Core Gameplay

Core Gameplay Overview



Horizon Zero Dawn combines third-person action, stealth combat, and open-world exploration in a post-apocalyptic world overrun by robotic creatures. You play as Aloy, a hunter and machine specialist. The core gameplay loop is: Explore → Encounter Machines → Gather/Loot → Craft/Upgrade → Take on Quests → Progress Story & Skills. Each loop pushes you deeper into the world, unlocking new areas, weapons, and abilities. The game’s systems are tightly interwoven: your combat effectiveness depends on your weapon loadout, elemental ammo types, stealth tactics, and skill upgrades. Progression is tiered by story milestones and area difficulty, which this guide breaks down into four tiers.

---

Early Game (Levels 1–15 / The Embrace & First Nora Lands)



Main Gameplay Loop


  • Explore the Sacred Lands (The Embrace, Mother’s Watch, Nora hunting grounds).

  • Encounter small machines: Watchers, Striders, Grazers, Scrappers, Lancehorns.

  • Gather resources: wood, metal shards, machine parts, medicinal plants.

  • Craft basic arrows (Hunting, Fire, Hardpoint), health potions, traps.

  • Complete main quests (e.g., “The Point of the Spear”, “The Proving”) and side quests from Nora settlements.

  • Upgrade the Focus, unlock first skills (e.g., Silent Strike, Lure Call, Concentration).


  • Combat & Interaction Systems


  • Stealth is critical early on. Use tall grass, whistle (Lure Call skill), and silent strikes (critical kill from behind).

  • Melee: Aloy’s spear is weak against machines; use it mainly for stealth kills vs. humans.

  • Ranged: Warrior Bow and Hunter Bow. Focus on weak points: fire canisters, blaze canisters, antennae. Tearblast arrows (unlock later) are not available yet; use Hardpoint arrows for damage.

  • Elemental: Fire arrows cause burning over time (effective against Grazers). Electric arrows stun (stops a machine for critical hits).

  • Tripcaster: Wire traps for corridors. Useful for ambushing patrol routes (e.g., near Blaze canisters).

  • Reminder: Always override Tallnecks early (there’s one near Mother’s Watch) to map the area.


  • Progression


  • Leveling: Completing quests and killing machines grants XP. Each level gives skill points and small health/stamina boosts.

  • Skill Trees: Three trees:

  • - Prowler (stealth, trapping): Prioritize Silent Strike, Lure Call, Easy Loot (harvest components without destroying them).
    - Brave (combat, ranged): Concentrate (bullet time), Precision (zoom for sharpshot bow), Critical Hit (multi-hit from stealth).
    - Forager (resources, gathering): Scavenger (more loot), Tinker (mod cooldowns), Merchant discounts.
  • Weapons: Purchase Hunter Bow (Merchant in Mother’s Heart), Tripcaster, and a Carja Sharpshot Bow as soon as possible. Complete the “Hearts of the Nora” quest to get the War Bow (for frost/electric arrows).

  • Outfits: Buy a Carja Blazon (fire resistance) for early machine fights; upgrade with weaves.


  • Exploration


  • Tallnecks: Override to reveal map zones. The first is in the Embrace (southwest of Mother’s Watch).

  • Collectibles: Banuk Figurines, Metal Flowers, Vantage Points. They give lore and reward boxes later.

  • Side Quests (e.g., “The Pilgrim’s Descent”, “The Sun and the Moon”) provide XP and shards.

  • Cauldrons: First Cauldron (Sigma) introduces overriding machines—requires spear upgrade. Do it before mid-game to override Striders/Watchers for mounts.


  • Economy


  • Metal Shards: Main currency. Farm by looting dead machines, selling unneeded mods.

  • Machine Parts: Tearblast arrows can remove components without destroying them (e.g., Blaze hearts). Cook meat for health.

  • Merchants: Buy weapons, ammo boxes, potions. Early tip: buy the “Blast Sling” after reaching Daytower (mid-game transition).


  • Character/Build Growth – Early Focus


  • Recommended early skills: Silent Strike → Lure Call → Easy Loot → Concentration → Call Mount (after first Cauldron).

  • Weapon loadout: Hunter Bow (fire/hardpoint), Sharpshot Bow (precision arrows), Tripcaster (blaze wires).

  • Outfit: Nora Silent Hunter for stealth, or Brave for defense.

  • Mods: Use +damage mods on bows, +fire on War Bow, +handling on Sharpshot. Sell low-tier mods.


  • ---

    Mid Game (Levels 16–30 / The Sundom, Carja Territory, Makers’ End)



    Main Gameplay Loop


  • Open up the Sundom (Daytrow, Meridian, Jewel).

  • Encounter medium machines: Behemoths, Shell-Walkers, Ravagers, Longlegs, Stormbirds (rare).

  • Acquire the Shadow weapons (purple rarity) from Meridian merchants.

  • Begin main quest line “The Heart of the Nora”, “The City of the Sun”, “Maker’s End”.

  • Unlock new overrides: Striders, Watchers, Broadheads, Chargers, and eventually Sawtooths.

  • Hunting Grounds challenges: Sun-Steps, Greatrun, Nora hunting grounds give practice and rewards.


  • Combat & Interaction Systems – Expanded Tactics


  • Elemental combos: Freeze a machine (with War Bow frost arrows) then unleash hardpoint arrows for triple damage (freeze status). Same with shock to stun then critical hit.

  • Tearblasting: Use Tearblast arrows (from Sharpshot bow with special ammo) to strip off armor plates, cannons, or weapon components. Example: tear off a Ravager’s cannon and use it against other machines.

  • Rope Caster: Essential for big machines (Stormbirds, Thunderjaws). Tie them down to freeze or shoot weak points safely.

  • Tripcaster upgrades: Use electric wires (shock) to immobilize. Blaze wires for area denial.

  • Override machines (requires Corruptor hearts or more skill points): Control a machine to fight for you briefly. Useful for distracting a herd.

  • Human combat: Stealth kill or use precision arrows; avoid open fights with multiple enemies.


  • Progression


  • Level cap increases; you will have ~25 skill points by level 30. Focus on filling one tree to unlock the final skill (e.g., Prowler > Double Shot / Triple Shot, Brave > Shield-Weaver armor unlock?).

  • Weapons: Buy Shadow Hunter Bow (handling/damage), Shadow War Bow (3 elemental ammo slots), Shadow Sharpshot Bow (tearblast + precision). Shadow Ropecaster (fast draw).

  • Outfits: Shield-Weaver armor is found at the “Ancient Armory” quest (requires energy cells). This is a game-changer for survivability. Alternatively, Carja Silks for stealth or Nora Protector for defense.

  • Skill priorities: Triple Shot (Brave tree), Double Shot (Brave), Tinker (Forager – allows removing mods without destroying them), and an upgrade to Call Mount for faster travel.


  • Exploration


  • Tallnecks: Three in the Sundom; override to reveal full map.

  • Cauldrons: Rho and Xi give overrides for bigger machines (Sawtooths, Thunderjaws? No, Thunderjaw override comes from Cauldron Zeta late game). Also unlock ability to override flying machines? (No, only ground).

  • Vantage Points and Metal Flowers: Collect to complete sets for Merchant rewards (e.g., “The Frozen Wilds” DLC items if you have it).

  • Hidden Caches: Loot for shards and mods. Use Focus to scan for them.

  • Side Quests: Many in Meridian, including corruptor quests (e.g., “The Terror of the Sun”), errands (collect X parts).

  • Hunter’s Lodge: After defeating the Redmaw (one of the main quests), unlock lodge weapons (Striker Bow, Blast Sling). These are high-tier.


  • Economy


  • Shards become plentiful: sell unwanted mods (green/blue) to merchants, sell extra machine parts (e.g., lenses, hearts except for upgrades).

  • Buy ammo boxes because they auto-craft when you rest at campfires – convenient.

  • Mods: Purple mods (Shadow rarity) drop from tougher machines (Behemoths, Ravens, Corruptors). Save them for final weapons.


  • Character/Build Growth – Mid Game Loadout


  • Skill tree: Max out Prowler for stealth bonuses, get Triple Shot from Brave, and get Tinker from Forager.

  • Weapons:

  • - Shadow Hunter Bow (damage mods)
    - Shadow War Bow (freeze/shock mods)
    - Shadow Sharpshot Bow (tearblast + handling mods)
    - Shadow Ropecaster (handling mods)
  • Outfit: Shield-Weaver armor (best overall) or Carja Silks (vs. fire).

  • Consumables: Always carry health potions, resist potions (fire, freeze, shock), and Blaze canisters for traps.


  • ---

    Late Game (Levels 31–50 / The Frozen Wilds, Grave-Hoard, Gaia Prime)



    Main Gameplay Loop


  • Main quest ramps up: “The Grave-Hoard”, “Deep Secrets of the Earth”, “The Mountain that Fell”.

  • Explore The Frozen Wilds DLC (if playing Complete Edition) after reaching Meridian; enemies are tougher (Scorchers, Daemonic machines, Fireclaws).

  • Acquire the strongest weapons: Banuk weapons (e.g., Banuk Striker Bow, Banuk Powershot Bow) have superior stats when fully charged.

  • Complete all Hunting Grounds (including Frozen Wilds) for gold medals to get special mod boxes.

  • Farm high-level machines for purple mods: Thunderjaws, Rockbreakers, Stormbirds.

  • Override all Cauldrons (Zeta, other DLC cauldrons) to control Thunderjaws and other apex machines.


  • Combat & Interaction Systems – Advanced Tactics


  • Use multiple rope casters: Tie down a Thunderjaw, blow off its disc launchers, then freeze and triple-shot the heart.

  • Corruptor / Deathbringer fights: Focus on glowing weak points (heatsinks), use fire arrows to expose them, then heavy damage. Use shield-weaver to absorb hits.

  • Human enemies (Shadow Carja): Use stealth or precision arrows from distance; they have shields but are vulnerable to shock wires.

  • Machine overrides: In chaotic fights, override a Ravager and let it attack others. Works best with machines that have powerful ranged attacks (e.g., Stormbird).

  • Elemental synergies: Apply freeze + then use ice bombs (from Shadow Blast Sling) for shatter damage. Or shock + then critical hit.

  • Banuk weapons have a charge mechanic: hold L2 to draw, then release for higher damage. Practice timing.


  • Progression


  • Level 50 cap: After ~40-50 hours of content. Skill points fill all trees; final skills like Shield-Weaver are already unlocked. Max out health (500 HP).

  • Weapons:

  • - Banuk Striker Bow (best damage, charge mechanic)
    - Banuk Powershot Bow (highest precision damage)
    - Shadow Ropecaster (already good)
    - Sharpshot Bow (keep for tearblast)
    - Lodge Blast Sling (fire bombs, freeze bombs – excellent AoE)
  • Outfits: Shield-Weaver for general use; Carja Blazon for fire resistance fights; Carja Silks for underwater areas.

  • Mods: Use all purple mods from Thunderjaws (e.g., +25% damage, +30% handling). Stack damage on Hunter Bow, handling on Ropecaster.

  • Skill focus: By this point you have all skills; optimize for combat: Double/Triple Shot, Fast Reload, Tinker, and the stealth capstone (Shadow Strike+).


  • Exploration


  • Frozen Wilds: New area north of the map. High-level machines and new quests. Banuk merchants sell exclusive weapons and outfits (e.g., Banuk Ice Hunter outfit).

  • Cauldron Zeta: Located in the southwest; after completion, you can override Thunderjaws and Rockbreakers (game-changers).

  • Ancient Ruins: Leftovers of human civilization; loot mods and lore.

  • Hunting Grounds (Frozen Wilds): Snowchants – gold medal gives a unique mod (e.g., +damage +handling triple stack).


  • Economy


  • Shards are abundant: Sell green/blue mods, loot boxes from quests.

  • Best farm spot: The area near a site with two Thunderjaws (e.g., near the Eternal Wash in the Cut). Use Tearblast arrows to remove disc launchers, then freeze and kill. Loot each for 4-5 purple mods.

  • Merchants: Banuk traders accept Bluegleam (Frozen Wilds currency) for unique items. Bluegleam can be found in quests, treasure chests, and from Scratchers.


  • Character/Build Growth – Late Game Perfected


  • Weapon loadout: Banuk Striker Bow (damage), Banuk Powershot (handling), Ropecaster (handling), Blast Sling (freeze/fire).

  • Outfit: Shield-Weaver with maybe a +stealth weave for humans.

  • Potions: Always have three health potions, two resist potions of each type.

  • Traps: Use blast wire (triple stacked) for ambushing herds.


  • ---

    Endgame (Post-Story & New Game+)



    Main Gameplay Loop


  • Complete the final main quest “The Looming Shadow” and the epilogue. The world remains open for free play.

  • New Game+: Unlocks after finishing the main story. Reset with all skills, weapons, outfits, and mods but increased enemy difficulty (Very Hard or Ultra Hard).

  • Ultra Hard mode: Available in New Game+. Machines are more aggressive, health increased, and prices quadruple. Not recommended for first playthrough.

  • Hunting Grounds gold medals (already done? can redo for fun).

  • Cauldron overrides: Already obtained; make an army of overridden machines for photo mode.

  • Lore: Collect all data points (audio, text) for 100% completion.

  • Achievements/Trophies: Many require specific feats (e.g., kill a Grazer with a sled, override all machines, etc.).


  • Combat & Interaction Systems – No New Mechanics


  • Same as late game, but enemies in New Game+ Ultra Hard require perfect tactics: always freeze then triple shot, use ropes, tear off weapons first. One hit from a Thunderjaw face cannon can kill you without shield-weaver.

  • Frozen Wilds DLC endgame content: Fireclaws and Frostclaws (boss-level machines). Use Banuk weapons, dodge rolling frequently, and exploit their weak spots (blaze sacs on Fireclaw, freeze sacs on Frostclaw).


  • Progression


  • No further level cap: Level 50 is max. Skills are all unlocked.

  • Weapons: Already maxed; only improvements come from god-roll mods (e.g., +25% damage + 30% handling on same mod). Farming for perfect mods is endgame activity.

  • Outfits: Shield-Weaver remains best; Banuk Ice Hunter (cold resistance) for Frozen Wilds.

  • Mods: Supreme mods (purple with triple stats) rarely drop from corrupted or daemonic machines (Frozen Wilds). Farm Daemonic Thunderjaws or Fireclaws for best chance.


  • Exploration


  • 100% completion: Scan all Tallnecks, find all Vantages, Metal Flowers, Banuk Figurines, and all machine overrides. Use map filters for collectibles.

  • The Frozen Wilds has additional side quests (“Waterlogged”, “The Forbidden Wilds”) that reward Bluegleam and final mods.

  • Photo Mode: Unlock all locations for screenshots.


  • Economy


  • Shards: By this point, you have hundreds of thousands. Main expense: ammo crafting in Ultra Hard (costs more). Turn to selling extra parts.

  • Box farming: Complete Hunting Grounds gold medals repeatedly to get boxes with random mods. Or farm Thunderjaws for components to sell.


  • Character/Build Growth – Endgame Min-Maxing


  • Skill loadout: All skills unlocked. Optimize weapon wheel for different scenarios (e.g., fire bow vs freeze bow).

  • Perfect mod setup: For example, a Hunter Bow with three 35% damage mods = +105% damage. A Ropecaster with three 35% handling mods = +105% draw speed.

  • Consumables: Unlimited thanks to abundant resources.

  • New Game+: Use the same build; no new abilities. Ultra Hard demands you use the Focus heavily to avoid detection.


  • ---

    Endgame Structure & The Final Verdict



    The endgame is primarily about mastery, collectible completion, and challenge runs. The story is finite, but the open world remains alive. Key activities:
  • Thunderjaw farming for mods

  • Hunting Grounds gold medals for bragging rights (e.g., completing all with under 1 second left)

  • Cauldron overrides to ride a Thunderjaw into battle (fun but not critical)

  • New Game+ Ultra Hard for the ultimate test of skill and resource management


There is no typical endgame raid or dungeoning; rather, you set your own goals. For players wanting more, Horizon Zero Dawn: The Frozen Wilds adds a complete side story with new machines and upgrades that fit seamlessly into the late-game and endgame tiers.

---

Summary Table



TierLevelsKey AreasKey WeaponsCore Mechanic Focus
Early Game1–15The Embrace, Nora landsHunter Bow, TripcasterStealth, basic crafting
Mid Game16–30Sundom, MeridianShadow bows, RopecasterElemental combos, freezing
Late Game31–50Frozen Wilds (if DLC)Banuk weapons, Shield-WeaverRope+freeze+triple shot
Endgame50 (max)All areasOptimal purple modsPerfect mod hunting, Ultra Hard
---

Final Note: Horizon Zero Dawn rewards careful planning, environmental awareness, and tactical use of its deep combat systems. The progression tiers above guide you from a vulnerable outcast to a machine-slaying legend. Master the loop, and the world is yours.