
Getting Started
Half-Life 2 Getting Started Guide for New Players
Welcome to City 17, Dr. Freeman. This guide will get you through the first hour and set you up for success. Half-Life 2 is a first-person shooter with heavy emphasis on physics puzzles and story. There is no character creation—you play as Gordon Freeman, a silent scientist. Below is everything a beginner needs to know.
First Hour Walkthrough: From Train to Lab
You begin in a train car arriving at City 17. Step off and follow the crowd—do not deviate. A Combine soldier will instruct you to “Pick up that can.” Do it. It’s a tutorial for the gravity manipulation mechanic. After dropping the can, proceed through the scanner checkpoint. A voice (G-Man) speaks—ignore it and keep moving.
Exit the station into the plaza. A Breencast will play on screens. Follow the path to a stairwell where a man (Barney) will wave you into a side room. He’ll give you a crowbar. This is your most important tool. Smash wooden crates and boxes to find supplies.
Continue through the hallway, into a bathroom where a headcrab will jump out. Use the crowbar to kill it (jump and swing downward for extra damage). Go through the vent, drop into the canal area. Follow the canal bank, jump over pipes, and climb a ladder into a building. You’ll meet Alyx Vance who leads you through a laboratory. After a sequence with a teleporter (it malfunctions), you’ll emerge on a rooftop—now you must head to Kleiner’s lab. The first hour ends once you receive the HEV suit and Gravity Gun.
Controls on All Platforms
The game supports PC (keyboard+mouse), Xbox 360, Xbox One (backward compatible), PlayStation 3, and mobile (Nvidia Shield, but not relevant here). For simplicity, here are standard bindings:
| Action | PC (Default) | Xbox/PlayStation Controller |
|---|---|---|
| Move | W/A/S/D | Left stick |
| Look | Mouse | Right stick |
| Jump | Space | A (Xbox) / X (PlayStation) |
| Crouch | Ctrl | B (Xbox) / Circle (PlayStation) |
| Use / Pick up | E | X (Xbox) / Square (PlayStation) |
| Fire weapon | Left mouse | Right trigger |
| Alt fire | Right mouse | Left trigger |
| Reload | R | Y (Xbox) / Triangle (PlayStation) |
| Flashlight | F | D-pad Up |
| Sprint | Shift | Left stick click |
| Weapon select | Number keys | D-pad Left/Right or quick menu |
UI Overview
Your HUD (heads-up display) has these elements:
- Health bar (top left, circular). Green bar = health. Yellow/red = critical.
- Armor bar (inside health ring). Blue = suit power. When depleted, health takes full damage.
- Ammo count (bottom right). Shows current clip / total ammo for equipped weapon.
- Weapon icon (above ammo). Image of current weapon.
- Crosshair (center). Red when you can interact, white otherwise.
- Objective log (top right, optional). Press “Tab” for detailed objectives.
- Suit power indicator (top center). Shows energy for flashlight, sprint, zoom (for some weapons).
- Smash everything breakable (crates, barrels, glass) for health, ammo, and batteries.
- Save your game often (F6 quick save on PC, use manual saves before major encounters).
- Listen to NPC dialogue—they give hints.
- Use the crowbar as your primary weapon for early enemies (headcrabs, weak zombies).
- Pick up every health charger and suit battery charger (they restore full health/armor).
- Wasting pistol/shotgun ammo on headcrabs (crowbar is faster).
- Standing still in open areas—Combine soldiers are accurate.
- Ignoring physics objects—barrels, radiators, and furniture can be used as weapons with the Gravity Gun later. For now, use them to block doorways.
- Rushing through environments—search every corner for hidden supplies (health packs often behind boxes).
- Fighting when you can run—many early encounters are designed to be evaded.
- Not saving. The game has no auto-save during combat. Quick save frequently (F6 or menu).
- Not using the gravity gun creatively. After you get it in Chapter 2, use it to pick up objects and fling them at enemies. Even a toilet can kill a soldier.
- Ignoring the flashlight. Many dark areas require it. Keep suit battery charged.
- Trying to kill everything. Sometimes stealth or running is smarter. Example: early sewers with multiple headcrabs—run past them.
- Aiming for headshots only. The crosshair doesn’t show bullet drop—center mass is fine.
- Forgetting to switch weapons. Use crowbar for melee, pistol for range, later shotgun for close quarters.
- [ ] Install Half-Life 2 via Steam (or console store). It’s free to play during some events.
- [ ] Configure controls. Adjust mouse sensitivity (start at 4.0 for PC), enable “Weapon auto-switch” if desired.
- [ ] Set video options. Turn down shader details if lag (old game but can stutter on modern hardware with high settings).
- [ ] Complete Chapter 1: Entanglement. This takes about 40-60 minutes.
- [ ] Learn the basics: crowbar damage pattern, pistol aiming, saving, and using physics objects.
- [ ] Find all health chargers in the early levels (they are marked by a blue plus).
- [ ] Collect at least 4 suit batteries to fully armor up before the first Combine firefight.
- [ ] Do not die to the first turret (Chapter 2). Use thrown objects to block its aim.
Essential Early Objectives (Chapter 1: Entanglement)
1. Get off the train. Follow the crowd and pick up the can.
2. Meet Barney. Receive the crowbar and learn about the Underground Railroad.
3. Survive the first headcrab. Use crowbar, not bullets (save ammo).
4. Meet Alyx. She gives you a pistol—do not waste bullets on early enemies.
5. Operate the teleporter. It’s a cutscene; follow prompts.
6. Find Kleiner’s lab in the old town (after malfunction).
What to Do First and What to Avoid
Do first:
Avoid:
Early Resource Priorities
1. Health. Always top off at wall chargers. Health never regenerates automatically.
2. Suit batteries. Armor absorbs damage. Chargers are limited—use them when health > 50.
3. Pistol ammo. Your first gun. Ammo is common; don’t hoard. Use on Combine soldiers only.
4. Shotgun ammo. Rare early. Save for groups or tough enemies.
5. Pulse rifle ammo. Not obtained until later chapters. Not a priority.
Common Beginner Mistakes
Day-One Checklist
Once you finish the first hour, you’ll have the Gravity Gun and a basic understanding of the game’s flow. Good luck, Gordon. The Resistance needs you.