
All Game Items
Path of Exile: Comprehensive All Game Items Guide
This guide provides a detailed overview of every major item category in Path of Exile (PoE). Items are grouped logically by function—currencies, equipment, consumables, crafting materials, collectibles, and quest items—with explanations of what each does, how to obtain it, when it is useful, and important synergies or upgrades. Note that PoE has thousands of unique items; this guide covers the fundamental categories and representative examples.
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1. Currencies (Orbs)
Currencies in PoE are more than just money—they are crafting tools that modify items. Most drop from monsters, chests, and league mechanics. The exchange rate between orbs fluctuates based on player trading (via the official trade site or third-party tools).
#### 1.1 Basic Currency Orbs
| Orb | Effect | Obtain | When Useful |
|---|---|---|---|
| Orb of Alteration | Reforges a magic item with new random modifiers | Monster drops, vendoring items | Rolling powerful early-game magic items; rerolling flasks |
| Orb of Augmentation | Adds a second random modifier to a magic item with one mod | Drops, vendoring | Completing a 2-mod magic item |
| Orb of Transmutation | Turns a normal item into a magic item with one random mod | Drops, vendoring | Starting a craft; creating initial magic rares |
| Orb of Chance | Turns a normal item into a random rarity (magic, rare, or unique) | Drops, vendoring | Gambling for specific unique items (e.g., Headhunter from a specific base) |
| Portal Scroll | Opens a town portal | Drops, vendoring | Returning to town quickly; selling items |
| Scroll of Wisdom | Identifies an unidentified item | Drops, vendoring | Essential for identifying loot |
| Armourer's Scrap | Increases quality on armour (up to 20%) | Drops, vendoring quality items | Improving armour defenses; required for crafting recipes |
| Blacksmith's Whetstone | Increases quality on weapons (up to 20%) | Drops, vendoring quality items | Improving weapon damage; crafting recipes |
| Glassblower's Bauble | Increases quality on flasks (up to 20%) | Drops, vendoring quality flasks | Increasing flask recovery effectiveness |
| Gemcutter's Prism | Increases quality on skill gems (up to 20%) | Drops, vendoring quality gems | Improving gem stats (e.g., damage, duration) |
| Cartographer's Chisel | Increases quality on maps (up to 20%) | Drops, vendoring maps | Boosting map quantity and pack size |
| Orb | Effect | Obtain | When Useful |
|---|---|---|---|
| Orb of Alchemy | Turns a normal item into a rare item with random mods | Drops, vendoring | Quick rare crafting; mapping sustain |
| Chaos Orb | Reforges a rare item with new random modifiers | Drops, vendoring, chaos recipe | Core crafting reroll; trading currency |
| Vaal Orb | Corrupts an item, adding a random implicit or effect | Drops, vendoring; Vaal side areas | Gambling for powerful corruption outcomes; enabling Vaal skills on gems |
| Exalted Orb | Adds a new random modifier to a rare item | Very rare drop; Divination cards | Endgame crafting; adding a desirable mod |
| Divine Orb | Randomizes the numeric values of modifiers on an item | Rare drop; Divination cards | Optimizing rolls on good items |
| Orb of Annulment | Removes a random modifier from a rare item | Rare drop; Harvest crafts | Precision removal of unwanted mods |
| Orb of Scouring | Removes all modifiers from a magic/rare item, turning it normal | Drops, vendoring | Base item recovery; starting fresh craft |
| Regal Orb | Upgrades a magic item to rare, adding one new mod | Drops, vendoring | Upgrading a good magic base to rare; used in many crafting recipes |
| Orb of Fusing | Reforges links between sockets on an item | Drops, vendoring | Achieving desired 6-link; required for some crafting |
| Jeweller's Orb | Reforges the number of sockets on an item | Drops, vendoring | Changing socket count; needed for linking |
| Chromatic Orb | Reforges socket colors on an item | Drops, vendoring | Matching gem color requirements |
| Blessed Orb | Randomizes implicit modifier values on unique items | Drops, vendoring | Optimizing unique item implicits |
| Orb of Binding | Upgrades a normal item to rare with 4 linked sockets | Rare drop; vendor recipe | Quick 4-link for leveling |
These drop primarily from their respective league mechanics.
| Currency | League Source | Use |
|---|---|---|
| Perandus Coin | Perandus league (chests, Cadiro) | Buying items from Cadiro Perandus |
| Silver Coin | Prophecy league | Activate prophecies |
| Breach Splinter / Breachstone | Breach league | Open Breach domains; upgrade to Breachstone |
| Sulphite | Delve league | Fueling the Crawler in Azurite Mine |
| Azurite | Delve league | Upgrading mine items (light radius, flares, etc.) |
| Delve Fossils (e.g., Scoured Fossil) | Delve | Crafting resonators with specific modifiers |
| Essence (e.g., Screaming Essence) | Essence league | Applying a set of mods to normal/magic items |
| Bestiary Orb (e.g., Orb of Einhar) | Bestiary | Capture beasts; craft items |
| Incubator (e.g., Time-lost Incubator) | Delirium league | Accumulate kills to unlock reward |
| Simulacrum Splinter / Simulacrum | Delirium | Enter Simulacrum boss encounter |
| Sacrifice Fragment (Atziri sets) | Vaal side areas | Access Atziri's Temple |
| Mortal Fragment | Atziri's Temple | Access Uber Atziri |
| Prophecy (not a currency but a consumable) | Proph. league | Encounter specific events |
2. Equipment
Equipment includes weapons, armor, accessories, and flasks. Most items have implicit and explicit modifiers. Rarity tiers: Normal (white) → Magic (blue) → Rare (yellow) → Unique (orange).
#### 2.1 Weapons
Weapons are divided by type (one-handed, two-handed, ranged, caster weapons). Each base type has implicit stats (e.g., critical strike chance, attack speed). Common bases:
| Weapon Type | Examples | Key Implicit | Best For |
|---|---|---|---|
| Dagger | Royal Dagger, Golden Kris | Critical strike chance | Crit-based attack builds |
| Wand | Opal Wand, Profane Wand | Spell damage / cast speed | Spellcasters |
| Sword (1H/2H) | Exquisite Blade (2H), Vaal Rapier (1H) | Varies by base | Melee attack builds |
| Axe (1H/2H) | Marakite Axe (1H), Fleshripper (2H) | Physical damage | Physical attack builds |
| Mace (1H/2H) | Sceptre (1H), Void Mace (2H) | Elemental damage | Elemental melee builds |
| Staff | Judgement Staff, Eclipse Staff | Spell damage / block chance | Caster builds, some melee |
| Bow | Spine Bow, Decimation Bow | Critical strike chance | Ranged attack builds |
| Claw | Imperial Claw, Harpoon Claw | Life gain on hit | Life-on-hit attack builds |
- Oro's Sacrifice (2H Sword) – Fire damage, enables fire conversion builds.
- The Saviour (1H Sword) – Creates clone of yourself.
- Wand: Void Battery – High critical, grants power charges.
- Bow: The Tempest – Lightning damage, high attack speed.
#### 2.2 Armour
Armour pieces: Body Armour, Helmet, Gloves, Boots, Shield.
| Slot | Examples | Key Stats | Typical Sources |
|---|---|---|---|
| Body Armour | Astral Plate, Vaal Regalia | Armour/ES/Evasion; socket links | Drops, crafting, unique drops |
| Helmet | Eternal Burgonet, Hubris Circlet | Defenses; +skill gems | Drops, crafting |
| Gloves | Gripped Gloves, Sorcerer Gloves | Attack speed, unique implicits | Drops, essences |
| Boots | Two-Toned Boots, Sorcerer Boots | Movement speed, resistances | Drops, crafting |
| Shield | Aegis Aurora, Rumi's Concoction (unique) | Block chance, life, resists | Drops, unique |
- Body: Belly of the Beast – High life, good for life-based builds.
- Helmet: Devoto's Devotion – Movement speed, chaos res.
- Gloves: Tombfist – Added physical damage per abyssal jewel.
- Boots: Seven-League Step – Insane movement speed for fast mapping.
- Shield: The Surrender – Recovery on block.
#### 2.3 Accessories
Jewelry: Rings, Amulets, Belts.
| Slot | Examples | Implicit | Key Mods |
|---|---|---|---|
| Ring | Diamond Ring, Two-Stone Ring | By base: increased crit, elemental resist | Life, resists, damage, minion mods |
| Amulet | Onyx Amulet, Marble Amulet | All attributes; life regen | Skill gems, life, resists, damage |
| Belt | Leather Belt, Stygian Vise | Flask charges, life; abyssal socket | Life, resists, flask effect |
- Ring: Pariah – High resistances, all attributes.
- Amulet: The Perfect Form – +1 to level of socketed cold gems.
- Belt: Headhunter – (Very rare) Gain rare monster mods on kill; extremely powerful for mapping.
#### 2.4 Flasks
Flasks are consumable potions with separate slots. They are essential for survivability and utility.
| Flask Type | Examples | Effect |
|---|---|---|
| Life Flask | Divine Life Flask, Healthy Life Flask | Heals life over time |
| Mana Flask | Eternal Mana Flask | Heals mana over time |
| Hybrid Flask | Ample Hybrid Flask | Heals both life and mana |
| Utility Flask | Quicksilver Flask, Silver Flask, Diamond Flask | Movement speed, onslaught, crit |
| Unique Flask | Atziri's Promise, Rumi's Concoction, The Wise Oak | Special effects (chaos damage, block, resist penetration) |
Upgrades: Quality (via Glassblower's Bauble) increases recovery amount. Enchantments via betrayal or lab trials grant additional effects.
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3. Consumables
Consumables are single-use or limited-use items that provide temporary effects or access to content.
#### 3.1 Skill Gems
Gems are the primary way to gain skills. They are socketed into equipment and level up with experience.
| Category | Description | Examples |
|---|---|---|
| Active Skill Gems | Grant an active skill | Cleave, Fireball, Summon Skeleton, Spark |
| Support Skill Gems | Modify linked active gems | Added Fire Damage, Increased Area of Effect, Multistrike |
| Awakened Support Gems | Superior versions of support gems (drop from late game bosses) | Awakened Added Fire Damage, Awakened Multistrike |
| Vaal Skill Gems | Corrupted version with a Vaal skill (requires souls) | Vaal Summon Skeletons, Vaal Spark |
Upgrades: Level up by equipping and gaining XP. Quality improves via Gemcutter's Prism. Vaal Orbs can corrupt them into Vaal versions or transform them.
#### 3.2 Maps & Map Fragments
Maps are the endgame content item. They are placed into the Map Device in your hideout.
| Map Type | Rarity | Use |
|---|---|---|
| White Map | Normal | Tier 1-5 |
| Yellow Map | Magic/Rare | Tier 6-10 |
| Red Map | Rare | Tier 11-16 |
| Unique Map | Unique | Special zones with unique bosses (e.g., The Coward's Trial, Mao Kun) |
| Fragments | Misc | Parts of boss keys: Sacrifice pieces, Mortal pieces, Timeless Conflict splinters |
Modifiers: Maps can be altered with currency orbs (Alchemy, Chaos, Chisels, Vaal) to increase difficulty and rewards.
#### 3.3 League Consumables
Various league-specific items that unlock encounters or crafting.
| Item | League | Effect |
|---|---|---|
| Breachstone | Breach | Opens a Breach domain (upgraded from splinters) |
| Simulacrum | Delirium | Opens the Simulacrum (wave-based) |
| Prophecy | Prophecy | Triggers a specific event when conditions are met |
| Incubator | Delirium | Unlocks rewards after kill count |
| Tribute | Heist | Spend in the Rogue Harbour for items |
| Expedition Logbook | Expedition | Unlocks a special map with expedition encounters |
4. Crafting & Upgrade Materials
These items are used to modify, enhance, or craft new equipment.
#### 4.1 Essences
Essences are powerful single-mod items applied to normal/magic items. They guarantee a specific mod type.
| Essence Tier | Example | Effect |
|---|---|---|
| Whispering | Essence of Woe | +% minion damage |
| Muttering | (stronger version) | |
| Screaming | Most common for endgame crafting | |
| Shrieking | Adds higher tier mod | |
| Deafening | Highest tier, rare | |
| Remnant of Corruption | (item) | Corrupts a stack of essences |
#### 4.2 Fossils & Resonators
Fossils are socketed into Resonators (Delve crafting) to modify items.
| Fossil Effect | Example |
|---|---|
| Scorched Fossil | Adds Fire modifiers |
| Frigid Fossil | Adds Cold modifiers |
| Corroded Fossil | Adds Chaos modifiers |
| Prismatic Fossil | Adds Random Elemental mods |
| Bound Fossil | Adds Minion mods |
| Aetheric Fossil | Adds Caster mods |
Synergies: Combining fossils can force specific combinations (e.g., Corroded + Aetheric for chaos casters).
#### 4.3 Catalysts
Catalysts are used on jewelry (rings, amulets, belts) to improve specific modifier types and add quality.
| Catalyst | Affected Mods |
|---|---|
| Fertile Catalyst | Life and mana regen; recovery |
| Prismatic Catalyst | Elemental resistances |
| Attuned Catalyst | Attribute modifiers |
| Noxious Catalyst | Chaos damage and chaos resistance |
| Accelerating Catalyst | Increased cooldown recovery |
#### 4.4 Oils
Oils are used in the Blight league mechanic. They can be applied to rings/amulets (via Cassia) to anoint passive skills or to create Blight maps.
| Oil | Passives Unlocked |
|---|---|
| Clear Oil | Small passive nodes (minor stats) |
| Sepia Oil | Notable passive nodes |
| Amber Oil | Keystone passives (e.g., Resolute Technique) |
| Crimson Oil | Rare keystones (e.g., Chaos Inoculation) |
| Opaque Oil | Special notables from Blight |
#### 4.5 Delirium Orbs
Delirium Orbs are applied to maps to add the Delirium mechanic (fog, increased monster density, rewards).
| Orb Type | Effect on Map |
|---|---|
| Delirium Orb (Unique) | Adds a specific reward type (e.g., cluster jewels, currency) |
| Simulacrum Splinter | 300 splinters -> Simulacrum |
#### 4.6 Harvest Crafts (via Lifeforce)
Harvest is a league mechanic where you collect lifeforce from plants and use it to craft items. Crafting options include:
- Reroll a rare item, keeping certain mods
- Remove/add a specific modifier type
- Augment a modifier if possible
Lifeforce types: Wild (green), Vivid (blue), Primal (yellow). They are collected and stored in the Horticrafting Station (Hideout) or used as they drop.
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5. Collectibles
Collectibles have no direct use but are tradeable, used in crafting recipes, or required for challenges/achievements.
#### 5.1 Divination Cards
Divination Cards are stackable items that, when the full set is collected, can be turned in to Tasuni (Act 4) for a specific reward (unique item, currency, etc.).
| Card Set | Reward |
|---|---|
| The Doctor | Headhunter (leather belt) |
| The Last One Standing | A Tabula Rasa (unique body armour) |
| The Wolf's Shadow | A specific rare item with good rolls |
| Mawr Blaidd | A shaped map or certain unique |
Strategy: Many players farm specific maps known to drop valuable cards (e.g., Burial Chambers for The Doctor).
#### 5.2 Prophecies
Prophecies are conditional events that trigger during gameplay. They are consumable items stored in a prophecy tab.
| Prophecy Example | Effect |
|---|---|
| The Lost Maps | An even more lost map drops from bosses |
| Twice Enchanted | Labs grant an additional enchantment |
| The Unbreathing Queen | Spawns a specific boss (Atziri) |
Use: Prophecy automatically activates when conditions are met. They can be sealed and traded.
#### 5.3 Bestiary Items
Bestiary is a mechanic where you capture beasts using nets (or using Einhar's trap) and then sacrifice them in the Menagerie to craft items.
| Item | Use |
|---|---|
| Beast (captured) | Used in recipes |
| Orb of Einhar | Crafting currency from Bestiary |
| Imprinted Beast (mod) | Adds a bestiary mod to an item |
- Split Beasts – Split an item into two separate items, each with half the mods (imprints the original as a copy).
- Combine Beasts – Add a bestiary implicit mod to a weapon or armour.
#### 5.4 Leaguestones (Legacy)
Leaguestones were used in the Legacy league (2017). They are no longer in the core game but exist in Standard. They activate a past league mechanic for a limited number of areas.
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6. Quest Items
These items are required for completing the main story (Acts 1-10). They cannot be traded and usually disappear after use.
| Item | Quest | Use |
|---|---|---|
| Deshret's Banner | Act 2: Sharp and Cruel | Captured by the bandits; used to remove skill point penalty |
| Decanter of Virtue | Act 3: Deals with the Dead | Used to create the Malachai's puppet |
| Silk's Key | Act 3: Piety's Pets | Opens the door in The Lunaris Temple |
| Maligaro's Map | Act 8 | Used to enter the Vaal Pyramid |
| The Eye of Deshret | Act 10 | Used to enter the The Ravaged Square |
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7. Miscellaneous Consumables & Keys
| Item | Source | Use |
|---|---|---|
| Sacrifice at Midnight | Vaal side areas | Opens Atziri's Temple |
| Mortal Hope / Ignorance / Greed / Rage | Atziri's Temple | Opens Uber Atziri |
| Fragmented Key (Shaper maps) | Shaper guardians | Opens Shaper's Realm |
| Cortex Key | Synthesis map | Opens the Cortex boss |
| Maven's Invitation | Maven's beacon | Activates boss rush fight |
| Onyx Amulet (quest) | Act 1: Enemy at the Gate | Required to unlock the passive skill tree |
8. Important Synergies & Upgrades
- Flasks + Quality: Use Glassblower's Bauble to hit 20% quality for maximum recovery. Enchant with "of the Order" (staunching, heat, grounding) via betrayal.
- Orb + Item Level: High item level is needed for top-tier mods. Always check ilvl before using Exalted Orbs.
- Essences + Fossils: Combining essences with fossils in resonators produces deterministic outcomes. Example: Corroded + Sanctified + Aetheric for chaos spell damage.
- Divination Cards: Flipping cards (buying low, turning in, selling rewards) is a common trade strategy.
- Harvest Crafts: Can modify an item without destroying it. Save high-ilvl bases for augment/remove mods.
- Vaal Orbs: Can brick an item (turn it into a rare with corrupted mods) or create a powerful implicit. Use on items you are willing to lose.
- Map Sustain: Use Chisels, Alchemy, and Vaal Orbs on maps. Run influenced maps (Shaper/Elder/Maven) for better returns.
- Unique Items: Many unique items are build-defining (e.g., Shavronne's Wrappings for low-life casters, Loreweave for max res). Check global trade for prices.
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This guide covers the vast majority of item types in Path of Exile. For real-time data and specific unique items, refer to the official Path of Exile Wiki (https://www.poewiki.net) and the Path of Exile Trade site (https://www.pathofexile.com/trade).