All Game Items

All Game Items Guide for Escape from Tarkov



Overview


Escape from Tarkov features hundreds of items categorized into functional groups. Understanding each item's purpose, acquisition method, and optimal usage is critical for survival, progression, and quest completion. This guide covers all major item categories with practical details.

---

Weapons


Weapons in Tarkov are highly customizable with attachments (mods). Performance depends on caliber, ergonomics, recoil, and ammo type.

Primary Weapons



#### Assault Rifles & Carbines
  • AK-74N: 5.45x39mm, common, reliable. Obtain from Prapor (LL1) or Scavs. Use with PP or BT ammo early.

  • AKM: 7.62x39mm, higher damage but more recoil. Often found on Scavs or from Mechanic barters.

  • M4A1: 5.56x45mm, low recoil, high rate of fire. Peacekeeper (LL2) or USEC Scavs. Needs good attachments to shine.

  • HK 416A5: 5.56x45mm, premium AR. Peacekeeper (LL4) or high-tier loot. Best with M995 ammo.

  • ADAR 2-15: Semi-auto 5.56, often found on Scavs. Good budget DMR.

  • RFB: 7.62x51mm semi-auto DMR. Peacekeeper (LL3). Versatile for mid-to-long range.

  • SR-25: 7.62x51mm semi-auto DMR, high ergonomics. Peacekeeper (LL4) or as loot.


  • #### Submachine Guns (SMGs)
  • MP5: 9x19mm, low recoil, common. Peacekeeper (LL1) or Scavs. Use with AP 6.3 ammo for early penetration.

  • MP9: 9x19mm, compact, high fire rate. Mechanic (LL2) or Scavs. Good for close quarters.

  • Vector 9x19: Extremely high fire rate, controllable. Peacekeeper (LL4) or FIR loot. Best with 7N31 ammo.

  • P90: 5.7x28mm, high capacity mag. Peacekeeper (LL3). Use SS190 ammo for armor penetration.


  • #### Shotguns
  • MP-153: 12ga semi-auto, common. Jaeger (LL1). Reliable for scav hunting.

  • Remington 870: Pump-action 12ga. Available from Jaeger or Scavs. Slower but cheap.

  • Saiga-12: Semi-auto 12ga with detachable box magazine. Skier (LL1) or as loot. Useful with Magnum Buckshot or Flechette.

  • KS-23M: 4ga pump-action, rare but powerful. Obtain from Scav Raiders or on Reserve. Fires powerful projectiles like Shrapnel-10.


  • #### Designated Marksman Rifles (DMRs) & Sniper Rifles
  • SVD: 7.62x54mmR semi-auto. Prapor (LL3). High damage, good with SNB or LPS ammo.

  • Mosin Infantry: Bolt-action 7.62x54mmR. Available from Prapor (LL1) as cheap sniper. Use 7N1 for one-taps.

  • DVL-10: Bolt-action 7.62x51mm, very quiet. Mechanic (LL3). Great for stealth.

  • RSASS: Semi-auto 7.62x51mm. Peacekeeper (LL4). High ergonomics but expensive.


  • #### Machine Guns
  • PKP Pecheneg: 7.62x54mmR belt-fed. Rare, found on Killa or in marked rooms. High rate of fire, heavy recoil.

  • M249: 5.56x45mm belt-fed. Extremely rare, found on bosses or event loot.


  • Secondary Weapons (Pistols)


  • PM (Makarov): 9x18mm, cheap, weak. Obtain from Prapor (LL1). Use only as last resort.

  • Glock 17: 9x19mm, reliable. Peacekeeper (LL1). Accepts many attachments.

  • Five-seveN: 5.7x28mm, good penetration with SS190. Peacekeeper (LL2). Excellent sidearm.

  • Desert Eagle: .50 AE, high damage, huge recoil. Obtain from Skier (LL3). One-shots to thorax (class 4 and below) with appropriate ammo.

  • APB: 9x18mm suppressed pistol. Prapor (LL2). Integrated suppressor useful for stealth.


  • Melee Weapons


    Melee used only for scavenging (no combat advantage).
  • Knife: Default, no special effect.

  • Sledgehammer: Larger hitbox but same functionality.

  • Shovel: Same. All melee are interchangeable for gameplay.


  • ---

    Armor


    Armor protects against ballistic and melee damage. Class determines protection level (class 1-6). Armor plates can be swapped in some vests.

    Body Armor (Vests & Plate Carriers)


  • PACA Soft Armor: Class 2, cheap, light. Protects against pistols and low-cal SMGs. Obtain from Ragman (LL1).

  • 6B3TM-01M: Class 4, heavy, common. Good early-mid game. Ragman (LL2) or Scavs.

  • Gen4 Assault: Class 5, heavy, protects full body. Ragman (LL3). High durability.

  • Slick: Class 6, best protection, but only front/back (no sides). Extremely rare, from bosses or high-tier loot.

  • Zhuk-6a: Class 6, full coverage, very heavy. Ragman (LL4). Top tier but expensive.

  • Corinthian/Armor Sandals: Not armor; joke items.


  • Helmets


  • SSh-68: Class 3 steel helmet. Common, protects against fragmentation and low-caliber bullets. Ragman (LL1).

  • 6B47: Class 3, good coverage, low ergonomics penalty. Obtain from Scavs or Ragman (LL2).

  • MICH 2000: Class 3, allows headset attachment. Peacekeeper (LL1).

  • TC-2002 (Team Wendy): Class 3, lightweight, but rigid. Peacekeeper (LL3).

  • Vulkan-5 (Heavy): Class 5, protects entire head and face. Rare, from Killa or certain loot spawns.

  • Kiver-M: Class 3, with face shield. Ragman (LL2). Protects lower face.


  • Armor Plates


    Plates are inserted into plate carriers (e.g., M1A, Slick, GUNSLINGER). They degrade independently.
  • Ceramic Plates: Cheap but break after few hits.

  • UHMWPE Plates: Light, high durability, but more expensive.

  • Combination Plates: Light, durable, but rarity levels vary.


  • ---

    Consumables


    Medical Items


  • AKS-74U Bandage: Heals light bleeds. Cheap, craftable from cloth.

  • Surv12: Surgical kit, restores lost body parts. Rare, found in medical loot. Essential for raid survival.

  • Grizzly: Heals most damage types but slow. Common.

  • IFAK: Heals light bleeds and health. Cheap emergency.

  • Propital: Stimpack that slowly heals over time. Craftable or found.

  • Adrenaline: Increases health recovery rate and reduces tremor. Rare.

  • M.U.L.E.: Stimpack that increases weight capacity temporarily. Useful for heavy loot runs.


  • Food & Drink


  • Water Bottle: Restores 50 water. Common.

  • TarCola: Restores energy but lowers hydration slightly.

  • Rye Croutons: Restores energy.

  • Condensed Milk: Restores energy and hydration.

  • Squad Goons Energy Drink: Restores energy and hydration. Can be turned in for quest.

  • Pineapple Juice: High hydration restore.


  • Ammo Types


    Ammo is the most important weapon factor. Each caliber has armor-penetrating and flesh-damage variants.
  • 5.45x39mm: PP (good pen for early), BT (tracer, balanced), BS (high pen), Igolnik (highest pen).

  • 5.56x45mm: M855 (low pen), M855A1 (good pen), M995 (excellent pen), SSA AP (craftable top tier).

  • 7.62x39mm: PS (cheap), BP (good pen), MAI (high flesh damage).

  • 9x19mm: Pst gzh (low pen), AP 6.3 (good pen), 7N31 (high pen).

  • 12 gauge: Buckshot (flesh), Flechette (high pen), AP-20 (slug, excellent pen).

  • 5.7x28mm: SS190 (good pen), SS198LF (hollow point for flesh).


  • ---

    Materials & Barter Items


    Used for quests, hideout upgrades, and crafting.

    Common Materials


  • Bolts & Screws Nuts: Used for many barter trades and hideout modules.

  • Corrugated Hose: Found in industrial areas; needed for generator.

  • Wires: Electrical components.

  • Capacitors: Electronics.

  • CPU Fan: Computer parts.

  • GPU: Rare, needed for Bitcoin Farm.


  • Rare Crafting Components


  • Ammo Box: Used to craft certain meds.

  • Paracord: Needed for some hideout levels.

  • Armor Steel Sheet: Used in workbench.

  • Vitamin: Part of "Blood of War" quest line.

  • Marked Key: Keys for high-loot rooms.


  • Key Items (Quest/Specific Use)


  • BX-1 "Shamrock": Quest item for Mechanic.

  • Kedr-B Draw: For Jaeger quest.

  • XM3 Antique Book: For quest "The Cult - Part 1".

  • Flash Drive: Required for early quests. Hard to find.

  • FireKlean gun lubricant: Barter for weapon repair kit.


  • ---

    Currencies


    Roubles ₽


    Main currency used for all trader purchases, flea market, and scav case barters.

    Dollars $ & Euros €


    Accepted by certain traders (Peacekeeper for dollars, Ragman for dollars, Mechanic for both). Can be exchanged for roubles.

    Bitcoin


    Crypto used in high-tier barter trades (e.g., from Mechanic). Minted in Hideout with Bitcoin Farm. Value fluctuates with real BTC price.

    Gold & Silver Chain


    Used as barter currency with some traders or sold for roubles.

    ---

    Collectibles


    Dogtags


    Collected from killed PMCs. Show player level and faction (BEAR/USEC). Turn in to Prapor or Skier for tasks. Higher level tags worth more.

    Found In Raid (FIR) Status


    Items found in raid (not brought in) are marked with a checkmark. Required for many quest turn-ins and flea market listings.

    Special Keys & Keycards


  • Marked Key: Open locked rooms with high loot (e.g., dorms 214 on Customs).

  • RB-MP11 Key: For medical room on Reserve.

  • TerraGroup Labs Access Card: Activates elevator extract on Labs.

  • Red Keycard: Extremely rare; opens room with ledx spawns.


  • Magazines & Ammunition Boxes


  • M4A1 magazine: Used for M4. Can be found in boxes.

  • Ammo Box: Holds ammo in stash.


  • ---

    Key Equipment


    Secure Containers


    Keeps items on death. Higher tiers (Alpha, Beta, Gamma, Epsilon, Kappa) have more slots. Obtain through quests or edition.

    Night Vision & Thermal Optics


  • PVS-14: Monocular night vision. Peacekeeper (LL3).

  • N-15: Night vision goggles, better FOV.

  • REAP-IR: Thermal scope, expensive. Found or traded.

  • FLIR: Thermal scope, slower refresh but good clarity.


  • Headwear & Headsets


  • Tactical Headset Sordin: Amplifies footsteps, reduces gunshot noise. Essential.

  • Comtac 4: Similar but more expensive.

  • RAC Integrated: Headsets built into certain helmets.


  • Backpacks


  • MBSS: Small 10x10, cheap, from Fence.

  • Pilgrim: Massive 9x13, heavy, common.

  • Attack 2: 6x13, large, common.

  • Beta 2 Tactical Backpack: 8x12, good size.


  • Armor Plates (standalone)


    As previously described.

    ---

    Synergies & Upgrades


  • Ammo + Armor: Always pair high-penetration ammo with a gun that can use it effectively. For example, M995 in HK 416 makes short work of class 5 armor.

  • Suppressor + Night Vision: Use suppressed weapons with NVG to remain undetected at night.

  • Surv12 + IFAK: Carry both for limb restoration and quick heal.

  • Stimulant combos: M.U.L.E. + Propital lets you carry heavy loads and heal simultaneously.

  • Hideout upgrades: Bitcoin Farm (requires GPUs) generates passive income; workbench allows ammo crafting; med station lets you craft high-tier meds.


---

Acquisition Methods Summary


MethodDescription
Trader PurchaseBuy from NPC traders with cash and reputation level.
Scav LootsFound in raid on killed Scavs or Scav Raiders.
Loot SpotsStatic containers, duffle bags, jackets, toolboxes.
CraftingCreate at Hideout workbench or med station.
BarterTrade specific items to traders for equipment.
Flea MarketPlayer-to-player market, requires level 15+.
Quest RewardsCompleting tasks yields gear.
Boss DropsDefeat bosses like Killa, Reshala, etc.
---

This guide provides a comprehensive overview. Remember that Tarkov's meta changes with patches, so always consult in-game ammo charts and testing for current best choices.