Character Skills

"content": "## Character Skills

Overview


In Pokémon Red and Blue, the skills used in battle are the moves your Pokémon learn. The Trainer themselves have no direct combat abilities; their skill lies in choosing the right Pokémon and moves. This guide covers every move available in Generation I, providing details on their effects, strategy, and usage.

Move Statistics Explained


  • Power: Base damage. Higher is stronger.

  • Accuracy (Acc): Chance to hit (%).\"--\" means never misses.

  • PP: Power Points; how many times the move can be used.

  • Effect: Additional effects such as status conditions, stat changes, or trapping.

  • STAB: Same Type Attack Bonus (1.5x damage) when the move's type matches the user's type.

  • Type Chart: Use type effectiveness to choose moves (e.g., Water beats Fire).


Complete Move List by Type



#### Normal-Type Moves
MovePowerAccPPEffectNotes
Barrage1585%20Hits 2-5 timesUnreliable, low power. Avoid.
Bide----10Stores damage for 2-3 turns, returns doubleCan catch opponents off guard.
Bind1585%20Traps for 2-5 turns, deals damageAnnoying but weak.
Bite60100%2530% flinchGood early move.
Body Slam85100%1530% paralyzeExcellent for spreading paralysis.
Comet Punch1885%15Hits 2-5 timesUnreliable. Use on physical attackers.
Constrict10100%35May lower SpeedVery weak; replace quickly.
Conversion----30User becomes type of first movePorygon's gimmick; rarely useful.
Cut5095%30NoneHM; weak in battle.
Defense Curl----40Raises user's DefenseSetup move for bulky monsters.
Dizzy Punch70100%1020% confuseDecent filler.
Double Slap1585%10Hits 2-5 timesUnreliable.
Double Team----15Raises EvasivenessAnnoying but risky.
Double-Edge120100%15Recoil 25%Powerful but hurts user.
Egg Bomb10075%10NoneInaccurate.
Flash--100%20Lowers opponent's accuracyHM; niche in battle.
Focus Energy----30Raises critical hit rateOften not worth a turn.
Fury Attack1585%20Hits 2-5 timesUnreliable.
Fury Swipes1880%15Hits 2-5 timesUnreliable.
Glare--100%30Paralyzes opponentGood status move on Normal types.
Growth----40Raises user's SpecialSetup for special attackers.
Guillotine--30%5OHKOVery unreliable.
Hammer Arm10090%10Lowers user's SpeedPowerful but reduces speed.
Headbutt70100%1530% flinchReliable physical STAB.
Horn Attack65100%25NoneDecent early move.
Horn Drill--30%5OHKOUnreliable.
Hyper Beam15090%5User must recharge next turnDevastating but risky.
Karate Chop50100%25High critical hit rateGood for early Fighting types (Normal type in Gen I).
Leer--100%30Lowers opponent's DefenseDebuff for physical sweepers.
Lovely Kiss--75%10Puts opponent to sleepInaccurate but crippling.
Mega Kick12075%5NoneHigh power, low accuracy.
Mega Punch8085%20NoneDecent.
Metronome----10Uses a random moveFun but unpredictable.
Mimic----10Copies opponent's last moveSituational.
Minimize----20Raises EvasivenessSame as Double Team.
Pound40100%35NoneBasic starting move.
Quick Attack40100%30Priority +1Great for finishing low HP foes.
Rage20100%20Raises user's Attack after each hitCan snowball.
Razor Wind80100%10Charges turn 1, attacks turn 2Two-turn move; unreliable.
Recover----20Heals 50% HPExcellent for longevity.
Reflect----20Halves Physical damage for 5 turnsBoosts team survivability.
Rest----10Heals all HP, user sleeps 2 turnsFull heal but leaves user vulnerable.
Roar--100%20Forces opponent to switchUseful for disrupting setups.
Rock Slide7590%1030% flinchGood coverage move.
Sand Attack--100%15Lowers opponent's accuracyUtility move.
Scratch40100%35NoneBasic.
Screech--85%40Sharply lowers opponent's DefenseGood for physical sweepers.
Seismic Toss--100%20Deals damage equal to user's levelConsistent damage.
Self-Destruct200100%5User faintsNuke move.
Skull Bash130100%10Charges turn 1, raises DefenseTwo-turn move.
Slam8075%20NoneLow accuracy.
Slash70100%20High critical hit rateReliable STAB.
Smog2070%20May poison opponentInaccurate.
Smokescreen--100%20Lowers opponent's accuracyUtility.
Soft-Boiled----10Heals 50% HPExcellent recovery.
Spore--100%15Puts opponent to sleepReliable sleep move (user must be Grass-type).
Stomp65100%2030% flinchGood.
Strength80100%15NoneHM, decent.
Substitute----10Uses 25% HP to create a decoyUseful for protection.
Super Fang--90%10Cuts opponent's HP in halfGreat for whittling down tough foes.
Supersonic--55%20Confuses opponentLow accuracy.
Surf95100%15NonePowerful Water move, HM.
Swift60--20Never missesReliable finishing move.
Swords Dance----20Sharply raises user's AttackKey setup for physical sweepers.
Tackle3595%35NoneStarter move.
Tail Whip--100%30Lowers opponent's DefenseWeak debuff.
Take Down9085%20Recoil 25%Strong but risky.
Teleport----20Escape from wild battleUseless in trainer battles.
Thrash120100%10User confused after 2-3 turnsPowerful but leaves user confused.
Thunder Wave--100%20Paralyzes opponentExcellent status move.
Toxic--85%10Badly poisons opponentWorsens each turn.
Transform----10User copies opponent's moves and statsDitto's signature; can copy powerful foes.
Tri Attack80100%1020% chance of burn/freeze/paralyzeGood coverage.
Vice Grip55100%30NoneDecent early move.
Vise Grip55100%30NoneSame as Vice Grip.
Waterfall80100%15NoneHM, good Water move.
Wrap1590%20Traps for 2-5 turnsSimilar to Bind.
#### Fire-Type Moves
MovePowerAccPPEffectNotes
Ember40100%2510% burnBasic Fire move.
Fire Blast12085%530% burnPowerful but inaccurate.
Fire Punch75100%1510% burnGood for physical attackers.
Fire Spin1570%15Traps for 2-5 turnsAnnoying but weak.
Flamethrower95100%1510% burnReliable Fire STAB.
#### Water-Type Moves
MovePowerAccPPEffectNotes
Bubble20100%30May lower SpeedVery weak.
Bubble Beam65100%20May lower SpeedGood early Water move.
Clamp3585%10Traps for 2-5 turnsLow power, unreliable.
Crabhammer10085%10High critKingler's best move.
Hydro Pump12080%5NoneStrong but inaccurate.
Surf95100%15NoneExcellent Water STAB, HM.
Water Gun40100%25NoneBasic.
Waterfall80100%15NoneHM, decent.
Withdraw----40Raises DefenseSetup for Water types.
#### Electric-Type Moves
MovePowerAccPPEffectNotes
Thunder12070%1030% paralysisPowerful but inaccurate; accurate in rain.
Thunder Punch75100%1510% paralysisGood coverage.
Thunder Shock40100%3010% paralysisBasic.
Thunder Wave--100%20Paralyzes opponentExcellent status.
Thunderbolt95100%1510% paralysisBest Electric move.
#### Grass-Type Moves
MovePowerAccPPEffectNotes
Absorb20100%20User recovers half HP dealtEarly recovery move.
Leech Seed--90%10Drains HP each turnGreat for stalling.
Mega Drain40100%15User recovers half HP dealtUpgrade from Absorb.
Petal Dance120100%10User confused after 2-3 turnsPowerful but leaves user confused.
Razor Leaf5595%25High critGood Grass STAB.
Sleep Powder--75%15Puts opponent to sleepInaccurate but crippling.
Solar Beam120100%10Charges turn 1Two-turn move; avoid.
Spore--100%15Puts opponent to sleepPerfect accuracy (Grass type).
Stun Spore--75%30Paralyzes opponentInaccurate.
Vine Whip35100%10NoneBasic Grass move.
#### Ice-Type Moves
MovePowerAccPPEffectNotes
Aurora Beam65100%20May lower AttackGood.
Blizzard12090%530% freezePowerful but inaccurate.
Haze----30Resets all stat changesUseful for resetting boosts.
Ice Beam95100%1510% freezeReliable Ice STAB.
Ice Punch75100%1510% freezeGood coverage.
Mist----30Protects against stat reduction for 5 turnsNiche.
Powder Snow40100%25May freezeBasic.
#### Fighting-Type Moves
MovePowerAccPPEffectNotes
Brick Break75100%15Breaks Light Screen and ReflectUseful.
Counter--100%20Returns double physical damageNiche but can OHKO.
Cross Chop10080%5High critStrong but inaccurate.
Double Kick30100%30Hits twiceReliable.
Jump Kick8595%25Crash damage if missRisk-reward.
Karate Chop50100%25High critNormal-type in Gen I but listed here (known as fighting).
Low Kick5090%2030% flinchDecent.
Rolling Kick6085%1530% flinchModerate.
Seismic Toss--100%20Damage = user's levelConsistent Fighting-type damage.
Submission8080%25Recoil 25%Powerful but risky.
#### Poison-Type Moves
MovePowerAccPPEffectNotes
Acid40100%30May lower DefenseGood early move.
Acid Armor----40Sharply raises DefenseSetup for bulky Poison types.
Poison Gas--55%40Poisons opponentLow accuracy.
Poison Powder--75%35Poisons opponentInaccurate.
Poison Sting15100%35May poisonWeak.
Sludge65100%20May poisonDecent.
Smog2070%20May poisonInaccurate.
Toxic--85%10Badly poisonsWorsens each turn.
#### Ground-Type Moves
MovePowerAccPPEffectNotes
Bone Club6585%2030% flinchMarowak signature.
Bonemerang5090%10Hits twiceReliable.
Dig100100%