All Game Items

All Game Items in Grand Theft Auto: San Andreas



This guide covers every major item in GTA: San Andreas, including weapons, armor, consumables, currencies, collectibles, and key equipment. Items are grouped logically with descriptions, acquisition methods, practical uses, and notable synergies or upgrades.

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1. Weapons



Weapons are divided into categories: Melee, Handguns, Submachine Guns, Shotguns, Assault Rifles, Rifles, Heavy Weapons, Thrown, and Special. All weapons can be picked up from the ground, stored at safehouses after collecting, or purchased from Ammu-Nation stores (once unlocked). Weapon skills improve with use, affecting accuracy, damage, and reload speed.

#### Melee Weapons

WeaponDamageNotesLocation Examples
FistsLowDefault unarmed combat; can be upgraded via gym training.Always available.
Brass KnucklesMediumFast, causes bleeding.Found in Los Santos: near the beach, behind a house in Jefferson.
KnifeMediumSilent, good for stealth attacks.Found in Los Santos: behind a house in Idlewood.
Baseball BatMediumGood knockback.Found near Los Santos stadium, also at Ammu-Nation.
ShovelMediumSlower but decent reach.Found in the countryside, e.g., at a farm in Flint County.
Pool CueMediumSimilar to bat, slightly faster.Found in bars and pool halls in Los Santos.
KatanaHighVery fast, high damage, can decapitate.Found in San Fierro: behind a house in Doherty, also at the martial arts dojo.
ChainsawVery HighSlow but devastating; use for crowd control.Found in Los Santos: in a backyard in East Beach, or purchased after “The Green Sabre”.
Usefulness: Melee weapons save ammo and are silent for stealth kills. The Katana is the best all-around melee weapon, while the Chainsaw shreds groups.

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#### Handguns

WeaponDamageAmmo TypeLocation Examples
9mm PistolMedium9mmFound everywhere: police officers, gang members, Ammu-Nation (after first purchase).
Silenced 9mmMedium9mmObtained from the mission “Madd Dogg's Rhymes” or found at the San Fierro police station roof.
Desert EagleHigh.50Found in Las Venturas: on top of a hotel, or purchased after “Yay Ka-Boom-Boom”.
Usefulness: The Silenced 9mm is excellent for stealth missions. The Desert Eagle is powerful but has slow fire rate; ideal for headshots.

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#### Submachine Guns

WeaponDamageAmmo TypeLocation Examples
Micro SMG (Uzi)Low-Medium9mmCommon from gangsters, also at Ammu-Nation.
SMG (MP5)Medium9mmFound at certain police stations, or purchased after “Reuniting the Families”.
Usefulness: Micro SMG is good for drive-bys (requires “Drive-By” skill). SMG is accurate and good for medium range.

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#### Shotguns

WeaponDamageAmmo TypeLocation Examples
ShotgunMedium-HighShotgun shellsFrom police, or Ammu-Nation.
Sawn-off ShotgunHighShotgun shellsDrop from certain gang members, or found in a barn in Flint County.
Combat Shotgun (SPAS-12)Very HighShotgun shellsPurchased after “Are You Going to San Fierro?”, or found at Area 51.
Usefulness: Shotguns are devastating at close range. The Combat Shotgun has the best range and magazine capacity.

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#### Assault Rifles

WeaponDamageAmmo TypeLocation Examples
AK-47Medium-High7.62mmFound in gang hideouts, or purchased after “First Date”.
M4High5.56mmPurchased after “The Da Nang Thang”, or found at the San Fierro army base.
Usefulness: Assault rifles are all-purpose. The M4 is more accurate; the AK-47 has higher fire rate.

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#### Rifles (Sniper)

WeaponDamageAmmo TypeLocation Examples
Hunting RifleHighRifleFound in the countryside, e.g., at the hill near Palomino Creek.
Sniper RifleVery HighSniperPurchased after “Farewell, My Love...”, or found atop a building in Las Venturas.
Usefulness: Sniper rifles are for long-range elimination. The Hunting Rifle has a scope but slower fire rate; the Sniper Rifle is powerful and holds more rounds after the “Rifle” skill is maxed.

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#### Heavy Weapons

WeaponDamageNotesLocation Examples
Rocket LauncherVery HighOne shot can destroy vehicles.Found at the San Fierro airport hangar, or purchased after “Black Project”.
Heat Seeking Rocket LauncherVery HighLocks onto aircraft/lasers.Found at Area 69 (during “Black Project”).
FlamethrowerMedium (fire)Sets enemies on fire; good crowd control.Found in a shed in the countryside, or at the “Supply Lines” mission.
MinigunVery HighSpins up; devastating vs. vehicles and groups.Found at the top of Mount Chiliad (requires parachute), or after “Vertical Bird”.
Usefulness: Heavy weapons are for destroying vehicles or clearing large groups. The Minigun is the ultimate crowd control.

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#### Thrown Weapons

WeaponDamageNotesLocation Examples
GrenadesHighExplodes after timer.Found on police, or purchased from Ammu-Nation after “The Green Sabre”.
Tear GasLow (stun)Blinds and damages over time.Found in some interiors, or purchased after “First Date”.
Molotov CocktailsHigh (fire)Sets area on fire.Found at certain gas stations, or by completing “Burning Desire” (mission reward).
Satchel ChargesVery HighPlaceable remote explosive.Obtained during “Black Project” or found at the Panopticon after completing that mission.
Usefulness: Satchel Charges are great for ambushes; Grenades for quick area damage; Molotovs for area denial.

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#### Special Weapons

WeaponDescriptionObtainedNotes
ParachuteAllows safe descent from heights.Found on top of the Sherman Dam, or at the Los Santos helipad, or purchased from Ammu-Nation after flying school.Essential for base jumping missions.
Night Vision GogglesSee in dark, green tint.Inside Area 69 (during “Black Project”).Useful for night missions.
Thermal GogglesSee heat signatures.Same location as Night Vision (Area 69).Detects enemies through smoke or darkness.
CameraTakes photos for missions.Obtained from the mission “Photo Opportunity” (given by The Truth).Needed for snapshot collectibles and some side missions.
Spray CanUsed to tag gang territories (graffiti).Found in Los Santos: behind the house in East Beach (starting area).Required for territory wars: spray over rival tags.
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2. Armor



Body Armor (also called Kevlar Vest) is the only armor item. It absorbs a portion of damage before health is affected.

  • Effect: Reduces damage taken by 50% until depleted. Armor depletes before health. Can be refilled.

  • How to Obtain:

  • - Pick up from the ground (e.g., at the police station in Los Santos, behind the hospital in Idlewood).
    - Purchase from Ammu-Nation after completing “The Green Sabre” (requires weapon license).
    - Find on dead enemies (e.g., police officers).
  • Usefulness: Vital for difficult missions, drive-bys, and gang wars. Always equip before major combat.

  • Synergies: None, but combines with health pickups.


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3. Consumables & Pickups



These are temporary items that appear on the map, usually as glowing icons. They respawn after a period of time.

ItemEffectHow to ObtainNotes
Health PickupRestores 25 HP (small) or 100 HP (large).Found in hospitals, burger joints, and scattered across map.Large health pickups are rare; use food from restaurants if needed.
Armor PickupRestores 50 armor.Found at police stations, barbershops? Actually near armor icon locations.Same as purchasing; respawns.
BribeReduces wanted level by 2 stars.Found in police station parking lots, or as a reward from hidden packages? Actually found as a yellow briefcase icon.Use when escaping police; also appears after certain events.
Adrenaline PillTemporarily increases speed, damage resistance, and health regeneration for about 30 seconds.Found in abandoned buildings, e.g., under the bridge in Los Santos.Great for tough melee fights or quick escapes. Only one pill per location, respawns later.
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4. Currencies



  • Money (Dollars): The primary currency. Used to buy weapons, ammo, properties, vehicles, food, clothes, and pay bribes. Earned through missions, property income, robberies, gambling, and side hustles. Max cap: $999,999,999 (practically unlimited).

  • Respect: Not a currency but a gauge. Max respect (1000) unlocks gang followers and bonuses. Increased by completing gang wars, missions, and side activities.


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    5. Collectibles



    Collectibles are hidden items that provide permanent stat boosts or rewards when collected.

    #### Oysters (50 total)
  • Effect: Each oyster increases your lung capacity (underwater breathing) by a small amount. Collect all 50 to gain a huge lung capacity boost (can stay underwater indefinitely).

  • Location: Sunken underwater across all three cities and the countryside. Use a boat or submersible vehicle; some require diving gear from missions.

  • Usefulness: Essential for underwater missions (e.g., “The Da Nang Thang”) and exploring submerged areas. Also increases swimming speed slightly.


  • #### Horseshoes (50 total)
  • Effect: Increases luck, which affects gambling outcomes (slot machines, horse betting, blackjack) and probably random loot drops. Collect all 50 to unlock a reward: SMG (MP5) spawned at The Four Dragons Casino? Actually the reward is a weapon drop at the casino. Also improves gambling odds.

  • Location: All 50 are hidden in Las Venturas (the desert city). Most are on rooftops, in alleys, or inside buildings. Use a helicopter or plane to reach high ones.


  • #### Snapshots (50 total) — also called “Photo Opportunities”
  • Effect: Taking photos of specific landmarks with the Camera. Each snapshot gives a small reward (money and sometimes a new weapon spawn). Completing all 50 unlocks a Hunter attack helicopter at the Verdant Meadows aircraft s ? Actually the reward is a Hydra jet or Hunter? In the original game, it's a Hunter at the Verdant Meadows hangar. Also provides money.

  • Location: Marked on the map after you obtain the Camera (from “Photo Opportunity” mission). You must stand at specific spots and take a picture. Landmarks include statues, buildings, and bridges.


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6. Key Equipment



These are story-progress items that are essential for certain missions but not carried permanently in the inventory (except on foot).

ItemPurposeHow to ObtainNotes
CameraUsed to take photos for the Snapshot collectibles and for certain missions (e.g., photograhing drug deals).Given by The Truth after “Photo Opportunity”.Stores unlimited photos; accessible from weapon wheel (special).
Spray CanUsed to tag gang territories (graffiti).Found behind CJ's house in East Los Santos at the start.Must have it to start territory wars; can buy more later? No, one spray can lasts forever.
ParachuteAllows skydiving from heights.Found at helicopter pads or purchased from Ammu-Nation after flight school.Can be opened and closed; used in missions like “Stowaway” and “Freefall”.
Night Vision GogglesSee in the dark.Inside Area 69 during “Black Project”.Useful in dark interiors; gives green tint.
Thermal GogglesSee heat signatures.Same location as Night Vision.Highlights enemies through walls? Only in certain missions; limited range.
Bank Card (mission item)Used to open the bank vault in “Breaking the Bank at Caligula's”.Received during that mission.Not usable outside the mission.
GPS DeviceUsed in “The Da Nang Thang” to tag boat?Not a standalone item.Many mission-specific items exist but are not kept after mission completion.
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7. Synergies & Upgrades



  • Weapon Skill Levels: Each weapon category (pistols, SMG, etc.) has three skill levels: Poor, Average, and High. Higher skill increases accuracy, damage, fire rate, and magazine capacity. Max skill unlocks for the SMG (two guns akimbo) and assault rifles. Level by using the weapon repeatedly.

  • Clothing: Some clothing items provide stat buffs (e.g., “Eris” tracksuit increases sex appeal, but no direct item effect). Not considered items.

  • Gym Training: Increases strength (melee damage) and stamina. Not items but important for melee weapon effectiveness.

  • Gang Territory Weapons: Successfully capturing gang territories may spawn weapons at safehouses.


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8. Summary Table of All Pickups



Pickup TypeMap IconExample LocationsRespawn Time
Health (small)Red crossBehind hospitals, fast food joints~5 minutes
Health (large)Red cross (big)Some hospitals, grove street safehouse~15 minutes
ArmorBlue vestPolice stations, certain streets~10 minutes
BribeYellow briefcasePolice station parking lots~10 minutes
AdrenalineYellow pillUnder bridges, abandoned buildings~30 minutes
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9. Notes



  • All weapons and armor can be stored at any safehouse weapon locker (appears after you buy or unlock a property). You can store multiple copies, but limited by the game's slot system (max 8 weapon types? Actually each category holds one weapon, but you can swap).

  • Ammo can be purchased from Ammu-Nation after buying the respective weapon. Some weapons also appear as special spawns after completing certain missions (e.g., “Desert Eagle” at the top of a building).

  • The Jetpack is a vehicle, not an item. It can be obtained after the “Black Project” mission and stored in the Verdant Meadows hangar.

  • The Bribe icon only appears when you are wanted; it disappears after use.


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This guide covers all major items in GTA: San Andreas. Use the map and collectible guides to find every item. For more details on mission-specific items, see the Mission Walkthrough guides.