Getting Started

Getting Started: A Beginner's Guide to Prison Architect



Introduction


Welcome to Prison Architect, a top-down simulation where you design, build, and manage a maximum-security prison. This guide covers everything a brand-new player needs to survive the first hour, avoid common pitfalls, and set up a functional prison from day one.

No Character Creation


Prison Architect does not feature a character creation system. You control the prison from a god-like perspective, managing staff, prisoners, and facilities. The only "character" is the Warden (you), represented by the player's decisions and the prison's design.

Controls on All Platforms


#### PC (Mouse & Keyboard)
  • Left-click: Select, place items, interact.

  • Right-click: Cancel / deselect / rotate objects.

  • Mouse wheel: Zoom in/out.

  • Middle mouse button (click & drag): Pan camera.

  • WASD / Arrow Keys: Pan camera.

  • Space: Pause/unpause.

  • Tab: Toggle speed (1x, 2x, 3x).

  • Escape: Open menu / cancel.

  • F1-F4: Quick save/load slots.


  • #### PlayStation / Xbox / Switch Controllers
    Layout is similar across consoles. Key actions:
  • Left stick: Move camera.

  • Right stick: Rotate/zoom camera (press stick often changes object orientation).

  • D-pad: Navigate menus and quick-select building categories.

  • A / Cross (X on PlayStation): Confirm / place.

  • B / Circle (O): Cancel / back.

  • X / Square: Open context menu or toggle building mode.

  • Y / Triangle: Open reports or prison overview.

  • LB / L1 & RB / R1: Cycle through speed settings.

  • Back / Share: Open pause menu.

  • Start: Open full build menu.


  • Tip: On console, use the radial menu (hold right bumper) to quickly place rooms, utilities, and staff.

    UI Overview


    When you start a fresh game (Warden Mode -> New Prison), the screen shows:
  • Top bar: Money, prisoner count, grants, speed controls, date, and notifications (alerts, events).

  • Left sidebar: Main menu icons for Build, Reports, Policy, Intelligence, Finance, and Research.

  • Bottom toolbar: Quick actions like materials, rooms, utilities, objects, staff deployment, and zoning tools.

  • Right side (small): Tool hints and object health/info when selecting something.

  • Center: The prison map, initially empty.

  • Escape Menu: Save, load, settings, exit.


  • Key Panels:
  • Reports: View prisoner needs, staff, logistics, and incidents.

  • Policy: Set regimes, deployment, and prisoner categories.

  • Finance: Track income/expenses, grants.

  • Research: Unlock new rooms, equipment, and policies (via Bureaucracy).


  • Essential Early Objectives (First Hour)


    Your first hour should focus on survival and basic function:
    1. Accept the starter grant (often "First Grant") – provides initial cash.
    2. Build a Holding Cell (room) to house new prisoners.
    3. Build a Canteen and Kitchen to feed them.
    4. Connect water and electricity to these rooms.
    5. Hire Staff: Warden, Chief, Accountant (unlocks grants), Guards, Workmen (for construction).
    6. Intake prisoners: Start with a few (minimum 6-8) so you can learn without chaos.
    7. Set a basic regime (Eat, Sleep, Free Time, Work) to keep prisoners calm.
    8. Add toilets and showers inside the holding cell or a dedicated room.

    What to Do First


  • Pause the game immediately after starting. Planning before time runs is critical.

  • Draw the Delivery Zone (a yellow zone) near the road – it's where trucks drop supplies.

  • Build a small Reception Room connected to a Holding Cell. Reception processes new prisoners.

  • Build the essentials close together to minimize walking distance.

  • Prioritize water pumps and power generators – they are cheap and keep things running.

  • Assign guards to patrol corridors.


  • What to Avoid


  • Don't build a huge prison right away. Start small (10-20 cells). Expansions are tempting but drain money faster than you earn.

  • Don't ignore prisoner needs – hunger, sleep, toilet, and recreation cause riots.

  • Don't skip the foundation – all rooms must be enclosed by walls and a foundation.

  • Don't place objects before rooms – you must designate a room (e.g., "Canteen") before placing tables and benches.

  • Don't forget to connect power and water – pipes and wires must reach the building.


Early Resource Priorities


ResourcePriorityReason
MoneyHighUsed for construction, staff salaries, and materials. Focus on grants for quick cash.
SpaceMediumKeep initial footprint small to reduce costs and staff needs.
StaffHighHire at least 2 guards, 1 warden, 1 cook, 1 workman immediately.
Water & PowerHighEvery building needs water (toilets/sinks) and power (lights/objects). Install pumps and generators early.
ResearchMediumUnlock bureaucracy: start with Warden (enables hierarchy) then Chief (deployment). Grants (via Accountant) bring money.
Prisoner IntakeLowDon't accept more than 6-8 prisoners until basic needs are met.

Common Beginner Mistakes


1. Building too many cells too early – You pay for empty cells and maintenance. Build as needed.
2. Zoning incorrectly – Rooms must be enclosed by walls and have a door. A "room" is defined by the Room tool, not just objects.
3. Ignoring the regime – Prisoners left idle will find trouble. Use the Policy tab to set a schedule (e.g., 8 hours sleep, 4 hours work, 2 hours yard).
4. Scattering furniture without room designation – Always use the Room tool first, then place objects inside.
5. Forgetting to connect utilities – Water pipes and power cables must hook up to the electrical grid. Capacitors and pumps require distribution.
6. Over-hiring staff – Too many guards drain money. Start with minimal staff and increase as prison size grows.
7. Not saving often – Game is unforgiving. Save every 10-15 minutes.
8. Building in the wrong orientation – Prisons built north of the road require longer walks. Build close to the road for efficiency.

Day-One Checklist


Use this to survive the first in-game day (24 hours):

  • [ ] Pause the game.

  • [ ] Accept the first grant (Finance -> Grants -> Accept).

  • [ ] Buy land if needed (but starter plot is fine).

  • [ ] Draw Delivery Zone (Utilities -> Zones -> Delivery Zone) near the road.

  • [ ] Draw Garbage Zone next to it.

  • [ ] Build a small rectangular foundation (approx. 10x5 tiles) for Holding Cell.

  • [ ] Place doors (one entrance from outside).

  • [ ] Designate room as "Holding Cell" (Build -> Rooms -> Holding Cell).

  • [ ] Place objects inside: Toilets (1 per 4 prisoners), benches, a phone booth, a water pump (if water needed).

  • [ ] Connect water to the pump (water pipes from road to pump).

  • [ ] Connect electricity (power lines from road generator to building's capacitor).

  • [ ] Build a separate 10x5 foundation for Canteen + Kitchen (can be same room, but better separate).

  • [ ] Designate Canteen and Kitchen rooms. Place Cookers, fridges, serving tables, tables, and benches.

  • [ ] Hire: 1 Warden, 1 Chief, 1 Accountant (unlocks grants), 2 Guards, 1 Cook, 1 Workman.

  • [ ] Research Grants (Bureaucracy -> Accountant -> Grants). Accept more grants (e.g., "First Prisoner Grant").

  • [ ] Set a basic Regime (Policy -> Regime):

  • - 6:00-8:00 Wake Up, 8:00-9:00 Eat, 9:00-12:00 Work, 12:00-13:00 Eat, 13:00-18:00 Free Time, 18:00-19:00 Eat, 19:00-22:00 Free Time, 22:00-6:00 Sleep.
  • [ ] Intake 6 prisoners (Policy -> Intake -> Accept prisoners).

  • [ ] Unpause the game at normal speed (1x). Observe.

  • [ ] Watch for alerts: If prisoners are hungry, build more kitchen capacity. If angry, add recreation (TV, weight bench) or yard.

  • [ ] Save your game.


  • First Hour Walkthrough (Step-by-Step)


    1. Start a new sandbox prison (Warden Mode). Choose a default easy prison or start from scratch.
    2. Immediately pause (Space).
    3. Look at the road at the top of the map. Draw a Delivery Zone (Utilities tab > Zones > Delivery Zone) just inside your boundary near the road.
    4. Draw a Garbage Zone next to it.
    5. Select the Foundation tool (Build tab > Objects > Foundation). Click and drag a 10x5 rectangle south of the Delivery Zone. This will be your Holding Cell.
    6. Right-click to exit foundation. Then click the Room tool (Build tab > Rooms) and select "Holding Cell". Click inside the foundation to designate it.
    7. Place a Large Jail Door on one of the walls facing the road.
    8. Inside the Holding Cell, place: 4 toilets, 1 sink (for cleaning), 2 benches, 1 phone booth, 1 water pump, 1 capacitor.
    9. Route water pipes from the road's water supply to the pump (click water pipe tool, draw a line from the road's water node to the pump).
    10. Route power lines similarly (power cables from road generator to capacitor).
    11. Build a second foundation next to the holding cell (8x8) for the Canteen/Kitchen. Designate it as "Kitchen" (room). Place 1 cooker, 1 fridge, 1 serving table.
    12. Add a Canteen room overlapping the same space or adjacent? Better to make a separate Canteen room nearby or connect via doorway. Simpler: make a combined room using a large foundation, designate half as Kitchen and half as Canteen. Place tables and benches in the Canteen area.
    13. Connect water and power to this building.
    14. Hire staff: click Staff icon (bottom toolbar) and hire: 1 Warden, 1 Chief, 1 Accountant, 2 Guards, 1 Cook, 1 Workman.
    15. Open Reports > Grants and accept the first grant (usually $20,000). Also go to Bureaucracy, research Accountant -> Grants. Accept the "First Prisoner Grant" after it appears.
    16. Set Regime (Policy > Regime): click on the regime chart. Create a simple schedule: all prisoners: 8 hours sleep (22:00-06:00), 4 hours work (09:00-13:00), 2 hours yard (13:00-15:00), 1 hour eat (08:00-09:00 and 15:00-16:00), rest free time.
    17. Intake prisoners: Policy > Intake, set minimum security prisoners, accept 6.
    18. Unpause. Watch your staff build the rooms. Once built and connected, prisoners will arrive after a delay (a bus icon appears).
    19. First day will be chaotic – they will need food, showers, toilets. Ensure your cook is hired and kitchen has ingredients (the game auto-starts with some supplies). If prisoners riot, add more guards or improve conditions.
    20. Save often.

    Final Advice


  • Use Grants as your primary income early on. They give lump sums for meeting targets.

  • Expand gradually. Build a cell block (individual cells) once you have steady income. Cells give more grant money.

  • Watch tutorials in-game (the game has built-in tips).

  • Read the Prisoner Needs report (Reports > Needs) to see what's causing trouble.

  • Keep it simple – a small, functional prison is better than a grand failure.