapon score | Flash hider hides muzzle flash; Suppressor hides minimap blip but reduces range. Heavy barrel improves accuracy. |
| Underbarrel | Bipod, Vertical Grip, Stubby Grip, Angled Grip, Laser/Light Combo, Tactical Light, Ergo Grip | Unlock via weapon score | Bipod for LMGs; grips reduce recoil or improve hipfire. |
| Optics | Red Dot, Holographic, Kobra, PKA-S, ACOG, 3.4x, 4x, 8x, 40x (sniper) | Unlock via weapon score or Battlepacks | Choose based on engagement range. |
| Magazine | Extended Mag, Quick Mag | Unlock via weapon score | Extended gives more bullets; Quick speeds reload. |
| Underbarrel Mount for Assault Rifles | M320 (HE, Smoke, FB) | Unlock via score (M320) or Battlepacks (alternatives) | Adds grenade launcher to assault rifle instead of underbarrel. |
4. Field Upgrades (Perk System)
Each class has a set of field upgrades that unlock as you earn score during a life. They provide passive bonuses.
| Field Upgrade | How to Obtain | Effects | When Useful |
|---|---|---|---|
| Offensive (Assault) | Default | Increased sprint speed, faster health regen, extra grenade | Pushing objectives |
| Defensive (Assault) | Unlock via class score | Reduced explosive damage, increased armor, faster revive | Holding positions |
| Anti-Armor (Engineer) | Default | Faster rocket reload, extra rocket, more explosive damage | Vehicle hunting |
| Mechanized (Engineer) | Unlock via class score | Faster repair, vehicle damage reduction while repairing, extra repair tool | Vehicle support |
| Support (Support) | Default | More ammo per box, faster LMG resupply, extra explosive | Suppression |
| Indirect Fire (Support) | Unlock via class score | Increased blast radius for explosives, extra claymore | Area denial |
| Shadow (Recon) | Default | Suppressor equip delay reduction, faster movement when crouched, silent sprint | Stealth |
| Spec Ops (Recon) | Unlock via class score | Spawn beacon lasts longer, spawn on beacon with more health, extra motion sensor | Flanking |
5. Battlepacks
Battlepacks contain random cosmetic and gameplay items. Gold Battlepacks earned via leveling, Bronze via assignments, and Premium Battlepacks via Premium membership.
| Item Type | Contents | How to Obtain |
|---|---|---|
| Weapon Camos | Paint schemes for weapons | Random drop |
| Vehicle Paints | Paint schemes for vehicles | Random drop |
| Weapon Battlelog Emblem Pieces | For customizing emblem | Random drop |
| Knife Weapon (melee) | Unique melee weapons (e.g., Carbon Fiber) | Random drop from Gold/ Premium Battlepacks |
| Accessory Items | XP Boosts, Gadget Paint, Soldier Camo | Random drop |
| Assignment Shortcuts | Unlocks specific assignments | Premium Battlepacks only |
6. Assignments
Assignments are challenges that unlock specific weapons, camos, or dog tags. They are available from the menu or through Battlepacks.
| Assignment Name | Objective | Reward |
|---|---|---|
| Roadkill Maniac | 10 vehicle kills with the same vehicle in one round | Dog tag |
| Expert Recon | 50 headshots with sniper rifles | Unlock the CS-LR4 sniper rifle |
| Bomb Squad | Destroy 20 enemy pieces of equipment | Unlock the MAV |
| Chain Link Commander | Get 50 kills with any carbine | Unlock the ACW-R |
| Many more… | Vary | Weapons, camos, dog tags, XP |
7. Dog Tags
Virtual collectibles displayed in-game after kills. Over 200 dog tags, earned via assignments, class progression, or Battlepacks. They serve no gameplay function but show your achievements.
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8. Cosmetics (Camos, Skins, Character Outfits)
| Category | Examples | How to Obtain |
|---|---|---|
| Weapon Camos | Flat finish, Digital patterns, Woodland, Arctic | Battlepacks, Assignments, Premium |
| Vehicle Camos | Tank, Heli, Jet paints | Battlepacks, Assignments |
| Character Camo | Soldier camouflage patterns | Battlepacks |
| Knife Skins | Default, Carbon Fiber, Gold | Battlepacks (Gold on rare) |
| Emblems | Custom emblem parts | Battlepacks |
9. Currency & Progression
Battlefield 4 has no premium currency. Progression is entirely score-based.
| System | Description | How to Earn |
|---|---|---|
| Score (XP) | Experience points – every action gives XP. | Kills, objectives, assists, revives, repairs, resupplies, vehicle kills. |
| Class Score | Separate XP for each class – unlocks class-specific weapons/ gadgets. | Playing that class. |
| Vehicle Score | Separate XP for each vehicle type – unlocks vehicle weapons/ upgrades. | Using that vehicle. |
| Weapon Score | XP per weapon – unlocks attachments for that weapon. | Kills with that weapon. |
| Rank | Overall soldier level (1–100, then Paragon levels). Unlocks some items and Battlepacks. | Total XP earned. |
| Service Stars | Earned at 100 kills with a weapon; gives a dog tag and small XP bonus. | 100 kills per star. |
| Battlepacks | Earned at rank milestones, class level-ups, or via assignments. | Leveling, completing assignments. |
10. Consumables & Equipment Summary
| Item | Type | How to Obtain | Use |
|---|---|---|---|
| Medkit | Throwable/gadget | Default Assault | Heals 60 HP per second in radius. |
| Defibrillator | Gadget | Unlock by Assault 2 | Revives with 100 HP (if fully charged). |
| Ammo Box | Gadget | Default Support | Resupplies all ammo types over time. |
| Repair Tool | Gadget | Default Engineer | Repairs vehicles for 25 HP per second (can overheat). |
| C4 Explosives | Gadget | Unlock Support | Placed and detonated remotely; 2 sticks per life (max 6). |
| Claymore | Gadget | Unlock Support | Proximity mine; kills infantry. |
| Spawn Beacon | Gadget | Default Recon | Placed beacon; squad can spawn on it. |
| Motion Sensor | Gadget | Recon unlock | Scans area; enemies appear on minimap. |
| MAV | Gadget | Recon unlock | Flying drone; can destroy enemy equipment. |
| SOFLAM | Gadget | Recon unlock | Laser designator; guides lock-on missiles. |
| PLD | Gadget | Recon unlock | Same as SOFLAM but handheld. |
| T-UGS | Gadget | Recon unlock | Deployable motion sensor. |
| M320 (HE/Smoke/FB) | Underbarrel | Assault AR unlock | Grenade launcher attachment. |
| Frag Grenade | Equipped | Default | Explosive damage. |
| Smoke Grenade | Equipped | Unlock | Creates smoke screen. |
| Incendiary Grenade | Equipped | Unlock | Fire area denial. |
| V40 Mini | Equipped | Battlepack | Small impact grenade. |
| RGO Impact | Equipped | Battlepack | Impact detonation. |
11. Special Items – XP Boosts
Obtained from Battlepacks. Consumable items that double or triple XP for a period (e.g., 25%, 50%, 100% boost for 1 hour). Use them during double XP events for maximum effect.
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12. Collectibles – Single-Player
In the single-player campaign, there are 21 collectible “Field Upgrade” modules that unlock weapon attachments in multiplayer. They are found in hidden locations. Each module corresponds to a specific attachment (e.g., Red Dot Sight, Laser Sight). Collecting all unlocks the “Full Upgrade” achievement.
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Final Notes
- Most items are unlocked by playing the game; no real-money purchases required (except Premium for some content).
- Synergies: Use the SOFLAM with Engineer’s Javelin for deadly anti-tank combos. Pair the Spawn Beacon with a suppressed PDW for flanks.
- Always check your class’s field upgrade tree; the final perk is powerful (e.g., Offensive’s extra grenade).
- Battlepack drops are RNG; you cannot trade or craft items.
This guide covers all major item categories in Battlefield 4. For specific unlock requirements, refer to the in-game progression menu or the Battlefield 4 wiki.