Getting Started

First Hour Walkthrough



Your journey begins with a cinematic opening: Jin Sakai, a samurai, defends Tsushima Island during the Mongol invasion. After a brief horse-riding segment and tutorial on movement, you’ll face your first combat encounter. Follow the on-screen prompts to slash with Square (light attack) and Triangle (heavy attack). The game teaches you parrying (L1 just before an enemy strike) and dodging (Circle). You’ll also learn to use your bow (R2 to draw, R1 to steady, release R2 to fire).

The first hour is all about linear story missions. Follow your ally Yuna through the ruins. You’ll encounter your first major enemy—the Mongol general. This fight is scripted; you will lose. After a dramatic sequence, you’ll be left for dead. A mysterious character named Sensei Ishikawa finds you. You’ll then travel to the Azamo Bay area, where the open world truly opens up.

Key events in the first hour:
1. Opening cutscene and horse ride.
2. First combat tutorial (attack, parry, dodge).
3. Short stealth segment (crouch with R3).
4. Scripted boss fight (you lose).
5. Rescue by Ishikawa and travel to Lady Masako’s estate.
6. Receive your first armor (Traveler’s Attire) and katana.
7. Unlock the Wind as your guide (press R2 to point, then R3 to set a waypoint).

Character Creation



Ghost of Tsushima does not have a traditional character creation system for the main story. You play as Jin Sakai, a predefined protagonist. However, you can customize his appearance through:
  • Armor: Different sets that change your look and grant bonuses.

  • Helmets and Masks: Found in the world or from merchants.

  • Hairstyles and Facial Hair: Unlocked via gameplay or purchased.

  • Horse Cosmetics: Saddle, mane, and tail from the stables.


In Legends Mode (co-op), you choose from four classes (Samurai, Hunter, Ronin, Assassin) and can customize their gear and appearance, but that’s separate from the main campaign.

Controls (All Platforms)



PlayStation 4 & PlayStation 5 (DualShock 4 / DualSense)


ActionPS4/PS5 Controller
MoveLeft Stick
CameraRight Stick
Light AttackSquare
Heavy AttackTriangle
Parry / BlockL1
DodgeCircle
SprintHold R2 (or L2+L3?) – actually hold R2
Sheath/UnsheathR2 (hold to sprint, tap to sheath)
InteractTriangle
JumpX
CrouchR3 (press right stick)
BowHold R2, aim with L Stick, release to fire
Throw Kunai/ ToolsL2? – L1+R1? – Actually: R1 for quickthrow, hold L2 to aim
Ghost WeaponsL2 + R2 combo? – Use L2 for aim, R2 for fire
Resolve (Heal)Up on D-Pad
Use ToolDown on D-Pad
Wind GuidanceHold R2? – Actually: R2 to point, R3 to set waypoint
StandoffHold Triangle near enemy
Photo ModePress Down on D-Pad then Touchpad? – Typically pause menu>Photo Mode
PS5 Specific: DualSense adaptive triggers provide tension when drawing the bow, and haptic feedback makes footsteps and sword clashes feel more immersive.

PC (Keyboard & Mouse)


Controls are fully customizable. Default layout:
ActionKeyboardMouse
MoveW/A/S/D
CameraMouse movement
Light AttackLeft Click
Heavy AttackRight Click
Parry / BlockQ
DodgeSpace
SprintHold Shift
InteractE
JumpF
CrouchCtrl
BowHold RMB (right mouse) to aim, LMB to fire
Quick throw Ghost WeaponR
Aim Ghost WeaponHold LMB? – Actually: Hold Middle Mouse Button? (Check settings)
Resolve (Heal)1
Use Tool2
Wind GuidanceHold Middle Mouse then press E? – Default: G to point
StandoffHold E near enemy
Pause/MenuEscape
Controller support: PC fully supports DualShock 4, DualSense, Xbox controllers, and others. Plug and play.

UI Overview



The HUD is minimal by default (can be adjusted in settings). Key elements:
  • Health Bar: Top-left corner, white bar. Lost health can be recovered using Resolve (Up on D-Pad).

  • Resolve: Three circle pips below health. Used for healing, powerful abilities (Mythic Arts), or attacking certain enemies. Build Resolve by landing attacks and parrying.

  • Stance Notifications: When you unlock stances, an icon appears showing the current stance (Stone, Water, Wind, Moon). Cycle with L1+Button (see later).

  • Compass: Top of screen, shows objective markers and points of interest. The Wind guides you: you set a destination and wind blows leaves in that direction.

  • Tool Wheel: Hold L2 to access ghost weapons (smoke bombs, kunai, etc.) and items.

  • Mini-Map: Hidden by default. Press Down on D-Pad to toggle. Shows nearby enemies, resources, and your location.

  • Waypoint Wind: Press R2 to call the wind, then R3 to lock a destination. Colored wisps guide you.

  • Notifications: Quest updates, ability unlocks, and weather changes appear on-screen.


  • Essential Early Objectives



    1. Complete “The Tale of Lady Masako” and “The Tale of Sensei Ishikawa” – These are the first main quests after the intro. They unlock critical skills and open the world.
    2. Liberate the First Farmstead – Near Azamo, there’s a Mongol-controlled farm. Clearing it gives early supplies and XP.
    3. Follow the Wind to the Golden Temple – This shrine grants your first Mythic Tale (later, but early you get a hint).
    4. Upgrade your Katana – Visit the Swordsmith in Azamo Bay. Iron is plentiful in chests and from Mongol leaders.
    5. Learn the Stone Stance – This is your first combat stance, effective against swordsmen. You start with it; practice the timing.

    What to Do First and What to Avoid



    Do First


  • Set a waypoint using wind for your current main quest (Yellow wind).

  • Explore lightly – The world is beautiful, but stick to the main path for the first 2–3 hours to unlock core mechanics.

  • Loot every chest – They contain supplies, iron, linen, and sometimes cosmetics.

  • Kill Mongol leaders – They drop keys to locked chests with high-value loot.

  • Talk to NPCs with a yellow dot above them – They often give side quests (“Tales”).

  • Pet the foxes – Fox dens lead to Fox Shrines which boost your charm slots permanently.

  • Climb the golden bird shrines – They point to near-unique gear.


  • Avoid


  • Fighting large groups head-on – Early on, you lack stances and upgrades. Use stealth (crouch, assassinate from grass) or run away.

  • Ignoring the wind – The wind is your only guide; don’t rely on mini-map alone.

  • Selling iron/linen immediately – These are crucial for upgrades. Keep at least 50 of each early.

  • Rushing the main story – You’ll miss Resolve increases and techniques.

  • Using Resolve only for healing – Sometimes it’s better to use a Resolve ability (e.g., Dance of Wrath) to clear threats fast.

  • Fighting bears or boars – They are tough and offer little reward early.


Early Resource Priorities



ResourceUsagePriority (First 5 hours)
SuppliesBuy items, upgrade gear, tailorHigh – upgrade Traveler’s Attire for more supplies from loot
IronUpgrade katana (damage, stances)Very High – max katana to level 2 ASAP
LinenUpgrade armor (health, defense)High – improve Traveler’s Attire or Samurai Clan Armor
Predator HidesUpgrade bow capacity/quiversMedium – but priority if you use bow often
GoldBuy armor sets from merchantsLow – spending gold on supplies is inefficient
Yew WoodUpgrade bow damageMedium – after katana and armor
Resolve NodesPermanent Resolve increasesVery High – find every Bamboo Strike location (they award one permanent Resolve pip each)
Mythic TokensUnlock special techniques (e.g., Heavenly Strike)High – start the Mythic Tale early

Common Beginner Mistakes



  • Button mashing – Attacks have weight; time your strikes and parries. Mash and you’ll get hit.

  • Ignoring parry – Perfect parry (L1 just before hit) opens enemies for massive damage. Practice with early Mongol swordsmen.

  • Not using the observe mechanic – When you spot a Mongol leader, Observe (press Triangle when prompted) to learn their weakness. This gives bonus XP and a strategic advantage.

  • Over-relying on bows – Arrows are limited and enemies block. Use melee or stealth.

  • Neglecting the wind – You can miss hidden side quests and shrines.

  • Skipping Bamboo Strikes – You miss free Resolve upgrades, which are critical for healing.

  • Not swapping stances – Each stance is strong against a weapon type (Stone vs swords, Water vs shields, etc.). Early you only have Stone, but later you must swap.

  • Death consequences – Dying causes slight progression loss (XP multiplier decreases), but nothing permanent. Don’t reload; just continue.

  • Avoiding fast travel – Unlock settlements (small camps) to fast travel. Saves time.


  • Day-One Checklist



  • [ ] Complete the prologue and reach Azamo Bay.

  • [ ] Accept and finish “The Tale of Lady Masako” (first main quest).

  • [ ] Visit the swordsmith in Azamo Bay and upgrade your katana at least once (needs 2 iron).

  • [ ] Purchase or find the Traveler’s Attire (you start with it, but upgrade it to get better resource detection).

  • [ ] Loot all chests in the Azamo area (especially the barn and the Mongol camp).

  • [ ] Find and complete a Bamboo Strike (look for a bamboo stalk icon on map). This gives you one permanent Resolve upgrade.

  • [ ] Attend a Fox Den (follow a fox to a shrine) to unlock a charm slot.

  • [ ] Equip a Charm (you may find one in a chest; go to Inventory > Charms).

  • [ ] Learn the Observe mechanic by watching the Mongol leader in the first camp near Azamo.

  • [ ] Practice standoff (hold Triangle near a single enemy) to bluff and kill instantly.

  • [ ] Change your controls in settings if you prefer: e.g., swap dodge and jump, or set to “Pole Climber” to toggle crouch instead of hold.

  • [ ] Spend your first technique points on Improved Resolve or Mizuno no Kaze (wind stance opener).

  • [ ] Follow the wind to The Golden Temple to start your first Mythic Tale (Heavenly Strike).

  • [ ] Save manually before any major fight (Options > Save).

  • [ ] Explore at least two Shinto Shrines (mark by golden birds) for charm slots.

  • [ ] Check the Tales of Tsushima section in the menu; these are side quests. Do the ones near Azamo (they’re short and give good XP).


  • By the end of your first session (2–3 hours), you should have:
  • Katana upgraded to level 2.

  • Traveler’s Attire upgraded once.

  • 2–3 charm slots.

  • At least one mythic technique (Heavenly Strike).

  • Comfort with parrying and stealth.


This foundation will carry you through the first region (Izuhara) and set you up for success against the Mongols.