
All Game Items
Overview
This guide covers every major item in Dead Space (2023 Remake), including weapons, suits (armor), consumables, crafting materials, currencies, collectibles, and key quest items. Each entry explains what the item does, how to obtain it, when it is most useful, and any important synergies or upgrades. Items are grouped logically for easy reference.
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Weapons
Weapons are Isaac's primary tools for dismembering Necromorphs. Each weapon has unique firing modes, upgrades (via Power Nodes), and some can be found or purchased at shops. All weapons can be upgraded at workbenches using Power Nodes.
Plasma Cutter
- Description: Isaac's signature mining tool; fires horizontal or vertical plasma bolts. Best for precise limb removal. Infinite ammo base? No – needs ammo pickups.
- How to Obtain: Given at the start of Chapter 1 during the first encounter.
- When Useful: Effective against all Necromorphs; essential for headshots and limb targeting. Ammo is plentiful.
- Synergies/Upgrades: Upgrading damage and capacity early is recommended. The alternate fire (rotate) helps with different limb placements.
- Description: Rapid-fire assault rifle with high rate of fire but low damage per bullet. Alternate fire launches proximity mines.
- How to Obtain: Found in Chapter 4 (Medical Deck) in the morgue.
- When Useful: Good for crowd control and hitting fast enemies like Swarmers. Mines are great for traps.
- Synergies/Upgrades: Upgrade clip size and damage to make it viable against stronger enemies. Not recommended as primary due to ammo scarcity.
- Description: Short-range weapon that sprays napalm, causing fire damage over time. Alternate fire drops a sticky grenade.
- How to Obtain: Chapter 5 (Crew Quarters) in the locker room.
- When Useful: Excellent against Swarmers and small groups; fire disorients enemies. Grenade is powerful against tough foes.
- Synergies/Upgrades: Upgrade capacity and damage. Works well with Fire-based stasis effects? No stasis synergy, but stagger enemies.
- Description: Fires a horizontal laser beam that can cut multiple limbs or enemies at once. Alternate fire places a timed proximity mine.
- How to Obtain: Chapter 7 (Mining) in the Centrifuge room.
- When Useful: Ideal for groups or enemies lined up. Mines can be placed at chokepoints.
- Synergies/Upgrades: Upgrade damage and capacity. Powerful against Brute-types.
- Description: Fires a spinning saw blade that can ricochet off surfaces. Alternates to a horizontal saw that can be used while moving.
- How to Obtain: Chapter 8 (Hangar) or purchased from shop in Chapter 7? Actually found in Chapter 8 - Hangar bay.
- When Useful: Great for tight corridors; saw blade can hit multiple limbs. Alternate fire is accurate.
- Synergies/Upgrades: Upgrade damage and duration of blade.
- Description: Fires a wide kinetic blast that pushes enemies back. Alternate fire creates a gravity well that pulls enemies in.
- How to Obtain: Chapter 9 (Cargo Bay) in the storage area.
- When Useful: Excellent for crowd control and creating distance. Gravity well can combo with other weapons.
- Synergies/Upgrades: Upgrade damage and radius. Pairs well with Stasis.
- Description: Charged sniper-like beam that deals massive damage. Secondary fire fires a small projectile that can be detonated.
- How to Obtain: Chapter 11 (Crew Deck?) Actually found in Chapter 10 (Crew Deck) - security room.
- When Useful: For boss enemies or heavily armored Necromorphs like Brutes. One-shot potential.
- Synergies/Upgrades: Upgrade damage and charge speed. Ammo is rare.
- Description: Long-range precision rifle with a scope. Alternate fire fires a single shot with piercing.
- How to Obtain: Chapter 11 (Crew Quarters) or purchase from shop in Chapter 10.
- When Useful: For sniping distant enemies and hitting weak points. Not essential.
- Synergies/Upgrades: Upgrade damage and clip size.
- Description: Default suit. Basic protection and 1 inventory row (10 slots).
- How to Obtain: Starting suit.
- When Useful: Beginning of the game; upgrade as soon as possible.
- Description: Adds slight armor and 1 extra inventory row (15 slots total). Classic look.
- How to Obtain: Purchase from shop in Chapter 3 for 10,000 credits.
- When Useful: Early upgrade for extra inventory.
- Description: Improved damage resistance, 2 inventory rows (20 slots).
- How to Obtain: Shop in Chapter 5 for 20,000 credits.
- When Useful: Mid-game.
- Description: Good armor, 2 inventory rows (25 slots).
- How to Obtain: Chapter 7 shop for 30,000 credits.
- When Useful: Mid-late game.
- Description: Best armor, 3 inventory rows (30 slots). Also increases oxygen capacity for zero-G areas.
- How to Obtain: Chapter 10 shop for 50,000 credits.
- When Useful: Endgame; crucial for final areas.
- Description: Cosmetic suits with same stats as EVA suit. Examples include the Burnished Suit, Bloody Suit, etc.
- How to Obtain: Pre-order or deluxe edition.
- When Useful: Aesthetic only; no gameplay benefit.
- Small Med Pack: Restores ~25% health. Found often.
- Medium Med Pack: Restores ~60% health. Crafted or looted.
- Large Med Pack: Restores full health. Rare. Crafted from Small + Medium.
- Description: Refill oxygen for zero-G sections. Found occasionally or bought.
- How to Obtain: Loot or shop.
- Description: Replenishes Stasis module's energy. Found in stasis recharge stations or as pickups.
- How to Obtain: In the environment or crafted.
- Flashlight Battery: No consumable batteries; flashlight is infinite.
- Weapon Wheel: Not a consumable but toggle.
- Description: Main currency. Used to buy items from shops, unlock upgrade nodes.
- How to Obtain: Looted from containers, sold items, completing objectives.
- When Useful: Everywhere.
- Description: Used to unlock upgrades on weapons and suits at workbenches. Each node activates one upgrade node.
- How to Obtain: Found in hidden rooms, purchased for 10,000 credits, or as rewards.
- When Useful: Essential for progression. Prioritize weapon damage and suit inventory.
- Description: Blueprints that unlock crafting recipes for ammo, health packs, and stasis packs. Only in Remake.
- How to Obtain: Found throughout the ship.
- When Useful: Allows crafting at benches.
- Description: Common crafting material. Used to craft ammo and small health packs.
- How to Obtain: Looted from boxes, enemies.
- Valuables: Gold watches, semiconductors, etc. Purely for selling to shop.
- Description: Audio logs, text logs, emails. Provide story background.
- How to Obtain: Scattered throughout the ship.
- When Useful: For lore completionists and achievements.
- Description: Permanent upgrades that increase health, stasis duration, etc. Actually those are the Skill Points? Wait, in Dead Space, there are no skill trees; only Power Nodes for weapons and suits. But there are Skill Points? No. The RIG upgrades (health/stasis/oxygen) are also done via Power Nodes? No, those are separate "upgrade nodes" found as collectibles. Actually in the remake, upgrades are tied to the suit and there are no permanent health upgrades except via suits. So collectible nodes are Power Nodes themselves.
- Description: Hidden statues that unlock a trophy/achievement. Not functional.
- Description: Plot-related collectibles that unlock an alternative ending (if all 12 collected).
- How to Obtain: Hidden in each chapter (except one).
- When Useful: For an extra cutscene at the end.
- Description: Allows Isaac to grab and move objects (including shooting sharp objects).
- How to Obtain: Chapter 1, after first Necromorph encounter.
- When Useful: Essential for solving puzzles and combat.
- Description: Slows enemies and certain objects in time.
- How to Obtain: Chapter 2, in the Crew Deck after meeting Hammond.
- When Useful: Freezes fast enemies, opens doors.
- Description: Opens various locked doors. Multiple variants (Level 1, 2, 3).
- How to Obtain: Story progression.
- When Useful: Access side rooms with loot.
- Description: Level 2, 3, 4 clearance items (sometimes as keycards).
- How to Obtain: Find or purchase.
- When Useful: Unlock lockers and rooms with better loot.
- Description: Not an item but part of suit upgrades.
- Description: Each level adds a segment to health bar. Obtained by upgrading suit to next tier.
- Description: Not directly upgradeable except via suits and Power Node upgrades on Stasis module? Actually Stasis module itself can be upgraded at workbench with Power Nodes to increase duration and recharge speed.
- Description: Increased by wearing higher-level suits or upgrading the oxygen node on the suit at a workbench (some suits have oxygen nodes).
- Description: Valuables sold for credits.
- How to Obtain: Found in lockers, desks.
Pulse Rifle
Flamethrower
Line Gun
Ripper
Force Gun
Contact Beam
Seeker Rifle (Remake only)
Note on Weapon Upgrades
All weapons can be upgraded at workbenches using Power Nodes (see Resources). Each weapon has a branching upgrade path affecting damage, capacity, reload speed, and special effects (e.g., more dismemberment chance). Prioritize damage and capacity for your main weapon.
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Suits (Armor)
Suits provide Isaac with damage resistance, inventory space, and occasionally special abilities. Each suit is an upgrade over the previous one. All suits can be purchased from the shop once unlocked.
Engineering Suit (RIG Level 1)
Vintage Suit (Level 2)
Advanced Suit (Level 3)
Deep Dig Suit (Level 4)
EVA Suit (Level 5)
Special Suits (Pre-order / DLC)
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Consumables
Consumables are single-use items that restore health, ammo, oxygen, or provide buffs. Found throughout the Ishimura or crafted from resources.
Health Packs
Ammo
Each weapon has its own ammo type: Plasma Cutter ammo, Pulse Rifle ammo, etc. Ammo pickups are color-coded (white for Plasma Cutter, green for Pulse, etc.). Craftable from scrap metal.
Oxygen Tanks
Stasis Energy
Special Consumables
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Resources and Materials
Resources are used for crafting ammo, health packs, and at workbenches for upgrades. Also used to purchase items at shops.
Credits
Power Nodes
Weapon Parts & Suits? Not in original, only in remake? Actually Remake has weapon parts? No, only Power Nodes.
Schematics
Scrap Metal
Tissue Samples? Not present.
Salvageable Items (Selling)
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Collectibles
Collectibles provide lore, achievements, and sometimes permanent upgrades.
Logs (Audio/Text)
Nodes (Upgrade Nodes)
Circuitry / Weapon Upgrade Modules? Not present.
Peng Treasure
Marker Fragments
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Key Items (Quest Items)
These are plot-essential items needed to progress. They cannot be discarded.
Plasma Cutter (already weapon)
RIG (Rig Information Gear) – Not an item but Isaac's HUD.
Kinesis Module
Stasis Module
Captain's Keycard
Mining Tools (Line Gun, etc.) Already weapons.
Security Clearance Upgrades
Oxygen Module (suit upgrade)
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Upgrades (Permanent)
Upgrades are applied via Power Nodes or suit purchases.
Health Upgrades
Stasis Duration / Energy
Oxygen Capacity
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Miscellaneous Items
Semiconductors, Gold Watches, etc.
Nodes (upgrade nodes) – See Resources.
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Conclusion
Mastering the items in Dead Space is key to survival. Prioritize upgrading your Plasma Cutter and suit inventory. Collect all Marker Fragments for the alternative ending. Craft ammo and health packs when you have excess scrap. Always carry a Stasis pack for emergencies. Refer to this guide whenever you encounter a new item.